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AR2211 1819 - 2 Design Methods
AR2211 1819 - 2 Design Methods
AR2211 1819 - 2 Design Methods
The Design
Process
The New Disintegrated
Methods
Traditional Reviewed
Methods
TRADITIONAL METHODS
CRAFT DESIGN-BY-
EVOLUTION DRAWING
“This book is a first attempt at understanding and describing the new design
methods that have appeared in response to a world-wide dissatisfaction with
traditional procedures.”
TRADITIONAL METHODS
Craftsmen do not, and often cannot, draw
their work and neither can they give
adequate reasons for decisions they take.
CRAFT
EVOLUTION
TRADITIONAL METHODS
Specifying dimension in advance of manufacture
make it possible to split up the production work
into separate pieces which can be made by
different people.
DESIGN-BY-
This advantage of drawing before making made
possible the planning of things that were too big DRAWING
for a single craftsman to make on his own. Only
when critical dimensions have been fixed in
advance can the works of many craftmen be made
to fit together, the contact between one man’s work
and another’s are specified by standard dimensions.
The division of labour made possible by scale drawing can be used not only to
increase the size of products but also to increase their rate of production
The process design-by-drawning can be seen as an accelerated version of craft
evolution with freedom to change several parts at once rather than only one at a
time.
The principle of deciding the form of the whole before the detail have been
explored out side the mind of the chief designer does work in novel situations for
which the necessary experience cannot be contained within the mind of one person.
TRADITIONAL METHODS
DESIGN-BY-
DRAWING
NEW METHODS FOR MODERN DESIGN?
Design point of view
Creativity
Rationality
Control
THE NEW METHODS REVIEWED
Design point of view
designer is a self-organizing
Control system
capable of finding short cuts
across unknown territory
Designers as Black Boxes
designer is a self-organizing
system
capable of finding short cuts
across unknown territory
Designers as Black Boxes
designer is a self-organizing
system
capable of finding short cuts
across unknown territory
Designers as Glass Boxes
designer is a self-organizing
system
capable of finding short cuts
across unknown territory
Designers as Self-Organizing Systems
The purpose of this models is enable to the
designer team to see the degree which
decided produce an acceptable balance
designer
between is a black
the design, box influenced
the situation
by the design, and the cost of designing.
out of which comes the mysterious
creative
This is done leapways :
in two
• Through the creation of meta-language of
term which are sufficiently general to
designer
describe is a glass
relation between box
strategy and the
design situation.
inside
• Through thewhich can beadiscerned
evaluations model which a
completely
will predict explicable
the likely result ofrational
alternative
process.
strategies yet to be undertaken so that the
most promising can be selected.
designer is a self-organizing
system
capable of finding short cuts
across unknown territory
DESIGN PROCESS DISINTEGRATED
The most common in designing are tree essential stages :
Analysis as ‘breaking the problem into pieces’
Synthesis as ‘putting the pieces together in a new way’
Evaluation as ‘testing to discover consequences of putting the new
arrangement into practice’.
The three stages not necessarily fit together to form a universal strategy
composed of over more detailed cycles. The three stages are named :
This the stage when objectives, brief and problem boundaries are fix,
when critical variable are identified, when contraints are
recognized,when opportunities are taken and when judgement work will
be based.
Linear
Cyclic
Design strategies’ are
actions taken by
Branching
designer, or by planning
team, in order to
Adaptive
transform an initial brief
into a final design.
Incrimental
Random
Control
Linear and Cyclic Strategies Stage 1
Stage 1 Proceed
or return
Stage 3
Stage 2
Proceed
or return
Stage 3
Stage 4
Branching Strategy
Stage 2a Stage 4
Select Stage 6
Stage 1 Stage 2b Stage 3
4 or 5
Stage 2c Stage 5
Incrimental strategy
Brief Outcome
Adjust existing solution
Re-asses on existing
to accommodate
solution
modifications
Control strategy
Current
Strategy Outcome
So far
New Strategy
Strategy
Control Or
Cotinue Current
Current View of Criteria Strategy
Design problem
DESIGN METHODS IN ACTION
1. Exploring design situation
2. Searching for ideas
3. Exploring problem structure
4. Construction/ prefabricated strategies
5. Evaluation
METODA DESAIN