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Sorcerous

Origins
Different sorcerers claim different origins
for their innate magic. Although
many variations exist, most of
these origins fall into two
categories: an eldritch bloodline and
the influence of wild magic.

Beholderkin
All adventurers are warned of a beholder’s eye rays, but
few are warned of their dreams. A beholder’s intellect is so
alien and so keen it warps reality, shaping the world to
appease its alien madness. But when a beholder dreams, Limited Antimagic
this intellect wanders, spontaneously creating horrific At 6th level, you can direct the spell-breaking power innate
things from the beholder’s imagination. On occasion, this to beholders at nearby magical effects. You can spend 3
summons into being other beholders, or similar shades of sorcery points to cast the spell counterspell or dispel magic.
beholderkin. However, in one peculiar dream, a beholder
made you. Hover
Though you might look humanoid in most respects, you At 14th level, you have mastered the levitation capabilities
hold in yourself the alien power and unending animosity of of your progenitors, granting you a flying speed of 30 feet.
a beholder. You might have always known of your
Eye Tyrant
impossible parentage, but if you were unaware, it was
At 18th level, your mystic eyes become more powerful,
revealed with the awakening of your eye magic, the sinister
gaining unique capabilities. You can spend 10 sorcery
rays and the floating, disembodied eyes which follow you.
points to manifest these eyes for 10 minutes. While these
Eye Magic eyes are active, you can use an action to roll on the table
At 1st level, as an action, you can manifest a myriad of below and cast the listed spell. You cannot use your
floating magical eyes around yourself until you dismiss Metamagic feature on spells cast this way.
them as a bonus action. While these eyes are present and Eye Tyrant Spells
you are conscious, you cannot be surprised and you can add d10 Spells
your Charisma modifier instead of your Wisdom modifier 1 blight
to your Wisdom (Perception) checks and your passive 2 charm person
Perception score. 3 disintegrate
4 fear
Beholderkin Bonus Spells 5 flesh to stone
Cleric Level Spells 6 hold person
7 ray of enfeeblement
1st ray of sickness 8 sleep
3rd ray of enfeeblement 9 slow
5th blink 0 telekinesis
7th arcane eye
9th dream

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