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Warlock Patron - The Void


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FOR THE NEXT MINUTE, AT THE START OF EACH OF YOUR TURNS AND
Otherworldly Patron WHEN YOU INITIALLY CONJURE THE BLACK HOLE, ALL CREATURES AND
OBJECTS WITHIN 30 FEET OF THE HOLE MUST SUCCEED ON A STRENGTH
AT 1ST LEVEL, A WARLOCK GAINS THE OTHERWORLDLY PATRON FEATURE. SAVING THROW, OR BE PULLED 20 FEET CLOSER TO THE HOLE. IF A
THE FOLLOWING OPTION IS AVAILABLE TO A WARLOCK, IN ADDITION TO CREATURE OR OBJECT IS PULLED WITHIN 5 FEET OF THE HOLE BY FAILING
THE OPTIONS OFFERED IN THE PLAYERS HANDBOOK. THIS SAVING THROW, IT TAKES 2D12 FORCE DAMAGE. IF A TARGET IS
REDUCED TO 0 HIT POINTS BY THIS BLACK HOLE, IT IS SUCKED INTO THE
The Void BLACK HOLE AND DESTROYED. IF IT WAS A CREATURE, THEN IT CAN BE
YOU HAVE MADE A PACT WITH A CREATURE BEYOND THE SKIES OF RESTORED TO LIFE ONLY BY MEANS OF A TRUE RESURRECTION OR A WISH
YOUR HOME WORLD, ONE WHO MANIPULATES THE VERY FABRIC OF SPELL.
SPACE AS IT WILLS. THIS MIGHT INCLUDE BLACK HOLES THAT HAVE AFTER USING THIS FEATURE, YOU MUST TAKE A LONG REST BEFORE
ABSORBED ENOUGH MAGICAL ENERGY TO GAIN A FORM OF SENTIENCE, DOING SO, AGAIN.
SPACE DWELLING CIVILIZATIONS WHO HAVE MASTERED THE
MANIPULATION OF SPACE THROUGH TECHNOLOGY OR MAGIC, OR
PERHAPS A PIECE OF THE UNIVERSE THAT HAS GAINED
CONSCIOUSNESS .

Expanded Spell List


THE VOID LETS YOU CHOOSE FROM AN EXPANDED LIST OF SPELLS
WHEN YOU LEARN A WARLOCK SPELL. THE FOLLOWING SPELLS ARE
ADDED TO THE WARLOCK SPELL LIST FOR YOU.

Spell
Level Spells
1st inflict wounds, thunderwave
2nd blur, silence
3rd blink, slow
greater invisibility, Mordenkainen's private
4th
sanctum
5th antilife shell, cone of cold

Riftwalk
WHEN YOU CHOOSE THIS PATRON, AT 1ST LEVEL, YOU LEARN HOW TO
JUMP THROUGH RIFTS IN THE FABRIC OF SPACE WHEN YOU USE MAGIC.
WHEN YOU EXPEND A WARLOCK SPELL SLOT, UNTIL THE END OF YOUR
CURRENT TURN, YOU CAN USE YOUR BONUS ACTION TO TELEPORT TO A
POINT YOU CAN SEE WITHOUT PROVOKING OPPORTUNITY ATTACKS. THE
POINT MUST BE WITHIN AN AMOUNT OF FEET EQUAL TO OR LESS THAN 5
X (THE SLOT LEVEL + 1).

Bend Light
STARTING AT 6TH LEVEL, YOU CAN BEND LIGHT IN A CREATURE'S VISION
TO MAKE IT SO YOU DO NOT APPEAR TO BE THERE. AS AN ACTION, YOU
CAN FORCE ONE CREATURE WITHIN 120 FEET OF YOURSELF TO MAKE A
WISDOM SAVING THROW. ON A FAILED SAVING THROW, YOU APPEAR
INVISIBLE TO THAT CREATURE UNTIL THE END OF YOUR TURN.

Null Shield
BEGINNING AT 10TH LEVEL, YOU CAN SHROUD YOURSELF WITH THE VOID
WHEN YOU RIFTWALK. WHEN YOU USE YOUR RIFTWALK FEATURE, YOU
HAVE RESISTANCE TO DAMAGE FROM SPELLS UNTIL THE START OF YOUR
NEXT TURN.

Black Hole
BY 14TH LEVEL, AS AN ACTION, YOU CAN CONJURE FORTH A HOLE WHICH
BENDS LIGHT AND SPACE AT A POINT WITHIN 60 FEET OF YOURSELF,
DESTROYING THINGS AND BRINGING THEM INTO YOUR PATRON'S Credit
DOMAIN. Made using GMBinder
Created by /u/Dingo_Chungis, aka Blackbando.
Art by Dan Luvisi

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