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box for each threatened hit.

4) Repeat for next hit in hit


a pawn arrives.
occupying bases +1 base as
base, “bump” base runners
plate, advance batter to 1
st
3) Walks: Starting at home
plate.
move the batter at home
batter from home plate. through the bases until you
runner. Work backwards
cancel. Opponent removes “In Play” Place advance or score the
 Glove: You choose the hit to Play Card Batters at runner on the highest base,
threatened hits on the card.
Home Plate 2) Runs: Starting with the base
This is in addition to
hit listed, and speed on card. through the hit box on card.
pawn on base according to working from left to right
base, then place the batter 1) Resolve each hit separately
base runners the hit listed +1
Effect Hits the score track.
2 and/or 3 , advance the
nd rd temporarily put the pawn on
 Clutch: If there is a runner on Immediate Threatened
 When a runner scores,
Resolve Resolve
 Fast (R) – Advance +1 Base
advance normally.
 Slow (W) – Advance normally
nd or 3 Base, from 1 Base
rd st
 Average (B) – Score from 2
rd st  Average (B) – Score from 2
nd
or 3 Base, from 1 Base
advance normally.
 Slow (W) – Advance normally
 Fast (R) – Advance +1 Base Resolve Resolve
 When a runner scores, Threatened Immediate  Clutch: If there is a runner on
temporarily put the pawn on nd rd
Hits Effect 2 and/or 3 , advance the
the score track.
base runners the hit listed +1
1) Resolve each hit separately base, then place the batter
working from left to right pawn on base according to
through the hit box on card. hit listed, and speed on card.
2) Runs: Starting with the base Home Plate This is in addition to
runner on the highest base, Batters at Play Card threatened hits on the card.
advance or score the “In Play”  Glove: You choose the hit to
Place
runner. Work backwards cancel. Opponent removes
through the bases until you batter from home plate.
move the batter at home
plate.
3) Walks: Starting at home
st
plate, advance batter to 1
base, “bump” base runners
occupying bases +1 base as
a pawn arrives.
4) Repeat for next hit in hit
box for each threatened hit.
1)

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