a pawn arrives. occupying bases +1 base as base, “bump” base runners plate, advance batter to 1 st 3) Walks: Starting at home plate. move the batter at home batter from home plate. through the bases until you runner. Work backwards cancel. Opponent removes “In Play” Place advance or score the Glove: You choose the hit to Play Card Batters at runner on the highest base, threatened hits on the card. Home Plate 2) Runs: Starting with the base This is in addition to hit listed, and speed on card. through the hit box on card. pawn on base according to working from left to right base, then place the batter 1) Resolve each hit separately base runners the hit listed +1 Effect Hits the score track. 2 and/or 3 , advance the nd rd temporarily put the pawn on Clutch: If there is a runner on Immediate Threatened When a runner scores, Resolve Resolve Fast (R) – Advance +1 Base advance normally. Slow (W) – Advance normally nd or 3 Base, from 1 Base rd st Average (B) – Score from 2 rd st Average (B) – Score from 2 nd or 3 Base, from 1 Base advance normally. Slow (W) – Advance normally Fast (R) – Advance +1 Base Resolve Resolve When a runner scores, Threatened Immediate Clutch: If there is a runner on temporarily put the pawn on nd rd Hits Effect 2 and/or 3 , advance the the score track. base runners the hit listed +1 1) Resolve each hit separately base, then place the batter working from left to right pawn on base according to through the hit box on card. hit listed, and speed on card. 2) Runs: Starting with the base Home Plate This is in addition to runner on the highest base, Batters at Play Card threatened hits on the card. advance or score the “In Play” Glove: You choose the hit to Place runner. Work backwards cancel. Opponent removes through the bases until you batter from home plate. move the batter at home plate. 3) Walks: Starting at home st plate, advance batter to 1 base, “bump” base runners occupying bases +1 base as a pawn arrives. 4) Repeat for next hit in hit box for each threatened hit. 1)