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NorCal - ACF Fiorentina

Introductory Course

“To  teach  a  back  line  to  defend    will  take  3-4


months….To  develop  a  player  it  takes  years.”

Prof. Vincenzo Vergine


ACF Fiorentina
NorCal Vision & Future of Introductory Courses

• 70% - Physical - Psycho Motor & Coordination Abilities


Level 1 • 30% - Technical, Individual & Small Group Tactical
Introductory
(Focus age 6-12)

• 20% Physical - Psycho Motor & Coordination Abilities


Level 2 • 80% Technical, Individual and Group Tactical - Identify
Introductory
(Focus age 13-15 with and train players by position
continuation from
younger)

Level 3
Introductory
(TBA)

2
The three stages of Player Development
Stage one (preparatory) U6-U12
U10-U12: Psycho-Motor,
U6-U8:Psycho-Motor, Technical
Coordination, Technical, Ind. Tact.

Stage two (transition) U13-U16


U13-U14: Coordination, Technical, U14-U15: Technical, Conditioning,
Conditioning, Ind. & Group Tact. Ind. & Group Tact. Coordination

Stage three (competitive) U17-U21


U17: Conditioning, Tactical, U21: Tactical, Conditioning,
Technical Technical
3
Fundamentals for Player Development

A good coach: A poor coach:


• Focuses on individual player • Focuses on the Team
• Focuses  on  individual  player’s  needs • Train – game – train ( Training for the next game)
• Train the players in each area: (Psycho- • Training without proper steps in progression
Motor, Coordination Abilities, Technical
Abilities and Tactical Abilities)
• Uses Proper Training Organization: Field
looks like a playground (hurdles, rings, • Training Organization – field looks very green
jumping  ropes,    obstacles,  different  ball’s   (cones, bibs, balls and goals)
sizes)
• Uses Proper Didactic Progression:
Appropriate to the level of each player • Didactic – Focus on the exercises believes the
(from easy to more difficult). more complex the better the training
• Is a teacher: Pay attention to details to
work towards perfection (stop player • Coach – No critics to a player (very little
often to correct) intervention on teaching)
• Player training: Proper training (pay
attention to all details, practice over & • Player Training - Lack of focus, few demands, go
over, from slow 1st. faster 2nd. maximum thru the motion
focus)
4
What a Coach needs to be Successful:
•· Knowledge about soccer (more than your players)
• Ability to adapt training according to field space and weather conditions
•· Experience as a player, coach, or teacher
•· Positive involvement in a group (interaction)
•· Leadership of players and parents
•· Willingness to cooperate with the club coaching staff
•· Enthusiasm – it’s  a  virus
•· Ability to communicate and motivate in a positive manner
•· Ability to demonstrate
•· Openness to learning

Trainings:
How and why do we train:
• Players must have an idea of what it is you want to improve – briefly explain
• Use testing to monitor players improvement
• Training should have focused intensity with new exercises
• High intensity with familiar exercise
• Coaches should be actively involved the entire session – no hanging out, talking
on cell phones or with fellow coaches
• Track your trainings through out the season
In each training you need:
• Many repetitions (which requires planning, limited
standing in line, plenty of equipment)
• Correct coaching – at their level, at right moment
• Pleasure, fun, energy, enthusiasm, intensity
• Scoring should be part of the training – at appropriate moment and exercise 5
Equipment:
•· 40 - 50 cones
•· Coordination equipment – hoops, hurdles, different balls,
• Ladders
•· 8 poles (Optional)
•· A ball per player
•· 2 colors of bibs (3 if possible)
•· A watch/whistle
•· A pump

Notes:

6
Guide line for
General Planning

7
Physical Area Soccer Specific
Area
•Basic Motor Schemes •Juggle
•Postural Schemes •Passing & Receiving
PSYCHO-MOTOR •Senso-Perceptive •Guiding (running) the ball
Capacity •Long Passes
•Pre-Acrobatic TECHNICAL •Shooting
•Combine & Couple
ABILITIES •Dribbling (1v.1)
•Heading
Movements
•Fake
•Spacial-Temporal
•Tackle
Orientation
•Differentiate
COORDINATION •Reaction •Individual Tactic
ABILITIES •Balance TACTICAL •Group Tactic
•Adaptation & ABILITIES •Team Tactic
Transformation
•Rhythm
•Anticipation
•Motor Imagination
•Strength
•Power
•Speed
Conditioning •Resistance
•Proprioception
•Articular Mobility
8
Theme Session: Training Model
Technical ability-s
1) Warm up: general technical, physical

3) Technical:
Theme Session (ex. Passing &
2)Physical: (specific)
Receiving, or Combo of two
Psycho Motor,
Technical Abilities)
Coordination Abilities,
Conditioning Abilities. NOTE: Physical must have a
progression into Technical
Applied technique to a
Tactical situation

4) Tactical: 5) Final game (possible to do


Individual, Group, tactical if training time is
Team (game with limited)
conditions) 9
Areas & ages Team Tactical:
of  player’s   Starts U15-16
(11 players)
Team
Tactical
development (GAME)
Conditioning
after age of
12
Group Tactical: Starts Group
U12 (2 or more players) Tactical

Individual Tactical: Individual


Starts U10 Tactical
Technical Abilities:
Improve at all ages, Technical
but best time U14 & younger Abilities
Coordination Abilities:
Best age to improve Coordination
U10-U14 Abilities
Psycho-Motor Skills:
Best age Psycho-Motor Skills 10
to improve U6-U10
Physical Skills Technical-Tactical Abilties
Age
Groups
Psycho- Coordination Conditioning Proprioceptio Articular Individual Group Team
Technical
Motor-Skills Abilities Abilities n Mobility Tactical Tactical Tactical

U10-11 + + + + + / + + + + + + + + /

U12-13 + + + + + + + + + + + + + ++ +

U14-15 / + + + + + + + + + + + + + + + +++ + +

U16-17 / + + + + + + + + + + + + + + + + +++ + + +

U20 / + + + + + + + + + + + + + + +++ + + +

11
IU10 – U11 U12 – U13 U14 – U15

Walking + + + + /
Running + + + + /
Jumping + + + + /
SCHEMI
Basic Motor
MOTORI
Schemes
DI BASE Throw - Kick - + + + + /
(Functional
(unit à funzionali
units del
movimento
Of the dynamic
dinamici)
movements) Catch - Grab + + + + /
Roll - Crawl + + + + /
Climb + + + + /
Flex + + + + + + + +
Bend + + + + + + + +
SCHEMI
PosturalPOSTURALI
Schemes Adduct - Abduct(spread legs) + + + + + + + +
(unit
(Functional
à funzionali
units del
movimento
of the staticstatici)
movements Roll + + + + + + + +
Hurl extend with speed + + + + + + + +
To lead around 360⁰  arms  legs) + + + + + + + +
Kinesthetic Channels + + + + + + +
Sensory-Perceptive ’
CAPACITA Abilities Sight + + + + + + +
SENSO - PERCETTIVE Hearing + + + + + + +
Touching + + + + + + +
Somersault + + + + + + + +
Twist around 180-360 + + + + + + + +
PRE - ACROBATIC
ACROBATICA Handstand + + + + + + + +
Cartwheel feet apart + + + + + + + +
Cartwheel feet together + + + + + + + +

12
FACTS OF THE MODERN YOUTH
• Kids  don’t  play  at  the  park  or  on  the  street  anymore;
• % of obesity is dramatic;
• Motor activities in school is more more disappearing;
Therefore, sport activity practiced by children between 6 and 12 years old
needs  to  be  preparatory  for  the  “Real  Sport”  with  the  main  focus  of  a  proper  
formation of the individual body scheme
IMMEDIATE KNOWLEDGE OF OUR OWN BODY IN
STATIC OR DYNAMIC SITUATION & IN RELATION TO THE
ENVIRONMENT AROUND US.

PRE-FUNCTIONAL
BMS PRE-STRUCTURAL REQUIREMENTS
Walking, running, REQUIREMENTS Perception S/T, balance,
rolling, jumping, Skeletal, articular, muscle contorol,
throwing, climbing, neurological, postural control,
crawling… respiratory, ligament… general & segmental
coordination.....

14th January 2010 ACF Fiorentina © 2009 – All rights reserved 12


PSYCHOMOTRICITY: general objective
DEVELOPMENT OF BASIC MOTOR SCHEMES

Master Walking
Running Blocking
Reuse
Jumping Holding
Crawling Pulling
Pushing
Rolling Catching
Balancing Orienting
Sliding Turn upside-down
Hanging Fighting
Climbing Combine
Swinging

Launching
Aiming
Gripping
Use Dodging
Striking

Vary

14
PSYCHOMOTRICITY: general objective
DEVELOPMENT OF PRE-ACROBATIC

SomerSault forward

SomerSault backward
Twisting 180-360
HandsStand
Cartwheel (feet together)
Cartwheel (feet spread)

15
14th January 2010 ACF Fiorentina © 2009 – All rights reserved
16
Combine Two Movements
Space -Time Orientation
Differentiation (touch)
COORDINATION Reaction
ABILITIES Balance
Adapt & Transform
Anticipation
Motor Imagination (creativity)

U10 – U11 U12 – U13 U14 – U15 U16 – U17 U20

Combine + + + + + + + + + + +
Two Movements
S/T Orientation + + + + + + + + + + +
Differentiation + + + + + + + + + + +
Reaction + + + + + + + + + + +
CAPACITA ’
Coordination
Balance + + + + + + + + + + +
COORDINATIVE
Abilities
Adapt & + + + + + + + + + + +
Transform
Rhythm + + + + + + + + + + +
Anticipation + + + + + + + + + + +
Motor Imagination + + + + + + + + + + +

17
Ability to combine two movements:
allows one to connect cyclic and acyclic movements such as running with the jump to head the ball, running with the shot on goal, running with
the cross, etc.. It therefore represents a crucial capacity for soccer player who continually need to combine and coordinate movements and
actions.

Space & Time Orientation:


allows one to constantly identify its position in the field and the position of other participants and perceive their traveling times of teammates,
opponents and the ball. This ability participates actively in the structuring of the peripheral vision that allows the control of game development,
using, in this case, the optical receptors.

Differentiation (touch):
all major receptors, such as optical, acoustic, dynamic and static-kinesthetic, participate in the structuring of this ability. It allows the dosage of
the intensity of muscular effort as needed. For a player it is essential to have a good ability to differentiate, since it is crucial in the control and
management of the ball and all the technical skills.

Reaction:
allows one to respond to visual, audio and tactile stimuli allowing the player to start an action or change one already under way in the shortest.
This is particularly important in all movements of reaction to a fake move by the opponent and all the unforeseen events; therefore it assumes
great importance especially for the role of the goalkeeper.

Balance:
allows one to maintain or regain static and/or dynamic balance in all situations of the game. The most important receptors that contribute to its
optimal development are kinesthetic, static-dynamic and optical, but labyrinth reflexes play a key role. With good balance, the player can quickly
come back into play after a fall, and above all keep better control of the body during acrobatic actions.

Adapt & Transform:


Allows for change of a movement already started replacing it with one considered more effective; it becomes essential, therefore, every time you
change the point of reference. Its highest expression takes place during the actions of dribbling, the sudden recovery of the goalkeeper and in all
those situations where a technical movement is quickly replaced with a more beneficial one. This situation can be easily seen when an
immediate decision by the player is made to shoot on goal after the sudden perception that the goalkeeper is out of position.

Rhythm:
For a long time it was considered unimportant in soccer on the grounds that this is a sport typically acyclic with actions, movements and rhythms
that are often improvised. Due to the study of athletic performance, this premise has been reevaluated; the analysis of all cyclical actions, as the
run without the ball, showed the rhythmic muscle contraction and de-contraction. Knowledge of this physiological rhythm allows the provision to
raise performance and "economize" the movements. Many situations, typical of soccer, require a sudden change of pace with rapid
accelerations and decelerations. This demonstrates the important role that this capacity assumes in the training of the player.
18
Anticipation:
It is a process that, based on previous experiences and activation of cognitive functions, allows to predict the development of an action and to
program subsequent actions and responses. During the game the player must be able to, according to a probability calculation, predict the
initiation, development and conclusion of a motor action or a play. To intuit events and situations allows for preparation in advance of effective
motor responses. For the striker to score, they have to predict where the ball is going to be, the bounce and/or the rebound to anticipate the
defender and put themselves in a position to shoot. The midfielder has to understand the development of the action to “find themselves open
(unmarked)” and receive the ball. The defender has to understand the intentions of the ball carrier to intercept the opponent's pass with an
anticipative play or to retreat to cover the space in front of the goal. The ability to anticipate is based on the knowledge and previous memorized
experiences and can be developed through the refinement of perception and their continuous development. The player must be educated to
optimally use the visual field in order to interpret the situations of the game selecting the relevant information and discarding unnecessary ones,
and especially learning to recognize the "predictive signals”, namely those that allow you to predict the development of an action. The
goalkeeper, in front of a striker about to take a penalty kick, can intuit the trajectory of the shot by reading the “predictive signs”, i.e. the run
towards the ball, the direction of the look, the angle of the body, the posture of the whole body and legs. The perception of the signals is directly
related to memory, because there is a continuous comparison between the information received and those previously stored. Due to the quantity
and quality of the experience contained in memory it will be possible to select and/or anticipate the motor patterns to be made in relation to the
goals wanting to be achieved. The quality of the response is an indicator of the player's tactical skill.

Motor Imagination (creativity):


Is  the  ability  to  use  one’s  own  movement,  cognitive  and  expressive  resources  in  an  original  and  creative  way,  to  solve  the  technical and tactical
difficulties  in  order  to  use  the  individual’s  potential,  spaces  and  objects  outside  of  the  stereotypes  and  rigid  imitation.  One can say that this is the
result of all coordinative abilities possessed by the player, who express themselves through an intellectual divergence. Faced with mobility issues
situations, the player who has a motor imagination, will find the most appropriate solution, developing individual strategies that result in the ability
to activate multiple cognitive functions, such as:
- Flow: capacity to produce many ideas in a short time period and knowing how to translate them into motor action
- Flexibility: ability to change the categories to which the ideas or movements belong to
- Original association pattern: ability to generate rare ideas and movements
Among the various positions in the game of soccer, one of the most debated, loved and hated, is the role of the imaginative playmaker, i.e. the
player with creativity, able to deliver plays to break the monotony and predictability of the game. Motor imagination is not an innate motor gift
difficult to develop and reserved only for the talented ones, but can be stimulated by multiple movements experiences, that offers activities with
rich variety of stimuli, involving all the other coordination abilities. Also, to entice this ability, it is essential that the coach, during workouts, uses
inductive methods including research, to accustom the young players to find different solutions to the same problem. On the other hands, the
methods of imitation do not facilitate the development of different thinking and creative motor skill solutions. The striker can, for example, forced
by circumstances, express his fantasy by inventing new ways to score through acrobatic solutions, the use of unusual anatomical areas such as
the heel, the chest, the thigh and the combination of appropriate sequence schemes such as the run, the jump to bypass the sliding defender and
a toe-poke shot.

19
COORDINATION ABILITY RECEPTORS (ANALYZERS)

Ability to combine movements Kinesthetic, static-dynamic and optical receptors

Spatial-temporal orientation ability Optical and audio receptors

Differentiation ability Optical, audio, static-dynamic and kinesthetic receptors

Reaction ability Tactile, optical and audio receptors

Balance ability Kinesthetic, static-dynamic and optical receptors

Adaptation and transformation ability Optical and audio receptors

Rhythmic ability Kinesthetic and static-dynamic receptors

Anticipation ability Kinesthetic, static-dynamic and optical receptors

Motor imagination Kinesthetic, static-dynamic and optical receptors

20
Conditioning Abilities

U10 – U11 U12 – U13 U14 – U15 U16 – U17 U20

Instantaneous + + + + + + + + + + + +

Explosive / + + + + + + + + +
STRENGTH
Maximum / / / / +

Resistance / / + + + + + +

Perceptive + + + + + + + + + + + +

Anticipation + + + + + + + + + + + +

Decisional + + + + + + + + + + + +

Reaction + + + + + + + + + + + +
SPEED
Cyclic Motor + + + + + + + + + + + +

Acyclic Motor / + + + + + + + + + +

Action + + + + + + + + + + + +

Intervention + + + + + + + + + + + +

Aerobic / + + + + + + + + +

Anaerobic
ENDURANCE / / + + + + + +
lactic
Anaerobic
+ + + + + + + + + + + +
21
alactic
STRENGTH – TIME OF APPLICATION
T30 – (0,7 sec) instantaneous - initial

T50 – (1,5 sec) explosive – acelleration

T90 – (3 – 3,5 sec) maximum strength

PERCENTANGE OF MUSCLE ACTIVATION


30% Instantaneous - strength

50% Explosive - strength

>90% Maximum - strength

22
TEAM SPORT SPEED
Perceptive

Anticipation

Decisional

Reaction

Motor cyclic & acyclic

Action

Intervention

23
SPEED OF PERCEPTION
- It 's the ability for athletes to filter continuously the information that is important for the completion of the
tactical game.
SPEED OF ANTICIPATION
- The ability for athletes to anticipate correctly and promptly the time and frequency of certain outcomes, and
diagnosing the right conclusions for the next game situations, to maximize anticipation, the optimal time of
anticipation that must precede the start of movement and reaction is indicated in 1.5 sec.
SPEED OF DECISION
The ability for athletes to set some objectives and make decisions about the implementation of a specific
action  in  the  game.  To  optimize  this  in  training,  it’s  important  to  leave  enough  freedom  and  options  for  the    
player to make the decisions.
SPEED REACTION
The reaction time is divided into (Farfel 1977):
- Preparatory phase: the time between the preparatory signal and a signal that initiates the reaction;
- The stage of latency: the time period that goes from the signal until the beginning of motion response;
- Implementation phase: period of time when the movement takes place.
CYCLIC AND ACYCLIC SPEED
- Cyclic: quality, which includes extensive action with which it progresses in space and are held in the form of
sprints and runs.
- Acyclic: the ability to perform a motor task in isolation, for example the jump, the heading, the blow in
boxing, sank in the fencing, etc. it is characteristic of almost all the engagements in all team sports.
SPEED OF ACTION
The  ability  to  perform  specific  actions  in  the  game,  in  an  emergency  situation  and  under  the  opponent’s  
pressure.
SPEED OF INTERVENTION
The ability to act as quickly as possible with a maximum of efficiency using the cognitive, technical, physical,
and tactical abilities.
24
ENDURANCE

ANAEROBIC

Alactic Lactic

Max. Strength Max. Strength


with duration of with duration up
6-8 sec. (CP) to 2 min.

25
Duration  of  a  training  exercise  >  2’:

From  2’  to  8’  Anaerobic  lactic  &  Aerobic  (Glucose)

From  8’  to  30’  Aerobic  (Glucose)

From  30’  to  60’  Aerobic  (Glucose  &  Fat)

Over  90’  Aerobic  (Fat)  

FACTORS THAT DETERMINE THE WORKLOAD


And THE DEPLETION OF ENERGIES
Intensity
Duration

26
1° Stage 2° Stage 3° Stage
Juggle Long Ball Heading
Technical Abilities Passing & Receiving Shooting Fake
Guiding (running) Ball Dribbling (1v.1) Tackle

27
Mastering psycho-motor skills & coordination
abilities help to support & master technical
abilities.

Psycho-Motor

Technical

Coordination
28
Technical Abilities 3 most important Coordination Abilities
1st Stage
Juggle Balance , Rhythm, Differentiation
Passing & Receiving Combine two movements, Adapt-transform,
Space-Time orientation.
Guiding (running) the ball Dynamic Balance, Differentiation, Rhythm.
2nd Stage
Long Passing Adapt-transform, Space-Time orientation,
Combine two movements.
Shooting Differentiation, Adaption-transformation, Space-
Time orientation.
Dribbling (1 vs.1) Adapt-transform, Anticipation, Motor
Imagination.
3rd Stage
Heading Anticipation, Combine two movements, Space-
Time orientation.
Fake (opponent) Reaction, Adapt-transform, Motor Imagination

Tackle Differentiation, Space-Time orientation, 29


Anticipation.
Technical Abilities

Didactic progression (from easy to more difficult):


Ball standing (no moving)
Ball moving – similar to game situation
Ball  moving  creating  “game  situation”  add  defender-attacker
(Tactical)

30
1st STAGE
Juggling
1.Good posture (Balance & leaning on the front part of
the foot)
2.Arms out for Balance
3.Proper Foot Angle – lock the ankle
4.Accurate touch foot-ball (low center)
5.Different parts of the foot

31
Guiding
(running with the ball)
1.Proper touch (long touch when there is space, short touch when
space is tight)
2.Supporting leg bent and well balanced
3.At the time of ball contact, the knee and chest are over the ball,
arms away from body for balance and protection.
4.The guiding ankle/foot is relaxed, and the proper surface of the
foot (inside, outside, laces) makes contact on correct surface on
the ball. (side of ball to make a cut, on the nose to go straight)
5.Guide (dribble) the ball with fluid motion and appropriate change
of pace and direction.

32
Passing
(medium short distance)
1. Approach directly in line with the ball with short quick steps for
coordination and timing, and finish with a larger last step to create power
and precision
2. At the time of impact the player should have an athletic posture, chest
over the ball
3. The supporting foot is placed next to the ball with the toes pointing
toward the target with the knee slightly bent
4. The kicking leg starts a large and fast back swing with hip rotating to
90°, then an explosive movement towards impact on the ball
5. At impact the ankle is locked and toes pointing upwards
6. Arms are away from body for protection and balance and counter rotate
compared to the kicking leg. 7) The triangular contact surface of the foot
is from the big toe bone to heel and up to malleolus ( ankle bone)
33
Receiving
(ball on the ground & in the air)
1. Correct assessment of the angle, distance, and speed, with which the ball is coming
2. Move towards the incoming pass and adopt an athletic posture
3. Keep eyes on the ball until the impact
4. Right  before  impact  the  receiving  leg  reaches  out  towards  ball  and  starts  retracting  in  the  line  of  the  ball’s  trajectory  in  
order to cushion the balls motion
5. The surface impacted by the ball needs to be relaxed and fluid to create a cradling motion. Arms up and out from the
body for balance and protection
6. Immediate awareness of your surroundings, and prepare for your next move with correct 1 st touch
Receiving (Trapping in the air and chest trapping): Trapping a high incoming ball is very similar to trapping on the
ground. Need to have even lower center of gravity for better balance. See previous explanation

Chest trapping:
1. Correct assessment of the angle, distance, and speed, with which the ball is incoming.
2. Move towards the incoming pass and adopt an athletic posture.
3. Keep eyes on the ball until impact.
4. At impact trunk is square towards the trajectory of the ball and legs are slightly apart and bent for good balance and to
absorb impact of ball.
5. Arch the trunk and project the chest upward and forward.
6. Contact with the ball is made with the upper part of the sternum.
7. Relax body and chest (exhale) at time of impact and rotate trunk towards desired direction.
8. Ball should land in front of body and close to feet.
9. An immediate touch to control ball on the ground and initiate next directional move.

34
2nd STAGE

Long Passing
1. Run up straight or at a slight angle with short quick steps for coordination-
balance and proper timing and finish with a large last step for power
2. Surface contact: On the moment of impact foot is rigid. in-step between 1st &
2nd toe with foot externally rotated. Shoe-laces (power) straight foot toe down.
Inside-foot (accuracy) lock ankle 90⁰  toe outward.
3. Supporting foot: Placed next to ball, enough distance from the ball, leg slightly
bent, extend at moment of the shot, toe point to direction of the target.
4. Kicking foot: wide & fast back-swing, knee over the ball at the moment of
impact, follow thru with good balance on the ground after the shot for next
move and accuracy of the shot.
5. Arms: Act for balance, protection of the ball. Opposite arm of kicking foot
forward, the other one swings back.
6. Trunk: Covers the ball & oriented toward the kicking foot

35
Dribbling (1v.1)-Fake
1.Focus & watch defender and keep ball moving, keep your head up,
athletic posture (lower center of gravity), rapid movement of trunk and
leg around the ball, then a quick change of speed
2.Touch ball into the proper space and angle away from the defender
3.Watch defender posture, balance, and momentum then push ball into
the  opposite  direction  of  defender’s  momentum
4.Shield the ball from defender by keeping the ball on the foot away from
defender and use body, shoulder, and arm to keep defender away
5.Make body contact with defender in order to create separation.

36
Shooting
1.Run up straight or at a slight angle with short quick steps for
coordination and proper timing and
finish with a large last step for power
2.Look up before last big step
3.Choose proper surface of the foot (inside foot-instep-shoe laces)
according to distance
4.Placement of supporting foot is next to the ball and pointing towards
target
5.Trunk covers ball
6.Arms are up and out for balance and protection, and counter rotate
compared to the kicking leg
7.Keep eyes on the ball through kicking sequence. Follow through
kicking motion forward so that player lands on kicking leg.

37
3rd STAGE

Heading
1.Take off: one foot (preferably on the run) both feet
2.Front Heading: ball contact with the center of the forehead
directing it straight in front
3.Lateral Heading: ball contact with side of the forehead,
twist of the torso with a tilt back, the ball sideways
4.Arms: Moving upward help the jump, balance & protection
5.Trunk: Arc backward for power

38
Tackling
Front Tackle:
1. Timing of tackle: ball separate from the foot of the attacker
2. Supporting leg slightly contracted with foot close to the ball
3. Body behind the line of the ball
4. Good balance with body weight distributes on good both feet
5. Knees slightly bent help for balancing
6. Tackling foot rotated outward for inside or instep contact with the ball

Lateral Tackle: Occurs when the defender is positioned laterally to the opponent
and happens when the defender chases from behind the attacker moving
towards the goal. The defender that comes from the side must rotate his body
on the supporting foot that functions as a pivot; this must happen close to the
opponent and in line with the ball.

39
Mastering technical skills & coordination abilities
help to support & master tactical abilities.

Technical

Tactical

Coordination
40
Technical
Abilities Individual Tactical
1st Stage
1. Guiding the ball with appropriate distance from the foot
depending on how far away the defender is. If defender is
close use short and rapid touches with every step
Guiding 2. Appropriate change of pace with slowing down when
(running) approaching the defender, then accelerating as passing
defender
the ball. 3. Awareness of open space behind defender and push ball
Dribbling into this space.
(1 vs.1) 4. Make body contact with defender in order to create
separation.
5. Good acceleration with proper ball angle pushed in to the
space in relation to defender

41
Technical
Abilities Individual Tactical
1st Stage
1.Insight – Vision of the field (where to pass-
forward, back, diagonally, horizontally)
2.Timing – when to pass in relation to the
partner (collaboration)
Passing 3.Proper passing decision: to feet (receiver
standing or checking in), to space (receiver
run to space)
4.Pace, accuracy, correct side-angle
considering position of def.
5.Type of passing, ground, air.

42
Technical
Abilities Individual Tactical
1st Stage
Receiving-1st touch
1. Receiving (trapping) should often be preceded by counter move
opposite direction (often) of final 1st. touch.
2. 1st touch always away from pressure (defender-s).
3. Correct body angle prior receiving the ball (often for better view of
the field)
Receiving 4. Recognize defender situation:
if  defender  is  closed  “trap  on  spot”  1st touch is tight and away from
defender.
If  space  is  between  receiver  &  defender  “trap  with  direction”  1st.
touch is in to space.
Receiving-Getting open
1. Recognize space and move to it (away from defender)
2. Recognize  the  defender  “cone  shadow”  and  move  outside  to  create  
a passing lane.
3. To create space often a counter move to opposite direction of next
move (run to space)
4. Keep looking around (360⁰) to be aware of space and defender-s
position
43
Technical
Abilities Individual Tactical
2nd Stage
Long 1. To space or to the body
2. driven, chipped or bent
Passing

1. Look at / anticipate keeper,


2. Timing – pressure to finish (1 touch) no pressure
3. Defender pressure kick with foot farther away
Shooting Def.
4. Kick - inside, drive - instep, or long –
instep/out/in
5. good final touch ???

44
Technical
Abilities Individual Tactical
3rd Stage
1. Recognize space
2. Anticipate the ball
Heading 3. Anticipate defender
4. Proper body angle
5. Proper timing to the ball
1. Proper angle according to attacker and ball
2. Correct action – pressure tackle-pressure- delay
3. Proper timing to tackle the ball
Tackle 4. Choose correct type of tackle inside foot – slide
tackle, toe poke

45
What is most important?

Physical
(Psycho-Motor,
Coordination,
Conditioning)

Mental Technical
(Personality,
Discipline,
Coachable,
Game (Juggle, Guide,
Dribble, Fake,
Pass & Rec.
etc.) Shoot etc.)

Tactical
(Individual,
Group, Team)
46
Age Group
U10– U11

47
PULCINI – U10-11 Fiorentina Method PSICOMOTRICITA'
CAPACITA' COORDINATIVE
TOTAL YEARLY HOURS OF TRAINING CAPACITA' CONDIZIONALI
(official games not included) 172 hrs. MOBILITA' ARTICOLARE
PROPRIOCEZIONE
2,5% TECNICA
TATTICA
2,5% 5%
10%
45%
10%

25%

Ball is involved in the exercises


FIORENTINA METHOD with an objective of psycho-
PSYCHO-MOTOR 45% motor & coordination
COORDINATION ABILITIES 25%
CONDITIONING ABILITIES 10%
ARTICULAR MOBILITY 2.5%
PROPRIOCEPTION 2.5%
TECHNICAL 10%
TACTICAL 5%
48
U10-U11 - MOTOR CAPACITY

NEUROMUSCULAR
ARTICULAR MOBILITY WORK

FAST STRENGTH
BASIC MOTOR SCHEMES
CYCLIC SPEED

AEROBIC CAPACITY PRE ACROBATIC

COORDINATION POSTURAL SCHEMES


CAPACITY

SENSOPERCEPTIVE
CAPACITY

COORDINATION CAPACITY*
PSYCHOMOTRICITY 50%
COMBINE & COUPLE MOVEMENTS
ATHLETIC PHYSICAL WORK 20% SPATIAL-TEMPORAL ORIENTATION
Differentiate
COORDINATION CAPACITY 30%
Reaction
Balance
Adaptation & Transformation
Rhythm
Anticipation
49
Motor Imagination
PULCINI U10-11- Psycho-Motor exercises
50
PULCINI - MACROCICLO ABILITA' TECNICO TATTICHE

TEAM TACTIC
TACKLE
0%
6% INDIVIDUAL TACTIC
FAKE 4% JUGGLE
4% 16%
HEADING
6%

DRIBBLING
PASSING-RECEIVING
10%
16%

SHOOTING GUIDING
13% 16%

LONG PASSES
9%

51
PULCINI U10-11 – Technical-Tactical abilities exercises
52
Age Group
U12– U13

53
PSICOMOTRICITA'
ESORDIENTI U12-13 Fiorentina Method CAPACITA' COORDINATIVE
CAPACITA' CONDIZIONALI
TOTAL YEARLY HOURS OF TRAINING MOBILITA' ARTICOLARE
(official games not included) 258 hrs. PROPRIOCEZIONE
TECNICA
2,5% TATTICA
5% 20%
2,5% 15%

20% 35%

Ball is involved in the


exercises with an objective of
MODELLO FIORENTINA psycho-motor & coordination
PSYCHO-MOTOR 20%
COORDINATION ABILITIES 35%
CONDITIONING ABILITIES 20%
ARTICULAR MOBILITY 2.5%
PROPRIOCEPTION 2.5%
TECHNICAL 15%
TACTICAL 5%
54
U12-U13 - MOTOR CAPACITY
NEUROMUSCULAR Basic Motor Schemes
ARTICULAR MOBILITY WORK PRE ACROBATIC
POSTURAL SCHEMES
FAST STRENGTH
SENSOPERCEPTIVE
CAPACITY

CYCLIC SPEED

AEROBIC CAPACITY

COORDINATION*
CAPACITY

PSYCHOMOTRICITY 25% COORDINATION CAPACITY*


ATHLETIC PHYSICAL COMBINE & COUPLE MOVEMENTS
WORK 35% SPATIAL-TEMPORAL ORIENTATION
COORDINATION CAPACITY 40% Differentiate
Reaction
Balance
Adaptation & Transformation
Rhythm
Anticipation
55
Motor Imagination
ESORDIENTI – Esercitazione sulle capacità coordinative
56
U12-U13 - MACROCYCLE TECHNICAL - TACTICAL

TEAM TACTIC JUGGLE


INDIVIDUAL TACTIC 10% 14%
5%
TACKLE
5%
PASSING-RECEIVING
FAKE 14%
5%
HEADING
5%

DRIBBLING
9% GUIDING
14%
SHOOTING LONG P.
12% 7%

57
ESORDIENTI – Esercitazione sulle abilità tecnico-tattiche

58
Age Group
U14– U15

59
GIOVANISSIMI U14-15 Fiorentina Method PSICOMOTRICITA'
CAPACITA' COORDINATIVE
CAPACITA' CONDIZIONALI
TOTAL YEARLY HOURS OF TRAINING
(official games not included) 344 hrs. MOBILITA' ARTICOLARE
PROPRIOCEZIONE
0% TECNICA
TATTICA
10%
30%
25%

30%

2,5%
2,5%
Ball is involved in the
FIORENTINA METHOD exercises with an objective of
PSYCHO-MOTOR 0% coordination & conditioning
COORDINAITON ABILITIES 30%
CONDITIONING ABILITIES 30%
ARTICULAR MOBILITY 2.5%
PROPRIOCEPTION 2.5%
TECHNICAL 25%
TACTICAL 10%
60
U14 - U15 - MOTOR CAPACITY

CYCLIC SPEED ACYCLIC SPEED


NEUROMUSCULAR WORK
LACTIC POWER
INSTANTANEOUS POWER

EXPLOSIVE POWER

RESISTANCE POWER

AEROBIC POWER COORDINATION CAPACITY *

PROPRIOCEPTION
ARTICULAR MOBILITY

COORDINATION CAPACITY*
ATHLETIC PHYSICAL WORK 40% COMBINE & COUPLE MOVEMENTS
SPATIAL-TEMPORAL ORIENTATION
COORDINATION CAPACITY 60% Differentiate
Reaction
Balance
Adaptation & Transformation
Rhythm
Anticipation 61
Motor Imagination
GIOVANISSIMI– Esercitazione sulle capacità coordinative
62
U14 - U15 - MACROCYCLE TECHNICAL
TACTICAL - ABILITIES

JUGGLE
TEAM TACTIC 12%
INDIVIDUAL TACTIC 10%
10% PASSING-RECEIVING
15%
FAKE
5%
TACKLE
5%
GUIDING
HEADING 12%
4%

DRIBBLING
LONG P.
10% SHOOTING 7%
10%

63
GIOVANISSIMI – Esercitazione sulle abilità tecnico-tattiche

64
Age Group
U16– U17

65
ALLIEVI U16-17 Fiorentina Method PSICOMOTRICITA'
CAPACITA' COORDINATIVE
CAPACITA' CONDIZIONALI
TOTAL YEARLY HOURS OF TRAINING MOBILITA' ARTICOLARE
(official games not included) 432 hrs.
PROPRIOCEZIONE
TECNICA
0% TATTICA

10% 20%

30%

35%

2,5% 2,5%
Ball is involved in the
MODELLO FIORENTINA exercises with an objective of
PSYCHO-MOTOR 0% coordination & conditioning
COORDINATION ABILITIES 20%
CONDITIONING ABILITIES 35%
ARTICULAR MOBILITY 2.5%
PROPRIOCEPTION 2.5%
TECHNICAL 30%
TACTICAL 10%
66
U16 - U17 - MOTOR CAPACITY
ACYCLIC SPEED
CYCLIC SPEED

NEUROMUSCULAR WORK COORDINATION CAPACITY*

LACTIC POWER

INSTANTANEOUS STRENGTH

EXPLOSIVE STRENGTH

RESISTANCE STRENGTH

ARTICULAR MOBILITY
AEROBIC STRENGTH PROPRIOCEPTION

COORDINATION CAPACITY*
PHYSICAL-ATHLETIC WORK 60% COMBINE & COUPLE MOVEMENTS
SPATIAL-TEMPORAL ORIENTATION
COORDINATION CAPACITY 40%
Differentiate
Reaction
Balance
Adaptation & Transformation
Rhythm
Anticipation 67
Motor Imagination
ALLIEVI – Esercitazione sulle capacità coordinative

68
ALLIEVI – Esercitazione sul lavoro fisico-atletico
69
U16 - U17 - MACROCYCLE TECHNICAL TACTICAL ABILITIES

TEAM TACTIC
JUGGLE
10%
INDIVIDUAL TACTIC 14%
10%

PASSING-RECEIVING
TACKLE 14%
5%
FAKE
5%

HEADING GUIDING
5% 10%

DRIBBLING
8% LONG P.
SHOOTING 8%
11%

70
ALLIEVI – Esercitazione sulle abilità tecnico-tattiche
71
Age Group
U20

72
PRIMAVERA U20 Fiorentina Method PSICOMOTRICITA'
CAPACITA' COORDINATIVE
CAPACITA' CONDIZIONALI
TOTAL YEARLY HOURS OF TRAINING MOBILITA' ARTICOLARE
(official games not included) 516 hrs. PROPRIOCEZIONE
TECNICA
0% TATTICA

20% 10%

20%
45%

2,5%
2,5%
Ball is involved in the
MODELLO FIORENTINA exercises with an objective of
PSYCHO-MOTOR 0% conditioning
COORDINATION ABILITIES 10%
CONDITIONING ABILITIES 45%
ARTICULAR MOBILITY 2.5%
PROPRIOCEPTION 2.5%
TECHNICAL 20%
TACTICAL 20%
73
U20 - MOTOR CAPACITY
COORDINATION
ACYCLIC SPEED CAPACITY*
CYCLIC SPEED

NEUROMUSCULAR
WORK
ARTICULAR MOBILITY

LACTIC POWER

PROPRIOCEPTION

INSTANTANEOUS
STRENGTH
AEROBIC
POWER
EXPLOSIVE STRENGTH RESISTANCE STRENGTH

COORDINATION CAPACITY*
PHYSICAL ATHLETIC WORK 80% COMBINE & COUPLE MOVEMENTS
SPATIAL-TEMPORAL ORIENTATION
COORDINATION CAPACITY 20%
Differentiate
Reaction
Balance
Adaptation & Transformation
Rhythm
Anticipation 74
Motor Imagination
PRIMAVERA – Esercitazione sul lavoro fisico-atletico

75
PRIMAVERA – Esercitazione sul lavoro fisico-atletico

76
PRIMAVERA – Esercitazione sul lavoro fisico-atletico
77
U20 - MACROCYCLE TECHNICAL TACTICAL ABILITIES
JUGGLE
9% PASSING-RECEIVING
6%

GUIDING
9%

SHOOTING
8%

TEAM TACTIC
50% LONG P.
5%

DRIBBLING
4%
HEADING
FAKE
TACKLE 3%
INDIVIDUAL TACTICAL 3%
3%
0%

78
PRIMAVERA – Esercitazione sulle abilità tecnico-tattiche
79
U20 – Exercise on technical-tactical abilities 80
Planning of
“PHYSICAL  WORK”
For each age group

81
COORDINATION ABILITIES

80%
70%
60%
50%
40%
30%
20%
10%
0%
PULCINI ESORDIENTI GIOVANISSIMI ALLIEVI PRIMAVERA

PHYSICAL CONDITIONING ABILITY

50%
45%
40%
35%
30%
25%
20%
15%
10%
5%
0%
82 PULCINI ESORDIENTI GIOVANISSIMI ALLIEVI PRIMAVERA
Planning of
“TECHNICAL  TACTICAL  WORK”
For each age group

83
TECHNICAL-TACTICAL WORK

40%
35%
30%
25%
20%
15%
10%
5%
0%
PULCINI ESORDIENTI GIOVANISSIMI ALLIEVI PRIMAVERA

84

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