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PARTNERSHIP OPPORTUNITY

For Our
Future
Generation

© PT DIGIKIDZ INDONESIA www.makergroup.id


Agenda
1. Vision & Mision
2. Brands
3. Our Customers
4. Revenue Streams
5. Brand Overview
6. Franchise Opportunity

© PT DIGIKIDZ INDONESIA www.makergroup.id


VISION & MISSION

Vision
Raising children as The Maker within
technology and creativity, therefore they
become independent and confident

Mission
Providing Computer, Robotic, Art
Children Creative Learning Center
Through Cities & Schools

Ir. Hanny Agustine


© PT DIGIKIDZ INDONESIA Founder MAKER Education Group
& More Future Brands!
Our Customers
Parents School & Partnership

Ingin anaknya memiliki kegiatan yang positif Sekolah yang melihat perkembangan
Ingin anaknya bebas dari gadget konsumtif zaman ke arah teknologi & kreatifitas
Ingin melihat perubahan terjadi di anaknya Parents / Kids Community mencari
kegiatan untuk traffic mereka

www.makergroup.id
Revenue Streams
Franchise Business
Center DIGISchool / B2B Consultant

Kelas Center Ekskul Sekolah New Franchise Referral


Paid Open House Intra Sekolah Partner Commission
Holiday Camp Holiday Event @ School
Monthly Workshops Workshops

© PT DIGIKIDZ INDONESIA www.makergroup.id


Franchise Brands

Creative Computer Learning Center


For Kids & Teens

Robotic Learning Center


For Kids & Teens

© PT DIGIKIDZ INDONESIA www.makergroup.id


Our Centers

DIGIKIDZ BSD City - Est. 2001 DIGIKIDZ Pondok Indah - Est. 2009 DIGIKIDZ Cengkareng - Est. 2023
DIGIKIDZ Bintaro - Est. 2007 ROBOTKIDZ Pondok Pinang - Est. 2019 DIGIKIDZ Lampung - Est. 2017
DIGIKIDZ Alam Sutera - Est. 2013 DIGIKIDZ Cakung - Est. 2020 DIGIKIDZ Palembang - Est. 2018
DIGIKIDZ Gading Serpong - Est. 2022 DIGIKIDZ Puri Parkview - Est. 2023 DIGIKIDZ Solo - Est. 2010
Our School Partners
and 60+ more!

© PT DIGIKIDZ INDONESIA www.makergroup.id


STUDENT’S ACHIEVEMENTS

Olimpiade Nasional TIK 2023 1st place 2nd place 3rd place
IRO 2008,2009,2011,2014 3rd Place 5th Place 7 th Place
kemendikbud game development semi finalist
Brand Overview

Creative Computer Learning Center


For Kids & Teens

© PT DIGIKIDZ INDONESIA www.makergroup.id


Curriculum Uniqueness

Science
Technology
Engineering
Art
Math
BRAND OVERVIEW

Course Duration
Total
Age Group Age (4 Sessions = 1 Hardskill Focus Softskill Focus
Sessions Month)

36 Months
5-6 48 x 2 = 96
/ 2 Years Basic & Advanced Coding
Game Development
Animation
Logical Thinking
3D Modelling
32 Months Critical Thinking
7-9 64 x 2 = 128 Website Development
/ 2 Years 8 Months Communication
Data Science
Problem Solving
Metaverse VR
Graphic Design
72 Months Cinematography
10 - 16 96 x 3 = 288
/ 6 Years

512 128 Months =


Total 5 - 16
Sessions 10 Year + 8 Months

© PT DIGIKIDZ INDONESIA www.makergroup.id


BRAND OVERVIEW

UNPLUGGED CODING CODING SEQUENCE UNPLUGGED CODING MACHINE LEARNING


(ARROW) & LOOPS (SNAKE & LADDER)

STEAM CODING DATA PLANT LIFE CYCLE STEAM


(FUN WITH ANIMAL) SCIENCE (FUN WITH NUMBER)
ANIMATION

ARTIFICIAL STEAM 3D MODELLING STUDENT'S YOUTUBE


INTELLIGENCE (CREATIVE PLAY) PRESENTATION

© PT DIGIKIDZ INDONESIA www.makergroup.id


BRAND OVERVIEW

UNPLUGGED CODING MINECRAFT CODING SCRATCH CODING AUGMENTED


REALITY

STOP MOTION 3D WORLD CINEMATOGRAPHY MACHINE LEARNING


ANIMATION MODELLING

ARTIFICIAL DATA SCIENCE NFT WEBSITE


INTELLIGENCE METAVERSE DEVELOPMENT

© PT DIGIKIDZ INDONESIA www.makergroup.id


BRAND OVERVIEW

ROBLOX CODING ROBLOX PARKOUR UI (USER INTERFACE) APPS


GAME DEVELOPMENT DESIGN PROTOTYPING UI

CONSTRUCT 3 2D ANIMATION DATA SCIENCE NFT


GAME DEVELOPMENT WITH PYTHON METAVERSE

CINEMATOGRAPHY MACHINE LEARNING 2D CHARACTER 2D HUMAN CARTOON


DIGITAL DESIGN CHARACTER

© PT DIGIKIDZ INDONESIA www.makergroup.id


Brand Overview

Robotic Learning Center


For Kids & Teens

© PT DIGIKIDZ INDONESIA www.makergroup.id


BRAND OVERVIEW

Course Duration
Total
Age Group Age (4 Sessions = 1 Hardskill Focus Softskill Focus
Sessions Month)

Basic Construction
Little Engineer 4-7 48 x 3 = 144 36 Months
Early Science & Technology

Basic Programming
Basic 8-9 48 12 Months
Real World Application Logical Thinking
Teamwork
Advanced Construction Problem Solving
Advanced 10 - 12 48 12 Months S.T.E.A.M Critical Thinking
Competition

Advanced Programming
Master 13 - 16 96 24 Months
Mechanical Solution

84 Months =
Total 5 - 16 336 Sessions
7 Years

© PT DIGIKIDZ INDONESIA www.makergroup.id


BRAND OVERVIEW
Little Engineer

© PT DIGIKIDZ INDONESIA www.makergroup.id


BRAND OVERVIEW
Basic

© PT DIGIKIDZ INDONESIA www.makergroup.id


BRAND OVERVIEW
Advanced

© PT DIGIKIDZ INDONESIA www.makergroup.id


BRAND OVERVIEW
Master

© PT DIGIKIDZ INDONESIA www.makergroup.id


Franchise
Opportunity

© PT DIGIKIDZ INDONESIA www.makergroup.id


Creative Economy & Industry 4.0

Artificial Virtual Reality Smart Home Driverless Car Drones 3D Printing


Intelligence (VR)
(AI)

© PT DIGIKIDZ INDONESIA www.makergroup.id


Creative Economy & Industry 4.0
Kedokteran
11.1%
Teknik Kimia
22.2%

Arsitektur
11.1%

Teknik Mesin
11.1%

Informasi Teknologi
44.4%

© PT DIGIKIDZ INDONESIA www.makergroup.id


Education Business

© PT DIGIKIDZ INDONESIA www.makergroup.id


About MAKER Education Group
Bisnis PROVEN sejak 2001

Business Operation System


Procedure yang KOMPREHENSIF

Pertama dan satu satunya di


Indonesia, menggabungkan
TEKNOLOGI dan KREATIVITAS

Produk ASLI Indonesia

© PT DIGIKIDZ INDONESIA www.makergroup.id


Why MAKER Education Group

Pangsa pasar yang terus


BERKEMBANG

ENTRY BARRIER rendah

Model bisnis yang TERBUKTI

© PT DIGIKIDZ INDONESIA www.makergroup.id


More than Coding

More Program = Higher Student


Retention = Recurring Revenue

Program Variety Benefits:


Murid tidak cepat bosan
Selalu dapat tantangan baru
setiap 2-4 bulan
Belajar skill yang berbeda
Explore apa yang murid minati
Balance Antara Otak Kiri Otak
Kanan

© PT DIGIKIDZ INDONESIA www.makergroup.id


Interior & Exterior
Interior & Exterior
Interior & Exterior
Team Training
Grand Opening
Scope of Work
DIVISION FRANCHISOR FRANCHISEE

RESEARCH &
Curriculum Development X
DEVELOPMENT

1. Sales Team (Education Consultant)


MARKETING & 1. Marketing Tools Design
2. Marketing Tools Production
SALES 2. Marketing Content Design
2. Center Content Production

SCHOOL 1. Sales Team (Education Consultant)


Curriculum Syllabus
PARTNERSHIP 2. Class Delivery

1. Marketing & Sales Training


2. Academic Training
TRAINING X
3. Teachers Quality Training
4. Owner Training

LOGISTIC
© PT DIGIKIDZ INDONESIA Design & Production Production www.makergroup.id
Mekanisme Kerjasama
Franchise Scheme
SINGLE CLASSROOM
(Sudah memiliki Learning Center di LEARNING CENTER FULL LEARNING CENTER
Area Jakarta & Tangerang)

KEBUTUHAN 1 Ruangan Kelas


1 Lantai (Minimal 60m2) 2 Lantai (@ Minimal 60m2)
LOKASI (Minimal 20m2)

INITIAL Full Training Full Training Full Training


TRAINING Owner - Marketing - Academic Owner - Marketing - Academic Owner - Marketing - Academic

BRAND 1 Brand 1 Brand 2 Brand

FRANCHISE 360.000.000 / 3 Tahun


120.000.000 / 3 Tahun 180.000.000 / 3 Tahun
FEE 342.000.000 / 3 Tahun

35 % 18 % 18 %
ROYALTY FEE
(Min Royalty Fee Rp. 1.500.000,-) (Min Royalty Fee Rp. 1.500.000,-) (Min Royalty Fee Rp. 2.000.000,-)

ESTIMATED
ROI
20 Bulan 15 Bulan 15 Bulan
Let’s Meet!

RIZKY
0882 9105 9256

© PT DIGIKIDZ INDONESIA www.makergroup.id

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