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Rogue 1 DoctorLX81484

CLASS & LEVEL PLAYER NAME


thurmen argor
Half-Orc Criminal / Spy 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +4 14 13 --
+3 • +5 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
16
+2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +0

+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

13 +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Disguise Kit, Thieves' Tools
P +4 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Orc, Thieves’ Cant
30 ft. (Walking)
+3 P +4 Intimidation CHA
P +5 Investigation INT
16 +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+2 Performance CHA === ACTIONS === roll. You don’t need advantage on the attack roll if
+0 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
Help, Hide, Ready, Search, Use an Object, disadvantage on the attack roll.
+3 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise,
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

E +8 Stealth DEX === SPECIAL ===


CHARISMA Relentless Endurance • 1 / Long Rest
+0 Survival WIS
When you are reduced to 0 HP but not killed, you

+2 can drop to 1 HP instead once per long rest.

Sneak Attack
Once per turn, you can deal an extra 1d6 damage
14 to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 4 Bludgeoning

10 PASSIVE WISDOM (INSIGHT)

15 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 DoctorLX81484
CLASS & LEVEL PLAYER NAME
thurmen argor
Half-Orc Criminal / Spy 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES ===


| 1 / Long Rest • Special
* Hit Points • PHB 95
* Savage Attacks • BR 41
* Proficiencies • PHB 95 When you score a critical hit, roll one of the weapon’s
dice one additional time and add it to the extra
* Expertise • PHB 96 damage.
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies.

* Sneak Attack • PHB 96


Once per turn, you can deal an extra 1d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== HALF-ORC RACIAL TRAITS ===

* Darkvision • BR 41
You can see in darkness (shades of gray) up to 60 ft.

* Menacing • BR 41
You gain proficiency in the Intimidation skill.

* Relentless Endurance • BR 41
When you are reduced to 0 HP but not killed, you can
drop to 1 HP instead once per long rest.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Tinderbox 1 1 lb.

Dagger 1 1 lb. Torch 10 10 lb.

SP 0 Dagger 1 1 lb. Waterskin 1 5 lb.

Shortbow 1 2 lb.
EP 0 Shortsword 1 2 lb.

Arrows 20 1 lb.
GP 15 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


PP 0 Crowbar 1 5 lb.

Thieves' Tools 1 1 lb.


WEIGHT CARRIED

87.5 lb. Crowbar 1 5 lb.

ENCUMBERED Hammer 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Piton 10 2.5 lb.

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.

480 lb. Rope, Hempen (50 feet) 1 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
female 20 Medium 6 ft 180
GENDER AGE SIZE HEIGHT WEIGHT
thurmen argor Chaotic Neutral money money cash
dark
cash
gray gold black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === The best way to get me to do something is to tell me I can’t
do it.
mr durumbar The first thing I do in a new place is note the locations of
everything valuable—or where such things could be hidden.
I always have a plan for what to do when things go wrong.
=== Organizations ===

the eyes in shadow PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would
forge them. (Chaotic)
IDEALS

I’m trying to pay off an old debt I owe to a


generous benefactor.

BONDS

When I see something valuable, I can’t think


about anything but how to steal it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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