The Ultimate Eternity Guide

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The Ultimate

Eternity Guide v1.0


Fargo Mutant and Fargo Souls mod credit: Terry, Fargo, and Javyz, with help from
caligulasAquarium, pbone, homo weirdus, luc1aonstation (and probably some more idk).

By: luc1aonstation

Contributors:
Olixx12
Midnight295
MaloofusMarsie
Eznier
Fateweaver
Sploopo
kaarumiyamegaturon
EliteDarkPikachu
Fauban
Eggcakes
I_am_not_carl
Startest
The Attractor

Template:
Accessory Icon | Recipe + Crafting Station
Accessory Name (Purple if Hardmode, Blue if PostML) - Star Ranking - Wizard
Compatibility
Damage/Defense/Utility/Mobility - Stage of Progression
What the accessory does
How useful it is and where it can be used
Extra notes

Utility accessories are non-combat, Damage accessories are focused on increasing DPS,
Defense accessories are focused on surviving longer, and Mobility accessories focus on
giving you more mobility.


STAR RANKING:
Stars show how effective an enchantment is at what it tries to do. Maximum is 5 stars

⭐ - Basically never useful


⭐⭐ - Very very situational uses, or generally outclassed
⭐⭐⭐ - Really good at what they want to do, it just depends on the user if they want what it
⭐⭐⭐⭐ - Really strong, absolutely try these, but there are situations where you wouldn’t
gives.

⭐⭐⭐⭐⭐ - Meta defining, are generally absurdly strong. Must have (or look at). Nerf
want them.

❓ - Needs more testing.


possibly.

N/A or no ranking - Not needed as it’s essentially required. Usually stuff post-abominationn.

Everything above 3 stars is usable, or even amazing.

Stars are accounted for per-accessory, taking into account the difficulty to acquire, but not taking
into account how good the accessory it upgraded from is (if it upgraded from something).

Stars next to a category name [Ie: Force of Timber] shows how good that combination
accessory is.

Table of Contents
REMINDER THAT THE STAR NEXT TO THE NAME IS NOT HOW GOOD
ALL THE ACCESSORIES IN THE CATEGORY ARE, BUT HOW GOOD
THE FINAL COMBINED ACCESSORY IS AT THE COMBINED
ACCESSORIES’ STAGE OF THE GAME.

Table of Contents

DISCORD
How to Use
Progression Guide
Soul of Terraria

README

⭐⭐⭐⭐
Force of Timber

⭐⭐
Wood Enchantment -

⭐⭐⭐⭐
Boreal Wood Enchantment -

⭐⭐⭐
Rich Mahogany Enchantment -

⭐⭐⭐⭐
Ebonwood Enchantment -

⭐⭐⭐⭐
Shadewood Enchantment -

⭐⭐
Palm Wood Enchantment -

⭐⭐⭐⭐⭐
Pearlwood Enchantment -
Terra Force
Copper Enchantment - ⭐⭐⭐
Tin Enchantment - ⭐⭐
Iron Enchantment - ⭐⭐⭐
Silver Enchantment - ⭐⭐⭐⭐⭐
Lead Enchantment - ⭐⭐⭐
Tungsten Enchantment - ⭐⭐⭐⭐
Ash Wood Enchantment - ⭐⭐
Obsidian Enchantment - ⭐⭐⭐
Force of Earth ⭐⭐⭐⭐⭐
Ancient Cobalt Enchantment - ⭐⭐⭐
Cobalt Enchantment - ⭐⭐⭐
Palladium Enchantment - ⭐⭐⭐
Mythril Enchantment - ⭐⭐⭐
Orichalchum Enchantment - ⭐⭐⭐⭐
Adamantite Enchantment - ❓
Titanium Enchantment - ❓
Force of Nature ⭐⭐
Crimson Enchantment - ⭐⭐⭐
Molten Enchantment - ⭐⭐⭐⭐
Rain Enchantment - ⭐⭐
Snow Enchantment - ⭐
Frost Enchantment - ⭐⭐⭐
Jungle Enchantment - ⭐⭐⭐⭐
Chlorophyte Enchantment - ⭐⭐⭐⭐
Shroomite Enchantment - ⭐⭐⭐⭐
Force of Life ⭐⭐⭐
Pumpkin Enchantment - ⭐⭐⭐⭐
Bee Enchantment - ⭐⭐⭐⭐⭐
⭐⭐⭐⭐
⭐⭐⭐⭐
Spider Enchantment -

⭐⭐⭐
Cactus Enchantment-

⭐⭐⭐⭐
Turtle Enchantment -

⭐⭐⭐
Beetle Enchantment -

⭐⭐⭐
Force of Spirit

⭐⭐⭐
Fossil Enchantment -

⭐⭐⭐
Forbidden Enchantment -

⭐⭐⭐⭐
Hallowed Enchantment -

⭐⭐⭐⭐⭐
Ancient Hallowed Enchantment -

⭐⭐⭐
Tiki Enchantment -

⭐⭐
Spectre Enchantment -

⭐⭐⭐
Shadow Force

⭐⭐⭐
Shadow Enchantment -

⭐⭐
Ancient Shadow Enchantment -

⭐⭐⭐⭐
Necro Enchantment -

⭐⭐⭐
Spooky Enchantment -

⭐⭐⭐
Monk Enchantment -

⭐⭐⭐⭐
Shinobi Infiltrator Enchantment -

⭐⭐⭐⭐
Apprentice Enchantment -

⭐⭐⭐⭐
Dark Artist Enchantment -

⭐⭐⭐⭐
Ninja Enchantment -


Crystal Assassin Enchantment -

⭐⭐
Force of Will

⭐⭐⭐⭐⭐
Gold Enchantment -

⭐⭐⭐⭐
Platinum Enchantment -

⭐⭐⭐⭐
Gladiator Enchantment -

⭐⭐⭐
Huntress Enchantment -


Red Riding Enchantment -


Squire Enchantment -

⭐⭐⭐⭐⭐
Valhalla Knight Enchantment -

⭐⭐⭐⭐⭐
Force of Cosmos

⭐⭐⭐⭐
Wizard Enchantment -

⭐⭐⭐
Meteor Enchantment -

⭐⭐
Solar Enchantment -

⭐⭐⭐⭐⭐
Vortex Enchantment -

⭐⭐⭐⭐
Nebula Enchantment -
Stardust Enchantment -

Soul of the Master



⭐⭐⭐⭐
Sinister Icon -
Supreme Deathbringer Fairy
⭐⭐⭐
⭐⭐
Slimy Shield -

⭐⭐⭐⭐
Agitating Lens -

⭐⭐
Queen's Stinger -

⭐⭐⭐⭐
Necromantic Brew -

⭐⭐⭐
Bionomic Cluster

⭐⭐
Concentrated Rainbow Matter -

⭐⭐
Wyvern Feather -

⭐⭐⭐⭐
Frigid Gemstone -

⭐⭐
Sands of Time -

⭐⭐⭐⭐
Squeaky Toy -

⭐⭐⭐
Tribal Charm -

⭐⭐⭐⭐
Mystic Skull -

⭐⭐
Security Wallet -

⭐⭐
Wretched Pouch -

⭐⭐⭐⭐⭐
Nymph’s Perfume -

⭐⭐⭐⭐⭐
Tim’s Concoction -

⭐⭐⭐⭐
Dubious Circuitry

⭐⭐⭐
Fused Lens -

⭐⭐⭐⭐
Remote Control -

⭐⭐⭐
Reinforced Plating -

⭐⭐⭐⭐
Pure Heart

⭐⭐⭐
Darkened Heart -

⭐⭐
Gutted Heart -

⭐⭐⭐⭐⭐
Gelic Wings -

⭐⭐⭐
Lump of Flesh

⭐⭐⭐⭐
Pungent Eyeball -

⭐⭐⭐⭐
Skull Charm -


Dread Shell -

⭐⭐
Deerclawps -

⭐⭐⭐
Chalice of the Moon

⭐⭐⭐⭐
Magical Bulb -


Lihzahrd Treasure Box -

⭐⭐⭐⭐⭐
Celestial Rune -

⭐⭐⭐⭐⭐
Heart of the Master

⭐⭐
Pumpking's Cape -


Ice Queen’s Crown -

⭐⭐⭐⭐⭐
Saucer Control Console -

⭐⭐⭐⭐⭐
Betsy’s Heart -

⭐⭐⭐⭐⭐
Mutant Antibodies -


Precision Seal -
Galactic Globe -
Other Useful Items
⭐⭐⭐
Miscellaneous Accessories

⭐⭐⭐⭐
Miner Enchantment -

⭐⭐⭐
Angler Enchantment -


Box Of Gizmos -

⭐⭐⭐
Medallion of the Fallen King -

⭐⭐⭐⭐⭐
Sparkling Adoration -

⭐⭐⭐
Zephyr Boots -

⭐⭐⭐⭐⭐
Paradox Wolf Soul -

⭐⭐
Aeolus Boots -


Computation Orb -

⭐⭐⭐⭐
Universe Core -
Abominable Wand -
Mutant Eye - N/A
Special Thanks
Changelog:

DOCUMENT DISCORD
FARGO’S MODS DISCORD

If you want to help,


join the Discord!
If you want to add to the document, there is a
channel in the discord where you can suggest
changes.
Amazing Accessories and
where to Acquire Them

How to Use
Whenever you get an armor set, you can check the enchantment for it, and see if it fits
your taste.

You can also use the progression guide whenever you kill a boss to check all the
accessories you’re now able to get, see which ones suit your playstyle, which ones are
viable to get, and which ones aren't worth getting.

You can click on most accessories in the progression guide, and if it has a section in the
guide, it will link there.

Remember to experiment and feel free to use whatever you like!

Progression Guide
How to read:
Farther down = Later game
Farther left = Better accessory
Grayed out = Nothing there

All the enchantment accessories are in all difficulties.


They're crafted from a vanilla armor set with 2-3 extra items, and they have
a unique effect themed around the armor set.
They all look like hexagons.

These are usually strong, generalist accessories that fulfill a certain role really well.
They don’t usually take that much skill to use to full potential, but the actual skill is
building your accessories around them.
Whenever you get an armor set, also check out the enchantment for that armor
set. It’ll usually be good. And in general, look up the enchantments you can get
for that stage.

All non-enchantments are Eternity Mode EXCLUSIVE.


They all drop from a certain enemy or boss.

Boss accessories are usually much easier to get, however most of the time, they’ll be
significantly more situational (ie: Gutted Heart, Necromantic Brew), or take a lot more
skill to use (ie: Agitating Lens, Dread Shell).
That’ll rank them lower on this scale, but that doesn’t mean they’re objectively worse
than enchantments. Use whatever you think sounds fun.

BOSSES ⭐⭐⭐⭐⭐ ⭐⭐⭐⭐ ⭐⭐⭐ ⭐⭐ ⭐ ❓


Pre-Hardmode
BOSSES ⭐⭐⭐⭐⭐ ⭐⭐⭐⭐ ⭐⭐⭐ ⭐⭐ ⭐ ❓
(2)

[1]

Hardmode
BOSSES ⭐⭐⭐⭐⭐ ⭐⭐⭐⭐ ⭐⭐⭐ ⭐⭐ ⭐ ❓
BOSSES ⭐⭐⭐⭐⭐ ⭐⭐⭐⭐ ⭐⭐⭐ ⭐⭐ ⭐ ❓
Post-Moonlord

(1) Pumpkin Enchantment is only Pre-Boss in Halloween (which is enabled in mutant mod),
otherwise Post-Eye
(2) Sinister Icon is not feasible to get Pre-Boss, instead, it is usually obtained Post-Moon Lord

Soul of Terraria
README
All forces (the enchantment combinations) are Post-Moonlord and they all
don’t have any additional effects other than all the ingredients together
(usually buffed).
All forces are crafted at the Crucible of the Cosmos.

Unless otherwise stated, you can use any headpiece to make an


enchantment.

In Post-Moon Lord, each force has a Champion summonable from Sigil of


Champions that drops enchantments from that force.

Force effects:
Force of Timber - ⭐
2x -> 5x bestiary and banner completion multiplier
Snowball count 3 -> 7, 1x -> 2x fire rate, 30 -> 300 damage cap
1.5x -> 2.5x hook pull speed multiplier, 10% -> 25% damage resistance, 50% -> 500%
thorns effect
10 -> 40 defense reduction, 12.5 -> 31 block aura radius
20 -> 60 blood spike damage, 12.5 -> 25 block aura radius, bleeding enemies will also be
ichor’d
15 (10) -> 100 (70) nut damage (shrapnel damage), 1x -> 1.5x attack speed, 1x -> 2x size
2 -> 3 rolls on crit, star can hit enemies for 1k damage (not scaling)
Anything this does is outclassed VERY easily. Great for the meme though.

| + + + + +
Wood Enchantment - ⭐⭐⭐⭐
Utility - Pre-Boss
Gives the player a discount based on bestiary completion, even in a vanity slot, and makes
bestiary entries and banners complete twice as fast.
Very useful for all stages of the game for farming money. Great if you want free discounts.
You can get the fruit by using Lumberjack’s Tree Treasures in the forest biome during the day.

| + + + x300 + +
Boreal Wood Enchantment - ⭐⭐
Damage - Pre-Boss
Makes the player shoot 3 snowballs that deal 40% of the weapon’s damage once per second
while attacking. Has a maximum damage of 30.
Honestly, probably outclassed by Cactus and Gladiator, but it has longer range than the former
and is MUCH easier to get than the latter. Definitely falls off very quickly, though.
You can get the fruit by using Lumberjack’s Tree Treasures in the snow biome.

| + + + + +
Rich Mahogany Enchantment - ⭐⭐⭐⭐
Mobility - Pre-Boss
Makes the player’s grapple much faster, as well as giving 10% damage reduction and a thorns
effect while grappling.
Thanks to the extra speed grapples get, it can become extremely useful on both exploration and
boss fights where you can outrun the boss itself, though this can depend on how much you are
accommodated to using hooks.
You can get the fruit by using Lumberjack’s Tree Treasures in the jungle.

| + + + + +
Ebonwood Enchantment - ⭐⭐⭐
Damage, Defense - Pre-Boss
Creates an aura with a 12.5 block radius that builds up Corruption on nearby enemies, and after
three seconds of Corruption, they burst, corrupting nearby enemies as well. Corrupted enemies
have 10 less defense and deal 20% less contact damage.
Once an enemy is corrupted, it stays that way until it despawns, dies, or you take the
enchantment off.
The lower defense and contact damage can pair very well with the shadewood enchantment for
reasons listed there, although it is far less versatile. 3 seconds of constant close range is less
viable the faster the boss is, but it can prove useful on slower phases of bosses (some
examples may include but are not limited to: Trojan Squirrel, King Slime, Eye of Cthulhu (inflict
during phase 1), and Queen Bee (inflict during the bee swarm attack).
You can get the fruit by using Lumberjack’s Tree Treasures in the corruption.

| + + + + +
Shadewood Enchantment - ⭐⭐⭐⭐
Damage - Pre-Boss
Creates an aura with a 12.5 block radius that bleeds. Enemies that are hit while in the aura
spew out 3-5 projectiles of damaging blood 2 times every second (or if it's true melee, every hit).
The blood deals 20 base damage per hit and hits up to 4 enemies This scales off of the highest
damage type increase.
Can give an extremely large amount of DPS early game to segmented bosses and hordes of
enemies, as well as decent damage to single targets. Synergizes extremely well with melee
builds, especially stuff like Bladed Glove combined with Tungsten enchantment, as with true
melee, the blood spraying effect doesn’t have a cooldown.
You can get the fruit by using Lumberjack’s Tree Treasures in the crimson.

| + + + + +
Palm Wood Enchantment - ⭐⭐⭐⭐
Damage - Pre-Boss
Summons a palm tree sentry that shoots a coconut that deals 15 damage and explodes into 5
shrapnel pieces that deal 10 damage each.
Good pre-boss sentry, and a great support tool for all classes.
You can get the fruit by using Lumberjack’s Tree Treasures in the ocean.

| + + + + +
Pearlwood Enchantment - ⭐⭐
Damage - Hardmode
Your attacks have an extra chance to crit. A star will follow your movements, dealing 80 damage
to you (ignores defense).
High risk, alright reward. Good on bosses that keep you moving, tough to use on ones that
make you backtrack. Synergizes with Sparkling Adoration and the Nekomi armor set, as the star
will count for graze. ONLY use if you can handle it, generally outclassed.
You can get the fruit by using Lumberjack’s Tree Treasures in the hallow.

Force effects:
Terra Force - ⭐⭐⭐⭐⭐
5s -> 2.5s lightning cooldown, 50 -> 200 damage
5% -> 10% set crit, 1s -> 0.5s cooldown, 15% -> 50% minimum max crit
33% -> 50% chance
10 -> 30 lead poisoning dps, 40% -> 60% DoT resist
100 ->200 max parry block damage, grants “striking moment” buff for 5 seconds on
successful parry
2x ->3x melee weapon size, 7% ->14% damage bonus, 2/3s -> 1/3s projectile size
cooldown
2/3s -> 1/2s explosion cooldown, you no longer need lava to spawn explosions or fire to
spawn fireballs
Area of effect, higher crit chance, parrying, resistance against damage over time effects, more
range for melee, and even straight up free extra damage through explosions, this has it all!

| + + + + +
Copper Enchantment - ⭐⭐⭐
Damage - Pre-Boss
Critical hits shock enemies with chain lightning once every 5 seconds, which deals 50 damage
and pierces infinitely but decreases by 20% each hit, as well as inflicting a debuff. Wet enemies
have a 25% chance to be shocked without a crit.
Great crowd control and shreds bosses like EoW, but requires good crit setup and not that good
against single targets.

| + + + + +
Tin Enchantment - ⭐⭐
Damage - Pre-Boss
Sets your crit chance to 5%, and each crit, with a cooldown of 1 second, increases it by 5%, up
to double your original crit chance or 15%, whichever is higher. Getting hit resets the crit chance
back to 5%.
Takes a LOT of skill to properly use, but is a big DPS boost if you can use it.
Is also quite tedious to get.
If you can use it, it’s easily 4* or even 5*, but for an average player, I wouldn’t bother grabbing
this.

| + + + + +
Iron Enchantment - ⭐⭐⭐
Utility - Pre-Boss
While this is in your inventory, the first time you craft a recipe, only 33% of the materials will be
consumed.
Does not work on Crucible of the Cosmos items.
Apricot is one of the many options in Lumberjack Tree Treasures in forest day.
It’s free buff. A bit impactful, but not too much. Still nice to have.
| + + + + x100 + x100

Lead Enchantment - ⭐⭐⭐


Damage & Defense - Pre-Boss
Makes your attacks inflict Lead Poisoning, which can spread to other enemies nearby, and also
reduces DoT damage by 40%. Lead Poisoning does ~10 damage per second.
Can be alright against the evil bosses, as the debuff spreading property does not care what
enemy was poisoned and when. This means that if you have two enemies (or segments) next to
each other, it’s an infinite, albeit slow debuff. If you struggle against Eternity Mode’s many
debuffs, it may be nice for your health as well.

| + + + + +
Silver Enchantment - ⭐⭐⭐⭐⭐
Defense - Pre-Boss
Allows you to right click to parry any attack with an ~.333 second window, giving the player a
short amount of invincibility frames.
Insanely useful at all stages of the game, allowing you to be much more aggressive in your
gameplay. Arguably the best defensive enchantment.
And yes, you are underestimating it.

| + + + + +
Tungsten Enchantment - ⭐⭐⭐
Damage - Post-Goblins
Melee weapons are double the size. Every 2/3rds of a second, a projectile is doubled in size.
Enlarged swords and projectiles deal 7% more damage.
Pretty much makes true melee viable early game, still good later on also. Not exactly the best
with any ranged weapons, especially fast attacking ones.

| + + + + + x50

Ash Wood Enchantment - ⭐⭐


Damage & Utility - Pre-Boss
Upgrades into Obsidian Enchantment
Grants immunity to the Oiled and On Fire! debuffs. If you’re attacking while affected by On Fire!,
you shoot out a fireball every half second that deals 60% of the damage that the weapon does
and inflicts the On Fire! debuff]. Halves damage taken from touching lava.
Not worth the time investment getting it. Pre-evil, there’s better ways of inflicting On Fire!
(namely flaming arrows, wand of sparking, and even flares (first two mentioned even have
stronger variants of the debuff via frostburn arrows and wand of frosting.)) By the time you’d be
getting it, it’s instantly upgraded into Obsidian Enchantment (see below).

| + + + +
Obsidian Enchantment - ⭐⭐⭐
Damage & Utility - Post-Evil
Upgrade of Ash Enchantment
Grants immunity to lava and On Fire!, lets you swim in lava, and makes lava not slow you down.
When you touch lava, you get the Lava Wet buff that makes you shoot fireballs with your attacks
and makes your attacks explode, both fireballs and explosions dealing 60% of the damage that
the weapon does.
Gets better the more time you spend min-maxing your arena. Throwing down some lava with
some bubble blocks as you would with honey can lead to a constant fireball and explosion
effect. Generally good for aoe on certain bosses (Skeletron hands, Wall of flesh eyes and
minions). You don’t even need to add lava to your hell arena. With wizard, you can pump up
some insane damage numbers too, with minimal effort put in

Force of Earth ⭐⭐⭐⭐⭐


Better healing, great damage, and the insanity of 35% less damage taken? Very good.

| + + + x10 + x10 + x10

Ancient Cobalt Enchantment - ⭐⭐⭐


Mobility - Pre-Boss
Upgrades into Cobalt Enchantment
Grants an explosion jump (100 damage) which inflicts Oiled (increased fire damage).
It’s a surprisingly good mobility accessory, and it grants a faster flight speed and acceleration
(you fly at max speed from the start) than Frog Leg. Provides a very nice boost for Fledgling
Wings and Bee Enchantment.

| + + + + x10 +
Cobalt Enchantment - ⭐⭐⭐
Mobility - Hardmode
Upgrade of Ancient Cobalt Enchantment
Jumping or taking damage creates an explosion, and jumping grants you brief iframes.
Works well in its force, not a huge focus during hardmode though. Take it if you want a boost of
momentum during flight.

| + + + + +
Palladium Enchantment - ⭐⭐⭐
Damage & Defense - Hardmode
Hitting an enemy grants palladium regen for a short duration, and every 80 damage healed from
anything spawns an homing orb that does damage to enemies.
Just plain good survivability and a tiny bit of damage, it’s mostly a filler accessory for when you
don’t know what exactly to put on your last remaining slot.
You can get the painting from the Painter during a new or waxing crescent moon, just use a
Portable Sundial to find it.

| + + + + +
Mythril Enchantment - ⭐⭐⭐
Damage - Hardmode
Gives a temporary attack speed boost for 3 seconds after not attacking for 3 seconds.
One of the best enchantments overall, giving you a massive DPS boost, allowing you to still
technically get higher DPS even when focusing on dodging far away from the boss. Gets even
better with wizard enchantment.

| + + + + +
Orichalchum Enchantment - ⭐⭐⭐⭐
Damage - Hardmode
Petals shoot out when you hit an enemy, your attacks inflict orichalchum poisoning, and all
debuff damage is multiplied by 2.5.
When built around, this easily becomes one of the highest DPS builds for its stage of the game.
Gets even better with wizard enchantment.

| + + + + +
Adamantite Enchantment - ⭐⭐⭐⭐
Damage - Hardmode
Allows you to shoot twice as many projectiles, gives armor penetration based on the damage of
your projectiles, and allows piercing projectiles to have half of the immunity frames. However, it
spreads out the more you shoot, and gives every projectile 20% less damage, but still gives
more damage together.
Synergizes with the Mythril and Frost Enchantments with the “Attack a bit, wait a while… Attack
a bit”, thing. Some weapons absolutely HATE this enchantment though, so be wary.

| + + + + +
Titanium Enchantment - ⭐⭐⭐⭐
Damage & Defense - Hardmode
Every time you hit an enemy, you generate a Titanium shard that deals 50 damage, which you
can stack up to 20 times. When you’re at max shards, getting hit gives you 25% damage
resistance for 3 seconds, with a cooldown of 10 seconds.
Can give good close-up damage with some DR for protection. Great in its force.

Force of Nature ⭐⭐
Kind of all over the place in terms of effects. The source of at least 25% of all projectiles in the
soul of eternity. Shroomite can be nice occasionally.

| + + + + +
Crimson Enchantment - ⭐⭐⭐
Defense - Post-Evil Boss
After getting hit, you get a buff that lasts 7 seconds. When the buff wears off, you heal 50% of
the damage done. If you get hit, the buff’s countdown will reset. Does not affect attacks that deal
less than 10 damage.
Insanely strong enchantment for general survivability, if you only take occasional hits.

| + + + + +
Molten Enchantment - ⭐⭐⭐⭐
Damage - Post-Skeletron
An inferno ring surrounds you. If an enemy goes in the ring, they take 25% more damage, dot,
and YOU get On Fire.
The painting is purchasable from the Painter while he’s in hell.
While the use of this enchantment is somewhat niche due to the low range, in the places where
it can be used, it’s pretty good, mainly on Queen Slime and the Destroyer. Synergizes well with
Ash Wood Enchantment.
| + + + + +
Rain Enchantment - ⭐⭐
Defense & Mobility - Pre-Boss
Grants immunity to Wet, gives effects of the inner tube, and summons an umbrella that can
reflect projectiles from above. The umbrella can take 200 damage, and then go on a 15 second
cooldown. When there is an umbrella, you also have the effect of a featherfall potion (does not
stack).
While useful for defense against airborne attacks (namely, King Slime’s and Queen Bee’s
projectiles), the inconsistent featherfall effect can throw off some. While there is no way to turn
off that effect, you can use featherfall potions to negate the inconsistency. All of that in mind, the

⭐⭐⭐⭐⭐
effect is pretty situational for how hard it is to craft. Definitely grab Platinum Enchantment -
before grinding for the crafting ingredients.

| + + + + +
Snow Enchantment - ❓
Damage & Defense - Pre-Boss
Upgrades into Frost Enchantment
Allows all your attacks to inflict Frostburn, and allows you to press the freeze key to slow down
all projectiles for 15 seconds. This effect has a 60 second cooldown. While you aren’t attacking,
snowballs surround you, with a maximum of 5, which get launched when you attack.

| + + + + +
Frost Enchantment - ⭐⭐⭐
Damage & Defense - Hardmode
Upgrade of Snow Enchantment
Icicles surround you, and attacking launches them towards your cursor. If an icicle hits an
enemy, they get frozen solid briefly and take 25% extra damage for 5 seconds. Pressing the
Freeze Key will slow all enemies and projectiles for 15 seconds. This effect has a 60 second
cooldown.
Icicles synergize well with Mythril, and okay on their own. Similar reasoning as Snow.

| + + + + +
Jungle Enchantment - ⭐⭐⭐⭐
Mobility - Pre-Boss
Upgrades into Chlorophyte Enchantment
Grants a spore double jump and the ability to do a short dash.
A pre-boss dash is almost always useful.

| + + + + +
Chlorophyte Enchantment - ⭐⭐⭐⭐
Mobility - Post-Mechs
Upgrade of Jungle Enchantment
Grants a dash and spore double jump. A ring of leaf crystals surround you and shoot leaves at
nearby enemies. Flying using wings causes spores to constantly spawn below you, damaging
enemies.
This basically just gives free DPS by just flying near the boss. Useful against Duke Fishron.

| + + + + +
Shroomite Enchantment - ⭐⭐⭐⭐
Damage - Post-Plantera
All attacks gain a trail of mushrooms that deal 50% of their damage, not moving puts you in
stealth, and while in stealth, more mushrooms spawn from your attacks.
This is extremely weapon and boss dependent (for example, nightglow without stealth bonus
shrooms is better than with, and this enchantment sucks against cultist, abominationn and
mutant)

Force of Life ⭐⭐⭐


A great force for minions. Extra damage and defense, along with sweet 50 hp giving pumpkins
makes this force pretty good.
This force is not considered wings, and does not give the flight of the bee enchantment, wizard
or not.

| + + + x50 + +
Pumpkin Enchantment - ⭐⭐⭐⭐
Defense - Pre-Boss with halloween, Post-Eye of Cthulhu otherwise
When walking on the ground, you will grow pumpkins every 7.5 seconds. When fully grown,
touching them will heal for 25 HP and spawn damaging embers that deal 15 damage per hit.
Enemies that touch them will destroy them and take damage.
One of the best enchantments for early game survivability, especially against grounded bosses.
25 HP every 5 seconds is very strong. With wizard, pumpkins will be created while flying and it
raises to a 50 hp heal, making it great even in hardmode.

| + + + + +
Bee Enchantment - ⭐⭐⭐⭐⭐
Damage & Mobility - Post-Queen Bee
Gives you wings that are the strength of Fledgling Wings. While you’re flying, spawn flowers
that, when fully bloomed, spawn bees upon you or an enemy touching it. Effects of Hive Pack.
Just a straight up upgrade to fledgling wings if you use them. Extremely high damage, and good
mobility. Especially because wizard bee is post mech tier wings.

| + + + + +
Spider Enchantment - ⭐⭐⭐⭐
Damage - Hardmode
Summons can critical strike, but the crit damage is multiplied by 1.5x instead of 2x
Boring? Yes. Extremely effective? Also yes.

| + + + + +
Cactus Enchantment- ⭐⭐⭐⭐
Damage - Pre-Boss
Upgrades into Turtle Enchantment
8 needles spray out while attacking. Enemies hit by your needles will explode in a burst of
needles upon death. Each needle does 20 damage and hits one enemy at a time.
Great for close-up combat.
The painting is purchasable from the Painter in the desert.

| + + + + +
Turtle Enchantment - ⭐⭐⭐
Defense - Post-Mechs
Upgrade of Cactus Enchantment
100% of contact damage is reflected. While standing still and not attacking you will enter a shell.
While in this shell, you gain 90% damage reduction, you will destroy incoming projectiles, and
you will also do 10x thorns damage. The shell lasts at least 1 second and blocks up to 20
attacks. Effects of Cactus Enchantment.
A surprisingly strong enchantment for being basically just tanking.
| + / + + + +
Beetle Enchantment - ⭐⭐⭐⭐
Damage & Defense - Post-Golem
Beetles surround you, increasing your damage and melee speed. If you get hit, beetles will
instead protect you from damage for 10 seconds. Beetle buffs are capped at level 2.
Beetle armor effect while you can equip other armor is just free stats and more tankiness in one.

Force of Spirit ⭐⭐⭐


Good for summoners. The second chance is still great, and the extra healing is a nice addition.

| + + + x100 + +
Fossil Enchantment - ⭐⭐⭐
Defense - Pre-Boss
You spawn bones that heal you for 20 HP when touched each time you get hit, and if you reach
0 HP, you will revive with 50 HP and spawn several bones.
A second chance is always great.

| + + + + +
Forbidden Enchantment - ⭐⭐⭐
Damage & Mobility - Hardmode
Double tap down to spawn an ancient storm. Any projectiles shot through the storm gain a 30%
damage increase. Fly through the storm to refill your wing time. Tornado cannot be
resummoned before you've touched the ground.
A great source of group damage, and also an amazing addition to ranger. Can be difficult to use
against fast moving targets.

| + + + + +
Hallowed Enchantment - ⭐⭐⭐
Defense - Post-Twins
Healing potions restore 40% more, but take effect over ten seconds. Using a healing potion
creates a shockwave that repels nearby enemy projectiles.(NOTE: reflected projectiles do not
deal damage to enemies)
Depends on if you want to have potions to be not instantaneous. Has good rewards if you
choose this route.

| + + + + + x50
Ancient Hallowed Enchantment - ⭐⭐⭐⭐
Damage & Defense - Post-Twins
Summons a Terraprisma familiar that follows the direction of your mouse (caps at 15 blocks
away from you, in a circle). Right clicking will slash the sword for 350 damage (scales with
summon damage). Slashing a projectile will reflect it for 525 damage (scales with summon
damage) on a 15 second cooldown (only affects projectiles that deal less than 150 damage).

| + + + + +
Tiki Enchantment - ⭐⭐⭐⭐⭐
Damage - Post-Plantera
Allows you to whip your minions to make them move faster and give guaranteed critical hits for
⅓ of a second.

| / + + + + +
Spectre Enchantment - ⭐⭐⭐
Damage & Defense - Post-Plantera
Hitting the enemy has a chance to spawn damaging spectre orbs, which do 100% of your
weapon’s damage. Critting has a chance to spawn a healing orb, which heals for 20% of base
damage.

Shadow Force ⭐⭐
Has many effects which can be useful, but also uses a lot of maintenance and planning.

| + + + + +
Shadow Enchantment - ⭐⭐⭐
Damage - Post-Evil Boss
Upgrades into Ancient Shadow Enchantment
Two Shadow orbs orbit you, and attacking these shadow orbs will cause them to burst into
homing shadow energy.
Remember, you can use an altar to change items to their counterpart, for example crafting a
Musket using The Undertaker
It’s a decent enchantment focused on DPS, not the best, but it can work. It’s also extremely
easy to craft, because all of the materials are received from either EoW or BoC.

| + + + + +
Ancient Shadow Enchantment - ⭐⭐⭐⭐
Damage - Hardmode
Upgrade of Shadow Enchantment
You have a chance to inflict darkness to enemies, enemies inflicted with darkness will
occasionally shoot shadowflame tentacles at other enemies, and grants the effects of Shadow
enchantment, but with 3 orbs instead of 2.
Insane crowd control, nice against bosses with multiple parts, like skeletron prime, plantera, the
twins, and even golem.

| + + + + +
Necro Enchantment - ⭐⭐
Damage - Post-Skeletron
Slain enemies drop a pile of bones, and touching a pile of bones spawns a mini dungeon
guardian to attack your foes (prioritizing bosses), dealing damage equal to ⅓ of the slain
enemies HP, with bosses dropping a pile of bones every 10% hp lost. You can spawn 15 graves
at once, or 45 with a boss. Effects of bone glove.
A little hard to use on Deerclops and Wall of Flesh, but it’s GREAT on Deviantt. If you position
yourself right, it can take out a third of her health on its own. Bone glove is also nice for a little
bit of extra damage. Still pretty situational though.
The painting can be bought from the Painter in a graveyard.

| + + + + +
Spooky Enchantment - ⭐⭐⭐⭐
Damage - Post-Plantera
All your minions gain an extra scythe attack.
Another staple enchantment for summoners.

| + + + + +

Monk Enchantment - ⭐⭐⭐⭐


Mobility - Post-Mech
Upgrades into Shinobi Infiltrator Enchantment
Gives you a dash that makes you immune to all damage and debuffs for half a second, but the
dash has a cooldown double that of normal dashes. Lightning aura sentries gain the ability to
crit and they also strike faster.
Like… not bad, at all. If you really want the dash, then hell yeah, but it’s also annoying to get
and there are much, much easier ones you could go for.

| + + + + +

Shinobi Infiltrator Enchantment - ⭐⭐⭐⭐


Mobility - Post-Golem
Upgrade of Monk Enchantment
Gives you a dash that teleports you forward and through walls until there is an opening. Greatly
enhances Lightning Aura effectiveness.
Has the same issues that Monk Enchantment has.

| + + + + +
Apprentice Enchantment - ⭐⭐⭐⭐
Damage - Post-Mech
Upgrades into Dark Artist Enchantment
While attacking, fire your next closest weapon's projectile as support, at half the speed and a
quarter of the damage. Mana is consumed, ammo is used. Multishot weapons only fire one of
their projectiles.
Really really nice with stuff like Golden Shower or Durendal as the secondary, as they still give
their full buffs.

| + + + + +
Dark Artist Enchantment - ⭐⭐⭐⭐
Damage - Post-Golem
Upgrade of Apprentice Enchantment
While attacking, fire your TWO next closest weapon's projectile as support, same downsides as
Apprentice Enchant. Also summons a Flameburst minion that will also fire while you attack.
Same as Apprentice, except now we have stuff like Betsy’s Wrath and Dark Harvest that are
EVEN better with this.

| + + + + x100 + x100

Ninja Enchantment - ⭐⭐⭐⭐


Damage - Post-King Slime
Your projectiles deal more damage and knockback the faster they're moving, up to +20%. If
you’re moving slowly, your projectile speed is doubled.
If you’re confident in dodging without moving much, this makes landing attacks much easier
while giving you a decent chunk of damage.
Also note, with already fast moving projectiles, like high velocity bullets (ie: from Naval Rustrifle
or Uzi), you will already get a big damage bonus just by equipping this enchant, even if you’re
moving fast.

| + + + + + x50

Crystal Assassin Enchantment - ⭐⭐⭐⭐


Damage & Mobility - Post-Queen Slime
Grants dash from Crystal Assassin armor. Use Assassin hotkey to throw a smoke bomb, press
the hotkey again to teleport to it and gain the first strike buff, ensuring that your attack crits for
3x damage and reducing enemy defense by 10. After teleporting, it also grants Shroomite
stealth, which gives you a free 49% ranged damage boost and 8% crit chance boost until you
attack.
Very cool and good dash, works well with Necromantic Brew’s effect (seen in sdf), the
guaranteed 3x crit is nice for slower weapons like Naval Rustrifle, and the smoke bomb teleport
can go through enemies, leading to an option to get out of destroyer situations (don’t use during
coil though).

Force of Will ⭐
Platinum and Gold don’t have a wizard upgrade, Gladiator doesn't do much at this point in the
game, Red Riding is arguably unusable with what weapons you have by this point. I guess if
you *really* like mounts you could use it for Valhalla

| + + + + +
Gold Enchantment - ⭐⭐
Defense & Utility - Pre-Boss [but easier in hardmode]
Makes your attacks inflict Midas, and makes all money immediately go into your piggy bank
when picked up, even while Gold Enchantment is in your inventory.
Pressing the Gold hotkey puts you in a gold shell that makes you immune to all damage for 5
seconds with a 55 second cooldown. Press Gold again to cancel early.
Only real use is farming money with slime summons and cheesing patterns (like lasers.
Charging patterns like skeletron spinning his head is not the kind of pattern you want to
cheese).

| + + + + +
Platinum Enchantment - ⭐⭐⭐⭐⭐
Utility - Pre-Boss
Gives a 20% chance for enemies to roll their loot tables 5 times.
YES. YES. YES. YES. YES. GET THIS. IT'S GREAT
Basically gives double loot.
You can get Diamond Squirrel from Lumberjack tree treasures while underground, or you can
craft it with 5 diamonds and any squirrel at a solidifier.

| + + + + + x300

Gladiator Enchantment - ⭐⭐⭐⭐


Damage & Defense - Pre-Boss
Spawns 4 javelins above any enemy you hit, dealing 20% attack damage each. Double tap
down to place a banner that lasts 15 seconds, and cant be repositioned until it's expired. Being
in the banner grants 5% damage, +10 defense, knockback immunity, and boosts your spear rain
by a lot.
Platinum Enchantment and Wood Enchantment really help with grinding for gladiator armor.

| + + + + +
Huntress Enchantment - ⭐⭐⭐⭐
Damage - Post-Mech
Upgrades into Red Riding Enchantment
Attacks deal an extra 3 flat damage and ignore 6 defense, and each successive attack ignores
an additional 6 defense and deals 3 more damage. This stacks up to 10 times, but if you miss
an attack, these bonuses get reset. Minions and homing projectiles will not activate this effect.
Really good with fast attacking, low damage projectiles.
| + + + + +
Red Riding Enchantment - ⭐⭐⭐
Damage - Post-Betsy
Upgraded from Huntress Enchantment
Effects of Huntress Enchantment (at +5 damage and +10 armor pen this time), but once
reaching 10 stacks you spawn a rain of arrows. The arrows default to venom arrows or whatever
is in your inventory.

| + + + + +
Squire Enchantment - ❓
Upgrades into Valhalla Knight Enchantment
Defense & Mobility - Post-Mech
Increases mount acceleration, top speed, and jump height. While mounted, you get 10 extra
defense, fall damage resistance, and a fart jump. All healing sources will heal 10% more.
Ballista pierces more targets and panics when you take damage.

| + + + + +
Valhalla Knight Enchantment - ❓
Upgraded from Squire Enchantment
Defense & Mobility - Post-Betsy
Increases mount acceleration, top speed, and jump height. While mounted, you get 15 extra
defense, fall damage resistance, a dash, and a fart jump. All healing sources will heal 15%
more. Greatly enhances ballista effectiveness.

⭐⭐⭐⭐⭐
Force of Cosmos

Also requires: x5
Nebula and Stardust are both really good on their own already, and if/when the others get buffed
this will become AMAZING.
| + + + + +

Wizard Enchantment - ⭐⭐⭐⭐⭐


Everything - Hardmode
Upgrades the power of the enchantment equipped in the slot below to be its force power.
You can get the painting from the Painter while he’s underground.
Pick wisely which enchant you power up. Your optimal playstyle can change drastically, even
with the same accessories, depending on which enchant is powered up by Wizard.

| + + + + +

Meteor Enchantment - ⭐⭐⭐⭐⭐


Mobility - Post-Evil
Drastically increases your run acceleration, and decreases your momentum. Moving creates a
fire trail that deals 22 melee damage and inflicts the Burning debuff. While you’re attacking,
small meteor shower rains from the sky every 10, with each meteor dealing 20 damage each.
Painting is from Painter in space.
Allows you to go for super tight dodges and go way more aggressive if you’re confident in
yourself. Also deals some nice extra dps in early hardmode with Wizard Enchantment.

| + + + + +
Solar Enchantment - ⭐⭐⭐
Defense & Mobility - Post-Moon Lord
Gives you a dash that gives you damage reduction, but when you are hit, you lose some of the
damage reduction. All attacks can inflict solar flare.
If you don’t want sinew’s downsides or want to use shadow force or force of nature, use this, it’s
a good dash with DR.

| + + + + +
Vortex Enchantment - ⭐⭐
Damage - Post-Moon Lord
Double tap down to enter stealth, entering stealth spawns a vortex that sucks enemies and
projectiles in. While in stealth, your own projectiles are not affected.

| + + + + +
Nebula Enchantment - ⭐⭐⭐⭐⭐
Defense - Post-Moon Lord
Damaging enemies has a chance to spawn buff boosters that can buff your damage, life regen,
and mana regen. Buff boosters capped at two boosters per buff.
Literally the best set bonus in the game as an accessory, even capping at two levels in its
enchantment form, it's still one of the best accessories post-Moon Lord, with a 30% constant
damage increase and insane regeneration.

| + + + + +
Stardust Enchantment - ⭐⭐⭐⭐
Damage - Post-Moon Lord
Spawns a stardust guardian to fight for you, Press the Freeze Time hotkey to freeze time for 5
seconds, while time is frozen, minions will continue to attack and the stardust guardian gains a
new attack. Freezing time has a 60 second cooldown.
Really good for stacking up damage on the boss, as well as giving you a breather.

Soul of the Master


NOTE:
Since each combination accessory is accessible at a different time,
and has a lot more nuance to them (unlike Forces which have like
only a handful of competitors), More commentary will be added.

|
Sinister Icon - ⭐
Utility - Technically Pre-Boss
Doubles spawn rate, and makes non-boss enemies have double drops, but also stops coin
drops.
In theory, a great farming accessory, but in practice, you’re NEVER going to get this on time,
and Platinum Enchantment does it as good/better anyway, with that enchantment ACTUALLY
being Pre-Boss.

⭐⭐⭐⭐
Supreme Deathbringer Fairy

Post-Deviantt

Also requires: x10 x5


Basically required for WOF. Has uses in hardmode though as it’s one of the best options of
mobility.

|
Slimy Shield - ⭐⭐⭐
Damage & Mobility - Dropped by King Slime
Grants immunity to Slimed.
Gives you 15% increased fall speed, and whenever you jump, slimy balls which inflict Slimed
and Oiled rain from the sky at your cursor.
Fine with any flame DoT. Fall speed is nice but more prevalent in sdf.

|
Agitating Lens - ⭐⭐
Damage - Dropped by Eye of Cthulhu
Grants immunity to Berserked.
While dashing or running quickly, you spawn scythes that go in the direction you’re running.
When you press Up + Down + Debuff Install all at once, you get 20% damage, 20% crit, and a
massive attack speed increase for 7.5 seconds, however, you also lose 20 defense, 30%
damage reduction, and you can’t stop moving or attacking. After this ability ends, you get
stunned for 2.5 seconds.
Not the best accessory, as the passive effect doesn’t give much benefit on most bosses. It’s
very good for Brain of Cthulhu, however.
The ability is very good for DPS, however, it is also very risky and is best used as a finisher for
bosses.
[If you’re looking for Gutted and Darkened Heart, go to Pure Heart]

|
Queen's Stinger - ⭐⭐⭐⭐
Damage & Mobility - Dropped by Queen Bee.
Grants immunity to Infested.
Increases armor penetration by 10 if you have the honey buff, as well as causes bees and weak
hornets to be friendly.
Pressing the Special Dash key makes you perform an short dash towards your cursor with a 4
second cooldown.
Betsy’s Heart but Pre-Hardmode (no immunity frames though). Good.

|
Necromantic Brew - ⭐⭐
Damage, Defense, Mobility - Dropped by Skeletron
Grants immunity to Lethargic.
Summons two Skeletron hands that attack enemies.
When you dash, you roll and take 75% less contact damage, and reflect 100% of contact
damage back into the enemy. You also dash farther.
Not that useful, but insanely funny.
It’s a good effect in SDF, though. But it's not a high priority accessory for Deviantt or Deerclops.

Bionomic Cluster
Post-1 Mech
⭐⭐⭐⭐
Also requires: x10 x5 (Frost Legion)
When crafted into Bionomic, the following effects work even while in inventory:
Concentrated Rainbow Matter’s automatic healing potions
Frigid Gemstone’s Ice Rod hotkey and immunity to Frostburn and Chilled
Sands of Time’s faster respawn time, teleportation, and immunity to Mighty Wind
Tribal Charm’s autofire for all weapons
Mystic Skull’s automatic mana potions and immunity to Suffocation
Security Wallet’s better reforges
Nymph’s Perfume’s full health respawn
Ordinary Carrot’s Night Vision and Sniper Scope effects

Great to have in your inventory with having most of its QOL effects. Must make, but equipping it
is where things may get a bit iffy. A lot of the accessories on their own need synergies, so it
does too, sadly. Good with Orichalcum, and great with slow weapons.

| 5%
Concentrated Rainbow Matter - ⭐⭐⭐
Defense & Utility - Hardmode
Grants immunity to Flames of the Universe.
Summons a baby rainbow slime, and makes you automatically use healing potions when
needed.
Would be bad in a situation where you're confident you can regen the rest of your health back
and you're not really in danger of dying. (IE: Plantera lol) Can synergize with Orichalcum with
the rainbow slime giving Flames of the Universe.

| 100% PHM - 10% HM


Wyvern Feather - ❓
Utility - Pre-Boss
Grants immunity to Clipped Wings and Crippled.
Stabilizes gravity, gives your attacks a 10% chance to inflict Clipped Wings on non-boss
enemies, and occasionally makes you produce a light orb, which refreshes your flight time when
touched.

| 100% PHM - 20% HM


Frigid Gemstone - ⭐⭐
Utility - Pre-Boss
Grants immunity to Frostburn and Chilled.
Gives you the ability to cast Ice Rod at any time by pressing Frigid Spell keybind. Moving ice
blocks inflict frostburn.
| 100% PHM - 20% HM
Sands of Time - ⭐⭐⭐⭐
Utility - Pre-Boss
Grants immunity to Mighty Wind.
Makes you respawn twice as fast if no boss is alive, and allows you to teleport to your last death
point.
Just really nice to have. Makes dying more tolerable while grinding, and reduces time between
boss attempts significantly.

| 5%
Squeaky Toy - ⭐⭐
Defense - Pre-Boss
Grants immunity to Squeaky Toy and Guilty.
Gives you a 10% chance to take 1 damage from an attack.
If it actually worked when you needed it to, it might actually be decent.

| 10%
Tribal Charm - ⭐⭐⭐⭐
Utility & Damage - Hardmode
Grants immunity to Webbed and Purified.
Gives you 6 defense, and all weapons autofire. If you’re tap firing your weapon, it gets a 30%
damage boost.
30%?????? THAT’S A LOT.
AMAZING with slow weapons, but gets worse the faster the weapon gets.

| 10%
Mystic Skull - ⭐⭐⭐
Utility - Hardmode
Grants immunity to Suffocation.
Gives you the Mana Flower’s effect, as well as increasing pickup range for mana stars.

| 20%
Security Wallet - ⭐⭐⭐⭐
Utility - Hardmode
Gives you immunity to Midas and Loose Pockets.
Causes reforges to never give anything except the very best reforges.
A must have if you reforge things a lot.

| 10%
Wretched Pouch - ⭐⭐⭐
Damage, Hardmode
Gives immunity to Shadowflame.
Press the Debuff Install key to make it so that when you attack, you get a 120% increase in
damage and shadowflame tentacles coming out of you to damage nearby enemies, but a
massive decrease in mobility, and 20% less damage reduction.
Causes attack speed bonuses to be half as effective.
Hey, it doesn’t screw you over for just equipping it now! Being able to disable the effect helps a
lot.

| 10%
Nymph’s Perfume - ⭐⭐
Defense - Pre-Boss
Gives you immunity to Lovestruck, Stinky, and Hexed.
Your attacks can spawn hearts, and makes you respawn with full health.
Really good for Deviantt. Respawning with full health is nice, too.

| 10%
Tim’s Concoction - ⭐⭐⭐⭐⭐
Utility - Pre-Boss
Makes some enemies drop potions.
This + Platinum Enchantment makes farming potions a breeze. You should definitely get this.

⭐⭐⭐⭐⭐
Dubious Circuitry

Post-Mechs

Also requires: x10 x5 each x10


What happens when you combine a crowd control acc, a single target acc, and a defensive
acc? You get one of the best accessories in the game for any build. Synergizes ESPECIALLY
well with Orichalcum.

|
Fused Lens - ⭐⭐⭐⭐
Damage - Dropped by The Twins
Gives you immunity to Cursed Inferno and Ichor.
If you’re inflicted with Cursed Inferno, you gain 15% increased attack speed, and if you’re
inflicted with Ichor, you gain 15% increased crit chance. If you’re losing health to a DoT debuff,
you inflict Cursed Inferno and Ichor yourself.
Finally, pressing the Debuff Install key will inflict you with Cursed Inferno and Ichor for 30
seconds and you can toggle this on/off at will.
Decently risky, with a pretty big reward.
Synergizes well with Orichalcum.

|
Remote Control - ⭐⭐⭐
Defense & Damage - Dropped by the Destroyer
Grants immunity to Lightning Rod.
Spawns probes that surround you, providing small support damage.
Getting hit by an electric attack or a ray attack will supercharge you and make you take half
damage from the attack that supercharged you.
Being supercharged gives you increased attack speed, increased move speed, and the ability to
inflict Lightning Rod.
Situational (only really usable golem and beyond), but gives a bunch of good buffs… rating may
change depending on the potency of the buffs.

|
Reinforced Plating - ⭐⭐⭐⭐
Defense - Dropped by Skeletron Prime
Grants immunity to Nano Injection, knockback, and Defenseless.
Reduces damage taken by 5%.
Literally just better Ankh Shield if you don’t care about vanilla debuffs.
Pure Heart
Post-Mechs
⭐⭐⭐⭐⭐
Also requires: x30 x50 x5 x10
- Grants immunity to biome debuffs
- Grants 30% wing time. Does not count as wings.
Very very strong mobility, damage, and defense all in one accessory. Can work in most builds.

|
Darkened Heart - ⭐⭐⭐⭐
Damage - Dropped by The Eater of Worlds
Grants immunity to Rotting.
ncreases your turnaround traction, and increases movement speed by 10%. Every few attacks
causes mini eaters to fly out.
Good coverage and good for DPS at its progression.

|
Gutted Heart - ⭐⭐⭐
Defense - Dropped by The Brain of Cthulhu
Grants immunity to Bloodthirsty.
Increases your max life by 10%, and spawns up to 5 creepers (one every 15 seconds while
moving, faster while not moving) that block damage.
Blocking creeps sound nice until you realize the other bosses you have to fight will ram into your
creeps before spamming projectiles. 10% max life is useful, though.

|
Gelic Wings - ⭐⭐
Mobility & Damage - Dropped by Queen Slime
Grants immunity to Flipped, as well as granting a double jump.
Whenever you land, spikes shoot out from both sides of your feet.
Wings are equal in stats to angel and devil wings, making them worse at flight. If you want a
double jump, just use the one from Zephyr Boots.. The flipped debuff immunity would be nice,

⭐⭐⭐⭐⭐
but you can get gravity potions instead.

Lump of Flesh
Post-Plantera

Also requires: x10 x10


Takes skill to use, but is insanely rewarding if you can abuse it. Can replace your dash
accessory, thanks to Deer Sinew. Synergizes well with Silver Enchantment. Also, the skull
charm minion is replaced by a flesh eye that shoots a chargeable infinite pierce laser that deals
fairly good damage. Does good for on tier bosses.

|
Pungent Eyeball - ⭐⭐⭐
Damage & Utility - Dropped by Wall of Flesh
Gives immunity to Blackout and Obstructed.
Enemies near your cursor take increased damage, scaling with how long you track them with
your cursor. Increases the spawn rate of rare enemies detectable by lifeform analyzer by
5x.
The increased damage to enemies in your cursor isn't that good but the drastically increased
spawn rate of rare enemies is pretty nice. Works well with Platinum Enchantment.

| 5%
Skull Charm - ⭐⭐⭐⭐
Damage - Pre-Boss
Grants immunity to Dazed and Stunned.
Increases damage dealt by 15%, but increases damage taken by 10%. Holdingleft click with a
weapon charges a crystal skull that shoots souls when left click is released.
Pretty strong, good pierce, increase to all class damage. Kind of like a smaller version of Mutant
Antibodies, but somehow more interesting. A little tough to get used to the angle and more
damage taken isn’t ideal, but the reward outweighs the risk. Extra damage taken is removed in
Lump of Flesh.

| 20%
Dread Shell - ⭐⭐⭐⭐
Damage & Defense - Hardmode
Grants immunity to Anticoagulation and knockback.
Increases defense by 2, and grants a parry with extremely tight timing. Upon parrying, blood
spikes that inflict Anticoagulation to enemies and release blood boosters that increase damage
when collected (confirm?) shoot out around you. Defense and damage reduction is reduced
upon a successful parry.
Unironically good, but its timing is extremely tight, so practice with it first. Unless you use Silver
Enchantment, then it's as free as Silver is.

|
Deerclawps - ⭐⭐
Defense - Dropped by Deerclops
Grants immunity to Frozen and Slow.
Dashing leaves a trail of ice spikes. Double tap down to fastfall, which creates a glacial eruption
on landing if you fall far enough.
Barely does anything and pretty much only exists to make LoF a dash accessory with sinew.
The slam can be useful if you really try, but it’s not necessary most of the time. If you want a
dash for Wall of Flesh, just use Jungle Enchantment or Shield of Cthulhu.

Chalice of the Moon


Post-Cultist
⭐⭐
Also requires: x10
VERY VERY GOOD for Moonlord, but kinda bad right after.
NOTE: you can craft 3 fragments into the remaining fragment not used in the crafting recipe,
allowing you to basically skip needing to do one of the pillars.

|
Magical Bulb - ⭐⭐⭐
Damage & Defense - Dropped by Plantera
Grants immunity to Acid Venom, Ivy Venom, and Swarming.
Increases your life regen depending on how lit up the area around you is (min +1 HP/s, max +4
HP/s), and gives you a plantera minion which shoots seeds and spiky balls. Allows you to press
the Magical Cleanse key to cure yourself of most debuffs, as well as doubling debuff damage for
45 seconds, with a 40 second cooldown.
Believe it or not, the accessory that lets you cleanse debuffs is good for reducing damage from
debuffs. Sort of a stronger version of Lead Enchantment’s debuff duration decrease.

|
Lihzahrd Treasure Box - ⭐⭐⭐⭐
Mobility - Dropped by Golem
Grants immunity to Burning.
Allows you to double tap down to enter freefall, which increases fall speed. When you hit the
ground at a high enough speed, boulders and fire geysers spout out.
Very useful for the bosses following (Betsy, Duke, Empress), it’s also just nice mobility in
general. Can be outclassed by slime mount though, but double tapping is a lot more comfy.

|
Celestial Rune - ⭐
Damage - Dropped by Lunatic Cultist
Grants immunity to Marked for Death.
Causes you to fire additional projectiles depending on your weapon type, and summons an
Ancient Vision whenever you take damage.
Crafted into Chalice immediately, lol. Tends to just make the screen a mess without adding
much.

⭐⭐⭐⭐⭐
Heart of the Master

Post-Moon Lord

Also Requires: x15 x10


If you notice the rankings below, yes, HotM is a perma-equip, lol.
Pres Seal, Betsy’s Heart, Antibodies, and Cape in one accessory????

| 20%
Pumpking's Cape - ⭐⭐⭐⭐⭐
Damage & Defense - Post-Plantera
Grants immunity to Living Wasteland.
Increases your damage and crit chance by 5%, and gives you a new parry. While parrying, you
get an aura of Rotting, and if you block exactly as an attack hits you, you will dodge the attack,
heal based on the blocked damage, and counterattack with a spray of scythes which deal
damage based on the blocked damage (capped at 1000). This parry has a very long cooldown.
INSANE survivability if you can hit the parry, and gets kind of overpowered when paired with
Silver Enchantment, as it will inherit the super short parry cooldown and super long parry
window of Silver Enchantment, with the insane survivability of Cape. It’s able to consistently get
~200 HP heals on Empress of Light.

| 20%
Ice Queen’s Crown - ❓
Defense - Post-Plantera
Grants immunity to Hypothermia.
Gives you 5% DR, and allows you to graze attacks to gain an ice bomb that when used can
freeze almost all enemies and projectiles, exploding projectiles into ice shards..
Can be nice but is generally outclassed by Pumpking’s Cape. Stacks with Nekomi Armor and
Sparkling Adoration if you’re really going for the glass cannon touhou build though.

| 20%
Saucer Control Console - ⭐
Damage - Post-Golem
Gives you immunity to Electrified and Distorted.
Gives you a mini saucer which attacks when you attack, slowing enemies down on hit. While
equipped or in your inventory, pressing the Ammo Cycle key will move every item in your ammo
slots up by 1 space, with the top-most item going to the bottom space.
Not much reason to use this when you already have Dubious Circuitry by this point.

|
Betsy’s Heart - ⭐⭐⭐⭐⭐
Defense & Mobility - Dropped by Betsy
Gives you immunity to Oozed, Withered Weapon, and Withered Armor.
Lets you press the Special Dash key to perform an invincible dash in the direction towards your
cursor.
ARGUABLY THE BEST ETERNITY DROP IN THE GAME.
MAKES EVERY BOSS AFTER BETSY 10x EASIER.
ABUSE THIS FOR POSITIONING. ABUSE IT.
|
Mutant Antibodies - ⭐⭐⭐⭐⭐
Damage - Dropped by Duke Fishron
Grants immunity to Wet, Feral Bite, Mutant Nibble, Oceanic Maul, and debuffs caused by
entering water.
Increases all damage by 20%, permanently empowers the Fishron Mount, at the cost of a small
amount of life regen (1hp/sec).
Basically free damage, lol… Extremely boring, but extremely effective. Useful for multiclassing
(basically Moonlord), and can be an upgrade to essences if you don’t care about critical damage
and the life regen debuff.

|
Precision Seal - ⭐⭐⭐⭐⭐
Defense - Dropped by Empress of Light
Grants immunity to Smite.
Cuts your hitbox size from 2x3 to 1x1 and gives access to “Precision Mode,” which shows your
hitbox and disables dashes and double jumps so you don’t accidentally use them.
Pictures: Precision seal player hurtbox (left) versus regular player hurtbox (right)
You know when I said that Betsy’s Heart was arguably the best eternity drop? This is what it’s
up against.
Makes bosses significantly easier with little skill required. Abuse it.

|
Galactic Globe - ⭐
Defense - Dropped by Moon Lord
Grants immunity to Flipped, Unstable, Nullification Curse, and Curse of the Moon.
Lets you control gravity, summons True Eyes of Cthulhu to protect you, and increases wing
flight time by 100%.
Basically just gets crafted into HOTM immediately.
Other Useful Items
LOOK AT ALL OF THESE.

Miscellaneous Accessories

| + + + + +
Miner Enchantment - ⭐⭐⭐
Utility - Pre-Boss
Increases mining speed by 50%. Effects of Spelunker, Night Owl, Shine, Hunter, and
Dangersense potions.
If you don’t enjoy using Boom Shurikens or the Angler Enchantment, then this is the next best
thing to get ores quick.

| + + + + +
Angler Enchantment - ⭐⭐⭐⭐
Utility - Pre-Boss
Increases fishing skill, fish bite your bobber almost immediately, and grants the effects of Lava
Proof Tackle Bag.
Ores and crates galore, get every single important biome-specific thing in an instant!

|
Box Of Gizmos - ⭐⭐⭐
Utility - Dropped By Trojan Squirrel
Standing still gives you a weaker Spelunker Potion effect that only adds fancy sparkles near
valuables, as well as the Hunter Potion effect.
Good for earlier in the game, works from inventory, why not?

|
Medallion of the Fallen King - ⭐
Damage - Dropped by King Slime
Grants a King Slime Minion that scales with summon damage, it will perform similar attacks to
King Slime in Eternity mode.
And the award for the most “I mean it’s alright but it’s so hard to get so why bother” item goes
to… this thing. 1% drop chance from Eternity mode King Slime, it’s nice for summoner aoe and
neat for evil bosses, but it's not worth the accessory slot AT ALL when you can just get Palm
Wood Enchantment for way less time investment and way better payoff.
It is kinda funny though I’ll give it that. He’s just a lil guy <3

|
Sparkling Adoration - ⭐⭐⭐
Damage - Dropped by Deviantt
Grants immunity to Lovestruck and Fake Hearts.
Graze projectiles to gain up to 25% extra damage, which is lost on hit. Critical hits summon
homing hearts on a cooldown.
Useful in combination with Nekomi Armor/Abominationn’s Wand, against mimics, and against
bosses which throw a lot of projectiles at you like Empress of Light. Outside of this, kind of
situational, and requires a lot of skillful play to be truly great.

| + + + x10

Zephyr Boots - ⭐⭐⭐⭐⭐


Mobility - Post-Deviantt
Combines Terraspark Boots and Fart in a Bottle, granting you both the double jump and the
speed. Speed is increased further from Lightning Boots.
Boots. Get it. Enjoy your extra jump which helps with mobility and better speed.

|
Paradox Wolf Soul - ⭐⭐⭐
Damage, Mobility - Hardmode (Die to a wolf)
Double tap the left or right movement keys to perform an invincible wolf dash that travels 30
blocks. The dash deals 50 Melee damage but does not inflict melee/whip specific debuffs
(flasks, fire gauntlet)
Can help dodge an attack every now and again, the i-frames on it are longer than betsy’s heart
but you get less movement options and it conflicts with dashes. Kind of an underrated mobility
tool imo.

| + + + + (5 each) + x10

Aeolus Boots - ⭐⭐⭐⭐⭐


Mobility - Post-Mechs
Same effects as Zephyr Boots. Increases jump height and fall damage resistance, flowers
spawn beneath your feet, and you run faster on sand.
Better boots, no reason not to get them. Frog leg is also nice for vertical mobility.

| 10%
Computation Orb - ⭐
Damage - Dropped by Golem
Patreon item
Non-Magic/Summon attacks deal 25% more damage but are affected by mana sickness and
take 10 mana to use.
Very niche use scenario but when it’s good it’s good. Mutant is a good example of this, given the
mana regen from Soul of the Universe and the extra slot from Master Mode.

|
Universe Core - ⭐⭐⭐
Damage - Dropped by Eridanus
Critical hits can critically hit with half the crit chance of a regular crit, dealing 4x damage instead
of only 2x, along with inflicting Flames of the Universe.
Needs synergies from Force of Terra in order to boost your crit, and thus requires skill, much like
Eridanus Armor itself.

|
Abominable Wand - ⭐⭐⭐⭐
Defense, Damage - Dropped by Abominationn
Grants immunity to Abominable Fang.
Increases your Sparkling Adoration graze cap by 20%, halves Sparkling Adoration heart
cooldown, a spectral Abomination periodically appears to support your critical hits and inflicts
Mutant Nibble on enemies, and allows you to endure ANY attack, but leaving you with 1 HP and
making you unable to heal for 10 seconds afterwards. You can endure an attack again after you
reach full health.
Why not equip? You have the free slot. Equip Sparkling Adoration alongside it though

|
Mutant Eye - N/A
Damage, Defense - Dropped by Mutant
Grants immunity to Mutant Fang.
Increases your graze cap from Sparkling Adoration by 25%, increases Critical damage gained
per graze, and upgrades the hearts spawned by Sparkling Adoration into heart rays, increases
Spectral Abominationn respawn rate and damage, and reduces the Spectral Abominationn
Rebirth duration. Also, allows you to press the Mutant Bomb key to unleash a wave of spheres
and destroy most enemy projectiles. Mutant Bomb has a 60 second cooldown.
Great for refighting Mutant, and also gets the "You're at the endgame and you're running out of
filler accessories" guarantee. Gives good stuff so it’s better than the other other four stuff you
could equip at this point.

Special Thanks

Muffin, cat of EliteDarkPikachu


Bonnie, cat of eggcakes

miu miu, cat of Nimta’s gf


Devo, cat of not carl

[REDACTED], cat of HeinzABC

Florence, cat of Carleah22


Cookie, cat of javyz

Crumbs, cat of Ezren


Bella, cat of Kim

Mamas, Padme, Bean, and Apollo, cats of Erie

Amorosa, cat of any


Siggs, late cat of The Attractor (RIP)

Changelog:
2nd Apr 2024
) luc1a - updated for 1.6.8, shuffled some rankings around.

15th of March 2024


) Startest - replaced outdated images, reduced font size of discord links and added a link to the
offical Fargo’s Mods discord server

22nd of January 2024


) not carl - fixed Terra force jank


13th of January 2024

⭐⭐⭐⭐ ❓ ⭐⭐⭐⭐ ❓ ⭐⭐⭐)


) Attractor - updated some descriptions and ranked Adamantite enchantment ( to
), Titanium enchantment ( to ), and Universe core ( to

17th of December 2023


) not carl - removed the note on the Paradox Wolf Soul description stating a bug, as it is now
fixed.
16th of December 2023

⭐⭐⭐⭐ ⭐⭐⭐
) not carl - Force of Terra now shows upgraded effects of enchantments
) not carl - made Ancient Shadow enchantment (was )

15th of December 2023

⭐⭐ ⭐
) Added missing descriptions
) Snow Enchantment rank updated ( from to )
Reason: Snow Enchantment has become completely useless ever since Gold Enchantment

⭐⭐⭐⭐⭐ ❓
became pre-hardmode.

⭐⭐⭐⭐⭐ ❓
) Universe Core rank updated ( from to )

⭐⭐⭐ ❓
) Titanium Enchantment rank updated ( from to )
) Adamantite Enchant rank updated ( from to )
) Fixed typos and other mistakes
) Fixed image size issues and updated sprites


) Marcy - Fixed Agitating Lens description (4* to 2*)
) not carl - un-outdated squire and valhalla knight enchantments (still ranked though)
) not carl - added some of the force descriptions
) not carl - Force of Timber now shows upgraded effects of enchantments (more forces soon™)

12th of December 2023

❓ ⭐⭐
) not carl - Updated and ranked some enchantments

❓ ⭐⭐⭐⭐
Pearlwood (from to )

❓ ⭐⭐⭐
Ancient Hallowed (from to )
Hallowed (from to )
) not carl - Fixed consistencies in changelog

⭐ to ⭐⭐⭐)
11th of December 2023
) not carl - Updated pure heart recipe and ranking (from
) not carl - Fixed some grammatical errors

4th of December 2023


) Fixed recipes and images size issues

16th of November 2023


) Added all resprites from the 1.6.1 update

❓ because of a new update that


16th of November 2023
) not carl - Put a few enchantments back into
reworked/changed them
) Recipe changes

6th of November 2023


) not carl - Changed Rain Enchantment from defense and utility to defense and mobility
) Updated more sprites
) not carl - Fixed a few recipes
) not carl - Mystic skull in progression guide is now real

❓ ⭐⭐
) not carl - Wrote entries and ranked the following accessories

❓ ⭐⭐
Ash wood Enchantment (from to )

❓ ⭐⭐⭐
Lead Enchantment (from to )

❓ ⭐⭐⭐⭐⭐
Obsidian Enchantment (from to )

❓ ⭐⭐
Bee Enchantment (from to )

❓ ⭐
Necro Enchantment (from to )

❓ ⭐⭐⭐
Medallion of the Fallen King (from to )
Paradox Wolf Soul (from to )
) not carl - Fixed a few formatting inconsistencies
) not carl - Updated the images showing the player’s hurtbox while using precision seal to look a
little nicer and in line with other terraria information sites

5th of November 2023


) Updated and fixed inconsistencies with the progression guide’s sprites and rankings

⭐⭐⭐ ⭐⭐
) not carl - Updated Rain Enchantment description and advice (cause of rework), changed to
defense and utility (was damage), rating changed from to

❓ ⭐⭐⭐
) not carl - Updated Ebonwood Enchantment description and added advice (yet another rework),
rating changed from to
) Added special thanks

29th of August 2023


Fixed a bunch of sprites

28th of August 2023


) Added Ash Wood Enchantment
) Fixed Ebonwood Enchantment description


) Fixed Tiki Enchantment description
) All enchantments mentioned above changed to
) Box of Gizmos desc fixed
) Obsidian Enchantment fixed
) EVERY SINGLE INSTANCE of Enchant has been changed to Enchantment hopefully this
doesn't become a clbuttic mistake

⭐⭐⭐⭐ ⭐⭐⭐
8th of July 2023
) Supreme Deathbringer Fairy changed to (was )
Reason: Very strong mobility tool. Doc was created when it was weak, so it has been

⭐⭐⭐⭐⭐ ⭐⭐⭐⭐
underrated for a while. Fall speed is very valuable.
) Bionomic Cluster changed to (was )
Reason: Doc was created when it was one of the best damage accessories in the game,
alongside its valuable utility. It’s still useful to get, but equipping it as an actual accessory
requires much heavier synergy than before, alongside Sands of Time getting changed to
pre-hardmode, so it’s no longer immediately crafted into Bionomic.
25th of April 2023

⭐⭐⭐⭐ ⭐⭐⭐⭐⭐
) Iron Enchantment changed to Utility (was Defense, how did we miss this)

⭐⭐⭐⭐⭐ ⭐⭐⭐⭐
) Angler Enchantment changed to (was )

⭐⭐ ❓
) Tim’s Concoction changed to (was )
) Squeaky Toy changed to (was )
) Changed Prog guide even more to have headers for PHM, Hardmode and Post ML

29th of March 2023


) Updated progression guide to be silly and funny (old v new)

) Added changelog

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