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Dơnload Numerical Analysis 3rd Edition Timothy Sauer Full Chapter
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The Project Gutenberg eBook of With the movie
makers
This ebook is for the use of anyone anywhere in the United States
and most other parts of the world at no cost and with almost no
restrictions whatsoever. You may copy it, give it away or re-use it
under the terms of the Project Gutenberg License included with this
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you are located before using this eBook.
Language: English
BOSTON
LOTHROP, LEE & SHEPARD CO.
Copyright, 1923,
By Lothrop, Lee, & Shepard Co.
PRINTED IN U. S. A.
Norwood Press
BERWICK & SMITH CO.,
NORWOOD, MASS.
U. S. A.
FOREWORD
Motion pictures are still changing so much, in their development
from year to year, that any survey of this vast, chaotic new industry is
in danger of being out-of-date long before its time. With this in mind,
I have attempted to stress those phases of movie-making, and of the
story-telling that underlies each photoplay, that do not change. A
generation hence, the fundamental problems confronting the makers
—how to show real people, doing interesting things in interesting
places—will be the same.
Grateful acknowledgment is due Walter P. McGuire, of “The
American Boy,” where much of the material embodied in this book
first appeared in article form, for his assistance in planning the
original articles, as well as in editorial supervision of the work as it
progressed. If there is good entertainment, as well as instructive
value, in these pages, and interest for old minds as well as young
ones, much of the credit is due to him.
John Amid.
August 23rd, 1923.
CONTENTS
CHAPTER I
How Do You Watch Movies?
CHAPTER II
Trick Stuff
CHAPTER III
The World Through a Camera
CHAPTER IV
Inside the Studios
CHAPTER V
Making a Motion Picture
CHAPTER VI
Pioneer Days of the Movies
CHAPTER VII
What Makes Good Pictures Good
CHAPTER VIII
How Good Can a Picture Be?
CHAPTER IX
American Movies Abroad
CHAPTER X
Movies of To-morrow
ILLUSTRATIONS
Getting Ready to take a Scene “On Location”
Making use of a “Real” Incident
The Scene the Audiences Saw
Roping an Auto Bandit
Taking “Close-Ups” on a Moving Auto
A Movie “Miniature”
A Snow Scene Made of Salt
“Shooting” a Tramp on a Moving Train
A Closer View of the Preceding “Take”
Getting Thrills with a Balloon
An Old Whaling Ship Refitted to Make a New Movie
Capsized by a Real Whale
Aiding Nature by a Skilful Fake
Real Danger on the High Seas
The Second Step to Safety
A Douglas Fairbanks “Set” used in “The Three Musketeers”
How a Movie “Set” is Made
Applying the Mysteries of “Make-Up”
A Typical Movie “Interior”
Staging a Movie Prize-Fight
How a Motion Picture Interior is Made
Engine Trouble on a Dakota Prairie
When the Hero is the Captain of a Steam Shovel
Douglas Fairbanks as D’Artagnan in “The Three Musketeers”
Another Scene from “The Three Musketeers”
Filming an Old Engineer on a Fast-Moving Locomotive
Another Railroad Scene
Getting a Comedy Close-Up for a Laugh
A “Location” where Reflectors are Essential
Where Scenic Beauty is Required
A Proposal on a Mountain Top
Wrecking a Racing-Car for Sport
Getting a Risky Bit of Action
Actress, or a Victim of an Accident?
Getting a real “Thriller”
Drama on an Aëroplane
A Gruesome Aëroplane Wreck
Good Training in Cheerfulness
Two Cameras Against One Pig
Carrying an Elephant to a “Location”
An Auto Load of Horses
A Tête-à-Tête with a Lion
Acting with a “Tame” Lion
An Elephant on a Rampage
Human Brains Against Brute Strength
One of the Big Scenes in “Robin Hood”
Spending Money on a “Spectacle”
A “Western” Actor and His Favorite Horse
“Westerns” are always Popular
Archway from “The Three Musketeers”
A Mexican Gateway from “Winners of the West”
WITH THE MOVIE MAKERS
CHAPTER I
HOW DO YOU WATCH MOVIES?
Great!
But what of it? And what has it to do with motion pictures?
Just this. Each person, of all the thousands watching those
games, was impressed.
Could not help but be. Few will ever forget all of what they saw, or
all of what they felt. Something of the loyalty of the Yale stands, the
fighting spirit of that dauntless Princeton eleven, became a part of
each spectator.
Do you get it?
It’s the things that we see, the things that we hear, the things that
we read, the things that we feel and do, that taken together make us,
in large measure, what we are. Yes, the movies among the rest.
Every time we go to a loosely played baseball game, and see
perhaps some center-fielder, standing flat-footed because he thinks
he’s been cheated of a better position, muff an unimportant fly—
we’re that much worse off. We don’t realize it, and of course taken all
alone one impression doesn’t necessarily mean much of anything,
but when it comes to our turn at the middle garden, it’ll be just that
much simpler to slack down—and take things easy. And every time
we see c. f. on a snappy nine, playing right on his toes, turn and race
after a liner that looks like a home run, and lunge into the air for it as
it streaks over his shoulder, and stab it with one hand and the luck
that seems to stick around waiting for a good try, and hold it, and
perhaps save the game with a sensational catch—why, we’re that
much better ball-players ourselves, for the rest of our lives.
It’s a fact. An amazing, appalling, commonplace fact. But still a
fact, and so one of the things you can’t get away from. The things we
hear, the things we do, the things we see, make us what we are.
Take stories. The fellow who reads a raft of wishy-washy stories,
until he gets so that he doesn’t care about any other kind particularly,
becomes a wishy-washy sort of chap himself. On the other hand, too
much of the “dime-novel” stuff is just as bad, with its distorted ideas
and ideals. Twenty-five years ago, the Frank Merriwell stories, a
nickel a week, were all the thing, and sometimes it seemed to many
a boy unfair foolishness that Father and Mother were so against
reading them. But Father and Mother knew best, as those same
boys will admit to-day. Too much of that sort of thing is as bad for a
fellow as a diet of all meat and no vegetables. Wishy-washy,
sentimental books can be compared to meals that are all custard
and blanc mange.
To watch first-class motion pictures (when you can find them) is
like reading worth-while stories. They tell us, show us, as often as
not, places that are interesting, and different from the parts of the
world we live in. They bring all people, and all times, before us on
the screen. But the poor pictures that we see twist out of shape our
ideas of people and life; they show things that are not and could not
be true, they gloss over defects of character that a fellow should—
that a regular fellow will—face squarely. A clothing-store-dummy
“hero” does things that no decent scout would do—and we’re just as
much hurt by watching him on the screen as we would be by
watching that flat-footed center fielder on the losing baseball team.