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INTRODUCTION TO HUMAN-COMPUTER

INTERACTION
PROJECT PROPOSAL 1
Name: Elijah Psalmer D.G Duero
USN: 22014070710
Program: BSIT

INTRODUCTION

Title ● Fitness App


○ Mobile Application
○ Target Audience: Students, Professionals, Parents, Athletes and
more.
○ The Fitness Tracker App Showcase a Various Functionality
such as:
○ Workout plans
○ Tracking and Monitoring
○ Goal Setting
○ Nutrition Tracking
○ Gamification

Statement of the problem ● Creating a fitness app to overcome common hurdles like lack of
motivation and progress tracking, this app better helps its users to offer
personalized workout plans, real-time progress updates, and motivation
features to further address their fitness needs and thus promoting a long-
term commitment to a healthier lifestyle.

Necessity for the project ● A fitness application serves as a digital companion on your journey to a
healthier lifestyle, it’s like having a personal trainer, motivator and a
nutritionist in your pocket, one of the key aspects of its relevance lies in
addressing the modern challenges of sedentary lifestyles and health
issues.

Key Stakeholders /  The Target audience for a fitness application can vary depending on the
Target Audience app’s features and focus, but generally it appeals to individuals who are
interested in improving or maintaining their physical health and well-
being, here are some potential target audience for a fitness tracker app:
○ Fitness Enthusiast:
 Individuals who are already committed to regular
exercise and fitness routines, they may be looking for
new workout ideas, tracking tools, or community
support.
○ Beginners/Novice:
 Individuals with a goal of losing weight and
improving overall health, they may be interested in
combination of workout plans and nutritional
guidance
○ Athletes:
 Competitive athletes seeking specialized training
programs and performance tracking. They might need
features for advanced workouts and recovery
strategies.
○ Busy Professionals:

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 Individuals with hectic schedules looking for quick
and efficient workout options. They may prefer short,
high-intensity workouts that can be done anywhere.
○ Seniors:
 Older adults looking for gentle exercises to maintain
mobility and overall health. They may benefit from
features that focus on flexibility and balance.
○ Rehabilitation:
 Individuals recovering from injuries or surgeries.
They may need specialized exercises and progress
tracking.
○ Social Fitness Community:
 People who enjoy the social aspect of fitness and want
to connect with others. Features may include
community forums, challenges, and virtual events.

Objectives of the project ● User-Friendly Interface:


○ Create an intuitive and visually appealing interface for
seamless user experience.
● Personalized User Profiles
○ Implement a user profile system that allows individuals to input
and track personal information, goals, and preferences.
● Goal Setting and Tracking:
○ Enable users to set fitness goals (e.g., weight loss, muscle gain)
and track their progress over time.
● Workout Plans:
○ Develop customizable workout plans tailored to different
fitness levels, preferences, and available equipment.
● Nutrition Tracking:
○ Include a feature for users to log their daily food intake,
providing insights into calorie consumption, macronutrient
distribution, and nutritional balance.
● Integration with Wearable Devices:
○ Integrate with popular fitness trackers and smartwatches to
automatically sync and analyze physical activity data.
● Social Community:
○ Create a social platform within the app where users can share
achievements, exchange tips, and support each other.
● Progress Analytics
○ Generate visual analytics and reports to help users analyze their
fitness progress and identify areas for improvement.
● Gamification:
○ Incorporate gamification elements such as badges, challenges,
and rewards to enhance user engagement and motivation.
● Educational Content
○ Offer articles, videos, or tips on fitness, nutrition, and overall
well-being to educate and empower users.
● Feedback and Improvement Mechanism
○ Implement a feedback system to gather user input, identify
areas for improvement, and continuously enhance the
application.
● Security and Privacy:
○ Prioritize user data security and privacy, implementing robust
measures to protect sensitive information.

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