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ADVENTURE PLAN

Start at Level 1
- Sinister Secret (of Saltmarsh), but only the first part with the “Haunted” House. Tie that
into goblins smuggling things over to The Sunless Citadel. Players level up to 2 at the
end.
- Change setting from Saltmarsh to Oakhurst, change the enemies in the basement to be
all goblinoids and twig blights, and remove the opening to the sea, in lieu of having a
complex tunnel system through the Underdark
- Adventure Hook: For many years now, the haunted house on the Hill has been the
subject of tall tales and local legends meant to frighten the young ones away from its
imposing facade. Still though rumors persist about an Alchemist who lived a hermit’s life,
collecting tomes and recipes. Eventually more talk spread of his ability to turn base
metals into gold. If this is true, what valuables could this old Alchemist have kept hidden
behind the creaking floorboards and cracked plaster walls of home?
- Additional info with DC 13 History check: The Alchemist often dealt with goblins in the
region and used them to secure strange reagents not available to the traveling
merchants that came to town.
-
Levels 2-3
- The Sunless Citadel
Leves 3-5
- ???

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