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Olfmir

Ability Scores. Choose any +2; choose any other +1; choose
any other +1
Size. Medium
Speed. 35 ft
Age. Olfmir mature at the same rate as humans and live up to
200 years
Darkvision: You can see in dim light within 60 feet of you as
if it were bright light and in darkness as if it were dim light.
You can't discern color in darkness, only shades of gray.
Olfmir Instincts: You gain proficiency in the Stealth and
Survival Skills.
Entropic Protection: You have resistance to necrotic
damage.
Swift Spirit: The agile nature of the Olfmir makes you
naturally faster than others, your movement speed is
increased by 5 feet (40 ft) so long as you're not wearing heavy
armor. Additionally, when you take the dash action you may
move an additional amount of feet equal to 5 times your
proficiency bonus.
Spiritual Messenger: The great spirits of the world have
blessed you with the innate ability to connect to the Endless
Ways of the Ame'ril. You know the Guidance cantrip. Starting
at 3rd level, you can cast the Borrowed KnowledgeSCC spell
with this trait. Starting at 5th level, you can also cast the
Speak with Dead spell with this trait. Once you cast those
spells with this trait, you can't cast them with it again until
you finish a long rest. You can also cast either of those spells
using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability
for these spells when you cast them with this trait (choose
when you select this race).
Languages: You can speak, read and write Aemyrian,
Gardian, and Maarelian

The Canine Spirit


The Olfmir, are the people touched by the canine spirits of
the realm, believed to be the messengers of the great spirits
and beyond. But they are loyal people who put their trust in
those they consider to be family. They are Honest, Upfront,
Confident, and Agile.

Messengers of the Ame'ril


The realm of the Ame'ril is watched over by the two guardian
comets that orbit around the world. They provide the day and
night cycle as their incredibly bright daylight and sooting
calm light both alight the skies above. These two comets are
known as Amansae & Ominos, both are two wolf great
Ame'ril and the parent spirits to the Olfmir. They are often
called the Guardian Sun-Comet and the Guardian Moon-
Comet respectively, while others call them the Lovers. In
direct service to them, the first Olfmir to walk the land served
as their messengers between them and the other great
Ame'ril who set the foundation for the Realm as it is known
today.
Olfmir Racial Feats
Messenger Howl
Prerequisite: Olfmir
Once the messengers of the great Ame'ril, some of that
honored past clings to your spirit. You gain the following
benefits:

Increase your Intelligence, Wisdom, or Charisma score by


1, up to your maximum in that score.

You learn the message cantrip, However, your range is


now equal to 100 feet x your proficiency bonus and you
may do so now as a bonus action or an action. Additionally
you need only know that the creature is within your range
and you are familiar with them.

Companion of the Comets


Prerequisite: 4th level Olfmir
The guardian spirits of Amansae and Ominos look upon you.
You gain the following benefits:

Increase your Intelligence, Wisdom, or Charisma score by


1, up to your maximum in that score.

Guardian Wolf. You learn the Summon Beast spell. When


you cast this spell using this feat you don't require
concentration, and the beast must be of the land as it
appears as a medium wolf. Additionally the wolf remains
for an additional number of hours equal to your
proficiency bonus. You may cast this spell this way once
with this feat without spending a spell slot. You can also
cast the spell as normal using any spell slots you have of
the appropriate level. Your spellcasting ability is the same
as the ability score you chose to increase when you gained
this feat.

Pack of the Comets


Prerequisite: 8th level Olfmir. Companion of the Comets feat
Your pack grows. You gain the following benefits:

Increase your Intelligence, Wisdom, or Charisma score by


1, up to your maximum in that score.

Leader of the Pack. When you use your Summon Beast


spell to call on your Guardian Wolf you now summon two
large wolves to come to your aid. Additionally you may use
your bonus action to command your guardian wolves to
take the Dash, Disengage, or Help action

Artist Credit
気配 by Ryota Murayama - OvoPack
Battle of Forest by Ryota Murayama - OvoPack
More ArgenisDBarrios content can be found in my
Patreon! Including my Spirit Blade class, subclasses,
Spells, magic items, and more character options.

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