Professional Documents
Culture Documents
SMK - C10 - Note Submission
SMK - C10 - Note Submission
TYPES OF SERVICESCAPES
1. Servicescape Usage
- Differ in terms of whom the servicescape will affect.
Self-service environment:
- Rhe customer performs most of the activities and few if any employees are involved.
For example: ATM, check-in kiosk,..
- Plan focus exclusively on marketing goals such as attracting the right market
segment -> making the facility pleasing and easy to use -> creating the desired
service experience for the customer.
Remote service:
- Little or no customer involvement with the servicescape.
For example: telecommunications, financial consultants, editorial
- The facility can be set up to keep employees motivated and to facilitate productivity,
teamwork, operational efficiency.
Interpersonal services:
- Both the customer and the employee are present and active in the servicescape.
Example: hotels, restaurants, hospitals
- Servicescape must be designed to attract, satisfy, and facilitate the activities of both
customers and employees.
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2. Servicescape Complexity
- Lean servicescape:
+ simple, with few elements, few spaces, and few pieces of equipment (e.g:
kiosk).
+ no interaction among employees and customers.
- Elaborate servicescape:
+ complicated, with many elements and many forms such as hospital with its
many floors and rooms, sophisticated equipment,..
+ the full range of marketing and organizational can be approached through
careful management of the servicescape.
1. Package
- The servicescape is the outward appearance of the organization -> critical in forming
initial impressions or setting up customer expectations
- Creating expectations for new customers and for newly established service
organizations trying to build a particular image.
- Extends to the appearance of contact personnel through their uniforms or dress and
other elements.
- A lot of brands spend time and money to design their brand, providing their
customers with strong visual metaphors and “service packaging” that conveys the
brand positioning.
Example: Starbucks is creating unique environments for its 23,000 stores so that
they don’t all have the look and feel of a store straight out of Seattle => every store
feel not like a “mass produced” replica, but rather like a local coffee shop.
2. Facilitator
- A well-designed, functional facility can make the service a pleasure to experience
from both the customer’s point of view and the employee’s. >< Poor and inefficient
design may frustrate both customers and employees.
3. Socializer
- Design of servicescape helps convey expected roles, behaviors, and relationships.
Example: a new employee would understand her position through noting her office
assignment, the quality of her office furnishings, and her location.
- Suggest to customers what their role is relative to employees, what parts of the
servicescape they are welcome in and which are for employees only.
Example: Starbucks locations have comfortable lounge chairs, tables, and Wi-Fi set
up to encourage customers to interact and to stay longer -> Be the place where
customers think of spending time when not at work or at home.
4. Differentiator
- The signage, colors used in decor and displays, and type of music wafting from a
store signal the intended market segment.
- For example: PetSmart is a hotel that offers overnight caree for pets, and is designed
very differently from typical kennels or veterinary facilities with a lobby area, colorful
play areas, and comfortable sleeping rooms.
- Differentiate one area of a service organization from another: Bigger rooms with more
physical amenities cost more.
For example:
- cookie cart parked outside the student union on campus with colorful and playful in
design, and an aroma of baking cookies wafts from it (multidimensional
environment - stimulus)’
- a hungry student attracted by that fun design and the delicious smell -> feel happy,
relaxed, and hungry at the same time. (organisms)
- attracted to the cart and decide to buy a cookie because you have another class to
attend before lunch (behaviours)
2. Behaviors in the Servicescape
- Human behavior is influenced by the physical setting in which it occurs.
For example: remodeling a restaurant positively increased customer perceptions,
store image, and the amount of money customers spent in the restaurant. (but in the
short-term only, for the long-term, the remodeled restaurant became the new frame of
reference for customers)
3. Individual Behaviors
- Individuals react to places with two gen- eral, and opposite, forms of behavior:
approach and avoidance.
- Approach: include all positive behaviors that might be directed at a particular place,
such as a desire to stay, explore, work, and affiliate. - are influenced by perceptions
of the environment.
- Avoidance: reflect the opposite— a desire not to stay, to explore, to work, or to
affiliate.
- The ability of employees to do their jobs effectively is also influenced by the
servicescape (comfortable temperature and air quality all contribute to an employee’s
comfort and job satisfaction).
4. Social Interactions
- All social interaction is affected by the physical container in which it occurs.
- The “physical container” can affect the nature of social interaction in terms of the
duration of interaction and the actual progression of events.
- Recurring social behavior patterns are associated with particular physical settings
and that when people encounter typical settings, their social behaviors can be
predicted
Work Cross-Functionally
- Physical evidence decisions are made over time and by various functions within the
organization.
Example: decisions regarding employee uniforms may be made by the human
resources area.
- A multifunction team approach to physical evidence strategy is often necessary,
particularly for making decisions about the servicescape.