Download as pdf or txt
Download as pdf or txt
You are on page 1of 17

Design Detail

a n d Te c h n i c a l Hardware & Software


Documents Components

Table of Contents
Introduction .............................................................................................................................1
CPU A-008316........................................................................................................................2
ETX-P3E/700 ..........................................................................................................................4
JTAG Interface Termination ....................................................................................................5
External BIOS EPROM...........................................................................................................5
Software Emulation.................................................................................................................6
Ethernet Protocol ....................................................................................................................7
Tower Light Functionality ........................................................................................................9
Candle (Tower Light) Codes & Meanings.............................................................................10
Tilt Guide...............................................................................................................................11
Glossary and Terms Defined ................................................................................................15

Introduction
WMS Gaming Inc. is designing a new upgrade to the
electronic hardware and software for the Upright (55x) and
Slant Top (3601) models. The custom electronic circuit
board mates with the existing cabinet backplanes and
supports most existing peripherals, such as the coin
acceptor, bill acceptor, and coin hopper. The CPU board
(A-008316) also supports the original complement of
existing I/O, such as lamps, player panel buttons, bell,
knocker, and key switches.

This document highlights key hardware and software


information for the new operating system including
detailed information on the CPU board, other hardware
specifications, and tilt codes.
Information on the FutureLogic (Seiko) printer is available
in the following bulletins:
16-011434-xx Installing the Seiko Printer (550)
16-011435-xx Installing the Seiko Printer (3601)

Copyright © 2003 WMS Gaming®


Copyright © 2003 Sierra Design Group®
All rights reserved.

October 2003 Hardware and Software Components 16-009694-01 1 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

CPU A-008316
A-008316 circuit boards include the following major components:
· Kontron ETX-P3E/700 Single Board Computer

· 256 MB DRAM
· Dual 512 KB battery-backed SRAM (NVRAM)

· 8 Mbit BIOS EPROM


· 512 Byte Jurisdictional ID EEPROM

· Actel A54SX32 Field Programmable Gate Array (FPGA)


· 32/64 MB Compact Flash (O.S.)

· 64/128/256 MB Compact Flash (Game)


· PCI Octal UART

· PCI connector to support an external video controller card

October 2003 Hardware and Software Components 16-009694-01 2 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

CPU A-008316, cont.

Jurisdictional
EEPROM

One-time field
programmable
BIOS EPROM and gate array
software authentication (FPGA)
BIOS extension

OCTAL
UART
Game
NVRAM Compact
Flash

Heat sink / fan

PCI optional video


card expansion slot
OS Compact Flash

Power

USB ports (2)


Ethernet port Primary Secondary SPN (Serial
Video port Video port Peripheral Network)

October 2003 Hardware and Software Components 16-009694-01 3 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

ETX-P3E/700
The ETX-P3E/700 single board computer, located under the heat sinks on the CPU board,
includes the following features:
· Pentium III® mobile processor running at 700 MHz
· VIA VT8603/VT82C686A core chip set

· S3 Savage 4 graphics
· Up to 512 MB SDRAM Module
· 4 USB ports
· 10/100Base-T Ethernet port

· Real-time clock P3E/700 processor


· Watchdog timer

Built-in graphics

256 Mbyte SDRAM DIMM


module

High Density connectors to


baseboard

This board is manufactured by Kontron.

October 2003 Hardware and Software Components 16-009694-01 4 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

External BIOS EPROM


To meet requirements, Kontron modified the standard production board so that it boots from an
external BIOS EPROM. This EPROM is logically partitioned so that the Kontron BIOS executable
code resides in the upper 512 KB address space and the BIOS extension/software authentication
executable code resides in the lower 512 KB address space. The BIOS flash device on the standard
production Kontron ETX board has been removed.
Execution of the boot process is driven entirely from the
External BIOS EPROM on CPU A-008316. This EPROM
may be removed from this base board for external
verification.

The photograph at right shows the external BIOS


EPROM installed in its socket on CPU A-008316.
BIOS EPROM on CPU board.

JTAG Interface Termination


The new electronic circuit board includes the following two devices that have a JTAG (Joint Test
Action Group) interface, which allows for in-circuit debugging and testing:
· Pentium III® processor
· Actel A54SX32-PQ208 FPGA
The JTAG interface to both parts terminate in such a way that the interface can never activate
in the field. The Pentium III processor is installed on the Kontron ETX-P3E/700 single board
computer. To meet requirements, Kontron terminated the 5 JTAG control lines as follows:
TCK GND
TMS VCC
TDI GND
TDO No Connection
TRST GND

All of these lines are tied to the VCC or ground planes directly under the processor.

October 2003 Hardware and Software Components 16-009694-01 5 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

JTAG Interface Termination, cont.


The 4 JTAG control lines on the Actel FPGA are terminated on CPU A-008316:
TCK GND
TMS VCC
TDI GND
TDO No Connection
All of these lines tie to the VCC or ground planes directly under the Actel FPGA.
The logic behind the terminations is as follows: All inputs tie directly to ground, with exception of
the Test Mode Select (TMS) line, as this line is an active low input. When grounded, the JTAG
interface is enabled. By tying it to VCC, the interface can never be enabled. The Test Data Output
(TDO) is an output and will be left unterminated.

Software Emulation
WMS recognizes the need to provide software emulation capability to the regulatory agencies. A
typical use of this capability is to set software breakpoints so that the outcome of the RNG selection
can be modified to force a given outcome. Another use of emulation is to modify the contents of
the electronic meter registers to verify proper roll over. The main circuit board includes an Ethernet
port that is not used in normal operation. This port will be used to support software breakpoints. In
the laboratory environment, a special diagnostic BIOS EPROM must be installed to activate this
port. This diagnostic EPROM is identical to the standard EPROM used in the production
environment with the addition of a digital signature that enables the software breakpoint diagnostics.
When the Ethernet port is enabled it operates at a speed of 10 or 100 Mbps in full duplex mode,
with auto detection of the data rate.
An external computer running Microsoft Windows NT, 2000, XP operating systems must be
connected to the Ethernet port through a Cable/DSL Router that includes a DHCP server. A Linksys
model BEFSR81 is recommended for this purpose. The computer must then establish a telnet
connection to the target game using the IP address assigned to the game by the Cable/DSL Router.
The next step is to launch the GDB debugger. Using the GDB debugger, software breakpoints may
be set and memory may be examined and altered to achieve the diagnostic features described
above. Without the diagnostic EPROM, no software breakpoint functionality is possible and no
Ethernet port services are enabled. For more information and for detailed instruction on running the
emulator, see the Emulation section of A-008316 Emulation Instructions.

NOTICE: Currently there are communication issues that occur when using the Cygwin bash
shell to run the GBD debugger. These issues include packet error messages which will be seen
in the Cygwin window when breakpoints are hit and variable data is changed. Please ignore
these messages as they have no affect on the accuracy of the emulation. When prompted to
continue by pressing Enter, please do so and continue as normal.

October 2003 Hardware and Software Components 16-009694-01 6 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

Ethernet Protocol
Ethernet is implemented as part of a layered protocol. The protocol includes the following
layers from highest to lowest:

DOD Model TCP/IP Protocol

Process/ Telnet FTP SNMP NFS Others


Application

Host-to-Host TCP UDP

ICMP
Internet IP
BOOTP ARP RARP

Network Token FDDI Others


Ethernet
Ring
Access

The figure below diagrams information flow between the layers:

Computer Game
Data
Data
Process/ Data Process/
Application Application

Message
Message
Host-to-Host TCP Header Host-to-Host

Packet
IP Header
Packet
Internet Internet

Network MAC CRC Network


Frame Header Frame
Access Access

October 2003 Hardware and Software Components 16-009694-01 7 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

Ethernet Protocol, cont.


The packets at the lowest Ethernet layer include the Media Access Control (MAC) header. This
header includes the following information:
MAC source address Might be broadcast
MAC destination address Might be broadcast
Type of data contained in
the packet Usually an IP Header

The purpose of the Ethernet layer is to deliver a packet of data from one Network Interface Card
(NIC) to another. When the NIC receives a packet it interrupts the Linux operating system. The
Linux O.S. then retrieves the packet from the NIC and analyzes the MAC header. The O.S.
then sends copies of the packet to each protocol layer above it to which this packet has
meaning. (Usually IP, ICMP or ARP)

Packets at the Internet Protocol (IP) layer include an IP header that contains the following
information:
IP source address Might be broadcast
IP destination address Might be broadcast
Type of data contained in Typical data types are TCP,
the packet UDP, and ICMP

The IP layer will examine the IP header in the Ethernet packet for packet type. It will then duplicate
the packet much like the Ethernet layer and hand it to any protocols registered for this type of IP
Packet. If there are no destinations registered for this type of packet the IP layer will format an
ICMP response of "protocol not available" and reply to the sender with this packet.

Packets sent to the TCP or UDP layers will be examined to determine if some application is listening
for these packets. This is accomplished by checking the socket in their respective headers. If no
applications are listening the layer will format an ICMP response of "socket not available" and reply
to the sender with this message. If there is a process/program listening for these packets, it is
responsible for decoding its data and responding appropriately.

In the production software the Ethernet port will be completely disabled. This means that the game
will not respond to a ping interrogation or any other attempt at communications.

October 2003 Hardware and Software Components 16-009694-01 8 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

Tower Light Functionality


The tables below identify the tower light functionality for various jurisdictions. The inputs are
the machine states and the outputs are the light states. The input states are binary and have
a positive sense. In general, input precedence is indicated in the tables by relative position of
the column with the left-most column having the highest precedence. The tower light states are
defined as follows:

Domestic & International Casino Tower Lamp Truth Table (2-tier)


Inputs 2-tier Candles
Admin Handpay Tilt Change Drop Door 2 Top Bottom
Non-drop
1 Disabled1
Mode Pending Mode Request Open Door Open (White) (Colored)
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 0 3 0 - Light is off.
0 0 0 0 0 1 0 0 4
0 0 0 0 0 1 1 0 33
1 - Light is on
0 0 0 0 1 0 0 14 0 continuously
0 0 0 0 1 0 1 1 3
0 0 0 1 x 0 0 25 05 2 - Slow flash. The light
0 0 x 1 x 0 1 2 3 is flashing regularly at a
0 0 x 1 x 1 0 2 4 500 millisecond interval
0 0 x 1 x 1 1 2 3
0 0 1 x x 0 0 26 2 3 - Medium flash. The
0 0 1 x x 1 0 2 4 light is flashing regularly
0 0 1 x x 1 1 2 3
at a 250 millisecond
0 0 1 1 x 0 0 2 2
0 0 1 x x 0 1 2 3 interval
0 1 x x x 0 0 1 1
0 1 x x x 1 0 1 4 4 - Fast flash. The light
0 1 x x x 1 1 1 3 is flashing regularly at a
0 1 x x x 0 1 1 3 125 millisecond interval
1 x x x x 0 0 4 0
1 x x x x 0 1 4 3
1 x x x x 1 0 4 4
1 x x x x 1 1 4 3

1 Disabled and Admin modes only supported domestically


2 Non-drop vs. drop distinction for domestic only, for international drop door column specifies all doors.
3 Behavior documented in email betw een NJDGE and WMS on 3/12/01.
4 Except in South Africa: upper lamp is off.
5 Except in Holland: low er lamp slow flash, upper lamp off
6 Except in South Africa: upper lamp is fast flash

October 2003 Hardware and Software Components 16-009694-01 9 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

Candle (Tower Light) Codes & Meanings


Candle Codes
The two-stage candle on top of the machine Candle Codes
Attendant Service
indicates slot machine status. The game Event
(upper) (lower)
employs both levels of the candle to convey Idle Off Door *
information about its operation. The following Change On Door *
table contains the typical candle indicators Machine Disabled On Door *
(some jurisdictions have different candle Out of Service On Door *
functionality). The upper portion of the tower Admin or Setup Fast Door *
Tilt Slow Door *
light is the Attendant indicator; the lower
Hand Pay, Doors Closed Slow Slow
portion is the Service indicator.
Hand Pay with Tilt, Doors
Slow Slow
The lights illuminate for several reasons, and Closed
Hand Pay, Door Open (not
characterize the exact nature of the event Slow Medium
drop door)
causing the indication. Each light has five Hand Pay, Drop Door
states--Off, On, Slow Flash, Medium Flash, Slow Fast
Open
and Fast Flash. Fast Flash blinks eight times
a second, Medium Flash blinks four times a * All doors closed = Off
second, and Slow Flash blinks twice per Drop door open = Fast
second (every 500 ms). All other doors open = Medium

The multi-tier tower light indicates the game status, which include unplayable states, as defined
below. These may or may not be supported, depending on your jurisdiction.
Administrative mode - A member of the department responsible for game operation and bill
changers has placed the game in an unplayable state in order to access the set up or configuration
functions.
Disabled mode - A member of the department responsible for game operation and bill changers
(or a computer controlled by that department) has placed the game in an unplayable state for any
reason other than those included in administrative mode.
Tilt mode - The game has placed itself in an unplayable state due to some type of malfunction
or exception condition and cannot be returned to a playable state without intervention by a
member of the department that is responsible for game operation.
The following pages define the tilt codes that place the game in tilt mode.

October 2003 Hardware and Software Components 16-009694-01 10 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

Tilt Guide
The following tables list all major and common error conditions and their respective
solutions. All errors are logged in the Event History Log.

Bill Validator Errors Machine State Action


BillVal Acceptor Jam Machine is suspended. Check the bill validator for jammed
bills.
BillVal Stacker Jam Machine is suspended. Check the bill stacker for jammed
bills.
BillVal Stacker Open Machine is suspended. Verify that the stacker is fully
inserted.
BillVal Stacker Full Machine is suspended. Replace the stacker can.
BillVal Com Error Machine is suspended. Check bill validator connector.
BillVal Device Error Machine is suspended. Replace the bill validator head.
BillVal Tamper Machine is suspended. Check for stringing.
BillVal Port Error Machine is suspended. Test UART on I/O board.
BillVal system Error Machine is suspended. Test processor board.
Bill Rejection Limit Exceeded Machine is suspended. Open and close main door.
BillVal Reject Error Machine is suspended. Replace the bill validator head.
BillVal Door Open Machine is suspended. Check bill validator door.

Coin Acceptor Errors Machine State Action to Take


Coin Acceptor Error Machine is suspended. Check coin acceptor.
Coin Acceptor Jam Machine is suspended. Check coin acceptor and optics.
Clear any jammed coins.
Coin Device System Error Machine is suspended. Check coin acceptor.
Coin Acceptor Tamper Machine is suspended. Check for stringing.
Coin in Device Error Machine is suspended. Check the coin acceptor and optics
for coin jams.
Coin in System Error Machine is suspended. Check the I/O board.
Extra Coin Out Error Machine is suspended. Check hopper.
Inappropriate Coin In Coin acceptor tamper; machine is Check coin acceptor.
suspended.
Reverse Coin In Coin acceptor jam; machine is Check coin acceptor. Clear any
suspended. jammed coins.

October 2003 Hardware and Software Components 16-009694-01 11 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

Tilt Guide, cont.


Door Error Machine State Action
Open Door B Machine is suspended. Check drop belly door.
Closure B Tilt displays at bottom of the screen. No action required. Error clears after
one game is played.
Open Door D Machine is suspended. Check drop door.
Closure D Tilt displays at bottom of the screen. No action required. Error clears after
one game is played.
Open Door H Machine is suspended. Check main hood door. 3601 only.

Closure H Tilt displays at bottom of the screen. No action required. Error clears after
one game is played. 3601 only.

Open Door L Machine is suspended. Check logic door.


Closure L Tilt displays at bottom of the screen. No action required. Error clears after
one game is played.
Open Door M Machine is suspended. Check main door.
Closure M Tilt displays at bottom of the screen. No action required. Error clears after
one game is played.
Open Door V Machine is suspended. Check bill validator door
Closure V Tilt displays at bottom of the screen. No action required. Error clears after
one game is played.
TopBox Main Door Open Machine is suspended. Check TopBox main door.
TopBox Logic Door Open Machine is suspended. Check TopBox logic door.
BillVal Door Open Machine is suspended. Check bill validator door.
Main Door Tamper Machine is suspended. Check the main door.

Hard Meter Errors Machine State Action


Hard Meter 1 disconnected Machine is suspended. Check meter connection.
Hard Meter 1 shorted Machine is suspended. Check meter connection.
Hard Meter 2 disconnected Machine is suspended. Check meter connection.
Hard Meter 2 shorted Machine is suspended. Check meter connection.
Hard Meter 3 disconnected Machine is suspended. Check meter connection.
Hard Meter 3 shorted Machine is suspended. Check meter connection.
Hard Meter 4 disconnected Machine is suspended. Check meter connection.
Hard Meter 4 shorted Machine is suspended. Check meter connection.
Hard Meter 5 disconnected Machine is suspended. Check meter connection.
Hard Meter 5 shorted Machine is suspended. Check meter connection.
Hard Meter 6 disconnected Machine is suspended. Check meter connection.
Hard Meter 6 shorted Machine is suspended. Check meter connection.

October 2003 Hardware and Software Components 16-009694-01 12 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

Tilt Guide, cont.


Hopper Errors Machine State Action
Hopper Empty Machine is suspended. Check or fill Hopper
Hopper Jam Machine is suspended. Check the hopper
Extra Coin Out Machine is suspended. Check hopper and knife.
Hopper Runaway Machine is suspended. Check hopper electronics.
Hopper Tamper Machine is suspended. Check hopper coin out switch.
Hopper Device Error Machine is suspended. Test the hopper.
Hopper System Error Machine is suspended. Check the I/O board.

Power Errors Machine State Action


Restart Tilt displays at bottom of the No action required. Error clears
screen. after one game is played.
Low RAM Battery NVRAM battery is low; tower Replace battery.
candle flashes and event is logged.

Nvram Battery 1 Low Machine is suspended. Replace battery.


Nvram Battery 2 Low Machine is suspended. Replace battery.

! CAUTION
Danger of explosion if battery is incorrectly replaced.
Replace only with the same or equivalent type
recommended by the manufacturer.
Before discarding this appliance, the batteries must be
removed and disposed of safely. Disconnect the power
supply cord(s) before removing the batteries.

Printer Errors Machine State Action


Ticket Printer Com Error Machine is suspended. Seiko only. Check the printer.
Ticket Printer Config Error Machine is suspended. Check the printer configuration.
Ticket Printer Open Error Machine is suspended. Close the printer.
Ticket Printer Transmit Err Machine is suspended. Check printer cabling.
Ticket Printer Receive Err Machine is suspended. Check printer cabling.
Ticket Printer Timeout Err Machine is suspended. Check or replace the printer..
Ticket Printer Out of Paper Machine is suspended. Replenish the paper.
Ticket Printer Paper Low Machine is suspended. Replenish the paper.
Ticket Printer Ribbon Bad Machine is suspended. Replace the printer ribbon.
Ticket Printer Device Error Machine is suspended. Test or replace the printer.
Ticket Printer System Error Machine is suspended. Test or replace the printer.

October 2003 Hardware and Software Components 16-009694-01 13 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

Tilt Guide, cont.


Protocol/Comm Errors Machine State Action
Machine Disabled Machine is suspended. Displays for various reasons,
including SAS communication
breakdown.
Machine Suspended Machine is suspended. Displays for various reasons, check
the main system board.
Protocol Com Error Machine is suspended. Check protocol configuration
Protocol Config Error Machine is suspended. Check protocol configuration.
Protocol Event Error Machine is suspended. Check protocol configuration.

RAM Errors Solution(s)


NVRAM Corruption Critical error; all processes suspended: turn Attendant key, record fault
information, turn Attendant key again to perform the restart. If the game
detects an NVRAM fault, “Call Attendant” will be displayed. After turning
the key the specific NVRAM fault

Program Error Critical error; all processes suspended: turn Attendant key, record fault
information, turn Attendant key again to perform the restart.

RAM Error Critical error; all processes suspended: turn Attendant key, record fault
information, turn Attendant key again to perform the restart.

Touch Screen Errors Machine State Action


Touch Screen Calib Error Machine is suspended. Calibrate the touch screen.
Touch Screen Com Error Machine is suspended. Check touch screen connectors.
Touch Screen Data Error Machine is suspended. Check the I/O board.
Touch Screen Device Error Machine is suspended. Check the controller.
Touch Screen Init Error Machine is suspended. Replace the touch screen
controller.
Touch Screen Port Error Machine is suspended. Check the I/O board.
Touch Screen System Err Machine is suspended. Replace the touch screen
controller.

October 2003 Hardware and Software Components 16-009694-01 14 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

Glossary and Terms Defined


Accounting Statistics: View statistics related to game play; for example, the number of coins
paid in or the number of credits won, or to machine status or performance (for example, last
power failure, time door closed, etc.).
Attendant: Casino employee with access to information displayed on the video screen. Menus
are accessed by turning the Attendant Key on the side of the machine. Attendants do not
normally have access to the inside (lower box). See Operator.
Attendant Key: Used to access menus and to reset the machine after some activity has taken
place requiring Attendant or Operator intervention and the door is closed.
Attract Mode: After the machine is idle for a certain time, music plays and lights flash to attract
players to the machine.
Bet 1: A switch (and button) used to wager one credit each time it is pressed.
Bill Acceptor: Assembly that accepts paper bills and signals the host machine to issue credits.
Bill In (Meter): Cumulative total value of bills inserted into the player terminal for a specific
accounting period.
Bonus: An additional dollar amount built into the pay table awarded to the player as a multiple
of amount bet. In video games, invokes a bonus game play segment.
Cash Out: Switch (and button) used to convert credits to cash or payable tickets.
Coin In: Coins inserted. This assembly receives, verifies, counts and routes coins deposited in
the machine. The coin-in meters (mechanical and software) accumulate total coin-in dollars and
cents.
Coin Out: Coins or credits won and paid, or credits won and wagered. The coin-out meters
(mechanical and software) accumulate total coin-out dollars and cents.
Controls: Objects found throughout applications that cause program events, such as buttons
that close dialog boxes, arrows for drop-down lists, and option (radio) buttons to select from
various options.
Credit: One credit is equal to the denomination of the game being played. Games are played
using credits for ease of displaying the amount bet and won.
Credit Limit: The credit limit is the maximum number of cents that a player terminal allows the
credit meter to reach.
Default: A value assigned to a data element when the user does not supply a value. For
example, the current date is automatically inserted in a date field unless the user overwrites it
with a different date.

October 2003 Hardware and Software Components 16-009694-01 15 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

Glossary and Terms Defined


Denomination: The denomination determines the number of cents required to equal one credit.
DIAGNOSTIC Button: Located in lower box, pressed to access Administration menu.
Drop (Box): The container in the bottom of the cabinet that catches and holds coins when the
hopper is full. In bill acceptors, the lower compartment where bills are deposited.
Event: An event is a specific action of input or output coming to or from a component within
the system. Event logs are particularly useful for troubleshooting problems occurring on a player
terminal. Some events are routine status reports about something you probably know, such as
Main Door Open, others are procedural or security related, such as Setup Menu Entered, while
still others report error conditions that prevent game play, such as Denomination Not Set.
Game: The gaming device used by players to place wagers and view results.
Hopper: Assembly that receives, holds and dispenses coins. When it is full, the coins are
diverted into a bucket beneath the hopper.
IRS Limit: Any single win from a completed game equal to or exceeding the IRS limit must be
reported. The game locks up and displays a Call Attendant message indicating that a W-2G is
required (form used to report taxable amount to IRS).
Lower Box: Any parts located beneath the video display and housed inside the machine;
accessed by opening the door. Limited to Operators and Service Technicians, since circuit
boards with game and RAM chips as well as most other critical parts are located here.
MAX Bet: The maximum number of coins or credits the game accepts for a single play.
MAX Win: Top award on the game pay table. The Max Win may be greater if multiple wins
occur simultaneously. Some jurisdictions limit the Max Win value.
Meters: A meter is an accruing register that maintains a count for accounting purposes. Once
a meter reaches its rollover point, it resets to 0. Meters are maintained in a special area of
memory that is non-volatile. This is done so that in the case of unexpected power failure, the
current meter values will not be lost. Player terminal meters are maintained by each machine
and keep track of ticket transaction summaries, game play summaries, cash transaction
summaries, and other essential accounting information. If the meter is a count, it rolls over at
one billion; if it is in dollar and cents, it rolls over at $10,000,000.00 (ten million).
Operator, Technician: Operators and Service Technicians have access to the interior of the
machine (as opposed to Attendants, who usually do not). The lower box is accessed by turning
the door lock on the right side of the machine and lifting the door latch. Pressing the test button
displays the Operator menus, which are more comprehensive than the Attendant menus
(specifically clock and credit setup options are not available to Attendants).

October 2003 Hardware and Software Components 16-009694-01 16 of 17


Design Detail
a n d Te c h n i c a l Hardware & Software
Documents Components

Glossary and Terms Defined


Pay Table: A chart of pay amounts as a function of each winning combination and number of
coins or credits bet.
Tilt: Internal error in slot machine; some malfunction, especially reels or coin problems. (as
opposed to lockup, a jackpot or other condition requiring Attendant intervention). A tilt condition
stops the game.
Top Box: Part of the machine located above the game itself.
Touch Screen: An input device attached to the monitor. Touching a specific location on the
screen initiates some activity or action.
Tower Light: Light unit on top of machine. It is designed to flash in a variety of ways to indicate
various conditions, including urgent Attendant intervention. See page 9 for more information.
VLT: Video Lottery Terminal: Same as a player terminal, but runs a video game (no reels).

October 2003 Hardware and Software Components 16-009694-01 17 of 17

You might also like