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Way of Mercy Monk Handbook - DND 5e Subclass Guide - RPGBOT
Way of Mercy Monk Handbook - DND 5e Subclass Guide - RPGBOT
Way of Mercy Monk Handbook - DND 5e Subclass Guide - RPGBOT
https://rpgbot.net/dnd5/characters/classes/monk/subclasses/way-of-mercy/ 2024-06-15, 9 38 PM
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VIDEO GAMES STORE
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utility and versatility. It has some tools to improve the
Monk’s core competencies as a Striker, but also gives it
some battlefield control and, iconically, healing and
Support capabilities. Way of Mercy does still suffer from
the MADness that goes with most Monk subclasses, but
what you get for being willing to invest in those abilities is
pretty great.
Table of Contents
Way of Mercy Monk Handbook Introduction
Disclaimer
Way of Mercy Features
Way of Mercy Ability Scores
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Way of Mercy Races
Way of Mercy Feats
Way of Mercy Weapons
Way of Mercy Armor
Multiclassing
Example Build – Stuck Halfway
Abilities
Race
Background
Skills and Tools
Feats
Levels
Disclaimer
RPGBOT uses the color coding scheme which has
become common among Pathfinder build handbooks,
which is simple to understand and easy to read at a
glance.
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periodically changes as new source materials are
released, and the article will be updated accordingly as
time allows.
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to make another attack or heal something.
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the Poisoned condition, making it an amazing way to
briefly debuff martial enemies without a save.
6. Physician’s Touch: Hand of Healing adds the effect
of Lesser Restoration and can also remove the
Stunned condition. If this was an either/or it would be
fantastic, but you get to both remove conditions and
heal the target.
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replace both attacks, but you still don’t need to spend
additional Ki to do so.
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Str: A dump stat unless you plan on using some form of
Grapple/Shove
Int: Dump
Cha: Dump
Str 8 12
Dex 15 15
Con 15 13
Int 8 8
Wis 15 14
Cha 8 10
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Way of Mercy Feats
We’re a MAD class and we already have tons of things to
do with bonus actions. Nothing much different than other
Monks when you finally get around to feats unless you
want to do something really dumb. If you don’t plan on
doing a ton of damage, you can become sort of SAD by
picking up Magic Initiate, grabbing Shillelagh, and using
that on your quarterstaff as the first bonus action every
fight. Then, on future turns (especially once you hit level
11), you bonk something twice with your Wisdom and heal
someone (eventually twice) with Flurry, also using Wisdom.
It means if you do ever have to spend a turn not healing
someone, your Martial Arts and Hand of Harm will suffer
because your unarmed attack is always going to be Dex-
based. But it’s certainly an option.
Multiclassing
This section briefly details some obvious and enticing
multiclass options, but doesn’t fully explore the broad
range of multiclassing combinations. For more on
multiclassing, see our Practical Guide to Multiclassing.
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shenanigans I talked about above while getting you nice
bonus things like Absorb Elements and Healing Word in
case someone’s out of reach of even your massive move
speed. A second level could get you Circle of Stars which
would get you some additional nice spells and the ability to
go into Dragon form to get Reliable Talent on Wisdom
checks.
Abilities
As described above.
Base Increased
Str 8 8
Dex 15 17
Con 15 16
Int 8 8
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Wis 15 16
Cha 8 8
Race
Half-wood elf. We take the Elven Weapon Training
replacement, then further modify that by trading the
longsword proficiency for whip proficiency and trading the
shortbow proficiency for Thieves’ Tools since our high Dex
and Wisdom mean we’re likely the Scout for the party.
Background
Acolyte makes good sense as a being trained in a
monastery, so we take that and trade the skill proficiencies
for Perception and Survival to take advantage of the high
Wisdom. If your DM is going to give you a hard time about
spending 52gp at character creation as a monk though,
take Haunted One, make the same skill trades, and sell
the free kit to fund your equipment.
Feats
The hybrid feat you take at 4th level is going to be very
dependent on your table. If your table allows flanking or
has some other way of getting easy access to advantage
like a Wolf Totem Barbarian, take Elven Accuracy. If you
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did that, you’re going to be way ahead of the attack roll
curve for the rest of the game, so then levels 8 and 12
increase Wisdom to cap, followed by Gift of the Metallic
Dragon at 16 for more capacity to protect your party, and
finally cap Dex at 19. If you don’t have an easy way to get
advantage, take Slasher instead, shift the dex increase
down to level 8 and everything else one step later.
Levels
Level Feat(s) and Notes and Tactics
Features
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damage. With this also being the
level you get faster, we’ll be able
to kite most enemies if you want
to go that route.
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battlefield controller by making
something less mobile.
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Empowered magical weapons going forward.
Strikes
The real boon here is Physician’s
Physician’s Touch. We talked about it at
Touch length above and covered it
pretty well, so I’ll just remind you
that we can whip the big scary
thing at range to apply the
Slasher debuff, walk 30 feet,
whip something once and Flurry
it once for damage, then walk
another 15 feet to our wounded
party member and heal them and
remove Stunned on them all in
one turn. Physician’s Touch is
notably one of the only ways in
5e to remove the Stunned
condition.
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11 Flurry of Whew what another great level.
Healing and Spend one ki point to
Harm unstun/stand up from dying two
people in one turn. Or be more
Martial Arts efficient with your Ki when you’re
die d6 -> d8 doing Hand of Harm for damage.
We can still only do that ability
once per turn, but now we can
afford to be a little more liberal in
our usage of Stunning Strike to
aim to give ourselves advantage
before we do.
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trying to siege us all by
ourselves.
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weren’t prepared for, just go
invisible and be a d10-damage
and move-speed-penalty
dispensing annoyance.
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