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William O'Law's

guide to critical rolls


William O'Law's
Guide to critical rolls
A way to make D&D critical attacks and rolls much more effective and fun!
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On checks
Introduction Nor only you succeed, but you also do it swiftly and clean. You
Throwing dices is the main characteristic of tabletop games even can decide the way your character makes the action.
and thus tabletop modules, like D&D or Pathfinder. For example, Boblin the Goblin wants to break a door he
Usually getting the maximum or the minimum result is gets a Natural Critical: he then does a triple backflip and
considered a Natural Critical or a Critical Failure. On a 20 knock down the door with a ninja kick, breaking the door that
faces die, the first one is a "20", and the second one, a "1". hard that it banishes into oblivion!
Upon this rolls happening your action will be considered In your case don't forget to make it accordingly to your
and instant success or an instant fail. character's personality and somewhat realistic!
With this guide we'll explore more options for making it
much more interesting and varied. And don't forget enemies On opposed rolls
can also benefit from it! Nor only you win but you can trigger extra options, like an
⠀ additional action or an opportunity attack. This choice is up
the to GM and depends on the situation. He/she also decides
Critical success the result when a tie happens based on character's modifier.

On attacks
When attacking there's several instances that can happen: Critical failure
You roll a Natural Critical: Then you must roll twice the On attacks
amount of dies you would have rolled for this attack. For
If you roll a Natural Failure nor only you miss the attack but
example, if you were to roll 4d6+10, now you'd roll
the GM can decide one of this situations happening to you:
8d6+20 instead.
You loose your weapon, it simply falls to the ground or the
Your attack exceeds AC by 10 points: This is considered
other combatant can pick it up for itself.
a Soft Critical Attack. In this case you immediately have
You fall prone or to the ground.
advantage on the damage rolls relative to this attack.
You become blind, stunned, paralyzed or incapacitated for
Your attack duplicates the AC of the objective: This is 1d4 turns or a specific amount of time.
considered a Hard Critical Attack. In this case you You activate an opportunity attack.
immediately deal twice the maximum damage your attack A custom effect or situation adapted to the in-game status.
would have done. If you were to roll 4d6+10 you would
instantly deal 68 ((4*6+10)*2) hit points of damage.
On saves
A Critical Failure on a save roll gives you the worst result
Natural Critical + Soft Critical: You now have advantage possible. If you were to take damage from any source you
on both damage rolls. This means you make 4 damage take twice as much. If you had to avoid anything, you don't
rolls and use the 2 highest results. and the consequences for not doing so are doubled, for
example, being stunned 2 turns, you now are stunned 4
Natural Critical + Hard Critical: You deal four times the turns.
maximum damage your attack would have dealt. This
means if you were to roll 4d6+10, you now would deal 136 On checks
hit points of damage ((4*6+10)*4).
You fail extremely hard and you make the opposite of what
"Wow, those seem unbalanced!" Just imagine you you wanted to do.
annihilate a 1HP and 8AC seagull with your epic ultimate Imagine Boblin the Goblin trying to break that door, but he
attack with your magic +5 maul pointed to its head by making slips and breaks the door knob, locking it forever!
a d20+21 attack roll. Now it doesn't sound that ridiculous. The consequences of this failure are up to the GM's choice,
⠀ who has to try to be creative but fair.

On saves On opposed rolls


A Natural Critical on a save roll gives you the best result In case of a Critical Failure, it is considered that the other
possible. If you were to take half the damage from any source one rolled a Natural Critical. In case of both failing, they both
you take none. If you had to avoid something, you do avoid it. suffer the consequences of a Critical Failure.
William O'Law's
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Guides Credits
Made by Fabio Suarez / William O'Law

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