Sail The Grand Line - Tabletop System

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Sail the

Grand Line
A One Piece inspired
Tabletop System
Welcome to "Sail the Grand Line"! In this tabletop adventure, you and your fellow players will
embark on a journey through the vast and treacherous waters of the One Piece world, starting in the
open seas and venturing toward the legendary Grand Line and New World. Your adventures will
require you to navigate through dangerous territories, fight against notorious pirates and Marines,
and perhaps even encounter the mysterious and powerful Devil Fruits. To succeed, you must work
together as a crew, utilizing your individual strengths and abilities to overcome any obstacle that
comes your way.

As you progress through your journey, your level will be determined by the bounty on your head.
The higher your bounty, the more notorious and dangerous you are perceived to be, and the greater
your level. You will have the opportunity to choose your role on the crew, whether it be a navigator,
cook, or one of many others, each with their own unique set of skills and abilities. Additionally, you
can choose a method of fighting that fits your playstyle, whether it be martial arts, weapons mastery,
or harnessing the power of a Devil Fruit. For note, this rule set does not attempt to provide a fair nor
balanced system that gives all roles and players equal treatment, instead it’s an attempt to allow
players to experience a truly accurate depiction of One Piece in the format of a tabletop RPG. This
includes it’s goofy and unbelievable style of combat, comradery and freedom.

So gather your crew, set sail on your ship, and prepare to face the challenges of the Grand Line!
DM Guide
This tabletop system was built around emulating the high intensity action and

overall goofy nature of One Piece. A lot of abilities and attacks are at your

discretion to describe to the players, sometimes a pirate may be struck by a

coconut and fall unconscious! Yet other times the same pirate will take an anchor

thrown to the chest and get up as if it hadn’t happened. The table’s energy should

decide the very core of your rules given the situation.

Players unless otherwise stated,


Major stats to keep and eye on for
should all start out as friends combat.

aboard a pirate ship. The Captain is Power - Power adds onto damage
done by physical attacks, if you’re a
to choose the style of ship, the melee attacker this is a stat you want
filled up.
Shipwright is to decide what
Precision - Adds onto damage done
rooms are given what function and
by ranged attacks, if you’re shooting
this is a stat you want filled up.
the Boatswain is to design the jolly
Energy - Routinely during physical
roger and add utilities. If the crew
combat, players must all pass energy
decides so these rulings may be checks to continue fighting without
falling out of the fight.
given to other members
Recovery - All throughout a fight,
individually or all at once at their players are expected to take
moments to recover health.
discretion. Recovery is a slow but useful
technique to build.
Creating a Character
Starting Stats
Starting Methods
Each player is set to start with

60 points to spread however

Split Even they please. All of these stat


10 into each Stat
numbers are aligned with

abilities pirates all over the

Grand Line and beyond use.

Players may only raise basic


60 Points to spend through all stats
(Max 15 per stat) stats to 15 during character

creation. Afterward they may

level beyond this during

game. All of the points put


Spent over the 6 Major Stats
into all basic stats will be then
5,5, 10,10,15,15

divided up for their derived

stats.
Main Basic Stats
Brawn Agility Resilience Intellect Cunning Allure
Strength Precision Courage History Deception Charm

Power Nimbility Fortitude Awareness Crafting Barter

Energy Stealth Constitution Investigation Perception Command

Endurance Recovery Medicine Survival Intimidation

Nature Beast Performance


Handling
Brawn Agility Resilience Intellect Cunning Allure
Strength: Precision: Courage: History: Deception: Charm:
Measures Measures
Measures a measures Measures Measures one's ability to use
players ability accuracy. ability to stay knowledge of ability to lie or charisma to
decieve. gain social
to life, throw, unfaltering world history
carry, etc. Nimbility: during combat and current advantages.
Crafting:
Measures with strong events. Measures Barter:
Power: dexterity and opponents. ability to craft Measures
Measures how agility. Awareness: or construct. ability to
strong a players Fortitude: Measures one's persuade,
Perception: negotiate, etc.
considered in Stealth: Ability to take a perception of
battle. Measures hit. surroundings. Passively Command:
ability to hide. measures your Measures
ability to ability to give
Energy: Constitution: Investigation: witness. commands and
Measures how Measures Measures the orders and be
long a player ability to handle ability to look Survival: followed.
can go without food, drinks, further. Measures
tiring. poisons. ability to find or Intimidation:
Measures how
Medicine: craft required fucking scary
Endurance: Recovery: Measures items for you are.
Measures how Ability to medical survival.
long a player recover health knowledge. Performance:
Beast Measures how
can run, swim, during combat. Handling: well you can
chase, etc. Nature: Measures perform songs,
Measures ability to dances, scripts,
affinity for etc.
interact with
nature. animals of the
island you’re
on.
Rolling with Stats
Rolling Main Stat Rolling Derived Stats

When rolling your main stat Derived stats are used for
for a large event roll or major rolls for small tasks and
event roll a player adds up all small scale uses of the said
of the derived stat under them skill in game.
and partners it with a d20.
Derived Stat + 1d20
ALL Derived Stats + 1d20

Resilience Resilience

Courage Courage

Fortitude Fortitude

Constitution Constitution

Recovery Recovery
Upgrading Stats
Scaling Ability Means of attaining points

After big fights players are given ● Defeating large enemies in a


showy fashion.
points they can distribute to any of
● Capturing wanted criminals.
their derived stats. Allowing them
● Making a grand showing of your
to improve themselves slowly. abilities.
● Training for prolonged periods
of time.
Major stats are equal to the ● Throwing an extravagant party
collective points of their derived or celebration.

stats.

Proficiency can be attained on certain


Brawn = 9 stats but no actual buff is given,
instead, proficient players only
Strength - 2
receive less penalty for failing or
Power - 2
better bonuses for successful rolls.
Energy - 2

Endurance - 3
Finding other Stats

AP | AP is calculated by adding
Health | Health is your hit die
any armor or ability bonuses
every berry bounty increase
you may have. All species have
along with any bonuses you
a natural AP though they may
receive. Each player should
differ in number.
start out with 10 health and

gain 10 more every other

bounty increase. Health can

also be increased with other

abilities and medicines players

can craft and find.

Starting Health = 10 + Role Die


Races and Gender
Races give bonus stats and some give bonus actions or abilities. Gender
doesn’t have much of an effect on most races but can have major
changes in others. Mink (Physical changes) Fishmen cannot be female.

Race Variant Options


Basic Human | Cyborg* | Kuja
Human Long Arm | Long Leg

High Sea | Deep Sea | Cephalopod |


Fishman Electric

Merfolk No Variants

Giant Elbathian | New World

Mink Carnivore | Herbivore

Sky Islander Skypiean | Shandorian

Tontatta No Variants

Hybrid *See notes

Race Sizes
Tiny Average Tall Gigantic Titanic

0.1m - 1m 2m - 4m 6m - 8m 12m - 18m +18m

Tontatta Human, Mink Human, Mink Giant Giant


Sky Islander, Fishman, Merfolk
Fishman, Merfolk,
Merfolk
Human
Regular Human

Humans are the most common race,


with a wide variety of appearances
and abilities. They inhabit all the
major regions of the world, from
the Grand Line to the East Blue.

Choose any two skills for a


proficiency not taken. Gain
proficiency with 1 style of weapon.

Race AP | 10
Race Abilities

1 Weapon & 1 Tool Proficiency


+4 starting stats

Prerequisite|
Human Variants
Kuja [Female Only]

Cyborg Though comprised of only


women, Kuja women from
Half robot and half human,
Amazon Lily are considered fierce
cyborgs get a good mix of built
warriors. Kuja women are able to
in weapons and raw power.
learn armament haki earlier and
Gain Metal Body easier.
Gain Built in Machines
Long Leg

Long Leg Tribe humans


Long Arm
Gain double speed. (60 ft per
Long Arm Tribe humans action)

Gain double reach length. (10ft)


Cyborg Subrace
(building your cyborg)

Cyborgs in one piece are an


Body Part Possible Parts
odd bunch. Being a cyborg

allows you to utilize insane


Head
machines that normal

humans could hardly carry

much less live with inside Torso


them. Each cyborg part

attached to the player gives

the player a new ability or Left Arm


attack. These parts may also

remove capabilities of the

normal human. Cyborg parts Right Arm


require some form of energy

to keep running but that

source can be decided by the


Left Leg

dm and player.

Left Arm
Fishman
Fishmen

Fishmen are a race of humanoid


creatures who live underwater. They
are typically much larger and stronger
than humans, with fish-like features
such as gills, fins, and webbed hands
and feet. Fishmen possess incredible
physical strength and are able to
breathe underwater, making them
formidable opponents both in and out
of the water.

Race AP | 11
Race Abilities

Swift Swim is the ability to double your movement speed


in water.
Prerequisite| Mermaid, Merman, Fishman.
Water Breathing is the ability to breathe underwater.
Prerequisite| Mermaid, Merman, Fishman.
Fish Speak is the ability to communicate with fish.
Prerequisite| Mermaid, Merman, Fishman.
Fishman Variants
High Sea Electric

High Sea fishmen must be able Electric fishmen are rarely seen
to swim fast in the high seas. on the grand line.

Nimbleness Proficiency Fishman Karate can cause


paralysis with a successful Energy
Deep Sea
check
Deep Sea fishmen must
Cephalopod
conserve energy being able to
live so low in the ocean. Cephalopods gain extra arms

Energy Proficiency Gain Wall Walking which allows


them to walk on walls.
Merfolk
Race AP | 9

Race Abilities

Swift Swim is the ability to double your


movement speed in water.
Prerequisite| Mermaid, Merman, Fishman.
Water Breathing is the ability to breathe
underwater.
Prerequisite| Mermaid, Merman, Fishman.
Fish Speak is the ability to communicate with
fish.
Prerequisite| Mermaid, Merman, Fishman.
Giant
Elbathian

Gain +4 Health every bounty


increase
Do an extra die of damage

New World

Gain +8 Health every bounty


increase
Bonus 5 Ability Points at start

Race AP | 15

Race Abilities

Giant Body
Prerequisite|
Prerequisite|
Prerequisite|
Giant Variants
Elbathian New World

Gain +4 Health every bounty Gain +8 Health every bounty


increase increase
Do an extra die of damage Bonus 5 Ability Points at start
Mink
The Minks are a race of
humanoid creatures with
animal-like features, including
fur, tails, and ears. They have a
fierce loyalty to their friends
and family and are known for
their bravery and courage in
battle. Minks are able to
harness the power of
electricity, which they can use
to enhance their attacks or
defend themselves from harm.

Race AP | 11

Race Abilities
Tracker is the ability to track better.
Prerequisite| +2 in Investigation
Sulong
Prerequisite|
Prerequisite|
Mink Variants
Carnivore: These Minks are the Omnivore: These Minks are more
most ferocious and aggressive of the balanced in their approach to life and
tend to be more flexible and adaptable
three subspecies. They have sharp
than the other two subspecies. They
claws and teeth, and they are known
are skilled hunters and gatherers, and
for their incredible strength and
they have a wide range of skills and
speed. They are often based on abilities. They are often based on
animals such as tigers, lions, or animals such as bears, raccoons, or
wolves. foxes.

+1 Strength and +3 Move levels. +2 Resilience and +2 Move Levels.

Herbivore: These Minks are more


rigid in their approach to survival and
adaptable less than the other two
subspecies. They are skilled gatherers,
and they have a select set of abilities
that help them survive in their own
ecological habitats. They are often
based on animals such as cows, goats,
horses or deer.

+2 Survival and +2 Nature.


Sky Islander
Skypian
Descendants of native Skypian
people.

Shandorian
Descendants of the people of
Jaya.

Birkan
Survivors of Eneru’s destruction,
roaming the Grand Line.

Race AP | 10

Race Abilities
Glider Wings are appendages that grant slow
falls from short heights and stop fall damage.
Prerequisite| Sky Islander
Dial Crafting is the innate ability to have easier
time crafting tools with dials
Prerequisite| Sky Islander
Tontatta
Tontatta are a race of tiny
humanoid creatures. They are
only a few inches tall, with long,
pointed ears. They live in the
Tontatta Kingdom, a hidden
underground city in Dressrosa,
and are known for their
exceptional agility,
craftsmanship.

Race AP | 9

Race Abilities

Prerequisite|

Prerequisite|
Tiny Body is the state of having the size Tiny
Prerequisite| Tontatta
Prerequisite|
Hybrid
The Hybrid race in One Piece is a unique and rare type of character

that is the result of the union between two different races. These

characters exhibit traits from both races, such as physical

characteristics and personality traits. However, they only receive

half of the racial bonuses of each of the races they come from.

Hybrids can have a wide range of physical features, depending on

which two races they are descended from. For example, a

Human-Fishman hybrid might have webbed fingers and gills, while a

Giant-Human hybrid might be larger than a typical Human but

smaller than a typical Giant.


Race Abilities
Metal Body Character has +2 bonus AP from
metal parts.

Built-in Character has a machine with a


Machine single use installed in their body.

Character has a snake that can


Snake turn into a Bow weapon. The
Partner snake is treated as an animal
companion.

Characters movement speed is


Swift Swim doubled in water.

Character can speak freely and


Fish Speak openly with any fish.

Water Character has the ability to breath


Breathing underwater.

Giant Body Character is gigantic

Tiny Body Character is tiny

Dail Character has advantage crafting


Crafting anything centered around dials.

Glider Character the ability to reduce fall


Wings damage to zero.

Character has advantage when


Tracker tracking another individual

Electric Can paralyze on crit.

Wall Treat inclined walls as normal


Walking walking ground.
Crewmate Role
Each role has special role specific things they do far better than anyone else on

the crew, it’s simply how the roles work. Each role gets proficiencies.

Role Stat Bonuses Average Combat Type

Captain Command, Power Close Range

First Mate Nimbility, Power Close Range

Helmsman Fortitude, Barter Close - Medium

Navigator Nature, Perception Medium - Long

Doctor Medicine, Recovery Close - Medium

Shipwright Crafting, Strength Close - Medium

Boatswain Barter, Crafting Medium Range

Marksmen Precision, Courage Long Range

Cook Survival, Crafting Close - Medium

Archeologist History, Awareness Medium Range

Musician Performance, Charm Medium - Long

Tamer Beast Handling, Nature Close - Medium

Average Hit Die Layout

Close Medium Long

d12 d8 - d10 d4 - d6
How to read
Role Pages

[Hit Die Number]


The hit die used when calculating
health upon level up for each role.

[Role specific traits]


Bonuses to abilities given when

[Role Name] taking the role.

[Special Role Ability]


An ability specific to the role that
[Role Description] players can make use of.

[Special Role Attack]


An attack specific to the role that
only players of this role can use.
Hit Die [1d20]

Captain’s Traits
+2 in Command

Captain Ability
[Captain’s Orders] Issue a

Captain
command of Attack, Defend,
Destroy, Protect, etc. to a
crewmate, if the order is
followed upon their action
The Captain is the leader they gain bonuses equal to
of the crew. This role the captain's command.
focuses on commanding Captain Attack
your allies and leading [HERE WE GO!] 1 Action | If
the charge. the Captain is the first to deal
an attack in combat the
attack is guaranteed to hit
and deals double max
damage.
Bounty Accruement
[Class level up description]

10,000 Berry 1,000,000 Berry


Ability: [Clashing Heads]! Chosen Resistance
Regain half health when starting an OR
encounter with another captain.
(1/ encounter) Legendary Action

50,000 Berry 50,000,000 Berry


Gain a second combat action. Ability
100,000 Berry 100,000,000 Berry
Legendary Attack: [It’s Over].
Attack
Once an enemy is below 20%
maximum health, execute an attack 500,000,000 Berry
that finishes them off in one blow!
(1/day) Action

500,000 Berry 1,000,000,000 Berry


Choose 2 Legendary Action & Legendary Ability

Attack OR Ability OR Action Legendary Action: [Ending this in one


Shot] Execute a target after 15 rounds
Attack: [Too far below] Execute any
of combat. No prerequisite.
enemy under half your brawn.

Ability: [Walk it off] Heal a downed


ally for ¼ health + your command
(2/day)
Hit Die [1d12]

First Mate Traits


+2 in Nimbleness

First Mate Ability

First Mate [When the Captains away]


When the captain is away
while crewmates are present
gain a bonus action during
The First Mate is the
combat.
captain’s right hand
crewmate. This role First Mate Attack
focuses on fighting with [Skill Based Matchmaking]
the captain and leading When fighting the enemy
when the captain is gone. team's First Mate, gain
advantage on attack rolls
made.
Bounty Accruement
[Class level up description]

10,000 Berry 1,000,000 Berry


Ability: [Flying Solo] Immunity OR Legendary Action

Gain a bonus die of damage to targets 50,000,000 Berry


when fighting alone.
Ability OR Action
50,000 Berry
100,000,000 Berry
Action: [Show Off…]
Legendary Action
Deal an attack at full damage, double if
your captain has attacked or been 500,000,000 Berry
attacked by your target. (3/encounter)
Ability OR Action
100,000 Berry
1,000,000,000 Berry
Legendary Attack: [Clear a Path]!
Legendary Action or Legendary Ability
Deal 2.5x Brawn and knockback all
enemies blocking you or your crew
from a desired destination. (1/day)

500,000 Berry
Ability OR Attack OR Action
Hit Die [1d12]

Helmsman Traits
+2 in Awareness

Helmsman Helmsman Ability


[True Crewman] When
The Helmsman is a defending other crewmen
critical member of any gain bonus +2 AP
pirate crew, responsible Helmsman Attack
for not only steering the
ship through treacherous [Steer Clear] When making
waters, but also an attack directly adjacent to
defending their the helm gain a bonus attack.
crewmates both on and
off the ship
Bounty Accruement
[Class level up description]

10,000 Berry 1,000,000 Berry


Ability: [Full Speed] Immunity OR Legendary Action

Gain bonus ship speed equal to half 50,000,000 Berry


your nature in spaces, rounded up.
Ability OR Action

100,000,000 Berry
50,000 Berry
Legendary Action
Ability: [I’ll Cover You]
500,000,000 Berry
Any Ally directly adjacent to you uses
your AP and is dealt halved damaged, Ability OR Action
you however take that lost half.
1,000,000,000 Berry
100,000 Berry
Legendary Action or Legendary Ability
Second Action

500,000 Berry
Ability OR Action OR Attack
Hit Die [d8]

Navigator Traits
+2 in Nature

Navigator Ability
Navigator [Read the Air] Using a
Nature check gain the ability
to read the weather and
The Navigator guides the
detect incoming weather.
crew through hell and
high water. This role Navigator Attack
focuses on keeping the [Natural Meteorologist]
ship and the crew safe Gain bonus attack when using
from natures fury. weather elemental based
moves.
Bounty Accruement
[Class level up description]

10,000 Berry 1,000,000 Berry


Ability: [Cartography] Immunity OR Legendary Action
With a high nature check, be able to
50,000,000 Berry
assess the topographical area of the
island you’re on. Ability OR Action

50,000 Berry 100,000,000 Berry


Ability: [I know this place!]
Legendary Action
Determine treasure map location with
an Investigation check. 500,000,000 Berry

100,000 Berry Ability OR Action

Legendary Action:[Weather 1,000,000,000 Berry


Weapons]
Legendary Action or Legendary Ability
Imbue a weapon of your own or an
ally’s with the current weathers
attribute.

500,000 Berry
Ability OR Action OR Attack
Hit Die [d10]

Doctor Traits
+2 Medicine

Doctor Ability

Doctor [Medical Professional]


When making checks using
medicine to heal injuries,
treat the wound type as 1
The Doctor is the chief of
level lower.
medicine on the ship.
This role focuses on Doctor Attack
keeping crewmen alive [Pressure Point]
and well, tending to Take an action to use
wounds and the sick. INVESTIGATION on a target
and low the critical success
range to 17.
Bounty Accruement
[Class level up description]

10,000 Berry 1,000,000 Berry


Ability: [Medical Crafting] Immunity OR Legendary Action
Create 1 Medicines with a Medicine
Check (Heals 4 health) 3/day. 50,000,000 Berry

50,000 Berry Ability OR Action

Ability: [Staunch!] 100,000,000 Berry


Cease all broken or bleeding wounds
Legendary Action
until the end of an encounter.
Staunching effects are removed if
target uses an attack. 500,000,000 Berry

100,000 Berry Ability OR Action

Legendary Action: [Emergency 1,000,000,000 Berry


Surgery!]
Legendary Action or Legendary Ability
In or out of combat, using medical tools
available, you can save one target from
death's door immediately stabilizing
them and setting them to 1 HP.

500,000 Berry
Ability OR Action
Hit Die [d10]

Shipwright Traits
+2 in Crafting

Shipwright Ability

Shipwright [Home Repairs] Treat


damage levels to your ship as
a level lower than other
The Shipwright is the one classes.
who ensures the ship’s
Shipwright Attack
hull and body are in tip
top shape. This role [Hammer out the problem]
Successful rolls to hit with a
focuses on repairs and hammer stun on a +15
ship management.
Bounty Accruement
[Class level up description]

10,000 Berry 1,000,000 Berry


Ability Immunity OR Legendary Action

50,000,000 Berry
50,000 Berry Ability OR Action

Action 100,000,000 Berry


100,000 Berry Legendary Action

Legendary Action 500,000,000 Berry


500,000 Berry Ability OR Action

Ability OR Action 1,000,000,000 Berry


Legendary Action or Legendary Ability
Hit Die [d8]

Boatswain Traits

Boatswain Ability

Boatswain [Clean the Cannons!]


Preparations can be made to
increase the initial damage
The Boatswain is in dealt by the first cannonball
charge of the ship and shot after cleaning a cannon.
crews equipment. This
role focuses on keeping Boatswain Attack
everything as pristine as [Off the Ship!]Attacks made
it can be on the boat, from on the deck of the ship deal
cannons to sails. an extra damage die.
Bounty Accruement
[Class level up description]

10,000 Berry 1,000,000 Berry


Ability Immunity OR Legendary Action

50,000,000 Berry
50,000 Berry Ability OR Action

Action 100,000,000 Berry


100,000 Berry Legendary Action

Legendary Action 500,000,000 Berry


500,000 Berry Ability OR Action

Ability OR Action 1,000,000,000 Berry


Legendary Action or Legendary Ability
Hit Die [d4]

Marksman Traits

+2 in Precision

Marksman Marksman Abilities

[Land!] Ammo Crafting

The Marksman is the Marksman Attack


master of ranged [I won’t miss again] Gain
weaponry. This role is the advantage on targets missed
sniper of the ship and prior Limit: 1 Target
excels in ship cannon
battles.
Bounty Accruement
[Class level up description]

10,000 Berry 1,000,000 Berry


Ability: Trickshot Immunity OR Legendary Action

50,000 Berry 50,000,000 Berry


Secondary Action Ability OR Action

100,000 Berry 100,000,000 Berry


Legendary Action: Bullet Time Legendary Action

500,000 Berry 500,000,000 Berry


Ability OR Action Ability OR Action

1,000,000,000 Berry
Legendary Action or Legendary Ability
Hit Die [d8]

Cook Traits
+2 Survival

Cook Abilities
[Home Cooking] Gain 5 new
recipes. Using your Survival
Cook skill, cooks can now cook any
of these five dishes if the
ingredients are available.
The Cook ensures the Cooking uses your survival.
crew is healthy and fed. Cook Attack
This role focuses on [Hands off the Table] Deal
feeding the crew and double damage to enemies
ensuring they’re all full of disturbing a meal of any kind.
Once the threat of
energy. mishandling food is over the
damage returns to normal.
Bounty Accruement
[Class level up description]

10,000 Berry 1,000,000 Berry


Ability: [Poissoner] Immunity OR Legendary Action
Recognize and prepare rare and exotic
fish found on the Grand Line. Identify 50,000,000 Berry
toxic, poisonous and otherwise
dangerous fish with just a glance. Ability OR Action

50,000 Berry 100,000,000 Berry


Attack: [Carved Up] Legendary Action
Inflict bleed whenever you hit with a
knife. Knife critical hit range is now 18 500,000,000 Berry
instead of 20.
Ability OR Action
100,000 Berry
1,000,000,000 Berry
Ability: [Cook's Intuition]
Legendary Action or Legendary Ability
improvise recipes on the spot or come
up with creative solutions using limited
resources. Serve masses with very little
provided.

500,000 Berry
Ability OR Action OR Attack

Ability: [Food Poisoning] Ability to


prepare and use poisoned food to
weaken enemies.
Cook Recipe List
Survival Level: 5
Recipes

Seafood Fried Rice: Rice, Fish OR Shellfish, Allspice


Roasted Meat:

Onigiri:

Survival Level: 10
Recipes

>

Survival Level: 15
Recipes:

>

Survival Level: 20
Recipes:

>

Survival Level: 25
Recipes:

>
Hit Die [d8]

Archeologist Traits

+3 in History

Abilities x2
Archeologist [I’ve Seen This Before] Gain
advantage on history check
The Archeologist is a upon entering a new island.
traveling index for island
[Ancient Linguist] Gain
history. This role focuses exponential bonuses every
on being able to find and time you make a history or
retain knowledge easily. investigation check on
languages you cannot
understand yet.
Bounty Accruement
[Class level up description]

10,000 Berry 1,000,000 Berry


Ability: [Expert Analyst] Immunity OR Legendary Action

With a successful investigation, 50,000,000 Berry


understand an items worth, origin and
or age. Ability OR Action

50,000 Berry 100,000,000 Berry


Legendary Ability: [Adaptive Culture] Legendary Action

Gain the ability to understand and 500,000,000 Berry


perfectly disguise yourself and others
in a new islands culture. Ability OR Action

100,000 Berry 1,000,000,000 Berry

Secondary Action Legendary Action or Legendary Ability

500,000 Berry
Ability OR Action
Hit Die [d6]

Musician Traits

+2 in Performance

Musician
Abilities (x2)
The Musician is the spirit [Play my favorite!] When
of the crew they serve! performing for a crewmate
This role focuses on who’s requested a song they
playing inspiring gain a +3 in any desired
melodies and helping the check until done playing.
crew bond with song.
Bounty Accruement
[Class level up description]

10,000 Berry 1,000,000 Berry


Ability Immunity OR Legendary Action

50,000,000 Berry
50,000 Berry Ability OR Action

Action 100,000,000 Berry


100,000 Berry Legendary Action

Legendary Action 500,000,000 Berry


500,000 Berry Ability OR Action

Ability OR Action 1,000,000,000 Berry


Legendary Action or Legendary Ability
Hit Die [d10]

Tamer Traits

Tamer Ability

Tamer [Woah There!] Beast


Handling advantage on
species you’ve tamed before.
The Tamer helps capture
and or befriend local Tamer Attack
fauna. This role focuses
on taming and ensuring [Animal Handler] Attacks
land transportation and made against wildlife always
help from local animals of critically strike at 18 instead
the islands visited. of 20.
Bounty Accruement
[Class level up description]

10,000 Berry 1,000,000 Berry


Ability Immunity OR Legendary Action

50,000,000 Berry
50,000 Berry Ability OR Action

Action 100,000,000 Berry


100,000 Berry Legendary Action

Legendary Action 500,000,000 Berry


500,000 Berry Ability OR Action

Ability OR Action 1,000,000,000 Berry


Legendary Action or Legendary Ability
Bounties (Levels)
Bounties are essentially the government's ability to determine a

pirates danger. Players/Characters with high bounties are usually

dangerous or powerful in one way or another, which is why it’s

considered the “leveling system” of our game.

The game will have a capped amount of 1 Billion berry being the peak

before there are no more levels to be gained.

Bounty Worth is how much a pirate has on


Bounty Worth their head.

Bounty Placer is the person or group who has


placed a bounty on your head. Certain groups
Bounty Placer or targets can have different effects with their
bounties.

Bounty Conditions can include dead, alive or


Bounty Conditions even specific conditions such as “The HEAD.”
or even just items the target carries.
Combat
Rolling in Combat

Combat is a simple endeavor, when Rolling To-Hit

a crew engages in physical combat Players when making an

the players all roll 1d20 and add attack will use 1d20 as well as

their NIMBILITY stat unless they any “To-Hit” bonuses they

have an ability that states have on weapons or abilities.

otherwise. This roll is to find their The player must roll higher

Initiative which player use to find than the targets AP in order to

their place in the rounds of combat land a hit. To-Hit Bonuses are

to come . After that all actions to increases in accuracy or a

attack are rolled with 1d20 and temporary status effect that

depending on the weapon, attack enhances the player's aim.

or devil fruit used different

bonuses or detractors may be

added to the final score.


Combat Information
Here you can find keywords you may want a definition for later in combat.

Ability: a part of your character that Resistance: A damage reducing ability

grants you powers or advantages that that removes half of the incoming

do not need to be rolled for. damage

Immunity: A damage negating ability.


(Role Specific) Attack: An offensive

ability that goes beyond the normally Logia Body: An ability in which normal

granted weapon/limb attacks all attacks with weapons and limbs cannot

hit without a haki infusion or by


players can use.
another logia body user.
Action: Players are allowed 1 action
(Devil Fruit) Attack: Attacks provided
per round of combat with more
by the devil fruit eaten by a player
granted as they progress.
(Devil Fruit) Ability: Abilities
Legendary Action: An action that can
provided by a devil fruit eaten by a
be taken whenever in the combat player.

round and cannot be stopped. These

are usually one use per day or

encounter.
Combat with Mass Encounters
Mass Encounters Possible
Flood of Pirates:The pirates are shouting and
Fighting these Mass encounters passed
charging towards the players, ready to take them
down and steal their treasures. The air is thick
with the smell of gunpowder and sweat, and the a bounty of 100,000,000 becomes a
ground shakes with the pirates' footsteps. The
players will have to use their wits and their game of showing off amongst
weapons to fend off this overwhelming attack.
crewmates. All individual points of
Wave of Marines: The marines are well-trained
and well-equipped, and they are not afraid to use
force to subdue the players. They are armed with
damage now take out a single marine
swords, guns, and other deadly weapons, and
they are determined to capture the players and soldier under vice admiral level.
bring them to justice. The players will have to
fight their way through this relentless wave of Damage from these individual units is
marines, using their skills and their devil fruit
powers to survive. rendered inert when in a “Mass
Rush of Villagers: The villagers are armed with
pitchforks, torches, and other makeshift weapons, Encounter” unless the player is
and they are screaming insults and threats at the
players. They are convinced that the players are exhausted or the mass encounter rolls
responsible for some recent disaster or tragedy,
and they are intent on taking revenge. The a critical hit. Mass encounters can deal
players will have to find a way to calm down the
villagers or fight their way out of this angry mob.
1d20 of damage to players after rolling
Swarm of Wildlife: The animals are ferocious
and relentless, and they are attacking the players against a players AP and critically
with claws, teeth, and horns. The players will
have to use their speed and agility to dodge the hitting.
animals' attacks and find a way to fight back. The
air is filled with the sounds of growls, snarls, and
roars, and the ground shakes with the animals'
movements. The players will have to be careful
not to get overwhelmed by this wild and deadly
swarm.
Common Attacks and Weapons
While there are martial arts fighting styles that use moves similar to these listed, these are

basic attacks that all players can use regardless of fighting style.

Punch: A common punch if it hits


Sword (Common) Knife (Common)
should be 2x your brawn.
Range: Melee+1 Range: Melee

Kick: a common kick should deal Damage: BRAWN+2 Damage: BRAWN+1

your brawn and push your target

any desired number of tiles equal

to your brawn or less.

Pistol (Common) Rifle (Common)


Grapple: Initiating player makes
Range: Ranged+2 Range: Ranged+5
a strength test against the target Damage: Damage:
AGILITY+1 AGILITY+4
brawn.

Dropkick: Dropkicks deal 2.5x

brawn and leave you open for

attacks with advantage.


Classes
Paramecia

Devil Fruit Zoan

User
Mythical Zoan[Not Available At Start]

Pirates who have partaken Ancient Zoan [Not Available At Start]


in Devil Fruits and have lost
Logia [Not Available At Start]
their ability to swim.
Subclasses include Zoan,
Paramecia, Logia, Mythical
& Ancient Zoan.

*Notable users; Monkey D.


Luffy, Portgas D. Ace,
Marshall D. Teach, etc.
Devil Fruits available from start

Paramecia type devil fruits grant the Zoan Type devil fruits grant the user the

user a wide variety of abilities, from ability to transform into a specific animal

manipulating the environment to or a hybrid of that animal and human,

altering their own body or the bodies of granting them enhanced physical

others. Paramecia type devil fruits can attributes and special abilities. Zoan type

be both incredibly powerful and devil fruits are highly sought after by

unpredictable, making them both both pirates and marines due to their

coveted and feared by those who seek to versatility in combat and usefulness in

obtain them. other situations such as transportation

and reconnaissance.

Starts with forms of [Half

Starts with 1 Ability and 5 Transformed] & [Fully

different equal attacks. Transformed] along with 5

new attacks of equal power.


Devil Fruits Available in the World
Logia type devil fruits grant Mythical Zoan type devil Ancient Zoan type devil
the user the ability to fruits are a rare fruits are another rare
transform into a specific subcategory of Zoan type subcategory of Zoan type
element or substance, such devil fruits. They grant the devil fruits. They grant the
as fire, smoke, or even user the ability to user the ability to transform
darkness. Logia type devil transform into a mythical into an extinct animal or
fruit users can not only creature or hybrid of that hybrid of that animal and
control their element but creature and human, such human, such as a
also manipulate it to their as a phoenix or a dragon. sabertooth tiger or a
advantage, making them Mythical Zoan type devil pterodactyl. Ancient Zoan
one of the most powerful fruit users not only gain type devil fruit users not
types of devil fruit users. enhanced physical only gain enhanced physical
Logia users are also attributes but also unique attributes but also unique
intangible to normal attacks powers and abilities powers and abilities related
not used by other Logia related to their mythical to their ancient animal form,
users or infused with Haki creature form, making making them, like mythical,
and thusly gaining them the them some of the most some of the most powerful
ability powerful and coveted and rare devil fruits in the
[Logia Body] devil fruits in the One world.
Gain [___ Manipulation] Piece world. Gain new Forms
The blank of course filled in Gain new Forms [Half Transformed]
with the element of the fruit [Half Transformed] [Fully Transformed]
eaten. [Fully Transformed]
Non-Devil Fruit Users and creating Special
Moves

Players who choose Weapon Master or Martial Artist will start out

with 10 move levels. From there they will slowly build their arsenal

of attacks through choosing a base and adding any tags they see fit.

Players are allowed to choose any weapon to start with at 0 berry

bounty, though these weapons will be cheap and easily breakable if

misused. Players starting out can put their attacks in the tables

provided, giving their attack whatever name they desire, however

much damage the move has for a base and it’s range whether its

Melee or Ranged. There is not set range for ranged weapons as it’s

reliant on the pirates ability to shoot.

The table provided looks like

this on your sheet.


Move Levels

Earning Move Levels Spending Move Levels

Weapon masters who take it upon Spending Move Levels is incredibly easy

themselves to continue using as they can be spent to increase range,

weapons must use “Move Levels” in damage, amount of slashes, dashed and

order to upgrade their many attacks. other aspects of the move that’s being

Move Levels are earned when upgraded. These customizations can be

masters of a weapon or martial art included after spending move levels in

defeat daunting and otherwise the “attack tags” page that follows

terrifying enemies. Example; directly after class attack pages.

assured move level gain could come

from beating any enemy with a

larger bounty than you.


Each user starts with a total
of 10 Move Levels.

Master
Single Hand Weapon
Weapon Dual Weapon Style

User Three Weapon Style

Pirates who have trained


their lives to master a Ranged Weapon
certain type of weapon, Double Ranged Weapon Style
gaining the ability to use
monstrous attacks that
seem otherwise
impossible.

*Notable users; Roronoa


Zoro, Killer, Usopp,
Hawkeye Mihawk
Types of Weapons
Sharp
This includes [Sword] [Scythe] Each type of weapon can do
[Sickle] [Axe] [Spear] [Knife] different types of special attacks.
[Khopesh] [Katar] [Pata] Determining attacks for weapons is
[Shovel/Spade] easy, as they all fall into 4 categories,
each category receiving their own
Blunt special attack.
This Includes [Hammer] [Bat]
Weapon Damage Bonus
[Mace] [Gauntlet] [Staff] [Tonfa]
[Nunchuck] [Warhammer] [Kanabo] Weapon damage bonus is
[Shield] determined by the weapon, weapons
will have a bonus to damage read on
Elemental them as [+x/y/zDMG]
This includes weapons that
manipulate [Weather] [Fire] Moves Damage
[Thunder] [Water] [Wind]
Move damage is determined by
Move Levels in your respective moves.
Ranged Players will receive move levels over
his includes weapons like [Slingshot] the course of their campaign where-in
[Pistol] [Rifle] [Cannon] [Bow and they can increase their attacks damage
Arrow] [Crossbow] and even create more attacks.

*Note
Weapons can have 3 different bonuses; Damage, To Hit and After
Effects. These are all decided when picking up the weapon
however you can engineer a weapon to be better at a smithy or
craftsman.
MLC = Move Level Cost Weapon Attack Base

Melee Attacks Ranged Attacks


Move Level x 1d4 Move Level x Dice(?)
Strike
MLC: 1 *Melee Range Slash Strike *Allows melee weapon to
attack a range
Move Level x 1d6
Dash Strike Move Level x Dice (?)
MLC: 2 *10ft - 30ft Multi-Slash
*Allows melee weapon to
Strike multi-attack a range
Move Level x 1d8
Flying Dash Strike
MLC: 3 *10ft - 30ft Move Level x Dice(?)

Move Level x 1d10


Zig-Zag Strike *15ft | +5 to AP against
MLC: 4
ranged attacks Move Level x Dice (?)

Move Level x 1d12


Spinning Strike
MLC: 5 *10ft Area of Effect
Move Level x Dice(?)
Move Level x 3d6
Slamming Strike
MLC: 6
Move Level x Dice (?)
Move Level x 4d4 Straight Shot
Air Strike *Must be done while
MLC: 8
falling Move Level x Dice
Curved Shot *Ignores partial cover
Move Level x 1d20
Countering Strike *Only usable after being
MLC: 10
hit Move Level x Dice
Multi Shot *Requires you to lose your next
Move Level x Dice(?) turn
*Element Slash
*Causes elemental effect
(Elemental)
Move Level x Dice
Elemental Shot *Inflicts the after effect of
Move Level x Dice(?)
Ground Pound chosen elements
*Area of effect
(Blunt)
Move Level x Dice
Status Strike (4) *Applies non-elemental status
Move Level x Dice (?)
Cutting Strike
*Execution move
Weapon Attack Customizations
This table contains “attack tags” which are customizations for moves that fundamentally change
how an attack is used. These tags can be placed on any of your current attacks and cannot be
removed. Weapon attacks can only have up to 2 different tags upon them.

Tag Cost Boon Bane Weapon Requirement

Charge 1ml Damage Die Increase Charge Time Any Weapon

Lock On 3ml To-Hit Advantage Single Target Any Weapon

Area of Effect 3ml Effects Multiple Targets Hits Allies Physical Weapons

Burning 2ml Burns Target Water Weakness Any Weapon

Shocking 2ml Shocks Target Requires Charge Any Weapon

Poisonous 3ml Poisons Target Limited Poison Any Weapon

Rapid Fire x3 4ml 3x Multiattack 1 Round Rest Ranged Weapon

Gatling x10 6ml 10x Multiattack 4 Round Rest Ranged Weapon


Martial Arts Boxing

User Kickboxing

Mixed Martial Arts


a diverse range of fighting
styles and techniques used
by various characters, often
with unique physical
abilities and specialties.

Notable users include: Sanji


Vinsmoke, Blue Gilly, Sabo.
Physical Attacks

Martial Arts
Move Level x 1d4
Basic Attack
MLC:1

Strong Attack Move Level x 1d6


MLC:2

Heavy Attack Move Level x 1d8


MLC:3

Targeted Strike Move Level x 1d10


MLC:4

Spinning Attack Move Level x 1d12


MLC:5

Special Strike Move Level x 3d6


MLC:6

Move Level x 4d4


Super Heavy Attack
MLC:7

Move Level x 1d20


Ultimate Move
MLC:8

Elemental Attack Move Level x 1d10+Element

Jumping Attack Move Level x 1d12+1d8


MLC:

Diving Attack Move Level x 1d20+Height


MLC:
Fighting Styles learnable at start.
Fighting
Styles Boons(+) Banes(-)
Newkama Kenpo

ability to imbue the user's danger of injuring oneself due to


fists with powerful bursts of the intense focus and control
Ryusoken required to use the technique
fire
effectively

Life Return

incredible speed and power risk of self-injury from the intense


Black Leg Style of the leg-based attacks training required to properly
execute the techniques

Carnival Tricks

Hasshoken

Ramen Kenpo (Don’t)

Boons are the Banes are the


The style in which the
bonuses of a martial negatives of using a
player practices of
art or weapon style of given style or way of
martial arts.
fighting. fighting.
Fishman Karate is a unique

martial art that is specifically

designed for underwater

combat. It allows

practitioners to harness the


Fishman power of the water around
Karate them to enhance their
User physical attacks, creating
*Fishmen Only powerful shock waves and

Notable users: Hody blasts of energy. Fishman


Jones, Jinbe, Karate is primarily used by

Fishmen. Non-Fishman

characters may learn fishman

karate with enough training

but cannot start with it.


Fishman Karate Techniques *WIP
➔ Buraikan: A technique where the user ➔ Senmaigawara Seiken: A technique
thrusts their palm forward and sends a where the user sends a series of
shock wave through the water, creating a powerful punches that create a wall
powerful blast of energy that can cause of water, blocking attacks and
immense damage.
striking opponents.
➔ Gosenmaigawara Seiken: A technique
➔ Teppeki: A technique where the user
where the user sends a series of punches
hardens their skin and muscles,
that move through the water like a drill,
increasing their defensive
creating a tornado-like effect that can
tear through opponents.
capabilities and physical strength.

➔ Jujika: A technique where the user ➔ Shinku Hakuchouken: A technique


creates a cross-shaped shock wave with where the user creates a powerful
their arms, striking multiple opponents vacuum that can suck in opponents
at once. and crush them with the force of the
➔ Gyojin Karate Ogi: Secret techniques water.
used only by the most skilled ➔ Mizugokoro: A technique where the
practitioners of Fishman Karate, user senses the movements of
including moves like "Shark Arrow" and
opponents through the vibrations of
"Kairyu Ipponzeoi."
the water, allowing them to predict
➔ Watasumi: A technique where the user
and dodge attacks.
creates a powerful surge of water that
➔ These are just a few examples of the
can deflect attacks and knock opponents
many moves of Fishman Karate, and
off their feet.
➔ Uchimizu: A technique where the user there may be more techniques
creates a large wave of water that can introduced in future One Piece story
knock opponents back and create a arcs.
barrier for defense.
Secondary Classes
(Taken after 1,000,000
Berry Bounty)
Shave

6 Powers Moonwalk

Master Iron Body

Tempest Kick

Finger Pistol

Paper Art

Notable Users; Members


of Cipher Pol 9.
Shave: Allows the user to Iron Body: Temporarily Moonwalk: Allows the user
move at incredibly high makes the user's body to jump in mid-air, allowing
speeds, creating harder than steel, making them to move freely and
after-images. them almost invulnerable to rapidly through the air.
attacks.

Tempest Kick: Generates a Finger Pistol: A technique Paper Art: A technique that
powerful, long-range shock that uses the finger as a allows the user to flatten
wave by kicking the air with blade, allowing the user to their body and pass through
great force. pierce and damage physical objects, allowing
opponents with great speed them to dodge attacks and
and precision. move through barriers.
Conqueror’s Haki
[Command Prerequisite] 30

Haki Observation Haki

[Awareness Prerequisite] 15
Master
Armament Haki
[Fortitude Prerequisite] 15
*or have a resilience total of
30.
*Notable users; Red Haired
Shanks, Silvers Rayleigh, Gol
.D Roger.
Conqueror’s Haki
[Command Prerequisite] 30

Conqueror's Haki is a rare and powerful ability that allows the

user to dominate the wills of others, causing weaker-willed

individuals to faint and forcing even the strongest opponents to

submit to their presence, creating a palpable aura of fear and

intimidation that can shift the tide of battle. Players who do not

have 30 points of command by the time of their 1,000,000 berry

bounty were simply not born with a conquerors spirit and as

such will not be able to wield it.

ENFORCE MY WILL Take a Nap Instant Taming


Observation Haki
[Awareness Prerequisite] 15

Observation Haki is a unique ability that allows the user to

perceive and anticipate the movements of others, enabling them

to dodge attacks with incredible speed and accuracy, detect

hidden enemies and traps, and sense the emotions and

intentions of those around them, making it an invaluable tool in

both combat and daily life. Players of all walks of life can come to

learn this invaluable haki after they hit a 1,000,000 berry bounty

as well as reach an awareness of 15 points.

Move Prediction Detection READ


Armament Haki
[Fortitude Prerequisite] 20

Armament Haki is a formidable power that imbues the user's

body and weapons with a coating of impenetrable energy,

granting them enhanced durability and the ability to bypass the

defenses of even the toughest opponents, making it a crucial

asset in battle against both human and non-human foes. Players

of all walks of life can come to learn this destructively powerful

haki after they hit a 1,000,000 berry bounty as well as reach an

fortitude of 15 points or have a resilience total of 30.

Defense Increase Attack Increase


Ship Information
Sailing with your ship
Sailing in this One Piece has always been an exciting and adventurous experience filled with

unexpected encounters with powerful pirates and mythical sea creatures. Players will use sailing to

find and explore new islands, discovering hidden treasures, bringing a sense of wonder and

discovery to the journey. The thrill of battle and the satisfaction of overcoming formidable foes can

add an element of danger and excitement to the voyage, so don’t forget about throwing players into

some ship battles!

Basic Ship Stats


Size Weapons Sail Speed
Ship size effects all of Ship weapons detail what Sail Speed determines
your ships statistics and weapons are on board how fast a ship can move
capabilities. and what they do. to islands or in battle.

Inventory
Damage
Health Inventory is how much
Damage is how much
Ship health is how much carrying space a ship has.
damage the ship can
damage it can take before (Not including necessary
potentially do in one
it starts sinking or sinks. space for weapons and
turn.
crew)
Ship Battles
Ship Initiative Roll
Ship Battle Guide Ship initiative is a solid number that always
tells players when their ship take its turn in
ship battles.
Ship Initiative Roll
First Ship Crew Actions
First Ship Crew All crew of the ship are allowed to take
Actions actions to man the helm, cannons, attempt
to block shots or anything else they can
think of. Once their last member makes
Ship Action their move the ship takes action.

Ship Action
Next Ship Action All cannons being fired, movement being
made or any other major actions being done
are enacted and rolled for.
Reset to Top
Next Ship Action

Reset
The round of combat ends and is reset.
Equipment Index
Equipment
Here you will find all the information you need about the various types of

equipment and items available in the game, as well as how to use them effectively in

combat and exploration. Whether you are a pirate, marine, or adventurer, the right

equipment can mean the difference between life and death in these treacherous

oceans. From swords and guns to devil fruit powers and specialized tools, every

piece of equipment has its own strengths and weaknesses, and it's up to you to make

the most of them.

In this rulebook, you will learn about the different categories of equipment,

including weapons, armor, and consumables, and how to obtain and upgrade them.

You will also discover how to use equipment in combat, including how to roll for

attack and damage, how to defend against attacks, and how to utilize special abilities

and techniques.

In addition, this rulebook covers the many items and tools that can aid you in your

adventures, such as maps, compasses, grappling hooks, and more. You will learn how

to use these items effectively in exploration and puzzle-solving, as well as how to

craft and upgrade them to increase their utility. Whether you're looking to become

the strongest swordsman in the world, the greatest marksman, or a master of devil

fruit powers, the Equipment and Items Rulebook is an essential guide to achieving

your goals in the world of One Piece. So arm yourself, gather your crew, and set sail

for adventure!
Weapons
Name Description Cost

Pistol A pistol is a handheld firearm that fires a single bullet at a


time and is commonly used as a weapon. $$
(Marine Grade)
A rifle in One Piece is a long-barreled firearm designed for
Rifle accuracy and range, often used by skilled marksmen and $$$
(Marine Grade) snipers in combat.

The Net Gun is a powerful tool used by pirates and marines


Net Gun alike. This compact, handheld device is capable of firing a
large, weighted net that can immobilize even the strongest $$$
(Marine Grade) opponents.

A small but deadly weapon with a sharp blade, used for quick
Knife and precise attacks that can easily slip through an opponent's $
guard.

A versatile and popular weapon with a long, straight blade


Sword that is ideal for thrusting and slashing attacks. $$

A massive two-handed sword that requires significant


Greatsword strength to wield effectively, but can deal devastating damage $$$
to opponents.

A type of sword with a curved, single-edged blade that is


Katana well-suited for fast and precise attacks. $$$$

A short sword with a curved blade that is ideal for


Cutlass close-quarters combat and rapid attacks. $$

A long weapon with a sharp blade on the end, such as a spear


Polearm or halberd, used primarily for thrusting attacks and keeping $$
opponents at a distance.

A pair of small, handheld weapons connected by a chain or


Nunchuck cord, used for quick and unpredictable attacks. $$

A curved blade attached to a long pole, used for sweeping


Scythe attacks and cutting through multiple opponents at once. $$

A small, handheld blade with a curved edge, used primarily


Sickle for slashing and hooking attacks. $$
A curved sword with a sickle-like blade, ideal for slashing
Khopesh attacks and hooking maneuvers. $$

A short sword with a unique H-shaped blade, designed for


Katar quick and powerful thrusting attacks. $$

A pair of swords with long, straight blades that can be wielded


Pata together or separately for versatile combat. $$

A sturdy and heavy weapon with a flat blade and a pointed tip,
Spade perfect for crushing or piercing attacks. $$

A large and heavy blunt weapon that deals devastating


damage to opponents and can also be used to break through
Hammer barriers or walls. $$

A lightweight but powerful weapon with a solid core, used


Bat primarily for bludgeoning attacks. $$

A heavy and spiked weapon that can deal crushing blows to


opponents, but requires significant strength to wield
Mace effectively. $$

A long and versatile weapon that can be used for both


offensive and defensive maneuvers, with a variety of striking
Staff and blocking techniques. $$

A massive club with metal studs or spikes, capable of smashing


Kanabo through defenses and causing massive damage. $$

A defensive weapon used primarily for blocking and deflecting


attacks, but can also be used for shield bashes or as a
Shield bludgeoning weapon in a pinch. $$$
Cyborg Body Parts

Name Description Cost


Tools

The Tools pages of this guidebook will provide players with

an extensive list of equipment and tools that they can use to

navigate the treacherous waters of the Grand Line. From

basic navigational tools like maps and compasses to

specialized items like seastone shackles and diving suits.

These pages have everything players need to outfit their

characters for any situation. Whether you're a pirate

searching for treasure or a Marine on the hunt for criminals,

the tools page is an essential resource for any player looking

to survive the dangerous world on the grand line.


Name Description Cost
A Log Pose is a navigational tool that points to the magnetic fields of different
Logpose islands, allowing sailors to travel through the Grand Line. $$

An Eternal Pose is a specialized Log Pose that is set to a specific island and is
Eternal Pose unaffected by magnetic field changes, allowing for accurate and reliable
(Location) navigation.
$$$

a diagrammatic representation of an area of land or sea showing physical


Map (local) (Island)
(World)
features, cities, roads, etc. $-$$$

a document or artifact that depicts the location of hidden treasure, often


Treasure Map marked with clues or landmarks to aid in its discovery. $$$$

a small card made from a piece of a person's fingernail or hair that points
Vivre Card towards their location, allowing others to track them. $

a highly sought-after item among the seasoned pirates of the Grand Line. This
unique blend of the finest sake and delicious snacks is the perfect way to
celebrate the end of a successful voyage. The sake is brewed with special
Good Sake & Party ingredients from the New World and has a rich, smooth taste that goes down
Ration easy. The party rations are a mix of sweet and savory treats that pair $$$
perfectly with the sake, making for a truly unforgettable experience. Any
pirate crew that's lucky enough to get their hands on this rare treasure is
sure to have a night to remember.

Dials are seashell-like objects that can store and release energy, sound, and
various other substances, often used as weapons or tools. These dials are not
Dials often found in large quantity so the options for purchase are often incredibly $$$
limited.

The bubble coating equipment at Sabaody Archipelago is used to create a


Bubble Coating protective coating around a ship, allowing it to withstand the intense water
Equipment pressure and turbulent currents of the depths.
$$

A transponder snail in One Piece is a type of snail used for communication,


Transponder Snail with the ability to transmit voice and video over long distances.
& $ - $$
Camera Snail

A baby transponder snail is a smaller version of a transponder snail that can


Baby Transponder
Snail
be used as a pet or to communicate over shorter distances. $$

A Visual Transponder Snail is a type of transponder snail equipped with a


Visual Transponder
Snail
camera that allows for video transmission and surveillance. $$
Name Description Cost
a common tool and item that can be useful for
pirate crews. A hammer is a heavy tool with a
Hammer and Nails flat head on one side and a claw on the other. It $
is primarily used for driving nails into wood or
other materials.

Woodworking Tools are a set of specialized tools


used by the ship's carpenter to repair and
Woodworking Tools maintain the ship. These tools may include $
items like saws, hammers, chisels, planes, and
sandpaper.

Bubbly Coral is a unique and valuable item that


can be found in the underwater regions of the
Bubbly Coral Grand Line. It is a type of coral that glows with a $$
vibrant and iridescent color, blowing into the
coral will create a small yet durable bubble.

A Cartography Kit is an essential tool for any


pirate crew exploring the vast and treacherous
waters of the Grand Line and beyond. The kit
Cartography Kit $$
typically includes a variety of instruments and
materials that are used for creating and
updating maps.

Chef's Utensils are a set of specialized tools used


by the cook and to prepare meals that can grant
various benefits and buffs to the crew, such as
Chef’s Utensils restoring health and boosting strength. These $$
utensils may include a variety of items like
knives, cutting boards, pots, pans, spices,
silverware and measuring tools.

Doctor's Utensils are a set of specialized tools


used by the crew doctor to provide medical care
Doctors Utensils and treatment to injured crew members. These $$
utensils may include items like scalpels, forceps,
syringes, bandages, and medicinal herbs.

Writing Utensils are a set of tools used by the


crew to record important information, such as
Writing Utensils logbooks, and personal journals. These tools
may include items like pens, pencils, quills, ink,
empty books and parchment paper.
Name Description Cost
Musical Instrument

Surgical Instruments

Prosthetic Attachment

Body Armor
Food
Food plays a vital role in the One Piece Overall, food serves as a way to deepen

themed tabletop roleplaying game, not immersion in the game, to add an

only as a means of nourishment but additional layer of strategy and reward,

also as a way to recover from battles and to encourage players to explore and

and restore energy. The game places experiment in the vast and diverse seas.

great emphasis on the importance of

food, as it is often used as a way to

connect with other characters in the

game. Food also has unique properties

in the One Piece world, with some


Food in its most pure form is something
dishes providing special abilities or
the crew can consume to regain energy
effects to characters. The game also
and health in or outside of a battle. A long
requires players who’ve gone long
list of examples could be Seafood, Meat,
periods without eating to suffer
Fruit, Vegetables, Noodles, Rice, Bread,
debilitating effects. After eating
Pastries, Desserts, Snacks, Soups, Stews,
however, players may find themselves
Salads Fried Foods Grilled Foods, Steamed
more invigorated and may ignore these
Foods, the list goes on.
issues.
Hunger
Hunger Hunger is an incredibly relevant
Effects
Level status to keep track of and may at a

DM’s whim be ignored or focused on.


Full characters gain a Players suffering from hunger should
Full +5 on their next energy
check.
but are not forced to act hunger,

though it should be encouraged


Players suffer no
Sated negative nor beneficial because it’s funny. Players who are
effects..

Players suffer a -3 to
either famished or starving may roll a
Hungry energy checks and -1 to
recovery checks. d100 and that may determined how

Players suffer a -5 to many dishes of food they wish to eat.


energy checks, -3 to
Famished recovery checks and -1
to power checks.

Player suffer: -5 to
energy checks, -5 to
Starving recovery checks, - 5 to
power checks.

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