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Sail The Grand Line - Tabletop System
Sail The Grand Line - Tabletop System
Sail The Grand Line - Tabletop System
Grand Line
A One Piece inspired
Tabletop System
Welcome to "Sail the Grand Line"! In this tabletop adventure, you and your fellow players will
embark on a journey through the vast and treacherous waters of the One Piece world, starting in the
open seas and venturing toward the legendary Grand Line and New World. Your adventures will
require you to navigate through dangerous territories, fight against notorious pirates and Marines,
and perhaps even encounter the mysterious and powerful Devil Fruits. To succeed, you must work
together as a crew, utilizing your individual strengths and abilities to overcome any obstacle that
comes your way.
As you progress through your journey, your level will be determined by the bounty on your head.
The higher your bounty, the more notorious and dangerous you are perceived to be, and the greater
your level. You will have the opportunity to choose your role on the crew, whether it be a navigator,
cook, or one of many others, each with their own unique set of skills and abilities. Additionally, you
can choose a method of fighting that fits your playstyle, whether it be martial arts, weapons mastery,
or harnessing the power of a Devil Fruit. For note, this rule set does not attempt to provide a fair nor
balanced system that gives all roles and players equal treatment, instead it’s an attempt to allow
players to experience a truly accurate depiction of One Piece in the format of a tabletop RPG. This
includes it’s goofy and unbelievable style of combat, comradery and freedom.
So gather your crew, set sail on your ship, and prepare to face the challenges of the Grand Line!
DM Guide
This tabletop system was built around emulating the high intensity action and
overall goofy nature of One Piece. A lot of abilities and attacks are at your
coconut and fall unconscious! Yet other times the same pirate will take an anchor
thrown to the chest and get up as if it hadn’t happened. The table’s energy should
aboard a pirate ship. The Captain is Power - Power adds onto damage
done by physical attacks, if you’re a
to choose the style of ship, the melee attacker this is a stat you want
filled up.
Shipwright is to decide what
Precision - Adds onto damage done
rooms are given what function and
by ranged attacks, if you’re shooting
this is a stat you want filled up.
the Boatswain is to design the jolly
Energy - Routinely during physical
roger and add utilities. If the crew
combat, players must all pass energy
decides so these rulings may be checks to continue fighting without
falling out of the fight.
given to other members
Recovery - All throughout a fight,
individually or all at once at their players are expected to take
moments to recover health.
discretion. Recovery is a slow but useful
technique to build.
Creating a Character
Starting Stats
Starting Methods
Each player is set to start with
stats.
Main Basic Stats
Brawn Agility Resilience Intellect Cunning Allure
Strength Precision Courage History Deception Charm
When rolling your main stat Derived stats are used for
for a large event roll or major rolls for small tasks and
event roll a player adds up all small scale uses of the said
of the derived stat under them skill in game.
and partners it with a d20.
Derived Stat + 1d20
ALL Derived Stats + 1d20
Resilience Resilience
Courage Courage
Fortitude Fortitude
Constitution Constitution
Recovery Recovery
Upgrading Stats
Scaling Ability Means of attaining points
stats.
Endurance - 3
Finding other Stats
AP | AP is calculated by adding
Health | Health is your hit die
any armor or ability bonuses
every berry bounty increase
you may have. All species have
along with any bonuses you
a natural AP though they may
receive. Each player should
differ in number.
start out with 10 health and
Merfolk No Variants
Tontatta No Variants
Race Sizes
Tiny Average Tall Gigantic Titanic
Race AP | 10
Race Abilities
Prerequisite|
Human Variants
Kuja [Female Only]
dm and player.
Left Arm
Fishman
Fishmen
Race AP | 11
Race Abilities
High Sea fishmen must be able Electric fishmen are rarely seen
to swim fast in the high seas. on the grand line.
Race Abilities
New World
Race AP | 15
Race Abilities
Giant Body
Prerequisite|
Prerequisite|
Prerequisite|
Giant Variants
Elbathian New World
Race AP | 11
Race Abilities
Tracker is the ability to track better.
Prerequisite| +2 in Investigation
Sulong
Prerequisite|
Prerequisite|
Mink Variants
Carnivore: These Minks are the Omnivore: These Minks are more
most ferocious and aggressive of the balanced in their approach to life and
tend to be more flexible and adaptable
three subspecies. They have sharp
than the other two subspecies. They
claws and teeth, and they are known
are skilled hunters and gatherers, and
for their incredible strength and
they have a wide range of skills and
speed. They are often based on abilities. They are often based on
animals such as tigers, lions, or animals such as bears, raccoons, or
wolves. foxes.
Shandorian
Descendants of the people of
Jaya.
Birkan
Survivors of Eneru’s destruction,
roaming the Grand Line.
Race AP | 10
Race Abilities
Glider Wings are appendages that grant slow
falls from short heights and stop fall damage.
Prerequisite| Sky Islander
Dial Crafting is the innate ability to have easier
time crafting tools with dials
Prerequisite| Sky Islander
Tontatta
Tontatta are a race of tiny
humanoid creatures. They are
only a few inches tall, with long,
pointed ears. They live in the
Tontatta Kingdom, a hidden
underground city in Dressrosa,
and are known for their
exceptional agility,
craftsmanship.
Race AP | 9
Race Abilities
Prerequisite|
Prerequisite|
Tiny Body is the state of having the size Tiny
Prerequisite| Tontatta
Prerequisite|
Hybrid
The Hybrid race in One Piece is a unique and rare type of character
that is the result of the union between two different races. These
half of the racial bonuses of each of the races they come from.
the crew, it’s simply how the roles work. Each role gets proficiencies.
d12 d8 - d10 d4 - d6
How to read
Role Pages
Captain’s Traits
+2 in Command
Captain Ability
[Captain’s Orders] Issue a
Captain
command of Attack, Defend,
Destroy, Protect, etc. to a
crewmate, if the order is
followed upon their action
The Captain is the leader they gain bonuses equal to
of the crew. This role the captain's command.
focuses on commanding Captain Attack
your allies and leading [HERE WE GO!] 1 Action | If
the charge. the Captain is the first to deal
an attack in combat the
attack is guaranteed to hit
and deals double max
damage.
Bounty Accruement
[Class level up description]
500,000 Berry
Ability OR Attack OR Action
Hit Die [1d12]
Helmsman Traits
+2 in Awareness
100,000,000 Berry
50,000 Berry
Legendary Action
Ability: [I’ll Cover You]
500,000,000 Berry
Any Ally directly adjacent to you uses
your AP and is dealt halved damaged, Ability OR Action
you however take that lost half.
1,000,000,000 Berry
100,000 Berry
Legendary Action or Legendary Ability
Second Action
500,000 Berry
Ability OR Action OR Attack
Hit Die [d8]
Navigator Traits
+2 in Nature
Navigator Ability
Navigator [Read the Air] Using a
Nature check gain the ability
to read the weather and
The Navigator guides the
detect incoming weather.
crew through hell and
high water. This role Navigator Attack
focuses on keeping the [Natural Meteorologist]
ship and the crew safe Gain bonus attack when using
from natures fury. weather elemental based
moves.
Bounty Accruement
[Class level up description]
500,000 Berry
Ability OR Action OR Attack
Hit Die [d10]
Doctor Traits
+2 Medicine
Doctor Ability
500,000 Berry
Ability OR Action
Hit Die [d10]
Shipwright Traits
+2 in Crafting
Shipwright Ability
50,000,000 Berry
50,000 Berry Ability OR Action
Boatswain Traits
Boatswain Ability
50,000,000 Berry
50,000 Berry Ability OR Action
Marksman Traits
+2 in Precision
1,000,000,000 Berry
Legendary Action or Legendary Ability
Hit Die [d8]
Cook Traits
+2 Survival
Cook Abilities
[Home Cooking] Gain 5 new
recipes. Using your Survival
Cook skill, cooks can now cook any
of these five dishes if the
ingredients are available.
The Cook ensures the Cooking uses your survival.
crew is healthy and fed. Cook Attack
This role focuses on [Hands off the Table] Deal
feeding the crew and double damage to enemies
ensuring they’re all full of disturbing a meal of any kind.
Once the threat of
energy. mishandling food is over the
damage returns to normal.
Bounty Accruement
[Class level up description]
500,000 Berry
Ability OR Action OR Attack
Onigiri:
Survival Level: 10
Recipes
>
Survival Level: 15
Recipes:
>
Survival Level: 20
Recipes:
>
Survival Level: 25
Recipes:
>
Hit Die [d8]
Archeologist Traits
+3 in History
Abilities x2
Archeologist [I’ve Seen This Before] Gain
advantage on history check
The Archeologist is a upon entering a new island.
traveling index for island
[Ancient Linguist] Gain
history. This role focuses exponential bonuses every
on being able to find and time you make a history or
retain knowledge easily. investigation check on
languages you cannot
understand yet.
Bounty Accruement
[Class level up description]
500,000 Berry
Ability OR Action
Hit Die [d6]
Musician Traits
+2 in Performance
Musician
Abilities (x2)
The Musician is the spirit [Play my favorite!] When
of the crew they serve! performing for a crewmate
This role focuses on who’s requested a song they
playing inspiring gain a +3 in any desired
melodies and helping the check until done playing.
crew bond with song.
Bounty Accruement
[Class level up description]
50,000,000 Berry
50,000 Berry Ability OR Action
Tamer Traits
Tamer Ability
50,000,000 Berry
50,000 Berry Ability OR Action
The game will have a capped amount of 1 Billion berry being the peak
the players all roll 1d20 and add attack will use 1d20 as well as
otherwise. This roll is to find their The player must roll higher
their place in the rounds of combat land a hit. To-Hit Bonuses are
attack are rolled with 1d20 and temporary status effect that
grants you powers or advantages that that removes half of the incoming
ability that goes beyond the normally Logia Body: An ability in which normal
granted weapon/limb attacks all attacks with weapons and limbs cannot
encounter.
Combat with Mass Encounters
Mass Encounters Possible
Flood of Pirates:The pirates are shouting and
Fighting these Mass encounters passed
charging towards the players, ready to take them
down and steal their treasures. The air is thick
with the smell of gunpowder and sweat, and the a bounty of 100,000,000 becomes a
ground shakes with the pirates' footsteps. The
players will have to use their wits and their game of showing off amongst
weapons to fend off this overwhelming attack.
crewmates. All individual points of
Wave of Marines: The marines are well-trained
and well-equipped, and they are not afraid to use
force to subdue the players. They are armed with
damage now take out a single marine
swords, guns, and other deadly weapons, and
they are determined to capture the players and soldier under vice admiral level.
bring them to justice. The players will have to
fight their way through this relentless wave of Damage from these individual units is
marines, using their skills and their devil fruit
powers to survive. rendered inert when in a “Mass
Rush of Villagers: The villagers are armed with
pitchforks, torches, and other makeshift weapons, Encounter” unless the player is
and they are screaming insults and threats at the
players. They are convinced that the players are exhausted or the mass encounter rolls
responsible for some recent disaster or tragedy,
and they are intent on taking revenge. The a critical hit. Mass encounters can deal
players will have to find a way to calm down the
villagers or fight their way out of this angry mob.
1d20 of damage to players after rolling
Swarm of Wildlife: The animals are ferocious
and relentless, and they are attacking the players against a players AP and critically
with claws, teeth, and horns. The players will
have to use their speed and agility to dodge the hitting.
animals' attacks and find a way to fight back. The
air is filled with the sounds of growls, snarls, and
roars, and the ground shakes with the animals'
movements. The players will have to be careful
not to get overwhelmed by this wild and deadly
swarm.
Common Attacks and Weapons
While there are martial arts fighting styles that use moves similar to these listed, these are
basic attacks that all players can use regardless of fighting style.
User
Mythical Zoan[Not Available At Start]
Paramecia type devil fruits grant the Zoan Type devil fruits grant the user the
user a wide variety of abilities, from ability to transform into a specific animal
altering their own body or the bodies of granting them enhanced physical
others. Paramecia type devil fruits can attributes and special abilities. Zoan type
be both incredibly powerful and devil fruits are highly sought after by
unpredictable, making them both both pirates and marines due to their
coveted and feared by those who seek to versatility in combat and usefulness in
and reconnaissance.
Players who choose Weapon Master or Martial Artist will start out
with 10 move levels. From there they will slowly build their arsenal
of attacks through choosing a base and adding any tags they see fit.
misused. Players starting out can put their attacks in the tables
much damage the move has for a base and it’s range whether its
Melee or Ranged. There is not set range for ranged weapons as it’s
Weapon masters who take it upon Spending Move Levels is incredibly easy
weapons must use “Move Levels” in damage, amount of slashes, dashed and
order to upgrade their many attacks. other aspects of the move that’s being
defeat daunting and otherwise the “attack tags” page that follows
Master
Single Hand Weapon
Weapon Dual Weapon Style
*Note
Weapons can have 3 different bonuses; Damage, To Hit and After
Effects. These are all decided when picking up the weapon
however you can engineer a weapon to be better at a smithy or
craftsman.
MLC = Move Level Cost Weapon Attack Base
Area of Effect 3ml Effects Multiple Targets Hits Allies Physical Weapons
User Kickboxing
Martial Arts
Move Level x 1d4
Basic Attack
MLC:1
Life Return
Carnival Tricks
Hasshoken
combat. It allows
Fishmen. Non-Fishman
6 Powers Moonwalk
Tempest Kick
Finger Pistol
Paper Art
Tempest Kick: Generates a Finger Pistol: A technique Paper Art: A technique that
powerful, long-range shock that uses the finger as a allows the user to flatten
wave by kicking the air with blade, allowing the user to their body and pass through
great force. pierce and damage physical objects, allowing
opponents with great speed them to dodge attacks and
and precision. move through barriers.
Conqueror’s Haki
[Command Prerequisite] 30
[Awareness Prerequisite] 15
Master
Armament Haki
[Fortitude Prerequisite] 15
*or have a resilience total of
30.
*Notable users; Red Haired
Shanks, Silvers Rayleigh, Gol
.D Roger.
Conqueror’s Haki
[Command Prerequisite] 30
intimidation that can shift the tide of battle. Players who do not
both combat and daily life. Players of all walks of life can come to
learn this invaluable haki after they hit a 1,000,000 berry bounty
unexpected encounters with powerful pirates and mythical sea creatures. Players will use sailing to
find and explore new islands, discovering hidden treasures, bringing a sense of wonder and
discovery to the journey. The thrill of battle and the satisfaction of overcoming formidable foes can
add an element of danger and excitement to the voyage, so don’t forget about throwing players into
Inventory
Damage
Health Inventory is how much
Damage is how much
Ship health is how much carrying space a ship has.
damage the ship can
damage it can take before (Not including necessary
potentially do in one
it starts sinking or sinks. space for weapons and
turn.
crew)
Ship Battles
Ship Initiative Roll
Ship Battle Guide Ship initiative is a solid number that always
tells players when their ship take its turn in
ship battles.
Ship Initiative Roll
First Ship Crew Actions
First Ship Crew All crew of the ship are allowed to take
Actions actions to man the helm, cannons, attempt
to block shots or anything else they can
think of. Once their last member makes
Ship Action their move the ship takes action.
Ship Action
Next Ship Action All cannons being fired, movement being
made or any other major actions being done
are enacted and rolled for.
Reset to Top
Next Ship Action
Reset
The round of combat ends and is reset.
Equipment Index
Equipment
Here you will find all the information you need about the various types of
equipment and items available in the game, as well as how to use them effectively in
combat and exploration. Whether you are a pirate, marine, or adventurer, the right
equipment can mean the difference between life and death in these treacherous
oceans. From swords and guns to devil fruit powers and specialized tools, every
piece of equipment has its own strengths and weaknesses, and it's up to you to make
In this rulebook, you will learn about the different categories of equipment,
including weapons, armor, and consumables, and how to obtain and upgrade them.
You will also discover how to use equipment in combat, including how to roll for
attack and damage, how to defend against attacks, and how to utilize special abilities
and techniques.
In addition, this rulebook covers the many items and tools that can aid you in your
adventures, such as maps, compasses, grappling hooks, and more. You will learn how
craft and upgrade them to increase their utility. Whether you're looking to become
the strongest swordsman in the world, the greatest marksman, or a master of devil
fruit powers, the Equipment and Items Rulebook is an essential guide to achieving
your goals in the world of One Piece. So arm yourself, gather your crew, and set sail
for adventure!
Weapons
Name Description Cost
A small but deadly weapon with a sharp blade, used for quick
Knife and precise attacks that can easily slip through an opponent's $
guard.
A sturdy and heavy weapon with a flat blade and a pointed tip,
Spade perfect for crushing or piercing attacks. $$
An Eternal Pose is a specialized Log Pose that is set to a specific island and is
Eternal Pose unaffected by magnetic field changes, allowing for accurate and reliable
(Location) navigation.
$$$
a small card made from a piece of a person's fingernail or hair that points
Vivre Card towards their location, allowing others to track them. $
a highly sought-after item among the seasoned pirates of the Grand Line. This
unique blend of the finest sake and delicious snacks is the perfect way to
celebrate the end of a successful voyage. The sake is brewed with special
Good Sake & Party ingredients from the New World and has a rich, smooth taste that goes down
Ration easy. The party rations are a mix of sweet and savory treats that pair $$$
perfectly with the sake, making for a truly unforgettable experience. Any
pirate crew that's lucky enough to get their hands on this rare treasure is
sure to have a night to remember.
Dials are seashell-like objects that can store and release energy, sound, and
various other substances, often used as weapons or tools. These dials are not
Dials often found in large quantity so the options for purchase are often incredibly $$$
limited.
Surgical Instruments
Prosthetic Attachment
Body Armor
Food
Food plays a vital role in the One Piece Overall, food serves as a way to deepen
also as a way to recover from battles and to encourage players to explore and
and restore energy. The game places experiment in the vast and diverse seas.
Players suffer a -3 to
either famished or starving may roll a
Hungry energy checks and -1 to
recovery checks. d100 and that may determined how
Player suffer: -5 to
energy checks, -5 to
Starving recovery checks, - 5 to
power checks.