Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

Monk 1 Acolyte

CLASSE & NÍVEL ANTECEDENTE NOME DO JOGADOR


Baran
Elf Neutral Good 10
RAÇA ALINHAMENTO PONTOS DE EXPERIÊNCIA
NOME DO PERSONAGEM

INSPIRAÇÃO

FORÇA 10 3 30 I’ve spent so long in the temple that I have


little practical experience dealing with

-1 2 BÔNUS DE PROFICIÊNCIA
people in the outside world.

8 TRAÇOS DE PERSONALIDADE
Máximo de Pontos de Vida 10
1 Força

DESTREZA 5 Destreza Charity. I always try to help those in need,

3 2 Constituição PONTOS DE VIDA ATUAIS no matter what the personal cost. (Good)

0 Inteligência

17 2 Sabedoria
IDEAIS
0 Carisma
PONTOS DE VIDA TEMPORÁRIOS
CONSTITUIÇÃO SALVAGUARDAS
Everything I do is for the common people.

2 5 Acrobacia (Des)
1

14 2 Adestrar Animais …
VÍNCULOS
0 Arcanismo (Int)

INTELIGÊNCIA
1 Atletismo (For)

0
0 Enganação (Car) NOME ATQ DANO/TIPO I am inflexible in my thinking.
0 História (Int) Monk Unarm… +5 1d4+3 bludg…

10 4 Intuição (Sab)
ATAQUES & CONJURAÇÃO
0 Intimidação (Car) DEFEITOS
0 Investigação (Int)
SABEDORIA 10 10 10 15 10

2
2 Medicina (Sab) CP SP EP GP PP
0 Natureza (Int) Unarmored Defense
4 Percepção (Sab)
14 1 Tinderbox Trance
0 Atuação (Car) 1 10 Darts Shelter of the Faithful
0 Persuasão (Car) 1 Bedroll
CARISMA
Darkvision
2 Religião (Int) 10 Torch

0 3
3
Prestidigitação (D…
Furtividade (Des)
1 Prayer Book
1 Common Clothes
Martial Arts

Fey Ancestry

11 1 Hempen Rope CARACTERÍSTICAS & TRAÇOS


2 Sobrevivência (S…

PERÍCIAS EQUIPAMENTO

14 SABEDORIA PASSIVA (PERCEPÇÃO)

IDIOMA: Common, Elvish


ARMA: Shortsword, Simple weapons

OUTRAS PROFICIÊNCIAS & IDIOMAS


NOME ATQ DANO/TIPO Total: Total:
CP SP EP GP PP
10 10
1 Explorer's Pack
1 Belt Pouch
5 Stick of Incense Total: Total:
10 Rations
ATAQUES & CONJURAÇÃO 1 Mess Kit
1 Backpack
1 Vestments
Total: Total:
1 Waterskin
1 Holy Symbol

EQUIPAMENTO
NENHUM 0 0

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 TRUQUES 3 0 6 0

4 0 7 0
1 0

5 0 8 0
2 0

9 0
CARACTERÍSTICAS & TRAÇOS
Unarmored Defense Darkvision Martial Arts
Beginning at 1st level, while you are wearing Accustomed to twilit forests and the night sky, At 1st level, your practice of martial arts gives
no armor and not wielding a shield, your AC you have superior vision in dark and dim you mastery of combat styles that use
equals 10 + your Dexterity modifier + your conditions. You can see in dim light within 60 unarmed strikes and monk weapons, which
Wisdom modifier. feet of you as if it were bright light, and in are shortswords and any simple melee
darkness as if it were dim light. You can’t weapons that don’t have the two-handed or
Trance discern color in darkness, only shades of gray. heavy property.
Elves don't need to sleep. Instead, they You gain the following benefits while you are
meditate deeply, remaining semiconscious, for unarmed or wielding only monk weapons and
4 hours a day. (The Common word for such you aren’t wearing armor or wielding a shield:
meditation is “trance.”) While meditating, you You can use Dexterity instead of Strength for
can dream after a fashion; such dreams are the attack and damage rolls of your unarmed
actually mental exercises that have become strikes and monk weapons.
reflexive through years of practice. After You can roll a d4 in place of the normal
resting in this way, you gain the same benefit damage of your unarmed strike or monk
that a human does from 8 hours of sleep. weapon. This die changes as you gain monk
levels, as shown in the Martial Arts column of
Shelter of the Faithful the Monk table.
As an acolyte, you command the respect of When you use the Attack action with an
those who share your faith, and you can unarmed strike or a monk weapon on your
perform the religious ceremonies of your deity. turn, you can make one unarmed strike as a
You and your adventuring companions can bonus action. For example, if you take the
expect to receive free healing and care at a Attack action and attack with a quarterstaff,
temple, shrine, or other established presence you can also make an unarmed strike as a
of your faith, though you must provide any bonus action, assuming you haven’t already
material components needed for spells. Those taken a bonus action this turn.
who share your religion will support you (but Certain monasteries use specialized forms of
only you) at a modest lifestyle. the monk weapons. For example, you might
You might also have ties to a specific temple use a club that is two lengths of wood
dedicated to your chosen deity or pantheon, connected by a short chain (called a
and you have a residence there. This could be nunchaku) or a sickle with a shorter, straighter
the temple where you used to serve, or a blade (called a kama). Whatever name you
temple where you have found a new home. use for a monk weapon, you can use the
While near your temple, you can call upon the game statistics provided for the weapon.
priests for assistance, provided the assistance
you ask for is not hazardous and you remain Fey Ancestry
in good standing with your temple. You have advantage on saving throws against
being charmed, and magic can’t put you to
sleep.
MAGIAS

You might also like