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Seize, Curb, Prohibit v1.1
Seize, Curb, Prohibit v1.1
T
he world seems normal (it’s not). Regular tax-paying, help, or simply being in a good situation. A task can be eased by
hard-working people thought magic don’t exist, aliens are at maximum two assets. Some things also hinder tasks
fiction, and anomalies are silly stuffs people say to sound (hindrances), which have no such limit.
smart. That’s mostly good, because the truth will often Things can deplete an agent’s Body or Mind pool. When Body
set them free...on a path of confusion and catastrophe. runs out, agents are crippled. When Mind runs out, agents lost
You’re agents of a shadowy organization. What it does their sanity. When both zeroes, agents die.
(through you) are as murky as their faces:
1. Seize : Secure sources of anomalies. Arrest, block, stop,
dampen, neutralize, anything that prevents them from Dealing With The World
doing harm. The level of something determines a lot.
2. Curb : Contain their effect. Limit their range. Build a A level 6 killbot from Neptune will
cage. Put it in a box and lock it. Make SOPs. destroy a level 3 wall.
3. Prohibit : Protect the ignorance of the populace. Cover
A level 7 titanium cage will contain it,
up, mislead. Ensure no witnesses.
but requires a roll of 7 or above to
You are the last bastion of normalcy against global insanity. If deploy as well.
anything were to leak out, and anomalies became public
A level 2 civilian only knows up to
knowledge, we all lose.
level 2 info, but also be easy to deal
with in cleanups.
But What Is Normal? What Is Anomalous? Unless, of course, that something has assets or hindrances that
modify their level in certain situations.
Anything that does not conform to what is standard, normal,
and expected is anomalous.
A delicious cupcake is normal. A Recruitment
cupcake that tastes like a watch
To decide on your agent’s initial stats, do either one of these:
dipped in neon is anomalous.
1. Assign ten points into Body and Mind as you wish,
People getting mad over anime
2. Roll d10 to determine Body. Reroll if the result is ten.
characters is normal. Lots of people
Subtract this number from ten to get Mind.
getting mad over anime characters
over a short amount of time is most Select one Type or roll d6. Gain its bonuses.
likely anomalous. d6 Type Bonus
Point is, you will likely be able to tell. Good at engineering, jury-rigging, and slapping
1 Greaser
things together for effect.
Good at understanding psychology of sentient
2 Shrink
Where Do We Fit In? beings, and getting stupid points across.
You, the players, are agents, except for one that will be the Good at neutralizing entities in ways they don’t
3 Trooper
administrator (a.k.a. the game master). Administrators will usually appreciate (can’t blame ‘em, can we?).
describe the events of the game, and the agents will act on it. Good at analyzing of the unknown situation,
4 Bookworm
Administrators set challenges, manages the game, and resolves devising plans, and not making bad judgements.
the agents’ actions. Both the agents and the administrators Good at making use of technologies, normal or
5 Crack
work together to run the game. anomalous, to achieve flashy but useful things.
Good at detecting all things anomalous and
6 Indigo
interacting with it in mostly unexpected ways.
Okay, But How Do We Do Our…Thing?
Each agents has two pool statistics: Pick a Descriptor or roll d6. Gain its penalties.
1. Body : To resolve physical obstacles, d6 Type Penalty
2. Mind : To surmount mental challenges. 1 Indecisive Takes more time deciding things.
When agents attempt to do a task of which success is not 2 Angry Responds to the unexpected with violence.
guaranteed, roll d10 against the task’s level, ranging from one 3 Coward Would rather die than confront dangers directly.
(easy) to twelve (nearly impossible). If rolled number is ≥ level, 4 Weak Just ain’t got the endurance and fortitude.
the agent succeeds. Otherwise, bad things happen. 5 Sensitive More susceptible to anomalous effects.
Easing means lowering a level by one. Hindering means raising 6 Fumbling Basically a bull in a china shop.
it by one.
Spend one point of Body Finally, decide on a name for your agent.
from agent’s pool to ease a Your agent can be summarized in one sentence:
physical task, and a point of <Name>, a <Descriptor> <Type>
Mind to ease a mental task in e.g.: Bill, an Angry Crack, or Wanda, a Fumbling Indigo.
the same way. This is called
making an effort. Only one As a bonus, if you’ve been rolling dice to determine all of your
effort per tasks! agent’s stats, type, and descriptor, you can add one more point
to the agent’s Body or Mind pool as reward for your foolishness
Assets ease a task: tools, skills, boldness.
Seize, Curb, Prohibit is a TTRPG inspired by the SCP Foundation and adapted from Cypher System, designed by Travalgar (kaiserlightning@gmail.com).
You are free to share and adapt this TTRPG under the Creative Commons BY-SA 4.0 license.
Seize, Curb, Prohibit
This side’s for Administrators’ eyes only!