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1390-Domarithiel Barde Char
1390-Domarithiel Barde Char
INSPIRATION
STÄRKE 16 4 30
-1 3 ÜBUNGSBONUS
8 PERSÖNLICHKEITSMERKMALE
Trefferpunkte Maximum 93
0 Stärke
ESCHICKLICHKE 7 Geschicklichkeit
AKTUELLE TREFFERPUNKTE
3
4 Konstitution
1 Intelligenz
0 Weisheit
16
8 Charisma IDEALE
TEMPORÄRE TREFFERPUNKTE
KONSTITUTION RETTUNGSWÜRFE
3 4 Akrobatik (Ges)
8
0
10 Täuschen (Cha) Name Angr. Schaden/Typ
1 Geschichte (Int)
Healing Word 1d4+4 Healing
0 Motiv erkennen (W…
10
7 Einschüchtern (Cha) Rapier +6 1d8+3 Piercing
1 Nachforschungen … MAKEL
WEISHEIT
0 Heilkunde (Wei) Shatter DC15 3d8 Thunder
-1 1 Naturkunde (Int)
Eldritch Blast +7 1d10 Force
0 Wahrnehmung (Wei) Bardic Inspiration
8 7 Auftreten (Cha) Ritual Casting
Vicious Mock… DC15 2d4 Psychic
10 Überzeugen (Cha)
Darkvision
CHARISMA
1 Religion (Int)
Toll the Dead DC15 1d8 + 1d12 Fey Ancestry
4 4
9
Fingerfertigkeit (G…
Countercharm
12
10 PASSIVE WEISHEIT (WAHRNEHMUNG)
CP SP EP GP PP Mantle of Inspiration
Enthralling Performance
1 Rapier
WERKZEUG: Disguise Kit, Drum, Forgery Kit, Mantle of Majesty
1 Entertainer's Pack
Lute, Lyre Genie’s Vessel
1 Lyre
SPRACHE: Common, Draconic, Elvish
Expanded Spell List
1 Leather Armor
RÜSTUNG: Light Armor
1 Dagger MERKMALE & TALENTE
WAFFE: Hand Crossbow, Longsword, Rapier,
1 costume
Shortsword, Simple weapons
1 Backpack
WEITERE ÜBUNG & SPRACHEN AUSRÜSTUNG
Name Angr. Schaden/Typ
Gesamt: 4 Gesamt: 1
CP SP EP GP PP
AUSRÜSTUNG
CHARISMA 15 7
0 ZAUBERTRICKS 3 3 6 0
Eldritch Blast
Vicious Mockery 4 1
Toll the Dead 8 0
Polymorph
.
Dimension Door
TAUSCH Blind - Enhance ability
Chill Touch
Mind Sliver
Nachricht
1 5
Charm Person
Healing Word
Hideous Laughter
Hex
Armor of Agathys
Hellish Rebuke
Fog Cloud
2 3
Shatter
Suggestion
MERKMALE & TALENTE
Bardic Inspiration Font of Inspiration Enthralling Performance
You can inspire others through stirring words Beginning when you reach 5th level, you regain Starting at 3rd level, you can charge your
or music. To do so, you use a bonus action on all of your expended uses of Bardic Inspiration performance with seductive, fey magic. If you
your turn to choose one creature other than when you finish a short or long rest. perform for at least 1 minute, you can attempt
yourself within 60 feet of you who can hear to inspire wonder in your audience by singing,
you. That creature gains one Bardic Inspiration Countercharm reciting a poem, or dancing. At the end of the
die, a d6. Once within the next 10 minutes, the At 6th level, you gain the ability to use musical performance, choose a number of humanoids
creature can roll the die and add the number notes or words of power to disrupt mind- within 60 feet of you who watched and
rolled to one ability check, attack roll, or saving influencing effects. As an action, you can start listened to all of it, up to a number equal to
throw it makes. The creature can wait until a performance that lasts until the end of your your Charisma modifier (minimum of one).
after it rolls the d20 before deciding to use the next turn. During that time, you and any Each target must succeed on a Wisdom saving
Bardic Inspiration die, but must decide before friendly creatures within 30 feet of you have throw against your spell save DC or be
the DM says whether the roll succeeds or fails. advantage on saving throws against being charmed by you. While charmed in this way,
Once the Bardic Inspiration die is rolled, it is frightened or charmed. A creature must be the target idolizes you, it speaks glowingly of
lost. A creature can have only one Bardic able to hear you to gain this benefit. The you to anyone who talks to it, and it hinders
Inspiration die at a time. You can use this performance ends early if you are anyone who opposes you, although it avoids
feature a number of times equal to your incapacitated or silenced or if you voluntarily violence unless it was already inclined to fight
Charisma modifier (a minimum of once). You end it (no action required). on your behalf. This effect ends on a target
regain any expended uses when you finish a after 1 hour, if it takes any damage, if you
Mantle of Inspiration
long rest. Your Bardic Inspiration die changes attack it, or if it witnesses you attacking or
When you join the College of Glamour at 3rd
when you reach certain levels in this class. The damaging any of its allies. If a target succeeds
level, you gain the ability to weave a song of
die becomes a d8 at 5th level, a d10 at 10th on its saving throw, the target has no hint that
fey magic that imbues your allies with vigor
level, and a d12 at 15th level. you tried to charm it. Once you use this
and speed. As a bonus action, you can expend
feature, you can’t use it again until you finish a
Ritual Casting
one use of your Bardic Inspiration to grant
short or long rest.
You can cast any bard spell you know as a yourself a wondrous appearance. When you do
ritual if that spell has the ritual tag. so, choose a number of creatures you can see Mantle of Majesty
and that can see you within 60 feet of you, up At 6th level, you gain the ability to cloak
Darkvision to a number equal to your Charisma modifier yourself in a fey magic that makes others want
Thanks to your elf blood, you have superior (minimum of one). Each of them gains 5 to serve you. As a bonus action, you cast
vision in dark and dim conditions. You can see temporary hit points. When a creature gains command, without expending a spell slot, and
in dim light within 60 feet of you as if it were these temporary hit points, it can immediately you take on an appearance of unearthly beauty
bright light, and in darkness as if it were dim use its reaction to move up to its speed, for 1 minute or until your concentration ends
light. You can't discern color in darkness, only without provoking opportunity attacks. The (as if you were concentrating on a spell).
shades of gray. number of temporary hit points increases During this time, you can cast command as a
when you reach certain levels in this class, bonus action on each of your turns, without
Fey Ancestry
increasing to 8 at 5th level, 11 at 10th level, expending a spell slot. Any creature charmed
You have advantage on saving throws against and 14 at 15th level. by you automatically fails its saving throw
being charmed, and magic can't put you to
against the command you cast with this
sleep.
feature. Once you use this feature, you can’t
link use it again until you finish a long rest.
https://5ebackgrounds.com/secret-identity/
Song of Rest
Beginning at 2nd level, you can use soothing
music or oration to help revitalize your
wounded allies during a short rest. If you or
any friendly creatures who can hear your
performance regain hit points at the end of the
short rest by spending one or more Hit Dice,
each of those creatures regains an extra 1d6
hit points.
Genie’s Vessel
Expanded Spell List
Your patron gifts you a magical vessel that
grants you a measure of the genie's power. The The Genie lets you choose from an expanded
vessel is a Tiny object, and you can use it as a list of spells when you learn a warlock spell.
spellcasting focus for your warlock spells. You The Genie Expanded Spells table shows the
decide what the object is, or you can genie spells that are added to the warlock spell
determine what it is randomly by rolling on the list for you, along with the spells associated in
Genie's Vessel table. While you are touching the table with your patron's kind: dao, djinni,
the vessel, you can use it in the following efreeti, or marid. 1st detect evil and good,
ways: Bottled Respite. As an action, you can sanctuary (dao), thunderwave (djinni), burning
magically vanish and enter your vessel, which hands (efreeti), fog cloud (marid) 2nd
remains in the space you left. The interior of phantasmal force, spike growth (dao), gust of
the vessel is an extradimensional space in the wind (djinni), scorching ray (efreeti), blur
shape of a 20-foot-radius cylinder, 20 feet high, (marid) 3rd create food and water, meld into
and resembles your vessel. The interior is stone (dao), wind wall (djinni), fireball (efreeti),
appointed with cushions and low tables and is sleet storm (marid) 4th phantasmal killer,
a comfortable temperature. While inside, you stone shape (dao), greater invisibility (djinni),
can hear the area around your vessel as if you fire shield (efreeti), control water (marid) 5th
were in its space. You can remain inside the creation, wall of stone (dao), seeming (djinni),
vessel up to a number of hours equal to twice flame strike (efreeti), cone of cold (marid) 9th