city-states; and countless tombs, dungeons, and monster
lairs with hidden secrets and relics. A Pathfinder character’s
adventures might take them to forsaken underwater ruins, haunted gothic crypts, or magical universities in jungle cities. A world of endless adventure awaits! What Is a Roleplaying Game? A roleplaying game is an interactive story where one player, the Game Master (GM), sets the scene and presents challenges, while other players take the roles of player characters (PCs) and attempt to overcome those challenges. Danger comes in the form of monsters, devious traps, and the machinations of adversarial agents, but Pathfinder also provides political schemes, puzzles, interpersonal drama, and much, much more. The game is typically played in a group of four to seven players, with one of those players serving as the group’s GM. The GM prepares, presents, and presides over the game’s world and story, posing challenges and playing adversaries, allies, and bystanders alike. As each scene flows, each player contributes to the story, responding to situations according to the personality and abilities of their character. Dice rolls, combined with preassigned statistics, add an element of chance to the game and determine whether characters succeed or fail at actions. The Flow of the Game Pathfinder is played in sessions, during which players gather in person or online for a few hours to play the game. A complete story can be as short as a single session, often referred to as a “one-shot,” or it can stretch for multiple sessions, forming a campaign that might last for months or even years. If the GM enjoys telling the story and the players are entertained, the game can go as long as you like. A session can be mostly action, featuring battles with vile beasts, escapes from fiendish traps, and the completion of heroic quests. Alternatively, it could include negotiating with a baron for rights to a fort, infiltrating an army of lumbering giants, or bargaining with an angel for a strand of hair to revive a slain friend. Ultimately, it’s up to you and your group to determine what kind of game you’re playing, from dungeon exploration to a nuanced political drama, or anything in between. including the Game Master, but for the sake of simplicity, “player” usually refers to participants other than the GM. Before the game begins, players invent a history and personality for their characters, using the rules to determine their characters’ statistics, abilities, strengths, and weaknesses. The GM might limit the options available during character creation, but the limits are discussed ahead of time so everyone can create interesting heroes. In general, the only limits to character concepts are the players’ imaginations and the GM’s guidelines. During the game, players describe the actions their characters take and roll dice, using their characters’ abilities. The GM resolves the outcome of these actions. Some players enjoy acting out (or roleplaying) what they do as if they were their characters, while others describe their characters’ actions as if telling a story. Do whatever feels best! If this is your first experience with a roleplaying game, it’s recommended that you take on the role of a player to familiarize yourself with the rules and the world. The Game Master While the other players create and control their characters, the Game Master (or GM) is in charge of the story and world. The GM describes all the situations player characters experience in an adventure, considers how the actions of player characters affect the story, and interprets the rules along the way. The Game Master uses the rules and advice found in Pathfinder GM Core. The GM can create a new adventure—crafting a narrative, selecting monsters, and assigning treasure on their own—or they can instead rely on a published adventure, using it as a basis for the session and modifying it as needed to accommodate their individual players and the group’s style of play. Some even run games that combine original and published content, mixing both together to form a new narrative. Being the GM is a challenge, requiring you to adjudicate the rules, narrate the story, and juggle other responsibilities. But it can also be very rewarding and worth all the work required to run a good game. If it’s your first time running a game, remember that the only thing that matters is that everyone, including you, has a fun time. Everything else will come naturally with practice and patience. 5 Ancestries & Backgrounds Classes Skills Feats Equipment Spells Playing the Game Conditions Appendix Character Sheet Glossary & Index