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Girl by Moonlight Jumpstart - in A Maze of Dreams
Girl by Moonlight Jumpstart - in A Maze of Dreams
a maze dreams
of
A ONE-SESSION PLAY-KIT
Four colleagues must unravel a
conspiracy of dreams to learn the truth
of their friend’s disappearance.
in
a maze dreams of
A ONE-SESSION PLAY-KIT
AUTHOR ARTISTS
Andrew Gillis Carly A-F
TABLE OF CONTENTS
2 In a Maze of Dreams 7 Series Abilities
3 The Situation 8 The Protagonists
4 Elements of the Setting 8 Kyo, the Unlikely
4 The Prime Suspect Hero (he/him)
5 The Conspiracy 9 Shay, the Guardian
(he/him)
5 Project Alter
10 Mol, the Harmony
5 Kyo’s Avatar (she/her)
6 Director’s Principles 11 Eve, the Outsider (she/her)
7 Additional Suspects 12 Single Session Procedure
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Crows Games logo are trademarks owned by Andrew Gillis.
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in
a maze dreams of
IN A MAZE OF DREAMS
A GIRL BY MOONLIGHT SERIES
In a Maze of Dreams
The Situation
THE SITUATION
Four colleagues must unravel a conspiracy of dreams to learn the
truth of their friend’s disappearance.
Your friend Faye didn’t come in to work on Monday. Days have passed,
but still there is no sign of her. She’s just gone. Faye used to work
with you at Embrace, a sophisticated, trendsetting consumer tech
company. She left amidst rumours and confusion. You can only guess
at what really happened, or what trouble she was tangled up in. Faye’s
visionary Project Alter is abandoned, unfinished—just a handful of
functional prototypes and empty offices. What caused Faye to leave
so suddenly, without a word to the colleagues who worked so hard
to make her dream a reality?
Project Alter allows its users to travel in dreams. The project has been
twisted by the company’s executives. What was conceived as a tool
for therapy and self-reflection has been weaponized. A tool to forcibly
enter a dreamer’s mind, and extract their secrets. A sinister group of
staff at Embrace is moving to shutter Project Alter—to destroy all trace
of the device, erase all the brilliant ideas and hours upon hours of toil
that went into its production. What are they trying to hide?
To navigate the dream, Project Alter’s users manifest powerful enti-
ties known as ‘Alters’. Your Alter is born of your passions and deep
unconscious. It is a frightening reflection of the self, unshackled from
the compromises of the waking world. Alters grant users the power
to reshape the dream, but they are capricious. Often they use their
power selfishly, seeking to satisfy their terrible desires. Could Faye
have been running from a truth she could not face?
Amidst the chaos at the company, you have made a promise. You will
find Faye’s dream in the labyrinth, and in that dream, her truth. You
meet in secret, after hours. You trace the outlines of the conspiracy that
drove Faye to quit the company—to abandon you. Your relationships
to each other are uncertain, changing shape to fill the space left by
her absence. Will this mystery bring you closer together, or scatter
you into isolation?
How far will you go to learn the truth of Faye’s departure?
Who else is pursuing Faye in the dream? In the waking world?
Would Faye be better off if you just let her go?
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tting
Elements of the Se
tting
Elements of the Se
THE CONSPIRACY
The company demands a deep commitment from its employees. A
dedicated few offer themselves up fully—they recognize each other
as kindred spirits. They work in concert, a cult-like collection of exec-
utives, ladder climbers, and techno-dystopian dreamers. Their goals
mirror those of the company, but they don’t do it for money—they crave
something deeper and more total. They see themselves as the founders
of a new age, in which they will shape the dreams of the masses.
PROJECT ALTER
While it was optimistic at the outset, the project was pushed in more
sinister directions by the c-suite. Surveillance and espionage applica-
tions were forced into the product to court military and police contracts.
Faye led a group of employees in protest against these changes, but to
no avail. The latest prototype allows for forced entry into the dreams
of others. It uses a mysterious intermediary space the team has been
calling ‘the labyrinth’ to navigate between dreams. Any dreamer can
be located in the labyrinth, even if they have never used Project Alter.
The protagonists have accounted for most of the prototypes, but a few
disappeared when Faye left the company.
KYO’S AVATAR
Offer hints of what Kyo’s avatar might be. The setup
implies that Kyo’s avatar might be Faye, or some
facsimile of her that he has created in his dreams. Kyo
is struggling to understand his own identity, and his
avatar should reflect that. Is Kyo actually a woman
who still needs to reconcile with her identity?
Offer possibilities, and challenge preconcep-
tions, but follow Kyo’s player’s lead. It’s their
choice in the end—they might even remain
uncertain at the conclusion of the episode.
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DIRECTOR’S PRINCIPLES
Entangle every character in the Conspiracy
Connect everyone to the Conspiracy in some way. Think of direct
connections, like membership in a secret society or perilous online
delving, but also indirect connections, like having a friend who was
changed by the Conspiracy, or an artist whose work the Conspiracy
has co-opted. Have traces of the Conspiracy appear in unexpected
places and ways, infringing even on the protagonists’ most safe and
private spaces.
es
Director’s Principl
ts
Additional Suspec
ADDITIONAL SUSPECTS
Ê Boon: Chief Technical Officer—perverse, charming, cultist
Ê Jo: Coder—sneaky, sleepless, crypto-fascist
Ê Gunn: Technical writer—withdrawn, funny, trans-anarchist
Ê Luce: Archivist—caffeinated, suspicious, open-sourced
Ê Tif: Courier—leggy, cheerful, solarpunk
SERIES ABILITIES
For this play-kit, the protagonists’ series abilities are as follows:
Daydreamers: Gain +1d when rolling obligation.
Lucid: Each protagonist marks a transcendent action dot in forgive,
express, and conceal.
Mark this action dot only in the third or fourth position. If this provides
your only dot in a given action, it does not count towards your attri-
bute rating for resistance rolls.
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Actions:
Confess, Forgive, and
Conceal.
Special Ability:
Call Out.
Transcendent Ability:
None.
The Protagonists
The Protagonists
Actions:
Defy, Perceive, and
Confess.
Special Ability:
Here For You.
Transcendent Ability:
Bolstering Presence
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Actions:
Empathize, Forgive, and
Analyze.
Special Ability:
Synchronized.
Transcendent Ability:
Powerful Presence
The Protagonists
The Protagonists
Avatar: Cross.
Virtue: brave.
Desires: supremacy,
indulgence.
Actions:
Defy, Express, and
Conceal.
Special Ability:
Reckless.
Transcendent Ability:
Brutish.
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