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Post Production
Post Production
Atmosphere: Dimmed green-ish lighting, the middle of the room is more lit up to put
emphasis on the tube and _the_ doctor walking towards it,
faces are barely visable due to the light sources being directed at the floor.
Solution: Doctor NPCs covering up disfigured entities and pushing their beds on
rolls out of the room, other scientists walking around
frantically, checking monitors or gather around the tube
Needs:
Doctor NPCs, disfigured NPCs that function as "failed experiments", cover up (some
sort of tarpaulin) props for "failed experiments",
Pipes for the tube.
Problem 2. Reducing Liquid-levels to reveal Dva for the tube may look cheap as
fuck. Liquid looks flat in general.
Solution: Either use camera angles that hide potential issues or try adding flexes
enabling small movements as the liquid level lowers,
Other fixes: Remove all the textures from the monitors and replace them with light
sources.
Blend in
GADABOUT 2
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Cut out Shot 1 (establishing Shot), replace with another establishment shot.
Add Copter's rotor movement and copter lifting itself up to leave the city.
Other fixes: Adjust the Bandana's weight painting so it doesn't "stick" to Tina's
head movements
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SFM Session "Intro_Gasse" - Walrider Slaughter
General Fix : Remove Walrider's blood texture and add blood props for his body in
Blender instead.
Adjust Lighting
Add a few seconds of either Walrider approaching and/or showing the SWAT unit
checking the environment
Shot 1.3 Swat's body position pre and post attack makes no sense, camera too static
Shot 2 Rework reaction to the scream of the Swat in the front, camera too static
Shot 3 Camera too static, Show less or nothing of the Swat to put emphasis on the
volumetric lights.
Shot 3.1 Shield needs to be closer to the upper body once he gives the sign, body
posture doesn't look right, movement too static in general
Shot 3.2 Dogshit camera composition, Either pan from Swats approaching to the smoke
or use a different angle, movement-cycle of the swats look
janky
Shot 3.3 Cut the shot in 2, the first should show the Walrider picking up the
corpse in a close up, the 2. is him throwing the corpse.
entirely rework the throw animation. Camera is too static.
Shot 3.4 - 5 No weight at all, cut Shot 5 shorter to fasten up the pace of the
action of Walrider approaching the remaining SWAT Unit
Shot 6 No Weight, shorten the playtime to avoid the SWAT staring at his dead
collegue like a fucking retard for 3 seconds.
Shot 7 Rework the entire thing, instead of crashing into the window, the Swat's
neck could be twisted as a reaction to Walriders attack.
Shot 8 Roll has no weight, make the Swats step back as response reaction to the
walrider approaching them, camera is too static
Shot 9 Could use more playtime due to the danger of Walrider approaching comes
short, Camera either zooms in as Walrider approaches or Walrider comes closer
to the camera, fix attack animation, especially the "haul off", Swat's body has no
weight once he gets hit
Shot 10 Either Delete or fix pistol animation, let it rest on the floor so the Swat
can pick it up, falling animation is way too stale
(especially hips), camera too static
Shit 10.3 Make it more visable that the SWAT drops the shield, add more dynamic to
the back step, make camera more dynamic the last couple
seconds
Shot 10.4 Frequency of the bullets hitting the torso need to be increased
Shot 10.6 Instead of Walrider frantically and repeatedly hitting the Swat with the
shield, let him breath while he keeps holding the shield,
put more emphasis on the trail of corpses, let the remaining Swat take no
or a smaller part of the composition
Shot 10.7 Head of the Swat doesn't react properly, add blood puddle flexes, add
blood drops from the shield, Walrider's turn around is
too static, apply the bullet wounds on Walrider's torso in Blender instead
of locking them in SFM
Shot 10.9 Pistol too static on last impact on the floor, maybe add a 1-2 seconds of
SWATs Face as reaction to the Walrider not giving
a fuck about the wounds
Shot 11.1 - 14 Cut and Rework the entire sky jump bullshit. Make the Walrider chase
the Swat instead.
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General fix : Tina's breast jiggle clip through her clothing (check sessions of
other PC's HDD if issue remains)
Shot 18.14 - 18.7 Rework the dialogue. 18.6 Tina's Hand is too floaty.
Shot 18.94 Impact is too snappy, Rework the impact of the bullet, including the
blood particle system (or just remove it instead)
Shot 18.95 His hand needs another reaction after hitting the floor for the first
time, his hand looks like it's not "resting" on the floor,
same thing for his lower body
Shot 18.96 Cut that shit out, replace it with Lisa reacting to the Walrider
bleeding out on the floor.
Shot 18.97 Tina's lips do not look right as she blows out the gun, her lips are too
frantic when she delivers the line, leave more space between
her ending the line and her turning around, rework the last line
Shot 18.98 Tina's ass is spazzing out (check the alternative session)
Shot 18.982 Give Lisa space to react, her animation is too floaty
Shot 22 Walrider runs like nothing happened before, let him stumble a bit before he
begins to run like Usain bolt
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Shot 1 It's not really visually clear that Walrider jumps into the water
Shot 3 Give Walrider time to show exhaustion, let him breath and then slowly
witness what's unfolding in front of him
Shot 10 Let the copter "bounce" after giving it a more abrupt landing. Rework the
entire Walrider animation, cut this shot into multiple ones, showing Walrider
approaching the Window from a closer, different camera angle
(optional) After Shot 13 Add a shot of Lisa giving a bit of an annoyed reaction to
Tina's carelessness
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Shot 2 Delete Tina's jump in the background, instead flash it out by directly
showing it in another shot
General fixes : Delete the pile of corpses, replace them with the correct amount in
the latest "consciousness" session
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Add shot between 19 and 20, where Tina gets caught a little off guard as Walrider
moves his body again
Shot 21 Walrider gets up too fast, his attack isn't visable, Tina dodging said
attack isn't visable. Either cut the Shot in two and show
the dodge from a different angle or use a different angle for the entire
shot.
Shot 22 - 26 The action happens way too fast, especially Walrider in 22 and Tina in
26.
Shot 39-40 Rework Monologue or make the whole dick massaging thing shorter and cut
the monologue out
Shot 43 Tina's hand is too floaty when she looses grip of the dick, same with her
left leg,
liquids partly clip through Tina's lips, dick partly clips through Tina's
lips
Shot 45 More weight to Walrider pulling Tina up, Tina's reaction needs correction
Shot 46 Tina's arms need to be stretched out, adjust Walrider's collars to the pull
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Shot 51 stretch out the shot to give the Walrider some time to make his jump
towards tina
Shot 68 Rework cum, damp walrider's last push into Tina's mouth
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Shot 1 jump cut from Tina getting cum dumped is too abrupt.
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Shot 8 Lisa face should look more worried due to the situation, which doesn't come
across in this shot. Her chewing her nails is off looking
as well. Cut out the windy effect of the hair, leave more space between the
voice from the radio and Lisa reacting to it
Shot 15 This perspective is just confusing because it should either show Lisa's
reaction (face, body language, whatever) or the radio call
being ended (just turning off the light course). Just showing her back
doesn't tell us anything about the situation.
Shot 16 Hand is off, correct the blood a bit or leave it out entirely, cam could
need some shakeyness
Shot 17 Intital frames before she attempts to throw the transmitter needs rework
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General fix - turn teal lighting into blue, Reposition water prop
Between 17-18 Another shot should be added showing Lisa's reaction, maybe asking
who she is and what she's doing here.,
Camera is too static
Shot 19 Coat is too distracting, emphasis should be put on her black feet revealing
to Lisa that she's a freak like Wally
Between 22 - 23 Add a Shot showing Lisa pulling the gun out of her jacket
Shot 23 the gun shot gives no indication of a recoil at all, fix upper body when
shooting
Shot 30 Facial expression is way too tame for receiving a fat needle in the neck
Shot 31 Cut the shot in two, the former showing Dva's hand injecting the "juice"
into Lisa's Neck
Between 31 - 32 Add Lisa's reaction from her being in pain to realization the
situation and initiating to fight back
Shot 33 More space between first and second attack, give more of an impression that
Lisa is getting weaker with every move due
to the injection
Shot 36 Rework Lisa's line, I don't know what the fuck the last couple of seconds
are supposed to show
Shot 37 Make Dva grab Lisa's ass in a more forceful way so she pulls Lisa up to be
able to kiss her
Shot 38 Rework
Shot 42 Lisa's top doesn't look right, Lisa's upper body doesn't convey at all that
her body is weakening due to the injection
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SFM Session "Forest5" - Dva is freeing Lisa from her unecessary clothing
General fixes - turn teal lighting into blue (check shot 53 and following!)
Shot 47 let Dva's hands slide down Lisa's upper body to have a better transition of
her stripping down her skirt, Hands are
very floaty
Shot 53 Cut out the line, give Dva a more sinister expression and make the shot
shorter
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Shot 58 Shot is missing due to Windows spazzing out back then, the images are saved
in the sequence folder though
Shot 66 More space between Dva eating Lisa out to stopping said action, more weight
to Dva dropping Lisa's legs
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Shot 78 fix Dva's coat, upper body, hair, right hand, hips, Thrusts are too snappy,
Lisa's shirt is clipping
Shot 80 adjust parasites in the beginning of the shot, fix Lisa's butt
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Shot 86 Reduce amplitude of Tina's upper body so is more in frame with the emphasis
on her tits and face
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Shot 102 Let Walrider take his time to pull out, remove the liquids from tina's
ass, maybe rework cumshot
Shot 104 Correct breathing animation, more space/another shot between his breathing
and tina lifting her legs up
Shot 109 rework, make initiation of Walrider freeing himself more clear before he
throws Tina
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Shot 115 composition is a bit off in the last seconds of the shot
Shot 118 Initiate transition to the next segment at the end of this shot
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Shot 122 - 123 complete rework, Lisa's upper body has to have a higher up position
so her arms aren't hanging around like that
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SFM Session "10 - Tina x Walrider 5" (JOIN WITH SESSION 12, CROSS CUTTING MAKES NO
SENSE HERE)
No problems here
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SFM Session "11 - DVa x Lisa 5" (JOIN WITH SESSION 13, CROSS CUTTING MAKES NO SENSE
HERE)
Shot 131 Lisa's upper thighs look like they received botox treatment. Sex is way
too tame
Shot 133 end segment with Dva pulling Lisa so she looses grip on the copter
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SFM Session "14 - Dva - Lisa 7" (Join with Session 13)
No problems
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(maybe) cut 156 and let Dva deliver her line in 155 instead since the cut here
makes not much sense
Shot 164 Drops are glitching, seem fine in the WIP though
Shot 168 More space between initial poses and lifting up Lisa, Lisa's boobs are
odd, let Lisa hang a bit before Dva attempts to attack
Shot 178 Leave space between Dva approaching Lisa and her picking the gun with her
feet
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Shot 188 Upper body should be hanging in the beginning of the shot
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Shot 191 copter pedal needs to be in the air for a bit longer after bouncing off
from the last impact
Shot 192 Dva needs to hold Lisa's hands, give Lisa more of a ahegao expression
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Shot 197 left collar of her top is clipping but seems fine in the WIP
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SFM Session "21 - Tina x Walrider 11"
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No problems
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No problems
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No problems
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Shot 259 - 260 rework Lisa cumming and Dva's cums on 260
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Shot 263 Add Dva initiating to kick Lisa and let her switch her expression to a
more fierce one
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No problems
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Shot 299 dont let Walrider lift up his head or cut out Shot 301
Shot 308 Rework or cut out line, choke appears too tame, don't let her loos grip
for one second, maybe do more abrupt pushes
Shot 310 Straighten her arms to give the illusion of a more powerful choke
Shot 311 position of her right hand isn't right as she attempt to attack
Shot 312 implement red void or let Wally hit the ground and Tapp "wake up"
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Shot 319 Headbutt has no impact at all, maybe split the thing in two on impact
instead
Shot 320 make it longer, give it space before the next shot
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Shot 325-26 Walriders body posture is a bit silly, Tina's top is clipping in 325
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No problems
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No problems
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SHot 351 make more space before Walrider gets thrown into the blood
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SFM Session "35 Tina x Walrider 20"
No problems
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No problems
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No problems
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No Problems
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No Problems
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SHot 379 and following, add blood to his jacket and jeans
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Add a shot before 383 showing Tina's hand on Walrider not moving an inch
Shot 386 make it longer and/or add a shot between 386-387 showing tina's face and
exhaustion so the scene doesn't feel as rushed
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general fix - adjust lighting (see following 2 sessions), camera too static till
395
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No problems
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