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Vescavor Swarm

Large swarm of tiny fiends, chaotic evil

Armor Class 16 (natural)


Hit Points 67(4d10 +20)
Speed 30ft fly

STR DEX CON INT WIS CHA


7 (-2) 17 (+3) 16 (+3) 4 (-3) 13 (+1) 12 (+1)

Damage Resistances slashing, piercing, fire, acid


Condition Immunities Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained, Stunned
Senses darkvision 30 ft., passive Perception 11
Languages Abyssal
Challenge 4 (1,100)

Swarm The swarm can occupy another creature’s space and


vice versa, and the swarm can move through any opening large
enough for a Tiny Vescavor. The swarm can’t regain hit points
or temporary hit points

Ravenous The swarm deals double damage to objects, items,


and structures.

Crowded The swarm is considered vulnerable to damage from


an area of effect.

Traumatizing Any creature that spends more than 3 turns


within the Swarm must succeed on a DC 14 Wisdom Saving
Throw, or they will be subject to a Short-Term Madness (p259).
This Short-Term Madness persists until the creature spends
one turn at least 10 feet away from the swarm.

Droning Gibber Any creature within 5 feet of the Vescavor


Swarm must succeed a DC 14 Wisdom Saving Throw, or be
subject to the spell Confusion for 1 round. If they succeed the
saving throw, they cannot be affected by Droning Gibber for the
rest of the combat encounter.

Actions
Bites (Swarm has more than half HP) Melee weapon attack: +5 to
hit, reach 0 ft., one target in the swarm’s space. Hit: 10 (4d4)
piercing damage, 14 (4d6) acid damage.

Bites (Swarm has less than half HP) Melee weapon attack +5 to
hit, reach 0 ft., one target in the swarm’s space. Hit: 4 (2d4)
piercing damage, 7 (2d6) acid damage.

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