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Sarujin and stone and tales of bestial, simian cousins can lead

some into lives of adventure. Fewer still return to their


kin, though those that do are warmly welcomed and
can expect a peaceful old age in return for sharing the
There’s magic in this world that goes beyond flashes, wisdom of their travels.
bangs, and jets of flame. An earthy magic of food,
structure, and fellowship. It’s the magic of a thousand Sarujin Traits
mundane hands raising a city from velvet snow. A
As a sarujin, you have the following traits:
magic woven by walking into the cruellest, biting
blizzard and welcoming it as your home. Ability Score Increase. Your Intelligence score increas-
es by 2.
These people understand that magic. The mightest Age. A sarujin reaches maturity at 15 years of age and
yokai and grandest kaiju might be able to survive can live up to 80 years.
here, for a time, but only the sarujin can thrive.
Languages. You can speak, read, and write Common
— Ryoko and one other language of your choice.
Thick Fur. You have resistance to cold damage.
Subrace. There are two primary variations among the
Beneath snow-capped peaks, where white drifts bury sarujin: hulking and springtail. On the whole, sarujin
the chaos of rocks and streams, the formidable sarujin see little value in the anthropological labels placed upon
(sa-RU-jin) make cities of ice and snow. Well-adapted to them by other races, living together in equality and
colder climes, these thick-furred simian folk blend an in- peace. Choose one of these subraces.
nate skill for survival with a piercing intelligence, making
homes in inhospitable environments. Hulking
Every bit as rugged, resolute, and unflinching as the frig-
Community and Craftsmanship id mountains they call home, hulking sarujin are known
Sarujin have a transformative effect on their environ- for their fierce, calculating minds and explosive physical
ment, domesticating beasts, curtailing avalanches, and strength. Rarely do hulking sarujin act swiftly. They
building sprawling towns. With singular intent, sarujin prefer to assess, analyse, and contemplate before choosing
collaborate to form a unified community capable of a path. However, when moved to action, the mountains
raising a city from the icy wastes in a matter of months. move with them.
Their realms can be found within vast glaciers and snow- Ability Score Increase. Your Constitution score
fields, boasting soul-soothing hot springs and serving increases by 1.
steaming winter cider fermented inside the trunks of
Size. Hulking sarujin are broadly built. They can vary
hibernating trees.
substantially in size, from as short as 5 feet all the way up
Few sarujin structures are ancient; the ephemeral na- to above 7 feet tall. Your size is Medium.
ture of ice and slow creeping of glaciers means only those
Speed. Your base walking speed is 30 feet, and you
structures in the coldest, flattest expanses are over a few
have a climbing speed equal to your walking speed.
hundred years old. This transient nature leads to sarujin
valuing their kith and kin—their troop—over any single Powerful Build. You count as one size larger when
location, and has made them masters of ice-crafting. determining your carrying capacity and the weight you
With saw and skin, sarujin cut and melt ice just enough can push, drag, or lift.
so that it forms solid bonds upon re-freezing. This meth- Chest Beating. As a bonus action, you can pound
od produces edifices of fantastical shapes; indeed, sarujin your fists to your chest, causing a surge of adrenaline and
architecture is widely regarded as some of the most beau- valour. Until the start of your next turn, you have resist-
tiful by the few foreign eyes to have seen it. ance to bludgeoning, slashing, and piercing damage, and
you have advantage on Intimidation checks. You can
Troops of Solitude use this trait a number of times equal to your proficiency
Masters of ice-craft, sarujin guard their crafting secrets bonus, and you regain all expended uses when you finish
fiercely and rarely trade anything more than the essentials a long rest.
with other races. Though it is rare for a sarujin to leave Natural Cooks. With 1 sp worth of ingredients, you can
its troop, the lure of master crafters specialising in metal prepare a meal for a number of Medium or smaller crea-
tures equal to 2 + your proficiency bonus over the course of Skillful. You gain proficiency in your choice of two
a short or a long rest. A creature who eats the meal at the of the following skills: Acrobatics, Animal Handling,
end of the rest regains one spent Hit Die and gains tempo- Nature, Performance, or Survival.
rary hit points equal to 1d6 + your proficiency bonus.
Beast Wardens. You have advantage on ability checks
to tame or influence Beasts.
Springtail
Springing Leap. You can calculate your jump distance
Vibrant, dynamic, and swift, springtail sarujin are the
using your Dexterity. When you do, your long jump cov-
more sociable of their race. Their bonds of fellowship
ers a number of feet equal to your Dexterity score with
extend to the environment around them; they are
or without a running start, and your high jump equals 3
masters of taming beasts of land and sky for both work
+ your Dexterity modifier (minimum of 0 feet) with or
and companionship. Rarely sitting still, springtails walk,
without a running start. Either way, each foot you clear
speak, and trust quickly.
on the jump costs a foot of movement.
Ability Score Increase. Your Dexterity score increases
Sturdy Tail. Your tail can support your weight and
by 1.
balance. When you make an ability check or saving throw
Size. Springtail sarujin are nimble, light, and short. to avoid being forcibly moved, you can use your reaction
The smallest adults can be as little as 2 feet tall, while the to curl your tail around an object within 5 feet of you
largest can reach as high as 4 feet. Your size is Small. that is attached to the ground or another sturdy surface.
Speed. Your base walking speed is 35 feet, and you If you do so, you have advantage on that check or save.
have a climbing speed equal to your walking speed. In
addition, climbing on a creature larger than you doesn’t
count as difficult terrain for you.
Art: Dat Phan © Ryoko’s Guide to the Yokai Realms

RYOKO’S GUIDE TO THE YOKAI REALMS | SARUJIN


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Art: Ognjen Sporin © Ryoko’s Guide to the Yokai Realms


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