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G8 GamesActivities TE
G8 GamesActivities TE
G8 GamesActivities TE
3
Game
1.3
Root-O!
INSTRUCTIONS
3 or more players
Irrational
Rational
12 Irrational 10≈8 Irrational≈ Ratio nal Irrational
114 Irrational ≈Irrati onal Rational
13 ≈ 12 3≈3 7 1
Rational Ratio Rational
≈ 13 ≈2 nal
____
9 3
√15 Irrational Irrational
Rational Irrational
__ Irrational ≈
12 Irrational 52 Irrational≈ 8 onalRational≈IrrationalonalRationalIrratiIrrational Irrational
≈ Irrati Irrati
√1 ≈ 11 ≈9 ≈ 10 ≈ 4 11 2≈2 ≈7 onal
Materials
Irrational ≈2 Irrational Irrational 4 ≈ 9 ≈ 9
Rational Rational
Irrational ≈2 Irrational≈
6 Rational≈ 125 12 RationalRational Irrational Rational
≈8 10 Irrational Irrational
2 13 ≈ 6 7≈ 13
• 1 Root-O! board per player _____ Rational
≈6
Rational Rational
√35 Rational 11
Rational
2 Rational6Rational Irrational
Irrational
7
Rational
Rational Rational
5 ≈3 1 6 ≈ 5 4 1 Rational8Rational Irrati onal
9 8 ≈4
Irrational ≈
• 1 set of caller cards
2 Rational Ratio nal
Irrational Irrational
10
Irrational 11≈
Irrational
Ratio
≈ nal
13
Irrational
10 Rational Irrational
Rational
≈ 10
Rational
3 3
Rational Rational
≈4 ≈7 Irrational
6 ≈ 11 813≈7 5
Counters
• 25 counters (or dried beans) per player Caller cards Game cards
• scratch paper STEP 2 The caller randomly draws a caller card and reads aloud the square-root
expression to the players.
Teacher Preparation STEP 3 Players write down the expression on a piece of scratch paper and
Print and cut out materials for the players. Printing determine the classification
Rational Irrational (rational orRational
Irrational irrational)Rational
and the equivalent or
the cards on cardstock is recommended. 10 integer
approximate ≈ 11value. If ≈the
3 same classification
1 3 and value appear
© Houghton Mifflin Harcourt Publishing Company
on a square of his/her game card, the player covers that square with a
counter.
24/Mar/2017 NA CC G8
Irrational Irrational Irrational Irrational Irrational
Game Resources ≈5 ≈8 ≈2 ≈7 ≈9
Go online to access all your
Irrational Rational Rational Irrational
game resources. ≈ 12 12 7 ≈6
• Root-O! boards Cover the
___Ir
rational
• Caller cards (with answers) Rational Rational Rational Rational Irrational square with
my.hrw.com √35 ≈
2
6
6 4 8 ≈4 a counter.
Warm-Up Exercises
Encourage students to use the square root of
perfect squares to estimate the square roots of Classify each number as rational or irrational.
nonperfect squares. _
1. √
34 irrational
_
COMMON
8.NS.2 Use rational approximations of 2. √ 24 irrational
CORE
_
irrational numbers to … estimate the value of 3. √
16 rational
_
expressions… 4. √
8 irrational
STEP 1
Irrational
card to continue the game. 10 ≈ 11
Irrational
≈3
Rational
Rational
Determine who will be the caller. The
1
STEP 5 Continue the game in this way until
Irrational
≈5
Irrational
Irrational
3 caller can be a teacher, or students
≈8
can take turns being the caller. The
Irrational
≈2
a player covers five squares in a row Irrational
≈7
Irrational
≈9
horizontally, vertically, or diagonally, ≈ 12
Rational
caller gets a set of caller cards. All the
12 Rational
and calls out “Root-O!” 7
Irrational
Rational
Rational
≈6 other players get a game card and
2 6
Rational
Rational
4
Rational
8
Irrational
≈4
counters. The center is a free space.
11
Irrational
≈ 13
Irrational
≈ 10
Rational
Rational
Players should cover the center
13 5 square before play begins.
STEP 2 The caller randomly draws a caller
STEP 6 The prospective winning player will then check with the caller to verify
that the squares covered on his/her game card correspond to cards card and reads aloud the square root
that have been called. If there is a discrepancy, the player’s game card is expression to the players.
corrected and the game continues.
STEP 3
!
Players write down the expression on
Winning the Game scratch paper and determine the
A player who covers five squares in a horizontal, vertical, or diagonal classification (rational or irrational)
row wins.
and the equivalent or approximate
integer value. If the same
classification and value appears on a
square of his/her game card, the
player covers that square with a
counter.
STEP 4 The caller will then draw another
caller card to continue the game.
Root-O! 26B
Rational Irrational Irrational Rational Rational
10 ≈ 11 ≈3 1 3
Irrational Irrational Irrational Irrational Irrational
≈5 ≈8 ≈2 ≈7 ≈9
2 6 4 8 ≈4
11 ≈ 13 ≈ 10 13 5
12 ≈8 4 ≈3 9
Irrational Rational Irrational Irrational Irrational
≈ 12 2 ≈4 ≈2 ≈9
11 7 6 1 8
Rational Irrational Rational Irrational Irrational
10 ≈ 10 3 ≈ 11 ≈7
13 ≈ 13 ≈2 ≈ 12 7
Irrational Irrational Irrational Rational Rational
≈ 11 ≈9 ≈ 10 11 4
Irrational Rational Rational Irrational
≈8 10 2 ≈6
5 ≈3 1 ≈5 9
Irrational Irrational Rational Rational Rational
≈4 ≈7 3 6 8
9 ≈5 ≈ 12 10 ≈3
3 2 4 8 7
Irrational Irrational Rational Rational
≈ 10 ≈ 11 12 1
Irrational Irrational Irrational Irrational Rational
≈4 ≈5 ≈6 ≈ 13 13
Irrational Irrational Irrational Irrational Irrational
≈2 ≈7 ≈9 ≈8 ≈6
6 ≈9 4 ≈ 13 ≈ 12
8 13 ≈7 10
Irrational Rational Rational Irrational Irrational
≈2 3 1 ≈ 10 ≈5
13 ≈8 ≈2 9 12
Rational Rational Rational Rational
2 6 7 8
Irrational Irrational Irrational Rational Irrational
≈ 11 ≈4 ≈6 10 ≈5
5 ≈ 12 11 3 ≈7
10 ≈ 12 ≈5 ≈6 ≈ 10
5 ≈ 13 1 ≈7 ≈ 11
13 4 ≈4 ≈8
8 7 12 9 6
Irrational Irrational Rational Rational Irrational
≈2 ≈9 11 3 ≈3
5 ≈ 13 ≈3 4 ≈6
10 ≈ 12 6 7
Rational Irrational Rational Irrational Rational
11 ≈4 12 ≈5 13
Irrational Rational Irrational Irrational Irrational
≈ 10 1 ≈ 11 ≈8 ≈9
2 ≈5 ≈6 13 4
Irrational Rational Rational Irrational
≈ 13 12 10 ≈2
8 9 10 ≈8 ≈9
11 3 7 13
Irrational Rational Rational Irrational Irrational
≈2 4 2 ≈4 ≈ 10
13 6 1 ≈2 5
Irrational Rational Rational Irrational
≈7 4 8 ≈ 12
8 2 6 3 1
Rational Irrational Irrational Rational
11 ≈4 ≈ 11 7
Rational Irrational Irrational Irrational Rational
4 ≈3 ≈5 ≈7 10
Rational Rational Irrational Irrational Irrational
13 9 ≈ 13 ≈2 ≈6
9 4 ≈8 ≈9 6
Rational Irrational Irrational Rational Irrational
13 ≈7 ≈2 5 ≈ 11
11 3 ≈ 12 1 5
Rational Irrational Rational Irrational Rational
9 ≈2 12 ≈ 11 8
Rational Irrational Rational Irrational
13 ≈7 10 ≈6
7 ≈9 4 ≈5 ≈ 13
12 6 ≈9 ≈2 ≈5
3 ≈3 1 8 5
Rational Rational Irrational Irrational
9 7 ≈ 11 ≈8
2 4 ≈ 10 ≈4 13
Irrational Rational Irrational Irrational Irrational
≈7 11 ≈ 13 ≈6 ≈ 12
1 ≈9 12 ≈ 11 ≈2
5 2 ≈5 ≈4 4
Rational Rational Irrational Rational Irrational
11 7 ≈6 8 ≈3
5 2 ≈ 13 ≈6 4
Rational Rational Irrational Rational Rational
13 11 ≈ 11 9 6
Rational Rational Rational Irrational
1 10 8 ≈5
2 1 ≈ 11 6
Rational Rational Rational Irrational Irrational
7 9 8 ≈2 ≈8
4 ≈6 13 ≈3 ≈5
12 2 ≈9 11 ≈ 12
5 10 9 3
Irrational Irrational Irrational Irrational Rational
≈3 ≈7 ≈8 ≈ 13 1
Rational Irrational Irrational Irrational Irrational
6 ≈ 10 ≈ 11 ≈5 ≈2
5 ≈ 13 4 ≈8 ≈5
3 9 1 8 7
Irrational Rational Irrational Rational
≈6 6 ≈ 11 12
Irrational Irrational Irrational Irrational Rational
≈ 10 ≈ 12 ≈3 ≈9 10
Irrational Rational Irrational Irrational Rational
≈2 13 ≈7 ≈4 2
__ __
√5 √ 9
Irrational ≈2 Rational ≈3
___ ___
√ 10 √ 15
Irrational ≈3 Irrational ≈4
___ ___
√ 16 √ 24
Rational 4 Irrational ≈5
___ ___
√36 √ 49
Rational 6 Rational 7
___ ___
√ 50 √ 64
Irrational ≈7 Rational 8
___ ___
√81 √ 99
Rational 9 Irrational ≈10
____ ____
√ 100 √ 120
Rational 10 Irrational ≈11
____ ____
√145 √ 168
Irrational ≈12 Irrational ≈13
____
√ 169
Rational 13
STEP 1 How many squares (of all sizes) can you find in the 4 × 4
square grid?
Objective There are four different sizes of squares in the grid.
Students will create a function f(n) for the number
of different-sized squares that can be found in an
n×n square grid.
Grouping Count the number of each size square in the 4 × 4 square grid. The table
shows you how to find them all.
2–4 students per group (suggested)
Number of
Materials Size of square
squares
Identification of squares
• grid paper
4×4 1
Teacher Preparation
Make sure students have the required materials.
3×3 4
Key Concepts
This activity reviews perfect squares and
functions. Students will:
© Houghton Mifflin Harcourt Publishing Company
Encourage students to describe the geometric The total number of squares in the 4 × 4 square grid is:
and number patterns observed and use inductive f (4) = 1 + 4 + 9 + 16 = 30
reasoning to extend the patterns to larger grid Notice the pattern. All the terms in f(4) are perfect squares:
f (4) = 1 + 2 + 3 + 4
2 2 2 2
sizes.
COMMON
CORE 8.F.1 Understand that a function is a rule Activity 6.2 166C
that assigns to each input exactly one output…
Warm-Up Exercises
1. List the first six perfect-square integers. 1, 4, 9, 16, 25, 36
2. Write an expression for the first six perfect-square integers given n = 1.
n2, (n + 1)2, (n + 2)2, (n + 3)2, (n + 4)2, (n + 5)2
n(n + 1)(2n + 1)
3. Evaluate the function f(n) = ___________
6
for n = 5. 55
5 ( 5 + 1)(2 × 5 + 1)
6 ( 6 + 1)(2 × 6 + 1)
f (6) = __________________________
6
= 91
7 ( 7 + 1)(2 × 7 + 1)
f (7) = __________________________
6
= 140
166D Unit 2
TEACHER NOTES
• Discussion For Step 4, help students develop a function from the pattern.
n(n + 1)(2n + 1)
• Extension Challenge students to develop the function f(n) = ___________
6
.
• Whole-Class Variation Work with the entire class together. Display the grids and count
squares together. Work through the reasoning to create the function together.
STEP 2 Use the value of each variable to decode the answer to the riddle.
T H E Y
G R O W
-16 18 10 15
S Q U A R E
12 -4 4 -14 18 -10
R O O T S
18 10 10 -7 12
220B Unit 3
TEACHER NOTES
InCopy Notes InDesign Notes
1. This is a list Bold, Italic, Strickthrough. 1. This is a list
• Discussion Discuss the methods students used to solve each equation. Find out if there
are different methods that students used to solve the same equation, and discuss why
students chose their method. Lead students to see that there are many methods that are
valid.
• Extension Have students work together in groups of four to write new equations for the
letters of the alphabet. Have each group write a message in code and trade equations
and messages with another group to solve.
• Variations Students can work independently or in groups.
Copy-Cat
INSTRUCTIONS
Grouping
2 students per group (optional)
Materials
• 1 piece of tracing paper per student
STEP 2 Remove the tracing paper from the grid paper and securely tape the
• 1 original image for duplication per student tracing paper over the image that will be copied. Leave the tracing
paper attached when you submit your work.
• 1 large blank paper or poster board per student
Teacher Preparation
Make sure that each student or group has the
required materials.
Key Concepts
This activity reviews dilations and similarity.
Students will:
• divide an image into parts
• create dilations of all the parts to create a
dilation of the whole
Encourage students to focus only on one square at
a time instead of watching the overall picture
develop. It may help to do the squares in random
order so that the squares are receiving the focus Activity 10.3 332A
instead of the overall image.
8_MNLAESE761071_U4M10L3ACT.indd 1 09/03/17 7:03 PM
COMMON
8.G.4 Understand that a two-dimensional
CORE Warm-Up Exercises
figure is similar to another if the second can be 1. A photo is 12 inches wide by 18 inches tall. If the width is scaled down to 9 inches, how
obtained from the first by a sequence of rotations, tall should the similar photo be? 13.5 inches
reflections, translations, and dilations…
2. A picture of a school’s mascot is 18 inches wide and 24 inches long. It is enlarged
proportionally to banner size. If the width is enlarged to 63 inches, what is the length of
the banner? 84 inches
STEP 5 When you have copied all of the squares, the drawing on your finished
grid should look like a dilation or copy of the original image.
332B Unit 4
Teacher Notes
• Extension Let students explore how an overhead projector can be used to create similar
figures. Have them use an overhead projector to enlarge a drawing or picture for display
in the classroom.
Copy-Cat 332B
12.2
12.2
Game
Game
Triple Concentration
INSTRUCTIONS
Pythagorean Triples Worksheet A
Objective
a2 + b2 = c2 a b c
2
32 + 4 2 = 3 4
use the list in a game of concentration. Pythagorean triples throughout the 122 + 162 =
2
12 16
game.
2
52 + = 132 5 13
Number of Players
2
+ 242 = 262 24 26
2
72 + 242 = 7 24
Materials
• 1 Pythagorean Triples Worksheet per player
• 1 set of game cards per game
2 2
STEP Arrange the 24 game cards
Teacher Preparation randomly facedown in rows.
Print and cut out materials for each student or
group of students. Printing the cards on cardstock
is recommended.
© Houghton Mifflin Harcourt Publishing Company
24/Mar/2017 NA CC G8
cards
This is Player 1.
Key Concepts
This game reviews Pythagorean triples. Students Game 12.2 386A
will:
• calculate Pythagorean triples
8_MNLAESE761071_U5M12L2GA.indd 1 09/03/17 7:07 PM
• form Pythagorean triples Warm-Up Exercises
• recognize Pythagorean triples
Find the third number in the given Pythagorean triple.
Encourage students to use the completed
worksheet to form Pythagorean triples during the 1. 6, 8, 10
Triple Concentration game. 2. 15, 20, 25
COMMON 3. 7 , 24, 25
8.G.7 Apply the Pythagorean Theorem to
CORE
playing the game. STEP 3 To start, each player turns over one
Is this a Pythagorean Triple? card. The player whose card shows
the largest number is Player 1 and
STEP 5 Continue until all of the cards are removed.
will go first. Players observe the
386B Unit 5
Teacher Notes
• Discussion Discuss with students how they know when they turn over three cards which
numbers to substitute for the variables in the Pythagorean theorem. Lead them to see
that the greatest length is always c, the hypotenuse. The lengths of a and b, the legs, are
interchangeable.
• Extension Have students find as many triples as they can.
• Differentiation Reserve the last three rows of cards containing Pythagorean Triples
9, 40, 41; 11, 60, 61; and 20, 21, 29 for advanced students. Worksheet B includes these
Pythagorean Triples, but Worksheet A does not include them.
a2 + b2 = c2 a b c
2
32 + 42 = 3 4
2
62 + = 102 6 10
2
+ 122 = 152 12 15
2
122 + 162 = 12 16
2
52 + = 132 5 13
2
+ 242 = 262 24 26
2
72 + 242 = 7 24
2
82 + = 172 8 17
a2 + b2 = c2 a b c
2
32 + 42 = 3 4
2
62 + = 102 6 10
2
+ 122 = 152 12 15
2
122 + 162 = 12 16
2
52 + = 132 5 13
2
+ 242 = 262 24 26
2
72 + 242 = 7 24
2
82 + = 172 8 17
2
+ 402 = 412 40 41
2
112 + 602 = 11 60
2
202 + = 292 20 29
a2 + b2 = c2 a b c
2
32 + 42 = 5 3 4 5
2
62 + 8 = 102 6 8 10
2
9 + 122 = 152 9 12 15
2
122 + 162 = 20 12 16 20
2
52 + 12 = 132 5 12 13
2
10 + 242 = 262 10 24 26
2
72 + 242 = 25 7 24 25
2
82 + 15 = 172 8 15 17
a2 + b2 = c2 a b c
2
32 + 42 = 5 3 4 5
2
62 + 8 = 102 6 8 10
2
9 + 122 = 152 9 12 15
2
122 + 162 = 20 12 16 20
2
52 + 12 = 132 5 12 13
2
10 + 242 = 262 10 24 26
2
72 + 242 = 2 7 24 2
2
82 + 15 = 172 8 15 17
2
9 + 402 = 412 9 40 41
2
112 + 602 = 61 11 60 61
2
202 + 21 = 292 20 21 29
6 8 10
12 16 20
10 24 26
8 15 17
9 40 41
11 60 61
20 21 29
Prime Predictions
Recall that a prime number is a number that is
23 5 11
7
divisible by only 1 and itself. There are infinitely many
prime numbers, but there is no formula to find them.
In this activity, you will find prime numbers and attempt to predict prime numbers.
Objective
Students will plot a sequence of prime numbers in INSTRUCTIONS
the coordinate plane and use a trend line to
predict other prime numbers. STEP 1 Use a Sieve of Eratosthenes to find all prime numbers less than 50.
Position in sequence
22
20
the first 15 prime numbers, using
18 prime numbers as the x-coordinates
16
14 and their positions in the sequence
12 as the y-coordinates.
10
8
6 STEP 3 Students should estimate a trend line
4 for their scatter plot.
2
x
0
0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 STEP 4 Have students use their trend line to
Prime number estimate the remaining prime
STEP 4 Use your trend line to estimate the remaining prime numbers less numbers less than 100.
than 100. Sample answers:
STEP 5 Students should use the Sieve of
Prime Eratosthenes to check their estimates
49 53 57 60 63 67 70 73 77 81 84 87 91 94 97
number
from the trend line, and describe how
Position in
sequence
16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 their estimates compare to the actual
prime numbers.
STEP 5 Use the Sieve of Eratosthenes to find the actual remaining prime numbers
less than 100. How do your estimates compare to the actual prime
numbers?
Work Area
444B Unit 6
Teacher Notes
• Discussion Discuss with students whether they think a trend line from a scatter plot is a
good way to estimate the prime numbers.