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Tarisland Divine Grace Priest Bible
Tarisland Divine Grace Priest Bible
Priest Bible
By Lani (discord: lani)
Lani on ASIA-3(Eng)
v1.01(Launch)
https://ko-fi.com/villani
Overview
✔️Best looking
Table of Contents
Overview
Base Stats
Stat Priority
Skills
Main Mechanic
Inscribed Stone Skill (Important to learn!)
Healing priorities and skill usage
Talents
Priorities
Detailed explanations
Sample Builds
Leveling
Inscribed Stone
Overview
Path
Gear & Stats
Changelog
Base Stats
Everything else
is irrelevant
*Attack is your main stat for healing multipliers for Skills. Increasing ATK = Increasing
base heal amounts for every skill.
**Final healing means the final multiplier calculation that happens after everything else
has been counted; Crit, ATK, Buffs etc. Omni adds a flat % increase to the whole sum of
everything else.
Stat Priority
You will build large amounts of Intelligence very early on so
prioritising it is not as important as other stats.
What you are looking for in gear varies per piece, but your main
priorities should be:
Crit/Focus > Cooldown > Omni > Intelligence and NEVER Stamina.
Early on, only focus on one; either Cooldown or Omni to hit the
requirements for your Talent point based on the Stat Percentage.
I would personally recommend focusing fully on Cooldown and not
investing in Omni at all until you hit 40 and have cleared at least
Gemini Elite as Cooldown is very easy to stack. After you’ve hit the
10% cut offfor the Cooldown passive, you can start building Omni for
the Omni passive.
We will get more into these stats later as every piece can roll
different sets of stats, so this priority is only something to give an
idea about what you are looking for.
Skills
Recover Light Wave Light Healing Holy Guardian
ngle target heal over time Single target area effect spell Your main AoE heal, Single Target damage
spell for 6 seconds or healing the lowest HP party strongest instant heal, and reduction, and Physical DE
damage for 6 seconds to member. Upgrades to Divine one of the strongest heals in buff. Reduces damage tak
enemies. Blessing when all Wings are the game. Has a maximum by 40% and increases
lit up. stack amount of 2. Physical DEF by 854 for 6
seconds.
% of ATK + 182 and 36% of 54% of ATK + 140 every 268% of ATK + 407.
TK + 82 every second for 6 second for 6 seconds.
conds halved to enemies.
Main Mechanic
Holy Wings Holy Wings (Ready to activate, 6 wings lit up) Divine Blessing
you cast Recover or Light Wave, Once 6 wings have been lit, the Holy Wings When Divine Blessing is available
g lights up on your Holy Wings. will start to glow indicating you can now cast Wave will upgrade into this glow
reaches 6 wings it will be ready to Divine Blessing, which Light Wave has showing you can use the s
activate. upgraded to.
Divine Blessing is an extremely str
Please note, once Holy Wings are Ready, you Target heal when used corr
can no longer cast Light Wave as it has been It will heal the target for a set am
upgraded to Divine Blessing on your bar. grant them the Divine Blessing b
time the target gets hit during thi
get healed. The buff lasts for 6
Important note, you cannot gain any wings during Divine Blessing so try not to cast
Recover during this time to ensure it will be up when you can gain new wings again.
Upon casting Recover or Light Wave, you gain Using this skill will convert Recover to an AoE
Inscribed Stone Energy. When the bar fills up heal, but it will NOT convert an existing
completely, you will be able to cast your Recover to AoE, this needs to be a new
Inscribed Stone Skill. Recover cast.
airly straightforward, as far as content goes that we have had When you activate your Inscribed Stone Skill, it will ins
his on your Tank who has aggro, always. cooldown.
Guard, every Recover cast reduces the cooldown of Holy With this, what you always want to try to do is wait for
s well since every Recover cast generates a Holy Wing and requires heavy healing, or if you need a lot of healing
nscribed Stone Energy. and everyone is panicking to save the situation. Then
on your Main Tank, then instantly activate Inscribed S
Recover on Cooldown, never let it sit on your bar waiting to Recover again as the cooldown resets and now Recove
heal healing the entire raid, or party.
Divine Radiance is active and it’s about to end. If Divine
active, you cannot gain Wings. If you follow this you will have the single Recover up on
heal on everyone else and your Tank.
use Divine Radiance, you can cast Recover right afterwards if
up, but if Divine Radiance is already running when Recover Try not to waste this, you do not need to use the Inscr
ooldown, wait until it is over to cast Recover to ensure you get away when you have enough energy, you can save it fo
m the cast. of healing.
You also can use this in case your Tank is taking extre
you and your co-healer cannot keep up, or they are
most likely be the Lowest HP player in the raid at that
heal them for large amounts very q
simple, but rules exist that you should not ever break.
O NOT use this to heal a DPS who got hit because they were
g spot. If you do this, you will find out you actually needed this
next Party Wide damage attack and now you don’t have it
this skill to cover for one or two DPS getting hit by random
learn the fights you are healing, and save this spell for Party
ge as you can heal tanks with your kit fairly efficiently.
ian also works extremely well on tanks who are on add duty as
damage taken by 40%.
annot move or jump while casting this so make sure you don’t
dge anything for the next few seconds. The worst thing you
ast Hymn of Light, move and not even start the cast. The skill
oldown the moment you tap it.
Talents
Priorities
This will give an idea on what you should be focusing on when
building your Priest.
We will go more in depth later on in the guide and detail every talent,
where they excel at and why you should be using them.
have Talent for Prayer Pick these if you have more These are very situational. Will These should not be pic
. These are the Core of points left over, also important go more in depth below to all, your Talent points ar
r Build and should be Talents for building your class. when you could pick these. used elsewhere.
picked Always. Has value in some scenarios.
Detailed explanations
Base healing and healing over When light wave is active, heal
ncreased crit rate time increased for Recover crit chance increases
Light Harmony
ps Prayer with Oracle Increases healing to targets After every 3rd Prayer,
with less than 35% HP increases healing for Prayer
O NOT use Oracle, ever. You will very rarely see people With the new single target
under 35% HP in PvE. healing and Prayer scaling
ingle target healing Even without this talent healing changes they have made,
ancing changes, I will past 35% is fairly quick and this Prayer heals for very little on its
e this. But as of now, DO talent does nothing above 35%. own and is mainly used as a
NOT use Oracle. synergy tool for the other skills.
If you are doing PvP however, This passive only increases the
this talent is a must pick. healing for Prayer, nothing else.
Thus should not be taken ever,
you can use your points
elsewhere.
Oracle crits, target gets When Recover crits, change to Increases Light Wave healing
amage reduction buff apply Holy Radiance to the and converts expiring Light
target Waves to a small AoE heal
Not a great talent, you can use As we can have Light Wave up
O NOT use Oracle, ever. your points elsewhere. very often, increasing its
This talent relies on Recovery healing is a very good pick.
ingle target healing and landing a Critical heal. This talent also converts the
ancing changes, I will Upon which it grants the target Light Wave to a small AoE heal
e this. But as of now, DO a stack of Holy Radiance which to nearby allies. A small Light
NOT use Oracle. will heal for a fairly small Healing if you will. It also
amount when the target gets applies to Every Light Wave
hit. you have placed on the
ground.
Divine Oracle Prayer+ Fast Recovery
e casting time reduced Increases Prayer healing and Increases Recover tick s
Divine Blessing is active has a chance to reduce Light and every Recover c
Wave cooldown on every cast reduces Light Heali
cooldown.
ses Oracle crit rate and Grants Holy Guardian to all Increases Holy Guard
healing nearby allies with a smaller % duration and grants a
over time to the targ
Honestly not a great talent but If you know a fight is AoE heavy,
a good addition to Divine take this every time. This talent
Blessing as Divine Blessing gives a good buff to your
does not heal targets that do ultimate and reduces its
not get hit. Apart from the cooldown. This works great with
Initial cast heal. Take it if you the Light Harmony passive as
have points and the fight is well to reduce the cooldown
single target heavy. even further. In Raids such as
Aslow this would be a good
pick as it is heavy on raid wide
damage.
ost raids, the damage Same as above, direct synergy Everyone gets this when
es deal to tanks can be with Hymn Light+ as the very hit 40..
threatening to Priests first pulse of Hymn of Light will
cially due to our overall already proc this on the target,
single target healing increasing the healing for every
bilities, this talent allows pulse afterwards.
use Divine Blessing more
and increase its healing
e same time. This is an
ng addition to the spec
ivine Blessing has the
tial to be the Best single
get heal in the game.
ally in Raids where there
multiple adds and tanks
struggling on survival.
Sample Builds
PVE Battleground
Leveling
Inscribed Stone
Overview
The Path below is the overall one you will want to focus on, in that exact order
when leveling up. The Emblems are extremely important for healing, whereas the
Echo nodes are not. Echo nodes are important for DPS, as healing is a constant
activity we don’t need to rely on Echo bursts that much at all. We can get the
Echo nodes later once all the other key nodes have been taken.
The focus points after reaching the last image are Capping every Resonance
node you can find, Resonance is the most important stat you can get from the
Inscribed Stone tree as it will allow you to gain energy way faster. For example, at
314 Resonance I’m already gaining energy 40% faster. This will allow you to burst
heal way more often using the Inscribed Stone Skill.
After Resonance nodes have been capped, you may navigate through the board
to get the Omni, Cooldown, and Crit nodes while also getting the Echo nodes all
to Level 1.
You do not want to get Intelligence or Stamina at all. But if you must go through
one to get the more important stats, you can do so. Also the Specialization Effect
is not very important as it only increases your Critical Damage.
Overall, the stat priority should look like something like this:
Resonance > > > > Crit/Omni/Cooldown > Focus >
Specialization Effect > Intelligence > > > > Stamina
Path
Emblems
ond Fairly straight forward, this This emblem heals you for a set Has a low chance to grant a This Em
ld emblem has a constant amount and increases your blessing on a target on every and run
m slots rotating ATK and DEF buff Inscribed Stone Energy every direct heal. the con
you which swaps every 15 seconds. time you use an Ultimate.
The blessing heals the target It will inc
You can consider this a flat As Inscribed Stone Energy is for a fairly small amount if they ATK Spe
l, it has ATK+DEF buff, this should also important for your big burst go below 50% hp. target b
ocus be high priority when building heal phases, running this
you get your emblems. emblem solely to gain it faster You can theoretically pop this In some
lem). is a very good choice. on anyone in the party with never b
AoE healing but still the heal PvP this
of the You will generally be using this provides is so little I would Emblem
ultimates often in both PvE and not use this over Robustness
PvP so I would recommend unless I know the content will If you kn
using this as a stable emblem not trigger Robustness actively. your pa
in your builds. HP often
emblem
There are not many reasons to the time
take this one out.
Also run
proggin
people
often an
In BG an
You may choose 5 of these Emblems to use according to their description and
use case, everything else is not worth it or plain un-usable for a healer.
You might also ask “But what about the Stats when we level up the Emblems?”
This is the most frustrating and time / money consuming aspect in the entire
game. I can tell you the absolute best stats to get is 4x Emblem’s Skill Level+1 on
every emblem you get, as it would make the Emblems maximum level 14 and
increase the stats it gives by a ton, but this will never happen and you are more
likely to get ran over by a car on a fishing boat.
Try to focus on getting At Least One Emblem’s Skill Level+1. If you get more, great,
you have won the lottery. What most people will want to get is Emblem’s Skill
Level+1 and Node Attribute +% on the Emblem so it will buff the Node stat by a
certain percentage.
You want to focus on boosting your Main Stats, boosting Stamina and
Intelligence IS NOT WORTH IT. Try to slot your emblems so they boost according
to the Inscription stat priority mentioned above.
This would already be decent as long as it buffs the Important stats mentioned
above.
You do not want Flat stats on the Emblem additional levels as those are
extremely miniscule. Always aim for the Node bonus % or Skill Level.
Crit
Focus
Intelligence
Stamina
Enhanced
Attributes
Recover Heal+
Light Wave Heal+
Special
Holy Guardian PhysDEF+
Aptitudes
Oracle Heal+ +Echo
Intelligence
Enhanced Focus Intelligence Cooldown
Attributes Hit Focus Omni
Stamina Hit Intelligence
Stamina Stamina
Recover Heal+ +Echo
Prayer Heal+ +Echo Recover Heal+ +Echo Recover Heal+ +Echo
Light Wave Heal+ +Echo Light Healing Heal+ +Echo Light Healing Heal+ +Echo
Special Light Wave Heal+ +Echo Light Wave Heal+ +Echo
Aptitudes Recover Heal+
Light Wave Heal+
Recover Heal+ Recover Heal+
Holy Guardian PhysDEF+ Light Wave Heal+ Light Wave Heal+
Oracle Heal+ +Echo Holy Guardian PhysDEF+ Echo Holy Guardian PhysDEF+ Echo
Holy Guardian PhysDEF+ Holy Guardian PhysDEF+
S
Helmets & Boots Badge houlders & Capes & Belts
Stamina
Recover Heal+ +Echo Recover Heal+ +Echo Light Wave Heal+ +Echo
Prayer Heal+ +Echo Prayer Heal+ +Echo Recover Heal+ +Echo
Light Wave Heal+ +Echo Light Wave Heal+ +Echo
Recover Heal+
Recover Heal+ Recover Heal+ Light Wave Heal+
Light Wave Heal+ Light Wave Heal+
Note: Try not to stack the same aptitude on all pieces. Mix them up.
E,g. 4 Prayer / 3 Recover / 4 Light Wave has more value than 11 Recover on your gear.
If you are unlucky and do get the same aptitude more than what would be optimal, that is
alright as long as it is not Orange or Red.
Try to aim for Green on all pieces, or mix Green and Yellow to ensure there are less of the
same aptitudes.
Changelog
v0.9 - Guide created 05/31/2024
v1.0 - Adjusted skill values to match recent buffs, finalized guide for Global Launch
06/18/2024
V1.01 - Added a new Stat Priority detail for Cooldown & Omni prioritization