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APPENDIX 1

No. Tajuk Tahun Pengkaji Kandungan Kajian Rumusan Elemen


1 Courses reform of 2023 Hui Zhang, Yaoyuan In this paper , an AR mold Interactive
mould courses based Chen augmented reality disassembly/assembly Simulations and
on field augmented mold disassembly and teaching scheme Visualizations
reality facing assembly teaching Enhances learning,
engineering education scheme is proposed to knowledge, innovation,
certification help students master and production in
the structure and engineering education.
processing of
complicated moulds,
and thus make
comprehensive use of
the relating learning
knowledge and skills.
2 Augmented Reality in 2022 Harald Urban, Gabriel A new AR platform AR platform for AEC Interactive
AEC Education: A Pelikan, Christian called “AR supported education with BIM Simulations and
Case Study Schranz Teaching” is presented, models, animations, and Visualizations,
applicable for both annotations. Practical Training
Architecture, Enables interaction with and Skill
Engineering and remote experts, suitable Development,
Construction (AEC) for distance learning. Real-time
education and as a Feedback and
Construction 4.0 Assessment
technology, to increase
the amount of AEC AR
content available for
education and to
introduce students to
the productive use of
AR.
3 Augmented Reality 2022 Mohsen Ghobadi, Sara In this article , the AR acceptance factors: Collaboration and
Applications in Shirowzhan, authors evaluated attitude and perceived Remote Learning
Education and Mohammad Mehdi users' attitudes towards usefulness determine
Examining Key Ghiai, Fatemeh using AR for learning behavioral intention.
Factors Affecting the Mohammad complex tasks and Gender influences
Users’ Behaviors Ebrahimzadeh, Faham found that participants learning through AR
Tahmasebinia showed a high level of application in
acceptance for AR in educational contexts.
education and higher
learning contexts,
which contributed to a
deeper understanding
of how AR is accepted
in complex learning
environments.
4 Application Use of 2021 Monika Töröková, The integration of Integration of AR into Interactive
Augmented Reality in Darina Dupláková, augmented reality into educational tools for Simulations and
the Educational Jozef Torok, Ján Duplák the educational process computer modelling Visualizations,
Process in the field of Creation of technical Practical Training
computer modelling documentation and and Skill
consists in the creation visualization applications Development
of technical for models
documentation of the
wheel suspension part
and the subsequent
creation of an
application for the
visualization of this
model in the real
environment.
5 Focus Group Findings 2022 Eva Peisachovich, Bill The purpose of this Stakeholder focus Interactive
to Support the Kapralos, Celina Da research program is to group findings guide Simulations and
Preliminary Silva, Adam develop an augmented development of AR Visualizations,
Development of the Dubrowski, Naida L. reality (AR) education educational resource. Collaboration and
Augmented Reality Graham, Regina Jokel experience (AREduX), AR simulates physical Remote Learning
Education Experience a proof of concept and cognitive symptoms
(AREduX) prototype in the form of dementia for training.
of a digital resource
that uses AR to
simulate the physical
and cognitive
symptoms that PLWD
experience.
6 Engineering of 2019 Lisa Berkemeier, The focus of the Privacy and acceptance Enhanced
Augmented Reality Benedikt Zobel, presented research lies are key elements in AR Engagement and
Based Information Sebastian Werning, on the diffusion of this glasses development. Motivation
Systems Ingmar Ickerott, Oliver technology with design Diffusion of technology
Thomas knowledge for the with design knowledge is
development of crucial for
augmented reality implementation.
glasses based systems
from a domain specific
instantiation and an
implementation
framework.
7 Dongeng “Dunia 2023 Eri Rosalia Pratiwi, In this article , the Limited use of AR Interactive
Mangrove” Berbasis Tarich Yuandana authors used the based learning media in Simulations and
Augmented Reality ADDIE development early childhood Visualizations
untuk Melestarikan model with two education
Objek Wisata Pesisir analytical techniques, Feasible AR based fairy
bagi Anak Usia Dini namely descriptive tale "Mangrove World"
qualitative and for teaching and
descriptive statistics preservation
conducted at two
kindergarten
institutions in Sepuluh
District, Bangkalan
Regency.
8 Augmented Reality in 2019 Yuliia V. Yechkalo, The research is Adaptation of AR tools Interactive
Training Engineering Viktoriia Tkachuk, intended to for laboratory classes Simulations and
Students: Teaching Tetiana V. Hruntova, theoretically Visualization of Visualizations,
Methods Dmytro Brovko, Vitaliy substantiate, develop theoretical models using Practical Training
V. Tron and test methods of AR tools and Skill
applying augmented Development
reality to training
future engineers, and
to create augmented
reality objects in the
form of educational
videos.
9 Pemberdayaan Guru 2022 Agus Ali Efendi, Endar In this article , an Augmented Reality Interactive
SMK Melalui Suprih Wihidayat, Augmented Reality (AR) application training Simulations and
Pengembangan Media Basori Basori, Dwi based application for vocational school Visualizations,
Pembelajaran Berbasis Maryono training aims to equip teachers Practical Training
Aplikasi Media teachers of SMK Teachers' ability to and Skill
Augmented Reality Negeri 2 Karanganyar, design, develop, and Development
especially in apply AR based
developing their multimedia
learning media by
applying more
innovative and creative
augmented reality
software applications,
and the results from
this activity show that
teachers have a
reasonably competent
and professional
potential to develop
more creative and
innovative learning
through a participatory
training model
approach.
10 Perancangan Media 2022 Muhammad Hidayat, The results of the Augmented reality Interactive
Pembelajaran Ryan Primantara, feasibility assessment based learning media Simulations and
Perangkat Keras Subandi Subandi concluded that the ICT development Visualizations,
Komputer (Hardware) learning media on the Utilization of Unity Collaboration and
Berbasis Augmented subject of computer software for 3D design in Remote Learning,
Reality hardware (hardware) education
based on augmented
reality "Very
Appropriate" is used as
an ICTLearning
medium on thesubject
of computerHardware
(hardWARE).
11 Reasonable application 2020 Chlebusch, J., K A generally valid Flowchart developed Real-time
of augmented reality in flowchart has been based on empirical and Feedback and
engineering education developed, that allows pedagogical values Assessment,
lectures to choose the AR experiences tailored
right content for AR to fit learning objectives
experiences, and for efficient teaching
empirical values from
test runs were
combined with
pedagogically proven
empirical values for
good teaching.
12 Implementation of 2022 Ahmad Syafiq Yusof, The use of this AR technology
Augmented Reality Muhammad Talhah technology indicates enhances focus, interest, Practical Training
(AR) in Malaysian Ajmain Jima’ain, great potential to and comprehension in and Skill
Education System Sakinah Ab. Rahim, produce more creative, education. Development,
Hassan Abuhassna innovative and Educators in Malaysia Enhanced
competitive generation increasingly use AR for Engagement and
as discussed by the teaching and learning. Motivation
authors . But, it is
difficult to evaluate the
effectiveness of the use
of AR technology in
teaching and learning
sessions.
13 Workshop perancangan 2023 Ellbert Hutabri, Nanda In this article , the Augmented reality Practical Training
augmented reality Jarti, Robby Satria, authors proposed a combines virtual objects and Skill
sederhana untuk Nurma Dhona service to increase with the real world. Development
menjunjang Handayani, Anggia students' interest in Students design 3
pembelajaran biologi Dasa Putri learning with dimensional objects and
di smk n 8 batam augmented reality, apply them in learning.
which combines virtual
objects with the real
world, through which
students will be taught
to design 3D objects
and implement them
into learning.
14 Using Augmented 2019 Rebecca Reuter, Florian A software to integrate Lack of empirical proof Real-time
Reality in Software Hauser, Daniel AR using the on AR effectiveness in Feedback and
Engineering Muckelbauer, Theresa Microsoft Hololens higher education. Assessment
Education? First Stark, Erika Antoni, into UML (Unified Integration of AR using
insights to a Jürgen Mottok, Modeling Language) Microsoft Hololens into
comparative study of Christian Wolff teaching is described UML teaching.
2D and AR UML and its user interface is
modeling laid out to overcome
problems of existing
software.
15 Implementation of 2022 Sri Setiyo Rahayu, In this article , an Interactive learning Interactive
augmented reality in Vernanda Adhitya interactive learning media with 3D objects Simulations and
motorcycles Darmawan, Fitri media for motorcycle and audio explanations. Visualizations,
introduction learning Nuraeni, Dewi engine introduction Addition of quiz feature Real-time
Tresnawati based on augmented to increase interactivity Feedback and
reality is presented, in teaching process. Assessment
which can be used to
explain basic
motorcycle
introduction materials,
which usually require a
complete explanation
not only from writing
and pictures.
16 Pengembangan 2023 Dwi Warti Ratnawati In this paper , an Augmented Reality Interactive
Augmented Reality Augmented Reality application for animal Simulations and
Pengenalan Hewan application to classify classification based on Visualizations,
Berdasarkan Jenis animals based on the food types
Makanannya untuk type of food for Multimedia
Siswa Sekolah Dasar elementary school Development Live Cycle
children is presented, (MDLC) system
and the results of the development method
feasibility test used
calculation obtained a
score of 81.31%
included in the very
feasible category.
17 Incorporating 2023 Ma Jesús Fernández In this article , a search AR enhances learning, Enhanced
Augmented Reality Díaz, Carlos José for resources, projects, motivation, memory Engagement and
Tools into an Álvarez Gallego, I. software, and retention, and spatial Motivation
Educational Pilot Plant Caro, J. R. Portela applications to abilities.
of Chemical implement AR based AR tools positively
Engineering tools in the rated for understanding
experimental sessions concepts and equipment
of a Chemical procedures.
Engineering
educational pilot plant
was carried out, and
several AR projects
were proposed by the
teachers.
18 Development of a 3d 2022 F. I. Hairuddin, Abdul The capabilities of Utilization of AR and Real-time
cadastre augmented Rauf Abdul Rasam, cadastre augmented 3D visualization for Feedback and
reality and Mohamad Hezri Razali reality (AR) and three property registration Assessment
visualization in dimensional (3D) enhancement.
malaysia visualization in Integration of AR
enhancing the stratified technology to display
property visibility and information virtually on
information of the strata plan.
current strata plan in
Malaysia is discussed.
19 The Elements of 2022 Mohd. Fadzil Abdul In this article , the AR application Interactive
Computational Hanid, Mohd Nihra authors analyse the enhances Computational Simulations and
Thinking in Learning Haruzuan Mohamad computational thinking thinking in learning Visualizations,
Geometry by Using Said, Noraffandy elements in solving Geometry. Practical Training
Augmented Reality Yahaya, Zaleha Geometry topic after AR bridges reality and and Skill
Application Abdullah the intervention of AR virtual world, improving Developmen
application and visualization skills.
conclude that pupils
who utilise the AR
application with
Computational
thinking successfully
solve Geometrical
problems through the
help of the geometric
thinking process that
comprises the elements
of Abstraction,
Generalisation,
Decomposition,
Algorithmic and
Debugging.
20 Development of an 2022 Yevgeniya Daineko, This article discusses Interactive mobile Interactive
Interactive Mobile Dana Tsoy, Madina the process of platform using AR for Simulations and
Platform for Studying Ipalakova, Bagdat developing a mobile radio engineering Visualizations
Radio Engineering Kozhakhmetova, Altay platform that allows disciplines.
Disciplines Using Aitmagambetov, Aigul studying the material Survey results show
Augmented Reality Kulakayeva of radio engineering students' interest and
Technology courses using positive response to AR.
augmented reality
technology and the
results of a survey
conducted among the
students who used it as
a part of their class
activities.
21 Penerapan Aplikasi 2020 Vihi Atina, Nurchim In this paper, the Augmented reality Practical Training
Augmented Reality Nurchim, Yommy authors apply the application enhances and Skill
sebagai Media Adhiwira Yudha augmented reality teacher competence and Development,
Pembelajaran Digital application as a digital digital infrastructure. Interactive
di Taman Kanak learning media in Digital media makes Simulations and
Kanak kindergarten especially teaching interactive and Visualizations
in TK Kemala interesting in education.
Bhayangkari No. 72
Wonogiri with learning
material about the
profession.
22 A Taxonomy for 2019 Jiri Motejlek, Esat A taxonomy for Taxonomy for VR/AR Interactive
Virtual and Augmented Alpay VR/AR in education is in education Simulations and
Reality in Education. presented that can help Examples: VR training Visualizations
differentiate and for Chemical
categorise education Engineering, VR
experiences and cinematography for
provide indication as ethics
to why some
applications of fail
whereas others
succeed.
23 Pengembangan media 2020 Alif Maulana Arifin, In this article, a STEM based AR Interactive
pembelajaran STEM Heni Pujiastuti, Ria learning media based learning media Simulations and
dengan augmented Sudiana on STEM with Valid, practical, Visualizations
reality untuk augmented reality effective for spatial math
meningkatkan which was valid, skills enhancement.
kemampuan spasial practical, and effective
matematis siswa to improve students'
mathematical spatial
abilities was presented.
But this study was
carried out at SMK
(vocational high
school) Negeri 1
Pandeglang, Indonesia
by involving 25
students.

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