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M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log


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Parsing command line...
Command line: C:\Users\Hungg\Downloads\Demon Slayer Mugen V12 (DirectX)\Demon
Slayer Mugen V12 (DirectX)\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 10000000...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM... OK
Initializing graphics...gameCoord 1280x720...render mode 0_17...trying 1280x720x16
mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Session RNG seed is 1712157171
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
Load system file system.def...OK
Load system spr...OK
Load system snd...OK
Load system fonts...OK
Load system anim...OK
Load [Title Info]...OK
Load [Option Info]...OK
Load [Select Info]...OK
Load [VS Screen]...OK
Load [Victory Screen]...OK
Load [Demo Mode]...OK
Load [Continue Screen]...OK
Load [Game Over Screen]...OK
Load [Win Screen]...OK
Load [End Credits]...OK
Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK
Loading fight data
Opening fight data file data\Lifebar/fight.def...OK
Reading [Files]...OK
Loading fonts...OK
Load fight anim...OK
Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
[Face]...[Simul Face]...[Turns Face]...
[Name]...[Simul Name]...[Turns Name]...
[Time]...[Combo]...[Round]...[WinIcon]...OK
Allocating explods...OK
Fight data loaded OK
Lua initing
cannot open player.lua: No such file or directory
System loaded OK
Initialize OK
Set up graphics...timer...OK

Entering gameflow loop


Gameflow 0
Gameflow 1
Playing storyboard Logo.def: scene
Unloading match assets
Freeing players
Game loop init
Game loop deinit
Finished playing storyboard Logo.def: scene
Gameflow 2
Initializing character info...OK
Initializing select screen...finding characters...
Error reading character file: chars/empty/empty.def

Error reading character file: chars/empty/empty.def

Error reading character file: chars/empty/empty.def

Error reading character file: chars/empty/empty.def

Error reading character file: chars/empty/empty.def

Error reading character file: chars/empty/empty.def

Error reading character file: chars/empty/empty.def

Error reading character file: chars/empty/empty.def


OK
Gameflow 3
Playing storyboard Start.def: scene
Storyboard file not found: Start.defGameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Gameflow 5
Entering options screen.
Unloading match assets
Freeing players
Game loop init
Options screen init
Config keys menu
Setting up input
Remapping keys...OK
Reinitializing input engine...OK
Return from config keys menu
End of options screen loop
Game loop deinit
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Game loop init
Unreserved all palettes
Charsel init
Game loop deinit
Canceled character select.
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Game loop init
Unreserved all palettes
Charsel init
Selected char 27 on teamslot 0.0
Char Gyutaro V2.def (27) request pal 3 1 (1) -> reserved 0 (0)
Loading character chars/Gyutaro V2/Gyutaro V2.def...
Loading info...OK
Loading cmd command set Command.cmd...OK
Loading cns Text.cns...OK
Loading cns IA.cns...OK
Loading cns Especiales.cns...OK
Loading cns Super.cns...OK
Loading cmd state entry Command.cmd...OK
Loading common states common1.cns...OK
Loading sff Sprite.sff...OK
Loading anim Anim.air...OK
Loading snd Sound.snd...OK
Loading pals...OK
7878 expressions (1842 on trigger lines)
Character Gyutaro V2.def loaded OK
New char Gyutaro Sage Edit loaded into cache: (1/4 cached) Load time: 2000.000ms
Player Gyutaro Sage Edit cache count reduced: 0
End of charsel loop
Game loop deinit
Gameflow 8
Char Tomioka.def (10) request pal 0 0 (0) -> reserved 0 (0)
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
Loading character chars/Tomioka/Tomioka.def...
Loading info...OK
Loading cmd command set =/cmd.cmd...OK
Loading cns =/main.cns...OK
Loading cns =/extras.cns...OK
Loading cmd state entry =/cmd.cmd...OK
Loading common states =/source.cns...OK
Loading sff =/spr.sff...OK
Loading anim =/anim.air...OK
Loading snd =/snd.snd...OK
Loading pals...OK
10746 expressions (2338 on trigger lines)
Character Tomioka.def loaded OK
New char Tomioka Giyu loaded into cache: (2/4 cached) Load time: 1000.000ms
Player Tomioka Giyu cache count reduced: 0
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 335860833
Reset persist vars team 1
Player Gyutaro Sage Edit cache count increased: 1
Player Tomioka Giyu cache count increased: 1
Resetting round
Match assets initialized OK
Game loop init
Match loop init
End of match loop
Total time: 32.82s
Total frames: 1968 Skipped frames: 35
Avg game rate: 59.96
Avg frame rate: 58.90

Finishing match
Freeing players
Save persist vars P56 Gyutaro Sage Edit
Player Gyutaro Sage Edit cache count reduced: 0
Save persist vars P57 Tomioka Giyu
Player Tomioka Giyu cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Selected char 31 on teamslot 0.0
Char Kokushibo V3.def (31) request pal 3 1 (1) -> reserved 0 (0)
Loading character chars/Kokushibo V3/Kokushibo V3.def...
Loading info...OK
Loading cmd command set Kokushibo.cmd...OK
Loading cns Kokushibo.cns...OK
Loading cns AI.cns...OK
Loading cns Specials.cns...OK
Loading cns Supers.cns...OK
Loading cns Transformation.cns...OK
Loading cmd state entry Kokushibo.cmd...OK
Loading common states common1.cns...OK
Loading sff Kokushibo.sff...OK
Loading anim Kokushibo.air...OK
Loading snd Kokushibo.snd...OK
Loading pals...OK
14252 expressions (3039 on trigger lines)
Character Kokushibo V3.def loaded OK
New char Kokushibo loaded into cache: (3/4 cached) Load time: 1130.000ms
Player Kokushibo cache count reduced: 0
End of charsel loop
Game loop deinit
Gameflow 8
Char E99_Tomioka Oni.def (22) request pal 0 FFF (FFF) -> reserved 0 (FFE)
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
Loading character chars/E99_Tomioka Oni/E99_Tomioka Oni.def...
Loading info...OK
Loading cmd command set E99_Tomioka Oni.cmd...OK
Loading cns E99_Tomioka Oni.cns...OK
Loading cns IA.cns...OK
Loading cns Specials.cns...OK
Loading cns Supers.cns...OK
Loading cmd state entry E99_Tomioka Oni.cmd...OK
Loading common states common1.cns...OK
Loading sff E99_Tomioka Oni.sff...OK
Loading anim E99_Tomioka Oni.air...OK
Loading snd E99_Tomioka Oni.snd...OK
Loading pals...(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)(1,10)(1,11)(1,12)OK
6548 expressions (1483 on trigger lines)
Character E99_Tomioka Oni.def loaded OK
New char Tomioka Oni loaded into cache: (4/4 cached) Load time: 710.000ms
Player Tomioka Oni cache count reduced: 0
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 703236450
Reset persist vars team 1
Player Kokushibo cache count increased: 1
Player Tomioka Oni cache count increased: 1
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Life power and time reset
Life power and time reset
Life power and time reset
Life power and time reset
Life power and time reset
Life power and time reset
Life power and time reset
End of match loop
Total time: 40.81s
Total frames: 2449 Skipped frames: 92
Avg game rate: 60.01
Avg frame rate: 57.76

Finishing match
Freeing players
Save persist vars P56 Kokushibo
Player Kokushibo cache count reduced: 0
Save persist vars P57 Tomioka Oni
Player Tomioka Oni cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Unreserved all palettes
Charsel init
Game loop deinit
Canceled character select.
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Returned from gameflow loop
Deinitializing...
Frames : 12799
Time elapsed: 299.560 sec
ticks: 29956, tps: 100, start 51, end 30007

Unloading match assets


Freeing players
Clearing player cache...Freeing player RC Tomioka
Giyu...CMD...CNS...SFF...AIR...SND...Misc...OK
Freeing player RC Tomioka Oni...CMD...CNS...SFF...AIR...SND...Misc...OK
Freeing player RC Gyutaro Sage Edit...CMD...CNS...SFF...AIR...SND...Misc...OK
Freeing player RC Kokushibo...CMD...CNS...SFF...AIR...SND...Misc...OK
OK
Freeing character info...OK
Freeing select screen...OK
Freeing fight data...OK
Freeing system data...OK
Freeing game variables...Unloading match assets
Freeing players
OK
Deinitializing input...pad...keyboard...OK
Removing callbacks...OK
Deintializing timer...OK
Deinitializing graphics...OK
Deinitializing BGM...OK
Deinitializing sound...OK
Successful program termination.

Log file successfully closed.

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