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Ruina
Ruina
Ruina
INSPIRATION
Rusza się jak lalka.
STRENGTH
15 2 30
-1 3 PROFICIENCY BONUS
8 PERSONALITY TRAITS
2
interesujący spektakl.
2 Dexterity CURRENT HIT POINTS
3 Constitution
14 2 Intelligence IDEALS
6 Wisdom
CONSTITUTION 1 Charisma
TEMPORARY HIT POINTS Sprawić że dziedzictwo Jumeau (jego trupa
-1
Nie zna niczego poza teatrem, problemy dnia
-1 Athletics (Str)
codziennego są jej obce.
1 NAME ATK DAMAGE/TYPE
Deception (Cha)
-1 Dagger +5 1d4+2 Piercing
8 History (Int)
3 Insight (Wis)
FLAWS
AC bez tarczy
1 Intimidation (Cha)
WISDOM
-1 Investigation (Int)
3
ATTACKS & SPELLCASTING
3 Medicine (Wis)
Armored Casing
-1 Nature (Int)
15 Built for Success
16 6 Perception (Wis) CP SP EP GP PP
Healing Machine
4 Performance (Cha)
1 Persuasion (Cha) 1 Lyre Mechanical Nature
CHARISMA
1 Tiny doll looking like me (gift from an admire)
1
-1 Religion (Int) Sentry's Rest
2 Sleight of Hand (Dex) 1 Costume (Current Clothes)
Specialized Design
2 Stealth (Dex) 1 Shield (twigs intertwined with threads)
Druidic
12 3 Survival (Wis) 1 Dagger
Wild Shape
1 Leather Armor
SKILLS
1 Explorer's Pack (Backpack,bedroll,mess Circle Forms
kit,tinderbox,torch (10),rations (10),waterskin,hempen
rope) Skin of Steel
16 PASSIVE WISDOM (PERCEPTION)
EQUIPMENT Elemental Fury
War Caster
TOOL: Cobbler’s Tools, Disguise Kit, Herbalism Kit, FEATURES & TRAITS
Total: Total:
ATTACKS & SPELLCASTING
Total: Total:
EQUIPMENT
WISDOM 14 6
0 CANTRIPS 3 3 6 0
Primal Savagery 7 0
4 1
1 4 Charm Monster
8 0
Guardian of Nature
Entangle
Cure Wounds
5 0
9 0
2 3
Spike Growth
Heat Metal
Earthbind
Hold Person
FEATURES & TRAITS
Armored Casing Wild Shape Circle Forms
You are encased in a thin metal or some other Starting at 2nd level, you can use your action to The rites of your circle grant you the ability to
durable material. While you aren't wearing armor, magically assume the shape of a beast that you have transform into more dangerous animal forms. Starting
your base Armor Class is 13 + your Dexterity seen before. You can use this feature twice. You at 2nd level, you can use your Wild Shape to
modifier. regain expended uses when you finish a short or long transform into a beast with a challenge rating as high
rest. as 1 (you ignore the Max. CR column of the Beast
Built for Success Shapes table, but must abide by the other limitations
You can add a d4 to one attack roll, ability check, or You can stay in a beast shape for a number of hours there).
saving throw you make, and you can do so after equal to half your druid level (rounded down). You
seeing the d20 roll but before the effects of the roll then revert to your normal form unless you expend Starting at 6th level, you can transform into a beast
are resolved. You can use this trait a number of times another use of this feature. You can revert to your with a challenge rating as high as your druid level
equal to your proficiency bonus, and you regain all normal form earlier by using a bonus action on your divided by 3, rounded down.
expended uses when you finish a long rest. turn. You automatically revert if you fall unconscious,
drop to 0 hit points, or die. Skin of Steel
Healing Machine Starting at 2nd level, while you are transformed by
While you are transformed, the following rules apply: Wild Shape, you gain the following benefits:
If the Mending spell is cast on you, you can spend a
Hit Die, roll it, and regain a number of hit points equal
Your game statistics are replaced by the statistics of You gain a +2 bonus to Armor Class.
to the roll plus your Constitution modifier (minimum of
the beast, but you retain your alignment, personality,
1 hit point). In addition, your creator designed you to
and Intelligence, Wisdom, and Charisma scores. You You have advantage on saving throws against being
benefit from several spells that preserve life but that
also retain all of your skill and saving throw poisoned, and you have resistance to poison
normally don't affect Constructs: Cure Wounds,
proficiencies, in addition to gaining those of the damage.
Healing Word, Mass Cure Wounds, Mass Healing
creature. If the creature has the same proficiency as
Word, and Spare the Dying.
you and the bonus in its stat block is higher than You don't need to eat, drink, or breathe.
yours, use the creature's bonus instead of yours. If
Mechanical Nature the creature has any legendary or lair actions, you You are immune to disease.
You have resistance to poison damage and immunity can't use them.
to disease, and you have advantage on saving throws
You don't need to sleep, and magic can't put you to
against being paralyzed or poisoned. You don't need When you transform, you assume the beast's hit sleep.
to eat, drink, or breathe. points and Hit Dice. When you revert to your normal
form, you return to the number of hit points you had While in beast form, your body is made from the
Sentry's Rest before you transformed. However, if you revert as a same materials as a warforged; your muscles are
When you take a long rest, you spend at least 6 hours result of dropping to 0 hit points, any excess damage rootlike tendrils protected by armored plates. It's
in an inactive, motionless state, instead of sleeping. In carries over to your normal form, For example, if you obvious to an observer that you are not a normal
this state, you appear inert, but you remain take 10 damage in animal form and have only 1 hit animal.
conscious. point left, you revert and take 9 damage. As long as
the excess damage doesn't reduce your normal form
to 0 hit points, you aren't knocked unconscious.
Specialized Design
You gain two tool proficiencies of your choice,
You can't cast spells, and your ability to speak or take
selected from the Player's Handbook.
any action that requires hands is limited to the
capabilities of your beast form. Transforming doesn't
Druidic break your concentration on a spell you've already
You know Druidic, the secret language of druids. You cast, however, or prevent you from taking actions that
can speak the language and use it to leave hidden are part of a spell, such as Call Lightning, that you've
messages. You and others who know this language already cast.
automatically spot such a message. Others spot the
message's presence with a successful DC 15 You retain the benefit of any features from your class,
Wisdom (Perception) check but can't decipher it race, or other source and can use them if the new
without magic. form is physically capable of doing so. However, you
can't use any of your special senses, such as
darkvision, unless your new form also has that sense.
When you use this ability on a creature, your attack When a hostile creature's movement provokes an
has an additional effect, determined by which damage opportunity attack from you, you can use your
type you selected when you used Wild Shape. If a reaction to cast a spell at the creature, rather than
creature is affected by this ability again in subsequent making an opportunity attack. The spell must have a
rounds, the effects do not stack, and the new duration casting time of 1 action and must target only that
replaces the old. creature.