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Quill The Keep On The Borderlands
Quill The Keep On The Borderlands
The Quill White Box supplement has brought many new features to our beloved game.
Shortly after, Scott Malhouse published an article on his site - Trollish Delver - with a
method of how to adapt published adventures for Quill White Box.
Well, here's my first try. You should follow the rules of the basic book, the Quill:White
Box and the published article (the title is: "How to convert published adventures to
Quill: White Box Scenarios").
Ink Pot
Journey/Travel
Entrance/Gate
Greetings/Introductions
Protection/Defense
Stronghold/Keep
Stone Tables/Altars
Kingdom/Realm
job/Mission
Ink Pot
High Construction/Towers
Guard/Watchmen
Baillif/Superintendent
cleric/Priest
Bar/Tavern
Syndicate/Guild House
Tool Store/Provisioner
Governor/Castellan
Ink Pot
Night vigil/Camping Outdoors Overnight
Chemical Solutions/Potions
Skulls/Skeletons
Wood/forest
After a long and dangerous quest, you finally found the Caves. What did you find in the
darkness?
Ink Pot
Ugly Creature/Orc
Ink Pot
Kobold den/Kobold lair
So now we know a section is one letter. You will be scoring as you go, so score yourself
after a section. The scores are:
5 or less: you have fallen afoul of something in the section. Lose either one item, or if
you can't you perish.
If the majority of your scores were 5 or less, you have failed. Lose all items. If you
cannot, you die.
If the majority of your scores were 6-9 or there was no majority, you have scraped
through. Gain 1d6x[final section number] gp.
If the majority of your scores are 10+, you have had great success. Gain 3d6x[final
section number]gp.