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Endless Worlds System
Endless Worlds System
By
[Images created by Bull Moose Gaming using Anime Diffusion/getimg.ai, licensed under the CreativeML Open RAIL-M license]
Endless Worlds is a game engine that utilizes a full VR Skills, Equipment & Quest Rewards Advancing
headset to bring players into dozens of worlds, created by Every Skill has an equipment slot associated with it, these There are four segments of mastery ('Tiers') for skills, from
dozens of companies. Create your own setting and get are included in the dice roll. There are 5 Core Skills, 1 Simple to Deadly. These show how strong a player
creative with the typical anime cliches: Everyone takes the Character Real Life Skill (in italics) and you include 1-3 character is and when you gain skill advances. You need to
game way too serious, information is bartered for, not Setting Specific Skills that help define your setting succeed at three skill rolls to gain another 5% in that skill.
found on the internet and maybe the game will kill you. (Flying, Hacking, Casting, Leading Guilds...). Skills up to 30% are Simple, 35-50% are Normal, 55-65%
Gather 1-4 players; a GM and start solving quests, fulfill Serious and 70-75% are Deadly. To level skills, you need
Core Skill Equipment Specialisation Examples
storylines, participate in PvP or change the world with to succeed in skill rolls of at least the same level.
guilds or conquering cities. It all depends on your group! Defending Armour Parry, Evade, Taunt
Fighting Melee Weapon Axes, Brawl, Swords Combat
Character Creation
Shooting Ranged Weapon Bows, Guns, Throw Combat consist of consecutive rounds and differentiates
Characters begin play with 120 points in all skills, but they between Player vs Environment (PvE) and Player vs Player
always need to put points in a multitude of five (5,10,15..) Adventuring Gear Climb, Sneak, Initiative (PvP). In PvE, PCs act and fight against NPC monsters and
into their skills. One skill can reach a maximum of 35% humans. These use a track of boxes as their health. The
and the other skills have a maximum of 25%. Remember Crafting Tools Brew, Gather, Smith
number of these increases with Challenge Level. With 1 or
that at 25% a Character gets a Specialisation for that skill. Expertises +10% bonus Courage, Wisdom, Social 2 players, a Pushover enemy has one box, a Deadly enemy
Choose one Equipment slot that starts Serious, the rest is has five. With 3+ players, boxes are doubled. Each
Skills range between 0 and 75% proficiency. When a skill
Normal challenge rating. They start with 100% health. successful attack fills one box (Casual) or half a box
reaches 25%, 50% and 75% you gain a Specialisation in
They have no special abilities or Real Life skills since (Hardcore). If a PC misses, they roll Defending. If they
that skill which grants an additional 5% if you fulfill their
these are optional. Races have no gameplay effects. fail, they suffer the Challenge Levels' Damage. In PvP,
requirements (like using an Axe). Equipment uses
Challenge Levels and adds its effect as a bonus to the players fight against characters played in the VRMMO by
Challenge System & Difficulty corresponding Skill. If a Skill is increased by 5%, the other human beings, controlled by the GM. These use their
The Challenge system modifies your skill rolls, determines effect is degraded by one level. To Craft, you need to own character sheet and you alternate in rounds. In PvP,
equipment bonus, enemy damage & heals. You get a bonus acquire materials of the appropriate level and then make a enemies start all rounds, except for PCs that succeed an
or a penalty to these according to the table. Take note that skill roll. So, crafting a Normal healing potion after initiative check. For every attack PCs roll Defending. The
bad equipment gives a penalty! This table is the standard, gathering Normal ingredients with +0% on your skill roll. damage you deal or get dealt is the difference between your
'Casual' difficulty. If this is too easy you can modify all of This potion would heal 15% health. Expertises is a roll and your TP of the attack roll, rounded down to the
them by 10% for a 'Hardcore' difficulty (so a Deadly representation of your players skills from Real Life and next multitude of 5. So, if you roll a 31 with a Total
Enemy does 40% Damage). Also choose a death penalty: has no equipment associated with it but a permanent +10% Proficiency of 50 you deal 15 damage. In PvP your rolls
Character deletion, lose 10% of a skill or all current skill bonus, and levels up as normal. Quests can reward better are modified by your enemies' skill. If an enemy has
advances. Choose one or be creative and create your own! Equipment or crafting materials and equipment can also Normal Defending, you get a bonus of +10% to attack, for
Level Skill Roll Equipment Heal/Damage PvP be looted from Normal or higher enemies. example. Players are never Pushover.
Adventuring % □ □ □ Gear %
Tier:
Crafting % □ □ □ Tools %
Tier:
Expertises % □ □ □ Permanent %
Tier: +10%
Bonus Inventory & Notes:
% □ □ □ %
Tier:
% □ □ □ %
Tier:
% □ □ □
Tier: