Diplomacy Fishery Logging Camp Avenge family 4 Trade Farmers huts Quarry Enslave others 3 Windmill Housing Mine Wants to murder rival 2 Dungeon Soldiers Fields Lusts after peasant 1 Banquet hall Armory Keep Noble’s Desires d6 Barracks Church Towers Long Mustache 6 Vampire 4 Magic-User 6 Study Treasure vault Turrets Sharp Jawline 5 Evil 3 Fighter 5 Library Larder Walls Bushy Beard 4 Aloof 2 Fighter 4 DMs in designing their own manors. Fanged Smile 3 Greedy 1 Fighter 3 As for alternate improvements, here is a list to help inspire Piercing Eyes 2 Cruel d4 Class 2 Jagged Scar 1 Uncorrupted 1 players to focus their efforts on walls and garrisons. Corruption d6 Features d6 6 Green you should be fair about this and have an NPC remind Demihuman 6 Bear 6 5 Blue opportunity to assault the weakened fortification. As the DM, Axe 5 Human Female 4 Yellow 5 smell the proverbial blood in the water and take the Bread 4 Human Female 3 Black 4 The beasts and monsters that come from the fog will likely Shield 3 Human Male 2 White 3 of Vallakia. Their first action should be to prepare for war. Fish 2 Human Male 1 Red 2 or they may simply desire to control their own slice (or slices) Sword 1 Human Male (Roll twice) 1 themselves against a Vampiric Lord deadset on killing them, Symbol d6 Race/gender d6 House colors d6 on the orders of Captain Rejec, they may be defending control of a party of player characters. They could be acting inhabit your Vallakia’s manors. For any number of reasons, a manor may come under the These tables will help you in developing the Nobles who Investments Tables Introduction Manor Juracken Manor Karlbad Tables Vallakia’s poor peasants, serfs, and freemen have labored The Manor These tables are here to help you generate and develop under the iron fisted rule of the Nobles since time of the your own Manors for your players to come across. immemorial. Only citizens of the few towns of Vallakia which Karlbad had been granted a charter knew the sweet taste of family was freedom. always one built for war. A Noble’s manor can vary in size from a few fields and huts Originally a built around a large house, all the way up to small towns in frontier keep their own right. Building walls around their manors was, established before the fog, a show of prestige for Nobles. Their games during the proved invaluable after the beasts came out of the fog. taming of the The Nobles of the Province has always been known as a Province, it’s militaristic design has never faded. Although it cruel lot. Using and abusing their peasants as they please. The Juracken family is one of the oldest and most powerful sports a small population, its residents find themselves living But, since the arrival of the fog, they’ve become more than of Vallakia. They ruled a valuable position at the fork of a quite comfortable and happily within the safety of its walls. just cruel. They’ve become twisted, chaotic corruptions of river where plains and forest converged. Logging was a Truly, the peasants who serve the Karlbad family are the their former selves. major industry for them, and as such their Manor was built of safest, happiest, and healthiest that Vallakia has to offer due They rule over their small domains as if they were kingdoms. wood. To protect their Manor, they developed a special to its high walls and its Noble’s apparent ability to stave off Appointing their most sycophantic servants as lacquer which rendered their wooden structures resistant to any form of corruption. representatives of their will, allowing them to do as they fire and water. They didn’t need the corruption of the fog to All is not as it seems, behind the closed doors of the Tower, please to the people of the manor. render them cruel, it only exacerbated the issue. The familial the keep which forms the focal point of the Manor, the Some Nobles are simply cruel and twisted creatures, with manor has been closed off to the world for a few years, Marquis Karlbad and his wife struggle with staving off the unstable mentalities. Others harness or are harnessed by occasionally opening to trade for goods. corruption of the fog. They pray daily to their Gods, and yet the corrupting energies of the fog. Others still are so infected The opening of the gates also allows the current Noble, hear no answer. Without intervention, they may soon by the Chaotic powers that they have become Vampires. Viscount Derien de Juracken, to hunt his victims under cover succumb and become the cruel, torturous folk that other Sick facsimiles of themselves who feed on those they once of darkness. Derien and his bloodline are vampires, who Nobles become. considered close. Life in a manor tends to be bad for all but feed off the blood of the peasants within their manor. But Manor Karlbad keeps its gates open to outsiders to allow the Lord and his cronies. sometimes the blood runs thin, and they hunt elsewhere… trade. But outsiders must earn the right to live in the walls.