Cleric - Charlie Brown Domain - GM Binder

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Cleric: Charlie Brown Domain Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes
Charlie Brown is the protagonist of the comic strip Peanuts,
with divine energy. Once on each of your turns when you hit a
syndicated in daily and Sunday newspapers in numerous
creature with a weapon Attack, you can cause the Attack to
countries all over the world. Depicted as a "lovable loser,"
deal an extra 1d8 cold or fire damage (your choice) to the
Charlie Brown is one of the great American archetypes and a
target. When you reach 14th level, the extra damage increases
popular and widely recognized cartoon character. Also he is
to 2d8.
now god.
The Great Pumpkin
Charlie Brown Domain Spells Starting at 17th level, you learn to summon The Great
Cleric Level Spells Pumpkin to vanquish your foes. As an action, you cause a
1st heroism, ice knife Large pumpkin to appear in an unoccupied space within 30
feet of you. It is immune to all damage. At the end of your next
3rd invisibility, Snilloc's snowball swarm turn, the pumpkin just fuckin' explodes. I'm out of ideas. Each
5th fly, plant growth creature within 20 feet of the pumpkin must succeed on a
Dexterity saving throw against your spell save DC or take
7th ice storm, Mordenkainen's faithful hound
8d12 bludgeoning damage on a failed save, or half as much on
9th contagion, seeming a successful one.
Once you use this feature, you can't use it again until you
"I got a rock." finish a short or long rest.
When you choose this domain at 1st level, you gain the magic
stone cantrip if you don't already know it. It counts as a cleric
cantrip for you, but it doesn't count against your number of
cantrips known.

Pitcher's Arm
Starting at 1st level, when you cast magic stone, you can make
one ranged attack using one of the stones as part of the same
bonus action. You can use this feature a number of times
equal to your Wisdom modifier (a minimum of once). You
regain all expended uses when you finish a long rest.

Channel Divinity: Irresistible Football


As an action, you create an illusory football in your hand and
set it on the ground, attempting to lure a creature to kick it.
One creature you select within 30 feet of you must succeed on
a Wisdom saving throw against your spell save DC or be
charmed by you. While charmed in this way, the creature
immediately uses its reaction to dash towards you and
attempt to kick the ball. The illusion causes it to slip and fall
prone, taking bludgeoning damage equal to your Wisdom
modifier. Once the creature falls prone, it is no longer
charmed by you.

The True Meaning of Christmas


Beginning at 6th level, you learn the true meaning of
Christmas. I don't know what that is, so how about some cold
damage? Remember the Christmas special with that sad
looking tree? That's what you'll turn your enemies into. You
learn the frostbite cantrip. It counts as a cleric cantrip for you,
but it doesn't count against your number of cantrips known.
Whenever you deal cold damage to a creature, you can
reduce the creature's speed by 10 feet. If you roll the
maximum possible number on at least one die of a cold
damage roll, any creature that takes that damage must
succeed on a Dexterity saving throw against your spell save
DC or fall prone.

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