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123344-Mfe54 Musiksalskare v1
123344-Mfe54 Musiksalskare v1
Contents
Credits....................................................................................... 1
Contents ................................................................................... 1
Introduction............................................................................ 2
History/Background .............................................................. 2
Getting the PCs Involved ....................................................... 2
Map Key ................................................................................... 2
Encounter ................................................................................ 3
Conclusion .............................................................................. 3
Hook? ....................................................................................... 3
New Magic Item .............................................................................. 3
Monster ................................................................................... 4
Actions ..................................................................................... 4
NPC........................................................................................... 5
Free Stuff ................................................................................. 6
Free Map Collections ............................................................. 6
Free Rules ................................................................................ 6
Free Encounters ..................................................................... 6
Free Encounters Collections ................................................. 6
Stuff to Buy! ................................................................................ 6
Adventures .............................................................................. 6
Class & character Options ..................................................... 6
About the Author .................................................................... 7
MAP .......................................................................................... 8
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product
names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for
Dungeon Masters Guild.
All other original material in this work is copyright 2020 by Dr. Michael C. LaBossiere and published under the Community Content Agreement for Dungeon Masters Guild.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.
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INTRODUCTION victim. If the victim is successfully cursed, she will drag them to her
temporary lair and feast upon the music until the musician dies or
This is the 54th in an ongoing series aimed to provide the she can find someone better at performing (the quality of the meal
overworked DM with ready-to run encounters. The PCs face the depends on the skill of the musician). Once the musician perishes,
music of the Musiksalskare, a fey that feeds upon musicians. The she will move on, leaving the body to rot away.
CR of the Musiksalskare is 3 but the encounter can be modified to Her most recent victim is the bard Hudobný Otrok. She lured
increase its difficulty. him to her current lair, the ruins of a town, with the story of a magic
It includes a history/background for the encounter, a map, and flute. He succumbed to the cursed instrument and she has been
monster stats. feeding on him ever since. She has taken up temporary residence
The companion ZIP file contains JPEG versions of the maps in what was once the town money lender’s place of business—a
(with and without grid), a Hero Lab file, the Word file of the strong stone structure.
encounter, and a PDF with character sheets for all the monsters.
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2. Back Room: This was the money lender’s money storage.
The lock to the door was broken during the looting, but NEW MAGIC ITEM
Užívatela replaced it with a simple lock (DC 10 to pick or The following is a new magic item. It can be used, modified,
break). She keeps the door open when she is here, so she or ignored as desired.
can hear the music clearly. She scavenged and repaired a
bed for the room and furnished it with a writing desk and MUSIKSALSKARE INSTRUMENT
rug. She writes music and poetry; the desk has several slim Wondrous item, rare (requires attunement)
volumes of poetry and numerous sheets of music. If a Musiksalskare is slain, their instrument is freed of the curse
and becomes a potent magical item as the soul of the
3. Ruins: A ruined house. Užívatela e keeps the two riding Musiksalskare infuses it. The instrument confers advantage on
horses here and takes good care of them—she rather likes Charisma (Performance) checks used to create a musical
performance using it.
animals.
Once per day the instrument can be used to cast irresistible
dance. The DC for the save is equal to the Charisma (Performance)
4-5. Ruins: Ruined buildings.
check made to play the instrument (rolled with advantage).
The attuned user also has advantage on saving throws versus
sound based charm spells and abilities if they have it in their
ENCOUNTER possession.
The encounter begins when the PCs enter the ruins of the
town. They will hear the music playing and will easily track the
sound to the source. Užívatela spends most of her time writing
music and poetry in the building but takes regular rides to
exercise the horses.
If the PCs encounter her while she is outside the house, she
will pretend to be an elvish adventurer. She will take their
measure quickly and decide on the best course of action. If the
party seems easy to trick, she will tell them that Hudobný Otrok
found a cursed flute in the ruins that has made him into a
dangerous madman, though his madness confines him to the
building. Her main objective will be to get the PCs to leave. If the
PCs refuse to leave without helping Hudobný Otrok, she will
reluctantly agree. If she thinks she can kill the PCs, she will wait
until the ideal time to strike, then try to kill them. If she thinks the
PCs are likely to prove too challenging, she will try again to come
up with a plausible way to get them to leave (like going back to
town to find a cleric or a wagon to transport him) or she will try to
get them to kill Hudobný Otrok. One way she might try to do this
is by pretending that Hudobný Otrok is using the cursed flute to
control her with malign magic. This would also allow her to
attempt to kills the PCs with a plausible excuse.
If one of the PCs seems to be more skillful at music than
Hudobný Otrok, Užívatela will want to replace the bard with the
better musician, which might incite combat.
While Užívatela prefers to rely on deceit and avoid combat, she
will fight if she must—or if she sees an advantage in doing so.
CONCLUSION
The encounter ends when the PCs defeat the Užívatela, die or
decide to quit. If they rescue Hudobný Otrok he will be quite
grateful—if the party needs an NPC bard he would be quite willing
to join.
HOOK?
If rescued, Hudobný Otrok can lead the PCs into other
adventures. In addition to his propensity to run scams and cons
that turn out badly, he also believes he knows the locations of
many legendary treasures—he might be right or, better yet,
dangerously wrong. He can thus be a hook dragging the PCs into
other adventures.
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MONSTER
This is the monster for the encounter.
Medium fey, neutral evil Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80
Armor Class 15 (studded leather) ft./320 ft., one target. Hit: 7 (1d8+3) piercing damage.
Hit Points 71 (11d8+22)
Speed 30 ft Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or
range 20 ft./60 ft., one target. Hit: 6 (1d4+4) piercing damage.
STR DEX CON INT WIS CHA
18 (+4) 16(+3) 14(+2) 13(+1) 14(+2) 16(+3) Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target.
Saving Throws Hit: 7 (1d6+4) piercing damage.
Skills Deception +5, Perception +4, Performance +5, Persuasion
+5, Stealth +5 Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
Damage Resistances- Hit: 11 (2d6+4) bludgeoning damage.
Damage Vulnerabilities -
Damage Immunities - Innate Spellcasting. The Musiksalskare's innate spellcasting
Condition Immunities - ability is Charisma (spell save DC 13). The Musiksalskare can
Senses darkvision 60 ft., passive Perception 14 innately cast the following spells, requiring no material
Languages Common, Elvish, Sylvan components:
Challenge 3 (700 XP) 3/day each: charm person, disguise self
1/day each: enthrall, suggestion
Description:
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NPC
These are the basic stats for the NPC. A full character sheets in
various formats are available in the files for this Free Encounter.
Hudobný Otrok
Human Bard 3
Medium humanoid, neutral
STR 12 (+1), DEX 13 (+1), CON 12 (+1), INT 10 (+0), WIS 9 (-1),
CHA 16 (+3)
Actions
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FREE STUFF
Mike’s Free Encounter #42: College of the Damned
Mike’s Free Encounter #43: Necrokyrie
I regularly make free D&D stuff available, including map Mike’s Free Encounter #44: Cornu Umbra
Mike’s Free Enounter #45 Serutani Tomb
collections and encounters.
Mike’s Free Encounter #46: Tiger Canon
Mike’s Free Encounter #47: The Deluded Djinni
Mike’s Free Encounter #48: Druid of the Moonlit Web
Mob Rules
Interrogation
STUFF TO BUY!
I also sell stuff for D&D:
FREE ENCOUNTERS
Mike's Free Encounter #1: Necromancer's Stash
ADVENTURES
Mike’s Free Encounters #2: Worg Riders
Mike’s Free Encounter #3: Haunted Stones Arrogo's Tomb
Mike’s Free Encounter #4: Kobold Emissary Belmey (pay what you want)
Mike’s Free Encounter #5: Gnark Horse Broken Mine 5E
Mike’s Free Encounter #6: Ghost of Kella Thar Dragon Hunt
Mike’s Free Encounter #7: Capraemortu Tower of Zakelana
Mike’s Free Encounter #8: Bonewalkers
Mike’s Free Encounter #9: Alena Trel the Eye Piercer
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ABOUT THE AUTHOR
Dr. Michael LaBossiere is a gamer/runner from Maine who went
to school in Ohio and ended up a philosophy professor in Florida.
While acquiring his doctorate in philosophy at Ohio State
University, he earned his ramen noodle money by writing for
Chaosium, GDW, R. Talsorian
Games, and TSR. After
graduate school, he became a
philosophy professor at
Florida A&M University. His
first philosophy book, What
Don't You Know?, was
published in 2008. He
continues to write philosophy
and gaming material. He is
also a blogger, but these days
who isn't?
When not writing, he enjoys running, gaming and the martial
arts. Thanks to a quadriceps tendon tear in 2009, he was out of
running for a while, but returned to the trails and wrote a book
about it, Of Tendon & Trail. He can be contacted at
ontologist@aol.com.
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MAP
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