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Dark Crystal Soul Sorceror

You were born with a special connection to the Dark Crystal, Diabolos. His power courses
through your soul, manifesting in powerful blades forged of obsidian. You have wielded
this power all your life, perhaps not always in full control, but as you have mastered this
power you have become a master combatant capable of incredible martial feats.

Your Black Blades float around you and respond effortlessly to your thoughts. Allowing
you to dance about the field of battle creating carnage and chaos in your wake.

Dark Crystal Magic


Starting at 1st level, you learn additional spells when you reach certain levels in this class, as
shown on the Dark Crystal spell table. Each of these spells counts as a sorcerer spell for you,
but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature
with another spell of the same level. The new spell must be a evocation or an necromancer
spell from the sorcerer, warlock, or wizard spell list.

Dark Crystal Spells

Sorcerer Level Spells

1st Hex, False Life

3r Borrowed Knowledge, Shadow Blade

5th Spirit Shroud, Glyph of Warding

7th Shadow of Moil, Mordenkainnen’s Faithful Hound

9th Steel Wind Strike, Wall of Force


Black Blades
At 1st level, you gain three spectral Black Blades which you can summon or dismiss as a
bonus action. These blades hover around you, acting as a spell casting focus and melee
weapons which you can use to make a melee spell attack, dealing 1d8 piercing or slashing
damage. Your attack and damage modifier for this melee spell attack is charisma.

Additionally, you can use Bladesurge. As an action, you attack with each of your blades
simultaneously. Each blade attacks separately and can target any creature within range.
When you cast Bladesurge, you can choose to spend a sorcery point to enhance your
Blackblades, changing their damage type to any damage type of your choice for 1 minute or
until you change it again with another Bladesurge.

You can use Bladesurge a number of times equal to 1 + charisma modifier per long rest.
The number of blades increases to 4 at 5th level, 5 at 11th level and 6 at 15th level.
Black Carapace
Starting at 6th level, a thin veil of dense crystal always surrounds you that is imperceivable
to the naked eye. You gain an armor class equal to 10 + constitution modifier + charisma
modifier while not wearing armor. You can wield a shield and still gain this benefit.
Additionally, Black Blades are considered magical for the purposes of overcoming
resistance and immunity to nonmagical attacks and damage.

You also gain Defiant Dance. As a reaction to being attacked or being forced to make a
saving throw, you spend a sorcery point to command your Black Blades to surround you in
a spinning vortex. Increasing your armor class and the result of the saving throw by a
number equal to your proficiency score. Your armor class is increased until the start of your
next turn.

You can use this feature once per long rest.


Edge of Shadow
At 14th level, your mastery of your Black Blades greatly improves. Your Black Blades gain a
reach of 30 feet. Additionally, when you hit a target with your Black Blades, you can choose
to teleport to the target. You can continue to teleport to additional targets if you hit them. If
you miss a spell attack after teleporting at least once with this feature, your movement
speed becomes 0 for the rest of your turn.

Master of Blades
At 18th level, your Black Blades strike with blinding speed and respond to even the slightest
thought, becoming a whirlwind of death. When you hit a creature with your Black Blades,
you can attack them again until you miss.

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