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2D6 Dungeon Lairs Expansion Vol 1
2D6 Dungeon Lairs Expansion Vol 1
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2D6 Dungeon
Lairs Expansion - Vol 1
A roll-and-write, print & play, solo player, dungeon crawler game
Written and Designed by
Toby Lancaster
Illustration by
Jeremy Mohler
Proofreaders
Brent Ritchey, Clive Sutherland, Vincent Yip and Jeffrey Mullen
Playtesters
Steve Boulter, Victor Haerinck Jr., Scott Kirby, Paul Baker, Nick Moore,
Tammy Dave, Frederico S. B. Mesquita, Tenten Kasak, Daniel Glassey,
James Marshall, Jess Rombocos, Michael Russell, Clive Sutherland,
Michael Ladd, Kaleb Mayfiled, Brian Moore, Tim Archer, Chris Brown,
Kasla Anesh, Patrick Philippi, Bob Bell, Brett Moyer, Jonathan Mortimer,
Michael Frusti, Vincent Yip, Dave Yan, Curt Rustle, Ibah Mycin,
Dimme, Orey Crounk, Loren, Dunbruha Jones, Leszek Cimala,
Todd Pote, Justin Vinci, Angelika Fröhlich, William Beekman,
Doug Rosengard, Michael Philips, Eccentric Marcupial,
Patrick Szellas, Jeffrey Mullen, Julien Touzot, Sam Walmsley
João Campos, Javier Altman, Kevin Wiles, Eric Maxham
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Contents
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Introduction their normal creature card from the
Tables Codex.
This is the Lairs Expansion for 2D6
Size of the Lair
Dungeon and features the rules and
tables for the Infernal Caves and
Sunken Swamp. To play the Lairs Every lair you explore cannot exceed
25x25 squares. This size is set for
Expansion you will need the 2D6
balancing reasons.
Dungeon Core Rules and any
additional rules are listed below. You
Dead Ends
will also need the Tables Codex as
some of the tables referenced in this
If you find that you face a series of
expansion are found there.
dead ends, cannot progress and there is
A New Adventure less than 80% of the Lair explored,
then add in a extra room exit. Select a
wall that leads into as wide a space as
Adventurers are known to have braved
possible. This secret exit has revealed
the caves for many reasons. To help rid
itself after extensive searches.
the land of the creatures that might
venture out at night or to find treasure
Completing a Lair
to support their growing domains.
Others enter to raise their level before
You may retreat from a lair at any
they venture back into the main
point, following the same path you
undefeated dungeon that plagues the
came in by. But you cannot re-enter
land.
and carry on where you left off. You
Difficulty Level would instead restart a new lair.
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You can always return to these lairs amount such as in this example: 10 GC
and explore them again once they have PL. Here if you are level 2 you would
been completed because the Order find 20 GC and if you were level 9 you
restock the caves and new creatures would find 90 GC. This is for balance
eventually emerge in the swamp. purposes. Not all treasure is adjusted
like this.
No Exit Shafts
Damage
There are no exit shafts to climb or
portals to find in the lairs. There is The PL abbreviation is also used in
only one way in and only one way out, relation to damage taken on occasion.
but as previously mentioned, you can This reflects that the encounter is no
retreat from a lair. doubt tougher for the higher level
dungeons, which are more financially
rewarding.
The Gods
Enjoy!
Toby Lancaster
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Lairs Tables
Tables for the Infernal Caves and Sunken Swamp
Table Page
CAT1 - Contaminated Air Table 1 12
CULT1 - Caught Up Loot Table 1 12
CLLR - Cave Lair Large Rooms Table 13
CLSR - Cave Lair Small Rooms Table 14
HLT1 - Hoarded Loot Table 1 15
LOT1 - Locker Table 1 15
ICIT1 - Infernal Caves Incidents Table - Part 1 16
ICIT1 - Infernal Caves Incidents Table - Part 2 17
Infernal Caves Rooms - Part 1 18
Infernal Caves Rooms - Part 2 19
MBT1 - Minor Blessing Table 20
SLT1 - Sack of Loot Table 1 20
SOT1 - Soaked Table 1 21
USGT - Unknown Scaled God Table 21
SSIT1 - Sunken Swamp Incidents Tables - Part 1 22
SSIT1 - Sunken Swamp Incidents Tables - Part 2 23
SSLR - Sunken Swamp Large Rooms Table 24
SSSR - Sunken Swamp Small Rooms Table 25
Sunken Swamp Rooms - Part 1 26
Sunken Swamp Rooms - Part 2 27
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Bestiary
An index of the creatures for the Infernal Caves and Sunken Swamp.
Creatures Page
Bladderwort Hosts - Levels 2, 4, 7 & 9 29
Flame Wolf - Levels 2, 4, 7 & 9 30
Furnicar - Levels 2, 4, 7 & 9 31
Giant Spider - Levels 2, 4, 7 & 9 32
Harakor - Levels 2, 4, 7 & 9 33
Talis Lotus - Levels 2, 4, 7 & 9 34
Vean Fray - Levels 2, 4, 7 & 9 35
Water Cadaver - Levels 2, 4, 7 & 9 36
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This is the Lairs Expansion for 2D6 Dungeon and features the rules and tables
for the Infernal Caves and Sunken Swamp. To play the Lairs Expansion you will
need the 2D6 Dungeon Core Rules and any additional rules are listed below.
You will also need the Tables Codex as some of the tables referenced in this
expansion are found there.
Adventurers are known to have braved the caves for many reasons. To help rid
the land of the creatures that might venture out at night or to find treasure to
support their growing domains. Others enter to raise their level before they
venture back into the main undefeated dungeon that plagues the land.
DR Games ©2023
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