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first patent for a flying disc toy was born (Flying

Saucer).

1951 – The first mass-produced disc toy, called


the Pluto Platter, was sold.

1957 – Frisbie Pie’s closed down. Yale students


nicknamed the infamous pie-tins Frisbies, which
caught on enough for Whamo to change the
name of the toy to “Frisbee.”

1966 - The invention of Ultimate, also known as


"Ultimate Frisbee," occurred within a year of the
first mechanical patent on a flying disc, by Ed
Headrick.

1968 – In Maplewood, New Jersey at Columbia


High School Joel Silver and few other students
first introduced a Frisbee-based game to the
student council.

PARTS OF DISC 1969 – The first team had been formed. They
practiced on the high schools parking lot.
Lip or Rim: The outside wall of the disc.
1970 – Joel Silver, Buzzy Hellring, and Jon
Flight Plate: The flat surface on the top of the Hines created the 1st edition rules. The first
disc. The disc design (hot stamp) is placed on the interscholastic game took place between
flight plate. Columbia High and Millburn High. Columbia won
43 – 10
Lines of Headrick: The flight rings are named
1972 – First intercollegiate game between
after Ed Headrick, the perfecter of the flying disc.
Rutgers and Princeton, located at Rutgers
Adding these raised ridges helped stabilize disc
University. Exactly 103 years earlier the two
flight. When Wham-O's patent for the flight rings
teams battled it out on the same site in the first
expired, Discraft added them to the Ultra-Star
American Football game. Rutgers won in both
and became the go-to Ultimate disc.
sports by a margin of two points.
Line of Shelton: The mold line that runs around
1975 – First organized tournament took place.
the lip of the disc. Named after Jay Shelton, a
Eight teams attended at Yale University. Rutgers
professor of physics and one of the first people to
won yet again.
study the flight characteristics of a disc. Not to
mention, a world distance record holder, plus a 1979 – Ultimate Players Association (UPA) was
champion disc golfer & an individual Frisbee founded, now called USA Ultimate.
world champion.
1983 – The First World Ultimate Championship
Navel: The center of the disc, There is usually a which was located in Gothenburg, Sweden.
small, subtle spot left over from the
manufacturing process. 1984 – The World Flying Disc Federation was
founded, the international governing body for all
Script Band: Acts like a big flight ring with an disc sports.
imprint of the disc name and model.
1989 – Ultimate was shown as an exhibition
sport during the world games in Akita, Japan.
Slope of Morrison: Named after Fred Morrison,
the inventor of the Frisbee. This is the bent slope 2001 – Ultimate is officially a medal sport in the
from the flight plate to the lip/rim. It was a major world games in Japan.
improvement from pie tins and popcorn lids and
kept the disc from turning on its side on every 2012 – Over 100,000 players across the globe.
throw.
Present – Almost every college has some
presence of Ultimate Frisbee, whether it be an
official team, club, or people that just meet up to
IMPORTANT EVENTS IN ULTIMATE’S HISTORY play. Local town leagues are popping up
everywhere and many high schools are starting
1940 – Frisbie Pie Company sold pies to
to add Ultimate into their athletic programs.
neighboring Yale students. The owner of the pie
Ultimate Related companies are on the rise
company is William Frisbie. The students threw
attempting to earn market share in the rapidly
the pie tins to each other for fun because they
expanding market. Who knows where Ultimate
actually flew pretty well.
will be in another 80 years. Just respect the spirit
1948 – Fred Morrison researched how to make a of the game and never stop playing, the rest is
flat object fly straighter and further, and thus the history.
ULTIMATE IN 10 SIMPLE RULES THE RULES AND REGULATIONS

1. The Field THE GAME

A rectangular shape with end zones at each end. Ultimate Frisbee is a fast moving, competitive,
A regulation field is 64 m long by 37 m wide, with noncontact sport played by two
end zones 18 m deep.
eight-man teams. The sport has a great deal of
2. Starting Play freedom and informality implicit

Each point begins with both teams lining up on in the rules. Primary use among these is the spirit
the front of opposite end zone lines. The defense of sportsmanship, which enables the honor
throws (“pulls”) the disc to the offense. A
regulation game has seven players per team. system to be effective.

The object of Ultimate Frisbee is to gain points by


3. Scoring
scoring goals. The Frisbee
Each time the offense catches a pass in the
may only be passed, and a goal scored when a
defense’s end zone, the offense scores a point.
player successfully passed the
The teams switch direction after every goal, and
the next point begins with a new pull by the team
Frisbee to a teammate in the end zone, which
that just scored. 4. Movement of the Disc
that team is attacking. The team with the most
The disc may be advanced in any direction by points is declared the winner.
completing a pass to a teammate. Players may
not run with the disc. The person with the disc EQUIPMENT
(“thrower”) has ten seconds to throw the disc.
The defender guarding the thrower (“marker”) Individual players may wear almost any aids they
counts out the stall count. wish, including hats, gloves, or

5. Change of Possession helmets, as long as they do not endanger the


safety of any other player. For
When a pass is not completed (e.g. out of
bounds, drop, block, interception, stalled), the example, shoes with cleats are permissible, but
defense immediately takes possession of the disc ones with sharp spikes are not.
and becomes the offense.
No player may carry any sort of stick, bat, or
6. Substitutions racket.

Players not in the game may replace players in PLAYING FIELD


the game after a score and during an injury
timeout. The playing field may have any surface
whatsoever, including grass, asphalt,
7. Non-Contact
sand, snow, or the wood of a gymnasium floor.
Players must attempt to avoid physical contact The main playing field for the
during play. Picks and screens are also
prohibited. official Ultimate Frisbee game 64 m long and 37
m wide. Both end
8. Fouls
zones are 37 m wide and 18 m deep. If a pass is
When a player initiates contact that affects the completed outside the
play, a foul occurs. When a foul causes a player
lateral boundary, it is considered incomplete and
to lose possession, the play resumes as if the
the defensive team gains
possession was retained. If the player that the
foul was called against disagrees with the foul possession of the Frisbee. In order to be
call, the play is redone. considered in-bounds, a player must

9. Self-Officiating land with both feet touching the inside or on the


boundary line. Should the
Players are responsible for their own foul and line
calls. Players resolve their own disputes. Frisbee land outside the lateral boundary, it is
returned to play on the main field
10. Spirit of the Game
at the point where the Frisbee went out of
The foundation of the rules in ultimate is Spirit of bounds. The player throwing the
the Game, which places the responsibility for fair
play on the player. Competitive play is Frisbee in-bounds must have one foot on the line.
encouraged, but never at the expense of respect
between players, adherence to the rules, and the
basic joy of play. OFFICIALS
Self-officiated. throwing team may touch the Frisbee in the air

TIME before it is touched by a member of the receiving


team.
A game of Ultimate Frisbee lasts 40 minutes of
playing time divided into 20- The receiving team may catch the Frisbee or
allow it to fall untouched to the
minute halves. Half-time lasts for five minutes.
The clock starts after every ground. If a member of the receiving team
successfully catches the throw-off,
throw-off when the receiving team touches the
Frisbee. The clock stops after that player has possession at that point. If the
receiving team touches the
every goal, at the end of each period of play, for
timeouts, injuries, and on Frisbee and fails to catch it, the team which
threw-off gains possession of the
every whistle that lasts two minutes of the game.
The clock starts when the Frisbee where it is stopped. If the Frisbee is
allowed to fall untouched to the
Frisbee is thrown in or when both teams are
ground, the receiving team has possession where
ready to resume, and play continues at the
it is stopped.
location of the Frisbee when the play stopped.
If the Frisbee goes out-of-bounds before crossing
Each team is permitted two time-outs per half the goal line, the receiving
and one overtime period, each
team makes the immediate decision of: 1)
lasting two minutes. Time-out may be called by gaining possession at the point the
either team after a goal and
Frisbee went out-of-bounds, or 2) having the
before the ensuing throw-off. A team must be in Frisbee throw-off again. If the
possession of the Frisbee in order to call a time -
Frisbee goes out-of-bounds after crossing the
out during play.
goal line, the receiving team gains possession on
In the event of a tie at the end of regulation time, the goal line at the nearest corner.
there will be an overtime
Each time a goal is scored, the teams switch
period lasting five minutes. The captains flip a direction of their attack, and the
coin to determine which team will
team, which scored throw-off on the signal of the
throw-off. If there is no winner at the end of receiving.
overtime, overtimes are continued until the tie is
THE PLAY
broken at the end of one.
The team, which has possession of the Frisbee,
must attempt to move the

THROW OFF Frisbee into position so that they may score a


goal. A player may propel the
Play begins with the throw-off. The captains of
the two teams flip a coin to Frisbee in any way he wishes. The Frisbee may
never be handed from player to
determine which team will throw or receive, or
choice of goal. The teams shall player. In order for the Frisbee to go from one
alternate throw-offs at the beginning of each player to another, it must at sometime be in the
period. All players must be on or air.
behind their own goal line until the Frisbee is No player may walk, run, or take steps while in
released. The receiving team must possession of the Frisbee. The

stand on their own goal line without changing momentum of the receiver, however, must be
relative position. taken into consideration. Should a

A player on the goal lone throws the Frisbee player takes steps obviously not required to stop,
towards play stops, he returns to the
the other team. As soon as
point where he gained possession, and play
the Frisbee is released, all players may cross the
resumes when both teams are ready.
goal lines. No player on the
The player in possession may pivot on one foot,
as in basketball. The thrower
may not change his pivot foot. Only one player defensive players playing the man instead of the
may guard the person in
Frisbee. This includes pushing, grabbing, kicking,
possession of the Frisbee and must be two yards clipping, holding, submarining, etc.
away from the thrower. The
When a player is fouled, play stops, player gains
Frisbee may not be wrenched from the grasp of possession at the point of the
an opposing player, or knocked from his hand. infraction. Play continues when both teams are
The defensive team gains possession whenever ready. Should a foul occur in the end zone,
the offensive team’s pass is
possession is regained at the goal line.
incomplete, intercepted, knocked down, or goes
A stalling violation occurs when a player guarded
outof-bounds. A rolling or
by another player holds onto
sliding Frisbee may be stopped by any player, but
the Frisbee for ten seconds. If the Frisbee has not
may not be advanced in any
been released at the end of the count it is turned
direction. After the Frisbee is stopped, no
over to the defense at that point.
defensive player may touch it.
SCORING
Possession is gained at the point where the
Frisbee is stopped. Any member of A goal is scored when an offensive player has two
feet in the end zone after
the team gaining possession of the Frisbee may
throw it. receiving a pass from a teammate. A player in
possession may not score by
A player may catch his throw only if the Frisbee
has been touched by another running into the end zone. The team that scores
receives one point.
player during its flight. Bobbing to gain control is
permitted, but tipping to one’s self is not allowed. SUBSTITUTIONS

ENDZONES Substitutions can be made only: 1) after a goal


and before the ensuing throw-off, 2) to replace
Any time a team gains possession in the end zone an injured player, or 3) after periods of play 4)
which they are defending, the Substitutions.

player may choose to resume play where the On the 7th defensive foul of each half, the Frisbee
Frisbee is stopped, or at the goal will be automatically advanced

line. A player may carry the Frisbee up to the goal to the defensive goal line. In the event that time
line provided that he
has expired, one additional possession will be
approaches it perpendicularly. The player may awarded to the offended team.
not pass the Frisbee as he
Fouls by the offense will result in loss of
approaches the goal line. If a team gains possession.
possession in the end zone, which it is

attacking, the Frisbee is carried perpendicularly


to the goal line, and play resumes immediately
from the goal line.

FOULS

A throwing foul is called only by the player fouled.


It is defined as any physical OFFENSIVE STRATEGY

contact between offensive and defensive player Vertical Stack – this is an offensive strategy in
sufficient to deter the flight of which players line up vertically in the middle of
the field. This gives them space on each side of
the Frisbee. Contact occurring during the the vertical stack in which to run to in order to
followthrough is not sufficient catch the Frisbee.

grounds for a foul. If the pass is completed, the Horizontal Stack – there are several ways to
play this offensive strategy. A basic one is to have
foul is automatically declined, and play proceeds
four cutters lined up evenly spaced horizontally
without stopping. across the field. In this setup, there are three
handlers also lined up horizontally where they
A foul is also called when physical contact occurs can move the disc side to side until a play
as a result of the offensive or develops. Cutters can cut in pairs with one
coming in towards the thrower and the other Hammer = To throw the hammer, you need to
cutting away towards the end zone. grip it just like you would in a forehand. The
difference is that you don’t hold it parallel to the
DEFENSIVE STRATEGY ground. Instead, you should hold it slightly above
your hand in an angled position. To throw it, snap
Man-to-man defense (aka Man D) – This is a
your wrist downwards with your arm following
defensive strategy, where defensive players
through the motion.
select a
CATCHING
specific person to play defense against for the
entire point. People usually line up against the Pancake Catch - (or crocodile, as we call it on
person they want to guard on the other side of our team :D) is the safest and sure type of catch.
the field. That’s what you should want to do most of the
time – especially as the beginner player. It’s best
Zone defense (aka Zone D) – There are many suited for the waist and chin level throws. You
different ways to play this defensive strategy. should try to get your body in front of the disc for
Everyone must work together to make this additional security. To catch the frisbee you need
defense work. Zone defense is most effective on to anticipate the trajectory of the disc. Once you
windy days and it is designed to make the short are close to it, make a clapping motion vertically
offensive game more challenging. and trap the disc. Sometimes by putting too
much pressure you might cause the disc to fall
out of your hands.
ULTIMATE FRISBEE POSITIONS
Two Handed Catch - It’s best used for the below
• Handlers - A handler in the waist and above the chin throws. It might
ultimate frisbee is someone who seem a bit challenging at first, but it’s easy to
has good disc skills. They will be master. This type of catch is also a bit faster than
responsible for fielding the pull, the pancake. Sometimes it can be very helpful –
keeping possession of the disc, you might snatch the disc before your marker
and running the offense. does. To catch a disc you need to grip it with your
• Cutters - A cutter is someone thumbs on the inner side of the frisbee and the
who will typically be downfield rest of your fingers on the top of the frisbee.
of the disc and the handlers.
One Handed Catch - This kind of catch might be
When the pull comes, cutters
considered as advanced. The beginner players
need to get downfield and start
are advised to do a one handed catch only if
preparing to cut for the disc.
necessary. It should be used only when you catch
• Poachers - camping out on the the disc with both hands. The situations could be
field, usually in a cutting lane, high throws, low throws and throws behind you.
rather than playing tight
defense on the cutter the
defender is supposed to be
guarding.

TYPES OF THROWING AND CATCHING SKILLS

THROWING

Backhand - The first step is to establish if you’re


right or left-handed. Then, while holding the disc,
place your thumb on the topside and the
remaining four fingers on the inner side. Stand
straight and then move your body to a forty-five-
degree angle to make the throw. Bend your wrist
and elbow so it’s in front of the disc and then in
a one, steady motion throw the disc in the desired
direction. The key in doing it correctly is to bend
and snap your wrist to add the spin. Make sure
that the frisbee is parallel to the ground.

Forehand - First, you need a good grip on a disc.


The easiest way is to hold your hand in a gun-like
manner. Next, grip the disc on the top side of the
disc. The middle and index fingers should be on
the underside of a disc, along the rim. To throw
you need to extend your arm away from the body,
pull the wrist back and snap it forward with your
arm following the motion. Just like in backhand,
the disc needs to be parallel to the ground. In
order to make it work, remember to put the spin
on the disc.

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