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72 Gaming-Addiction US
72 Gaming-Addiction US
72 Gaming-Addiction US
Gaming
Addiction
Pre-Reading
A. Warm-Up Questions
B. Vocabulary Preview
1. addiction a) a fee that you pay on a regular basis for paid access to something
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Gaming Addiction
Discussion Starters
Reading
GAMING ADDICTION
What voids do video games fill?
1. Video games are designed to be addictive. Designers know how “Man is a gaming
to make a video game just challenging enough to hook a gamer. animal. He must
Players return to a game again and again in order to receive small
rewards. Rewards may include beating a high score or advancing to
always be trying
the next level. The gaming business profits when a gamer renews to get the better in
a subscription or buys the next version. Children, teens, and even something or other.”
adults become addicted to gaming because of these challenges
—Charles Lamb, essayist
and rewards.
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Gaming Addiction
Discussion Starters
Comprehension
Discuss these questions in pairs, and write the answers in your notebook.
5. How does the reading end, and why does it end this way?
Vocabulary Review
A. Chunking
Create seven words or expressions by pairing the words that are commonly
found together in English. Then write a sentence for each example.
Word List:
• low • subscription • virtual • stress
• fee • long run • lose • fill
• a void • self-esteem • relief • time
• world • track of • in the
1.
2.
3.
4.
5.
6.
7.
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Gaming Addiction
Discussion Starters
6. Are you a hard-core gamer if you play video games once a week?
Discussion
1. Do you know someone who is addicted to gaming? Describe this
person to your classmates. Collect a large number of adjectives
to describe gamers. What do gamers have in common?
Critical Thinking
Some people are addicted to video games while others are addicted
to gambling. How are these addictions similar? How are they different?
Which one is a more serious addiction? How would you define the
word “addiction”?
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Gaming Addiction
Discussion Starters
Listening
http://blog.esllibrary.com/2013/05/01/podcast-gaming-addiction/
GAMING ADDICTION
What voids do video games fill?
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Gaming Addiction
Discussion Starters
Answer Key
LESSON DESCRIPTION: TEACHING TIPS: LEVEL: Int – High Int
Students read about gaming addiction. See Discussion Starters Teaching Guide TIME: 1.5–2 hours
The lesson includes vocabulary review (https://esllibrary.com/courses/72/lessons/)
TAGS: discussion, addictions,
exercises, comprehension questions, and for a variety of ways to use the reading.
video games, gaming, games
discussion questions about addictions.
Note: Comprehension
In the following teachers’ notes, a * indicates a place in the lesson 1. Gaming companies hook players by challenging
where you might want to encourage your students to take their them just enough and by creating small rewards.
learning one step further. (Some teachers call this teaching 2. Examples of rewards in video games include an
approach “Demand High.”) Try to involve as many learners as advancement to the next level or an achievement
possible. Rather than just telling students that the answer is right of a high score. (*Can your students think of other
or wrong, invite them to talk about why it is right or wrong. If you rewards from specific games they have played?)
have students in a group setting, make sure that some of your 3. Some gamers build up their self-esteem
students aren’t just sitting back quietly letting others do the work. by becoming skillful in the virtual world.
4. The reading mentions hygiene because hard-core
A. WARM-UP QUESTIONS them to become even more isolated in the real world.
5. The reading ends with two questions for readers. It ends this
Answers will vary. You may also want to talk about some popular
way to inspire a discussion about addictions and stress.
video games. Which video games do your students play? Do they
prefer arcades, apps, online games, subscription games, etc.?
(continued on the next page...)
B. VOCABULARY PREVIEW
1. f 3. a 5. d 7. j 9. g
2. b 4. e 6. h 8. i 10. c
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Gaming Addiction
Discussion Starters
Answers for sentences will vary. (*Have more advanced students Behaviour. Make it a challenge for your students to find this
write a short story, dream, or fictional news article using all seven word in the lesson and see if they know the alternate spelling.
3. fill a void 7. in the long run more and more people are using “addicting” as an adjective.
4. virtual world Since it’s not an official entry in most dictionaries yet, you should
teach your students that “addictive” is the correct adjective
B. CHECK YOUR UNDERSTANDING form. However, you could have a discussion with more advanced
students about how languages change over time and include
1. YES
“addicting” as an example of this. For more information,
2. NO
see our editor’s blog post on Addictive Vs. Addicting:
3. YES (Have some discussion.)
http://blog.esllibrary.com/2013/04/11/addictive-vs-addicting/
4. YES
5. YES
6. NO (You could try having a vote to determine what
your students would classify “hard-core” as.)
Discussion
Critical Thinking
Listening
1. hook, subscription
2. virtual world, isolates
3. high, lose track
4. compulsive, stress relief
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