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How to add affixes with Tempering in Diablo 4

Tempering is a new Diablo 4 system, introduced in season 4, Loot Reborn. Fundamentally a


wrinkle to the crafting system, it allows you to improve your gear with affixes.

In this Diablo 4 guide, we’re going to cover all you need to know about the Tempering system,
including an explanation of how it works, if there are any prerequisites to access it, how to
unlock it, and how you use the system to create Tempered items.

The Tempering system is a crafting system in Diablo 4 that gives you the chance to
upgrade Rare and Legendary pieces of equipment by adding new affixes to them. You can
add up to two affixes per item. However, don’t expect to find common affixes such as one that
increases Damage Over Time. In the Tempering system, you have access to affixes that, in
general, interact with the abilities of each class.

Tempering uses recipes that come with a select list of affixes to upgrade items. While some
recipes can be used by any class, most of them are specifically tied to a class. Beyond that, there
are six types of recipes to temper your gear with: Weapon, Offensive, Defensive, Utility,
Mobility, and Resources.

Recipes have a select list of affixes following the type to which they belong. For example, the
Natural Finesse recipe, which is of the Offensive type, always has the +% Damage, +% Damage
to Crowd Controlled Enemies, +% Damage to Close Enemies, and +% Damage to Distant
Enemies.

By tempering an item, you add one of the affixes listed in the recipe that you chose, a
completely random process. In case you didn’t get the affix you wanted, you can re-roll it —
however, you’re limited to five re=rolls.

To learn recipes for your Tempering system, you need to use Temper Manuals. These are found
in three rarity levels: Magic, Rare, and Legendary. When you use the Magic version of a Temper
Manual, you can only temper an item with that version until you find a better one. The rarity of
a recipe only determines how high the numbers you can roll can go, but they don’t change the
affixes it comes with.

Tempering is the central crafting system in the game throughout your whole experience.
You unlock the Tempering System once you have access to the Blacksmith and have acquired
at least one Temper Manual.

Temper Manuals are consumable items that you need to use in order to learn the recipes for
tempering. You can check the recipes you have already learned in the Codex of Power. Manuals
drop from most of the content in the game, either from bosses, regular and Nightmare
Dungeons, or enemies killed during Helltides.

To use the Tempering system, first, you need to visit the Blacksmith NPC. You can start by
picking the item you want to upgrade or the recipe you want to use. Depending on the type of
item, certain materials are required, such as Baleful Fragments, Abstruse Sigils, and Coiling
Wards, alongside more common ones, such as Iron Chunks and Veiled Crystals.

After hitting the Temper Item button, the menu will show you which affix was added. To re-roll,
you just need to select the same item and recipe. (Keep in mind that you only have five attempts
and if you use all of them, you can’t add another affix.) A fully tempered item can then be
eligible for Masterworks.

Below you find the Temper Manual recipes for each


class: Barbarian, Druid, Necromancer, Rogue, and Sorcerer. The numbers depicted in these lists
are from the Legendary version of each recipe, but note that it’s a range. We’ve included that
range in brackets.

TEMPER MANUALS – ALL CLASSES↴


Temper
Manual Description Type

Lucky Hit: Up to a 40% Chance to Deal +[2,000 - 4,000] Physical Damage //


Lucky Hit: Up to a 40% Chance to Deal +[2,000 - 4,000] Fire Damage //
Elemental Lucky Hit: Up to a 40% Chance to Deal +[2,000 - 4,000] Lightning Damage //
Weapons
Surge Lucky Hit: Up to a 40% Chance to Deal +[2,000 - 4,000] Cold Damage //
Lucky Hit: Up to a 40% Chance to Deal +[2,000 - 4,000] Poison Damage //
Lucky Hit: Up to a 40% Chance to Deal +[2,000 - 4,000] Shadow Damage

[31.5 - 45.0]% Damage // [47.0 - 65.0]% Damage to Crowd Controlled


Natural
Enemies // [62.5 - 85.0]% Damage to Close Enemies // [88.0 - 115.0]% Offensive
Finesse
Damage to Distant Enemies

Wordly [353 - 504] Maximum Life // [10.5 - 15.0]% Total Armor // [5.0 - 7.0]%
Defensive
Endurance Dodge Chance

[36.5 - 50.0]% Fire Resistance // [36.5 - 50.0]% Lightning Resistance //


Natural
[36.5 - 50.0]% Cold Resistance // [36.5 - 50.0]% Poison Resistance // [36.5 - Defensive
Resistance
50.0]% Shadow Resistance

Natural [537 - 840] Thorns // [13.0 - 17.5]% Crowd Control Duration // [8.0 -
Utility
Schemes 12.5]% Barrier Generation

Lucky Hit: Up to a +[21.0 - 30.0]% Chance to Slow for 2 Seconds // Lucky


Wordly Hit: Up to a +[13.5 - 22.5]% Chance to Immobilize for 2 Seconds // Lucky
Utility
Fortune Hit: Up to a +[13.0 - 17.5]% Chance to Stun for 2 Seconds // Lucky Hit: Up to
a +[13.0 - 17.5]% Chance to Freeze for 2 Seconds

[8.0 - 12.5]% Movement Speed // [13.5 - 22.5]% Movement Speed for [4]
Natural
Seconds after Killing an Elite // [6.0 - 8.0]% Mobility Cooldown Reduction // Mobility
Motion
[13.0 - 17.5]% Evade Cooldown Reduction
Temper
Manual Description Type

[8.0 - 12.5]% Resource Generation // [8.0 - 10.0]% Resource Cost Reduction


Wordly
// Lucky Hit: Up to a 5% Chance to Restore +[10.5 - 15.0]% Primary Resources
Stability
Resource

BARBARIAN TEMPER MANUALS↴


Temper
Manual Description Type

Berserking [13.5 - 22.5]% Double Swing Size // [13.5 - 22.5]% Whirlwind Size //
Weapons
Augments [29.0 - 42.5]% Frenzy Duration // [31.5 - 45.0]% Berserking Duration

[13.5 - 22.5]% Rend Size // [21.0 - 30.0]% Rupture Size // [26.0 -


Bleed Augments 35.0]% Flay Duration // [1 - 2] to Pressure Point // [1 - 2] to Expose Weapons
Vulnerability

Bash Cleaves for +[82.5 - 105.0]% Damage // [13.5 - 22.5]% Hammer of


Furious
the Ancients Size // [13.5 - 22.5]% Upheaval Size // [251.0 - 350.0]% Weapons
Augments
Kick Vulnerable Duration

Sandstorm [82.5 - 105.0]% Dust Devil Damage // [13.5 - 22.0]% Chance for Dust
Weapons
Augments Devils to Cast Twice // [21.0 - 30.0]% Dust Devil Size

Wasteland [26.5 - 40.0]% Ground Stomp Size // [31.5 - 45.0]% Leap Slam Size //
Weapons
Augments [21.0 - 30.0]% Earthquake Size // [23.5 - 32.5]% Eartjquake Duration

[41.5 - 55.0]% Damage with Two-Handed Bludgeoning Weapons //


[41.5 - 55.0]% Damage with Dual-Wilded Weapons // [41.5 - 55.0]%
Arsenal Finesse Offensive
Damage with Two-Handed Slashing Weapons // [82.5 - 105.0]%
Damage when Swapping Weapons

[41.5 - 55.0]% Damage while Berserking // [82.5 - 105.0]% Damage


Berserking
while Wrath of the Berserker is Active // [62.5 - 85.0]% Damage while Offensive
Finesse
War Cry is Active

[144.5 - 185.0]% Kick Damage // [72.5 - 95.0]% Charge Damage //


Demolition
[82.5 - 105.0]% Death Blow Damage // [114.0 - 150.0]% Damage while Offensive
Finesse
Iron Maestrom is Active

Barbarian [1 -2 ] to Imposing Presence // [1 -2 ] to Martial Vigor // [1 -2 ] to


Defensive
Protection Guttural Yell // [1 -2 ] to Defensive Stance

Barbarian [41.5 - 55.0]% Lunging Strike Healing // [1 - 2] to Raid Leader // [1 -2 ]


Defensive
Recovery to Invigorating Fury
Temper
Manual Description Type

Barbarian [10.5 - 15.0]% Ground Stomp Cooldown Reduction // [8.0 - 10.0]% Iron
Defensive
Strategy Skin Reduction // [6.0 -8.0]% Challenging Shout Cooldown Reduction

Steel Grasp Stuns for +[1.1 - 1.5] Seconds // Upheaval Overpowers Stun
Barbarian
for +[0.9 - 1.3] Seconds // [16.0 - 25.0]% Stun Duration // [1 - 2] to Utility
Control
Concussion

[9.0 - 11.0]% Thorns while Fortified // [1 - 2] to Outburst // [1 - 2] to


Thorn Body Utility
Tough as Nails

[8.0 - 12.5]% Movement Speed // [13.5 - 22.5]% Movement Speed for


Barbarian [4] Seconds After Killing an Elite // [13.0 - 17.5]% Lunging Strike Range
Mobility
Motion // [8.0 - 10.0]% Charge Cooldown Reduction // [8.0 - 10.0]% Leap
Cooldown Reduction

Brawling [6.0 - 8.0]% Brawling Cooldown Reduction // [10.5 - 15.0]% Kick


Resources
Efficiency Cooldown Reduction // [8.0 - 12.5]% War Cry Cooldown Reduction

Casting Ultimate Skills Restores +[36 - 45] Primary Resource // [13.5 -


Ultimate
22.5]% Call of the Ancients Cooldown Reduction // [13.5 - 22.5]% Iron
Efficiency - Resources
Maelstrom Cooldown Reduction // [10.5 - 15.0]% Wrath of the
Barbarian
Berserker Cooldown Reduction

[16.0 - 25.0]% Basic Resource Generation // [13.0 - 17.5]% Resource


Weapon
Generation with Two-Handed Bludgeoning Weapons // [13.0 - 17.5]%
Attunement - Resources
Resource Generation with Dual-Wilded Weapons // [13.0 - 17.5]%
Barbarian
Resource Generation with Two-Handed Slashing Weapons

[8.0 - 12.5]% Weapon Mastery Cooldown Reduction // [10.5 - 15.0]%


Weapon Mastery
Death Blow Cooldown Reduction // [10.5 - 15.0]% Rupture Cooldown Resources
Efficiency
Reduction // [15.5 - 20.0]% Steel Grasp Cooldown Reduction

DRUID TEMPER MANUALS↴


Temper
Manual Description Type

[23.5 - 32.5]% Chance for Earth Spike Projectiles to Cast Twice // [13.0 -
17.5]% Chance for Landslide Projectiles to Cast Twice // [13.5 - 22.5]%
Earth Augments Weapons
Chance for Boulder Projectiles to Cast Twice // [36.5 - 50.0]% Petrify
Duration

Storm [23,5 - 32.5]% Chance for Wind Shear Projectiles to Cast Twice // [13.0 - Weapons
Augments 17.5]% Chance for Tornado Projectiles to Cast Twice // [31.5 - 45.0]%
Temper
Manual Description Type

Hurricane Size // [29.0 - 42.5]% Lightning Storm Duration // [29.0 -


42.5]% Hurricane Duration

Werebear [28.5 - 37.5]% Maul Size // [13.5 - 22.5]% Pulverize Size // [16.0 -
Weapons
Augments 25.0]% Grizzly Rage Duration

Werewolf [4.0 - 6.0]% Shred Critical Strike Chance // [29.0 - 42.5]% Rabies
Weapons
Augments Duration // [13.0 - 17.5]% Lacerate Duration

[72.5 - 95.0]% Companion Damage // [82.5 - 105.0]% Wolves Damage


Companion
// [144.5 - 185.0]% Poison Creeper Damage // [144.5 - 185.0]% Raven Offensive
Finesse
Damage

[41.5 - 55.0]% Earth Damage // [4.0 - 6.0]% Earth Lucky Hit Chance //
Earth Finesse [4.0 - 6.0]% Earth Critical Strike Chance // [62.5 - 85.0]% Earth Offensive
Overpower Damage // [72.5 - 95.0]% Boulder Damage

[9.0 - 11.0]% Werewolf Attack Speed // [144.5 - 185.0]% Rabies


Shapeshifting Damage // [144.5 - 185.0]% Trample Damage // [114.0 - 150.0]%
Offensive
Finesse Lacerate Damage // [4.0 - 6.0]% Werewolf Critical Strike Chance //
[62.5 - 85.0]% Werebear Overpower Damage

[41.5 - 55.0]% Storm Damage // [144.5 - 185.0]% Hurricane Damage //


Storm Finesse [114.0 - 150.0]% Cataclysm Damage // [82.5 - 105.0]% Lightning Bolt Offensive
Damage // [4.0 - 6.0]% Storm Critical Strike Chance

[15.5 - 20.0]% Cyclone Armor Cooldown Reduction // [8.0 - 10.0]%


Nature Magic
Earthen Bulwark Cooldown Reduction // [31.5 - 45.0]% Cyclone Armor Defensive
Wall
Active Size // [15.5 - 20.0]% Earthen Bulwark Duration

[8.0 - 10.0]% Blood Howl Cooldown Reduction // [6.0 - 8.0]%


Shapeshifting
Debilitating Roar Cooldown Reduction // [10.5 - 15.0]% Debilitating Defensive
Endurance
Roar Duration // [1 - 2] to Nature's Resolve

[13.0 - 17.5]% Wolves Attack Speed // [18.5 - 27.5]% Ravens Attack


Companion
Speed // [13.5- 22.5]% Poison Creeper Duration // [31.5 - 45.0]% Utility
Innovation
Ravens Active Size

[8.0 - 12.5]% Movement Speed // [8.0 - 10.0]% Trample Cooldown


Druid Motion Mobility
Reduction // [4 - 6] to Digitigrade Gait

[8.0 - 12.5]% Companion Cooldown Reduction // [23.5 - 32.5]% Wolves


Companion
Cooldown Reduction // [10.5 - 15.0]% Poison Creeper Cooldown Resources
Efficiency
Reduction // [15.5 - 20.0]% Ravens Cooldown Reduction
Temper
Manual Description Type

Casting Wrath Skills Restores +[10 - 14] Primary Resource // Casting


Druid
Ultimate Skills Restores +[36 - 45] Primary Resource // [1 - 2] to Resources
Invigoration
Abundance

[10.5 - 15.0]% Hurricane Cooldown // [10.5 - 15.0]% Boulder Cooldown


Wrath Efficiency Resources
// [10.5 - 15.0]% Rabies Cooldown

NECROMANCER TEMPER MANUALS↴


Temper Manual Description Type

[28.5 - 37.5]% Hemorrhage Explosion Size // [13.5 - 22.5]% Blood


Blood Augments Weapons
Surge Nova Size // [29.0 - 42.5]% Blood Lance Duration

[23.5 - 32.5]% Chance for Bone Splinters Projectiles to Cast Twice //


[13.0 - 17.5]% Chance for Bone Sear Projectiles to Cast Twice //
Bone Augments Weapons
[26.0 - 35.0]% Bone Spirit Explosion Size // [16.0 - 25.0]% Bone
Storm Duration

Shadow Augments - [28.5 - 37.5]% Decompose Explosion Size // [13.0 - 17.5]% Chance
Weapons
Decay for Blight Projectiles to Cast Twice // [13.5 - 22.5]% Blight Size

Shadow Augments - [13.0 - 17.5]% Chance for Sever Projectiles to Cast Twice // [13,5 -
Weapons
Execution 22.5]% Sever Size // [29.0 - 42.5]% Reap Duration

[9.0 11.0]% Minion Attack Speed // [13.5 - 22.5]% Chance for


Summoning
Skeletal Mage Attacks to Cast Twice // [31.5 - 45.0]% Skeleton Priest Weapons
Augments
Effect Duration

[9.0 - 11.0]% Blood Attack Speed // [41.5 - 55.0]% Blood Damage //


Blood Finesse [62.5 - 85.0]% Blood Overpower Damage // [41.5 - 55.0]% Damage Offensive
while Fortified

[41.5 - 55.0]% Bone Damage // [4.0 - 6.0]% Bone Critical Strike


Bone Finesse Chance // [62.5 - 85.0]% Bone Critical Strike Damage // [103.5 - Offensive
135.0]% Bone Spirit Damage

[47.0 - 65.0]% Damage to Cursed Enemies // [82.5 - 105.0]%


Profane Finesse Macabre Damage // [98.0 - 125.0]% Iron Miaden Damage // [219.0 - Offensive
300.0]% Corpse Tendrils Damage

[57.0 - 75.0]% Shadow Damage Over Time // [41,5 - 55.0]%


Shadow Finesse Darkness Damage // [82.5 - 105.0]% Desecrated Ground Damage // Offensive
[72.5 - 95.0]% Corpse Explosion Damage
Temper Manual Description Type

Summoning [41.5 - 55.0]% Summoning Damage // [62.5 - 85.0]% Skeletal Mages


Offensive
Finesse Damage // [82.5 - 105.0]% Golem Damage

[52.0 - 70.0]% Chance for Hemorrhage to Form Blood Orbs // [21.0 -


Blood Endurance 30.0]% Blood Orb Healing // [10.5 - 15.0]% Blood Mist Duration // Defensive
[6.0 - 8.0]% Blood Mist Cooldown Reduction

[26.5 - 40.0]% Blight Slow Potency // [29.0 - 42.5]% Corpse Tendrils


Profane Cage Defensive
Duration / [1 - 2] to Crippling Darkness

[13.5 - 22.5]% Corpse Explosion Size // [26.5 - 40.0]% Corpse


Profane Innovation Tendrils Size // [31.5 - 45.0]% Iron Maiden Size // [31.5 - 45.0]% Utility
Decrepify Size // [29.0 - 42.5]% Curse Duration

[9.0 - 11.0]% Thorns while Fortified // Minions Inherit +[8.0 -


Thorn Army 12.5]% of Your Thorns // Skeletal Mage Inherit +[13.0 - 17.5]% of Utility
Your Thorns // Golems INherit +[13.5 - 22;5]% of Your Thorns

[8.0 - 12.5]% Movement Speed // [13.5 - 22.5]% Movement Speed


Necromancer
for [4] Seconds After Killing an Elite // [29.0 - 42.5]% Movement Mobility
Motion
Speed during Blood Mist

[8.0 - 10.0]% Ultimate Cooldown Reduction // [16.0 - 25.0]% Golem


Necromancer
Active Cooldown Reduction // [10.5 - 15.0]% Bone Spirit Cooldown Resources
Efficiency
Reduction // [1 - 2] to Rapid Ossification

Blood Orbs Restore +[5 - 6] Essence // Casting Macabre Skills


Necromancer
Restores +[15 - 21] Primary Resource // Casting Ultimate SKills Resources
Invigoration
Restores +[36 - 45] Primary Resource

Weapon [16.0 - 25.0]% Basic Resource Generation // [13.0 - 17.5]% Resource


Attunement - Generation while Wielding a Scythe // [13.0 - 17.5]% Resource Resources
Necromancer Generation while Wielding a Shield

ROGUE TEMPER MANUALS↴


Name Description Type

[23.5 - 32.5]% Chance for Puncture Projectiles to Cast Twice // [23.5 -


Basic 32.5]% Chance for Heartseeker Projectiles to Cast Twice // [23.5 - 32.5]%
Augments - Chance for Forceful Arrow Projectiles to Cast Twice // [29.0 - 42.5]% Weapons
Rogue Chance for Invigorating Strike Duration // [29.0 - 42.5]% Chance for
Heartseeker Duration

Trap Trap Arm [0.4 - 0.6] Seconds Faster // [31.5 - 45.0]% Caltrops Size //
Weapons
Augments [31.5 - 45.0]% Caltrops Duration // [29.0 - 42.5]% Poison Trap Duration
Name Description Type

Twisting Blades Returns + [21.0 - 30.0]% Faster // [13.0 - 17.5]% Chance


Core for Barrage Projectiles to Cast Twice // [13.0 - 17.5]% Chance for Rapid
Weapons
Augments Fire Projectiles to Cast Twice // [13.0 - 17.5]% Chance for Penetrating
Shot Projectiles to Cast Twice // [13.5 - 22.5]% Flurry Size

[47.0 - 65.0]% Damage to Poisoned Enemies // [47.0 - 65.0]% Damage to


Scoundrel
Trapped Enemies // [62.5 - 85.0]% Imbued Damage // [72.5 - 95.0]% Offensive
Finesse
Trap Damage

[41.5 - 55.0]% Vulnerable Damage // [41.5 - 55.0]% Cutthroat Damage //


Cutthroat
[9.0 - 11.0]% Cutthroat Attack Speed // [4.0 - 6.0]% Cutthroat Critical Offensive
Finesse
Strike Chance

[62.5 - 85.0]% Critical Strike Damage // [41.5 - 55.0]% Marksman


Marksman
Damage // [4.0 - 6.0]% Marksman Critical Strike Chance // [114.0 - Offensive
Finesse
150.0]% Rain of arrows Damage

[26.0 - 35.0]% Damage per Combo Point Spent // [26.5 - 40.0]% Chance
Specialist for Rain of Arrows Waves to Cast Twice // [21.0 - 30.0]% Stun Grenade
Offensive
Evolution Size // [16.0 - 35.0]% Shadow Clone Duration // [26.0 - 35.0]% Inner
Sight Duration

[144.5 - 185.0]% Shadow Step Damage // [144.5 - 185.0]% Dash Damage


Trickster
// [114.0 - 150.0]% Shadow Clone Damage // [82.5 - 105.0]% Stun Offensive
Finesse
Grenade Damage

Rogue [8.0 - 10.0]% Concealment Cooldown Reduction // [15.5 - 20.0]%


Defensive
Cloaking Concealment Duration // [1 - 2] to Agile

Rogue [23.5 - 32.5]% Flurry Healing // [1 - 2] to Siphoning Strikes // [1 -2 ] to


Defensive
Recovery Mending Obscurity

Alchemist [1 - 2] to Trick Attacks // [1 - 2] to Chilling Weight // [1 - 2] to Shadow


Utility
Control Crash

Lucky Hit: Up to a +[13.0 - 17.5]% Chance to Dazer for 2 seconds // [15.5 -


Daze Control 20.0]% Smoke Grenade Cooldown Reduction // [28.5 - 37.5]% Smoke Utility
Grenade Duration

[8.0 - 12.5]% Movement Speed // [57.5 - 80.0]% Movement Speed from


Rogue Motion Blade Shift // [2.5 - 4.0]% Movement Speed per Dark Shroud Shadow // Mobility
[46.5 - 60.0]% Shadow Step Duration // [2 - 3] to Stutter Step
Name Description Type

[6.0 - 8.0]% Agility Cooldown Reduction // [8.0 - 10.0]% Shadow Step


Agility
Cooldown Reduction // [16.0 - 25.0]% Caltrops Cooldown Reduction // Resources
Efficiency
[8.0 - 10.0]% Dash Cooldown Reduction

Imbuement Shadow Imbue Lasts For +[1 - 2] Casts // Poison Imbue Lasts For +[1 - 2]
Resources
Abundance Casts // Cold Imbue Lasts For +[1 - 2] Casts

[62.5 - 85.0]% Puncture Resource Generation // [18.5 - 27.0]%


Rogue
Invigorating Strike Energy Regeneration // [1 - 2] to Innervation // [1 - 2] Resources
Invigoration
to Adrenaline Rush

[8.0 - 10.0]% Subterfuge Cooldown Reduction // [8.0 - 12.5]% Trap


Subterfuge
Cooldown Reduction // [10.5 - 15.0]% Poison Trap Cooldown Reduction Resources
Efficiency
// [15.5 - 20.0]% Dark Shroud Cooldown Reduction

SORCERER TEMPER MANUALS↴


Temper
Manual Description Type

[23.5 - 32.5]% Chance for Frost Bolt Projectiles to Cast Twice // [13.0 -
Frost 17.5]% Chance for Frozen Orb Projectiles to Cast Twice // [13.0 - 17.5]%
Weapons
Augments Chance for Ice ShardsProjectiles to Cast Twice // [18.5 - 27.5]% Blizzard
Size

[23.5 - 32.5]% Chance for Fire Bold Projectiles to Cast Twice // [13.0 -
Pyromancy 17.5]% Chance for Fireball Projectiles to Cast Twice // [13.5 - 22.5]%
Weapons
Augments Incinerate Size // [13.5 - 22.5]% Meteor Size // [18.5 - 27.5]% Firewall
Size

[23,5 - 32.5]% Chance for Spark Projectiles to Cast Twice // [13.0 -


17.5]% Chance for Chain Lightning Projectiles to Cast Twice // [13.0 -
Shock
17.5]% Chance for Charged Bolts Projectiles to Cast Twice // [13.0 - Weapons
Augments
17.5]% Chance for Ball Lightning Projectiles to Cast Twice // [36.5 -
50.0]% Teleport Nova Size

[72.5 - 95.0]% Conjuration Damage // [98.0 - 125.0]% Hydra Damage //


Conjuration
[98.0 - 125.0]% Ice Blades Damage // [98.0 - 125.0]% Lightning Spear Offensive
Finesse
Damage

[41.5 - 55.0]% Cold Damage // [41.5 - 55.0]% Vulnerable Damage //


Frost Finesse [62.5 - 85.0]% Damage to Frozen Enemies // [72.5 - 95.0]% Blizzard Offensive
Damage // [82.5 - 105.0]% Ice Spike Damage
Temper
Manual Description Type

[41.5 - 55.0]% Fire Damage // [57.0 - 75.0]% Fire Damage Over Time //
Pyromancy
[9.0 - 11.0]% Pyromancy Attack Speed // [62.5 - 85.0]% Pyromancy Offensive
Finesse
Critical Strike Damage // [62.5 - 85.0]% Mastery Damage

[41.5 - 55.0]% Lightning Damage // [4.0 - 6.0]% Shock Critical Strike


Shock Finesse Chance // [62.5 - 85.0]% Shock Critical Strike Damage // [155.0 - Offensive
200.0]% Teleport Damage // [82.5 - 105.0]% Cracling Energy Damage

[15.5 - 20.0]% Frost Nova Cooldown Reduction // [21.0 - 30.0]% Chill


Frost Cage Defensive
Slow Potency // [1 - 2] to Cold Frost

Pyromancy Lukcy Hit: Up to a 5% Chance to Heal +[873 - 1,175] Life // [10.5 - 15.0]%
Defensive
Endurance Flame Shield Duration // [1 - 2] to Warmth

Sorcerer [13.5 - 22.5]% Immobilize Duration // [16.0 - 25.0]% Stun Duration //


Utility
Control [16.0 - 25.0]% Freeze Duration // [26.5 - 40.0]% Frost Nova Size

[8.0 - 12.5]% Movement Speed // [13.5 - 22.5]% Movement Speed for [4]
Sorcerer
Seconds After Killing an Elite // [8.0 - 10.0]% Teleport Cooldown Mobility
Motion
Reduction

[23.5 - 32.5]% Hydra Resource Cost Reduction // [8.0 - 12.5]% Ice Blades
Conjuration
Cooldown Reduction // [8.0 - 12.5]% Lightning Spear Cooldown Resources
Efficiency
Reduction

Sorcerer [1 -2] to Invigorating Conduit // [1 - 2] to Frigid Breeze // [1 - 2] to Fiery


Resources
Stability Surge

Casting Ultimate Skills Restores +[36 - 45] Primary Resource // [8.0 -


Ultimate
12.5]% Deep Freeze Cooldown Reduction // [13.5 - 22.5]% Inferno
Efficiency - Resources
Cooldown Reduction // [10.5 - 15.0]% Unstable Currents Cooldown
Sorcerer
Reduction

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