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The Hunt For Sasquash
The Hunt For Sasquash
E. Prybylski
Acknowledgements
Thanks to Farron and to Phil Chan. Your input on this was invaluable. May the 1d4 psychic damage
helping me with this caused heal swiftly.
Adventure and maps © 2020 E. Prybylski. Line art and character design © 2020 Phil Chan. Color by
E. Prybylski. Battle Maps and location maps done in DungonDraft. Overland maps created in
Campaign Cartographer.
Open Game License v1.0a © 2000,Wizards of the Coast, LLC. System Reference Document 5.1 ©
2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney
Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve
Townshend, based on original material by E. Gary Gygax and Dave Arneson.
Table of Contents
Summary
Part I: Investigation
Butternut Ramsey
Part I: Investigation
Fig-Leaf is a small village with a population of
perhaps �ive-hundred people if you count all 1) Crookneck Tavern
the farmers in the surrounding areas. 2) Temple of Ehlonna
Pictured above is the village center, including
notable landmarks to the story. 3) Mayor Ramsey’s House
The story takes place during the harvest 4) City Offices/Gaol
season, so imagine the sights and sounds 5) Acorn Farm
thereof: mountains of apples from the local
orchards, weary farmers in the tavern after
long days in the �ields, a crisp chill in the air
as the cold weather approaches.
Crookneck Tavern
Depending on the time of day, Crookneck
Tavern (managed by a short, stout human
woman named Delicata Smythe) is either
stuffed to the gills with people or utterly
empty. Rarely is it anything in between.
The exterior of the building is painted in
cheerful oranges, yellows, and greens with a
carved sign of a gourd with the name beneath
it. A number of hitches for horses (or other
mounts) sit along the front of the building
along with a water trough that looks cleaner
than you might expect for such a small village.
The tavern has relatively high ceilings with
exposed rafters. From those rafters hang
garlands of garlic and bunches of drying
herbs, lending a somewhat rustic air to the
place. The earthen �loor is covered with clean
straw or rushes and has a musty, sweet smell
to it, suggesting Delicata manages her are scattered about the room. Depending on
establishment well. The windows are open in the time of day (mostly around mealtimes)
warmer weather but kept shut with the the players can expect to see local farmers
approach of the cold months. and tradesfolk sitting at them as they
A cheery �ire crackles in the hearth beneath a exchange stories of their day or local news.
cast-iron pot of something that makes a • Delicata is happy to get the characters
hungry traveler’s insides grumble in up to speed on local gossip. The
response. A number of tables with benches mayor’s daughter going missing is, of
course, the bulk of it, and she says it’s
Sasquash of course.
• Delicata claims to have seen Sasquash
before and says it has ravaged her
garden more than once in years past.
She even had a monster hunter try
and �ind the beast with no success.
• DC 10 Insight: Delicata blinks too
many times during her story of her
encounter with the Sasquash. Her
tone of voice suggests the story is a
little more rehearsed than a genuine
recount might suggest.
• DC 15 Persuasion: Delicata admits,
quietly, that she’s never seen
Sasquash, but she asks that players
tell no one else about that. Locals like
the story, and the legend of Sasquash
lures people to the area. She really did
hire an adventurer once for good
measure, but the adventurer didn’t Omacka Bog to the northeast of Fig-
come back with any evidence, much to Leaf.
her annoyance.
• If the players have gotten Delicata to Temple of Ehlonna
admit to lying about seeing Sasquash,
The Temple of Ehlonna is the local house of
she will tell the group that she’s heard
worship. Dedicated to the goddess of
the creature has damaged crops at
Ehlonna, it is primarily where the folks of Fig-
Acorn Farm.
Leaf pray for good harvests and good
If players spend time at Crookneck weather. It is quiet most of the days of the
Tavern in the evening, they will have the week, though the priestess is usually around.
opportunity to talk to the local farmers. The building itself is only a little larger than
The farmers will tell players a range of Crookneck Tavern, but it has been built with
stories about Sasquash, blaming the considerable care and �ine materials. Across
creature for destruction of crops to the the street from it is a public altar upon which
curdling of cream in the dairy. None of the players will see evidence of the �irst and
these stories can be substantiated. best from local farmers’ harvests along with
When asked about Butternut, the farmers burned candles, artwork, small carved
seem to draw a blank. They remember woodland creatures, and �lowers.
seeing her during the Harvest Festival— Inside the temple are rows of pews carved
she spent a fair amount of time dancing lovingly into natural shapes. Some have vines,
with Zuke—and she seemed happy. others have antlers, and most have animal
If caught there in the evening, players skins spread over the seats for comfort. The
might �ind Kuri Gulrus from Acorn air smells like autumn leaves, grain, and
Farm. He sits off to the side and seems patchouli, though the incense isn’t thick
like he is in a foul mood. (For more enough to be choking. Antler chandeliers
information about Kuri, please see the have candles placed in them for light, though
section on Acorn Farm.)
• A drunkard claims Crone Berry
summoned the Sasquash to punish
the town for logging too much and not
treating the forest as well as they
should. However, when questioned
further, he falls asleep or spouts
gibberish.
• If sobered up, the drunkard tells the
story of an old woman who lives in
the woods named Crone Berry. She is
rumored to have some kind of
connection with the Harvest Festival
and protects the forest. The story
came down through his family from
his grandmother who claimed Crone
Berry helped her when she was
pregnant with the drunkard’s father.
• While he has no idea if she’s real or
not, he claims Crone Berry lives in
they are not currently lit. In the back of the annul or avoid it altogether. The two
sanctuary is an of�ice where the priestess had not come up with a solution.
sometimes works or prepares for services. • Secretly, Mother Hubbard wonders if
Behind the church is a graveyard as old as the Butternut hasn’t run off to avoid her
town, though it has no real importance to the marriage, though she is hesitant to
adventure. The graveyard is peaceful and say as much because she doesn’t want
well-tended as one might imagine for one to deter folks from looking for her in
attached to a temple of a goddess whose case she really is in danger.
domain includes gardens and fertility.
Mother Marina Hubbard is a cheerful
gnomish woman in religious vestments. She is
happy to greet the characters and will bless
them in the name of Ehlonna upon greeting
(giving characters advantage on one roll of
their choice).
When asked about Sasquash she rolls her
eyes and says she has no belief in such things.
Any damage she’s ever seen attributed to the
creature could be explained by any number of
other things, but the local farmers are a
superstitious lot, in her opinion, and she �inds
the whole thing rather silly. Though, she is
quick to say, it’s not impossible that magic
could be used to create a creature like the so-
called Sasquash.
• If asked about the disappearance of
Butternut, she grows somewhat
hesitant to answer. It’s obvious she’s
very worried for the girl, but she
doesn’t really want to talk much about
it to outsiders, even if they are
outsiders the mayor himself hired. Mayor Ramsey’s House
• Mother Hubbard saw Butternut the Mayor Ramsey’s house sits on the edge of
night of the Harvest Festival, but town square. It’s not much bigger than the
unlike everyone else, she says she others in the village but is slightly nicer.
didn’t think Butternut looked Inside, the �loor plan is simple enough: a
particularly happy at any time except common room, two bedrooms, a storage
when she was dancing with Zuke. room, and a loft. Unlike the other buildings in
• If asked, Mother Hubbard will inform town, Mayor Ramsey’s home has slate
the characters that Butternut’s �looring (though he keeps it covered with
wedding to Cuke Cumberland was rushes much as the others do). The furniture
swift approaching since she had just is polished wood and is more decorative than
turned eighteen. However she didn’t anywhere else except the temple.
think the two liked each other much.
Mayor Ramsey’s wife died many years ago,
• DC 20 Persuasion: Mother Hubbard
leaving it just him and his daughter,
reveals Butternut had come to her
Butternut, so there is no evidence of anyone
multiple times asking about the
but the two living in the home. From what
marriage and if there were any way to
you can tell, Mayor Ramsey does most of the
cooking and seems to be very skilled at it. He
is happy to have the players visit for a meal. If
they dine with him, they will gain +5
temporary HP from the quality of the food he
provides, and it may well be some of the best
food they’ve ever eaten in their lives.
While reticent to allow it at �irst, if players
press, Mayor Ramsey will allow players to
search his home for information about his
daughter’s whereabouts. He will not be keen
on it since he thinks it’s a rather awful
invasion of privacy, but if pressed he will
yield and accept that anything that may help
them track down his daughter is worth it.
very many to begin with. She also
seems to favor “autumn” colors.
• DC 15 Investigation: Under her
mattress players discover a journal.
Upon reading it, it seems Butternut is
very unhappy at the idea of marrying
Cuke and has someone else in mind,
though it doesn’t say who. She makes
mentions of the Harvest Festival a
few times, but she doesn’t indicate
anything about it except for being
excited that it is coming.
• DC 20 Investigation: Players �ind a
pack of letters behind the painting.
They are written in a neat, looping
hand. The letters are clearly between
two lovers, and they talk about
wanting to run away together
someday, though it seems like the
person writing the letters is pretty
sure it won’t happen. In fact, the
Butternut’s room is a relatively small writer tries to convince Butternut to
bedroom with a south-facing window. In it is stay, though it doesn’t seem like she’s
a bed, a small desk, a stool (at said desk) and listening. The letters aren’t signed.
a trunk for personal belongings. The bed is
made with a warm orange-yellow blanket If questioned, Mayor Ramsey knows nothing
draped over it, and on the wall is a painting of about any sort of romance. In fact, he seems
a woman looking out a window into a garden. quite put out by the letters and journal and
Paints and an easel sit in a corner with a says his daughter never would’ve gone
mostly-�inished painting in the same style as through with anything so foolish. She knows
the one on the wall. how important this arrangement is for trade
between their two towns.
• DC 10 Investigation: Some of her
clothes appear to be missing, though
it’s uncertain if she just doesn’t have
City Of�ices / Gaol
The city of�ices are located in a building that
is easily the largest in town in square footage.
The main �loor is dominated by a large
meeting room that could hold the majority of
the population of the town. At the front is a
dais built to allow for public address and, it
may be guessed, events like the Harvest
Festival. The building is mostly empty of
activity outside of events, however, with the
exception of the upper level which houses the
city watch.
Fig-Leaf’s city watch consists of about a dozen
people all told, and most of them have other
duties. With how little there is for the watch his story and, unlike other characters
to do, there are only �ive full-time members of who claim to have seen Sasquash, is
the organization, who players may see milling not lying. He is, however, not the
about the common room on the second �loor sharpest �ish in the tree, so his
of the city of�ices building. honesty may or may not be
The common room has several large tables, a trustworthy.
weapons rack on the wall that holds a • If asked about Zuke, the watchfolk
number of weapons of average quality will point toward a door on the far
(mostly swords, a few pikes, and several side of the room.
crossbows). Several tables are scattered
around the room with benches tucked under The door to the left of the room leads into
them. One is in use as a group of watchfolk Zuke’s of�ice. The door is propped open, and
play cards at it, betting for kernels of dried Zuke himself is inside, pacing the �loor in
corn. A man with an impressively large, front of his desk. He looks tired and more
yellow mustache has the largest pile of than a little frazzled. When the characters
kernels in front of him. introduce themselves, he doesn’t seem
surprised and thanks them for their help.
• If questioned the guards will say
they’ve been tracking Sasquash since Zuke Heeni is a tall, rather thin man who
Butternut went missing. The looks more suited to being an archer than a
youngest of the three, a boy whose swordsman, though a rapier (and a rather
beard hasn’t grown in full yet (and nice one at that) hangs in a scabbard from a
only comes in, in awkward patches peg on the wall. Zuke is a half-elf who seems
he’s far too proud of) claims he rather young for his position as head of the
caught sight of the creature ones. watch. If asked, he says he grew up at the
• The young guardsman, who calls knee of his father, the previous head of the
himself Cucurbita, claims to have watch, and has been helping out around here
seen the creature the evening of since he was a young child.
Butternut’s disappearance, heading • Zuke tells the player characters that
north deeper into the forest. He so far as he knows, no one saw
claims it comes out in the evening Butternut after she went to visit
and looks like several large pumpkins Acorn Farm after the end of the
that walk on viny legs. Harvest Festival.
• DC 10 Insight: Cucurbita is
absolutely convinced of the truth of
• To his knowledge, Butternut went out chores. If asked about it, the claims that
there to see her friend, Patty Gulrus. Patty’s cooking is likely to kill him if he eats at
They have been friends since home.
Butternut’s childhood, so the visit
wasn’t out of the ordinary.
• After her abduction, the watch found
strange tracks on the road between
here and Acorn Farm. The tracks
weren’t made by any creatures the
local hunters recognize. They’re
strange, slithery tracks. He is willing
to draw them out. DC 15 Survival:
They corroborate what Cucurbita said
about the vines; players have
de�initely not seen tracks like this
before.
• DC 20 Insight: Zuke seems a little
cagey about something but it’s hard to
tell what. His concern for Butternut’s
well-being seems genuine. He does,
however, know more than he’s saying
about Butternut’s disappearance.
• Zuke is willing to take the players to
the place along the road to Acorn
Farm where Butternut is believed to
have vanished. It hasn’t rained since Patty is home most of the day and can be
she was taken, so the tracks should found hanging laundry to dry outside the
still be at least somewhat fresh. house, sharpening the axe they split �irewood
with, feeding chickens, or any number of
other chores.
Acorn Farm
The nearest of the farms that surround Fig- • Patty has been friends with Butternut
Leaf, Acorn is owned by a dwarven couple since Butternut was a child and
named Patty and Kuri Gulrus who moved expected Butternut to visit the
away from the mountains after some evening of the Harvest Festival. She
disagreement with their clansfolk. They was rather dismayed when Butternut
decided to settle in Fig-Leaf and have left didn’t arrive.
their previous life behind them. • If asked about the withering crops,
both the Gulruses will blame the
The farmhouse has a thatched roof and Sasquash, saying it cursed their crops
appears in decent repair, despite the fact that this season which is the only reason
the �ields appear to have some kind of they can account for things withering
sickness in them. They aren’t all withered, but as they are. They have no idea why
they certainly aren’t as healthy as one might they were targeted.
hope. • Kuri is in a foul temper about the
Depending on the time of day, Kuri can be damaged crops since he was hoping to
found either at home or in Crookneck buy a new plow for the spring and
Tavern. If it is during mealtimes, he is won’t be able to afford to now.
typically at the tavern. During the rest of the • DC 15 Persuasion: Patty admits she
day, he will be at home attending to farm knew Butternut didn’t really want to
marry Cuke. And she didn’t blame the
girl, but arranged marriage being
what it is, she expected Butternut
would settle into it eventually. After
all, she hadn’t been excited to marry
Kuri when they �irst met, but they’ve
been in love for �ifty years now.
• DC 20 Persuasion: Patty will tell the
party she always suspected that there
was something between Butternut
and Zuke, but she makes the party to
swear never to tell. After all, Mayor
Ramsey would be furious if he learned
of it.