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Forgotten Realms Prestige Classes Compendium 1 (SAMPLE)
Forgotten Realms Prestige Classes Compendium 1 (SAMPLE)
Forgotten Realms Prestige Classes Compendium 1 (SAMPLE)
Fighter
You can hit harder than ever, you can take hard
There are many different types of hits, and Moradin guides your thrown hammers
Fighters, from the expert archer to back to your hands.
the general that guides his troops by Starting at 7th level, any damage you would
example, from the noble knight to the suffer is reduced by 1 (before applying any
brutish brawler. resistance). Moreover, once per turn when you hit
The Hammer of Moradin is a dwarven with a bludgeoning weapon you deal an extra 1d6
tradition of fighters that focuses on bludgeoning damage.
resilience, the use of hammers and In addition, any light hammer you throw can be
also fighting the sworn enemies of the recalled back to your hand with a bonus action, if it
dwarves: orcs, goblins, drows and is within 30ft.
giants.
When you choose this archetype at 3rd level, you Not even the mighty giants can stand against the
can add your proficiency bonus to weapon mighty blows of your hammers, and you are as
damage. This feature works only against goblins, immovable as the mountains themselves.
hobgoblins, bugbears, orcs and worgs at 3rd level, Starting at 18th level, you score critical hits with
but will apply against other creatures as well at light hammers, warhammers and mauls with a
later levels. natural roll of 19 or 20.
Activating this feature requires a bonus action, Moreover, you can’t be pushed, fall prone or be
and it lasts for 1 minute; you can use it twice, then moved from your position unless you want to.
you must finish a long rest to regain its uses. In addition, your Ancestral Enemies feature now
works also against creatures of the Giant type.
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