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THE ARCHIVE

A HOMEBREW HOUSE BY UMBRAL REAVER FOR MAGNAGOTHICA: MALEGHAST BY TOM BLOOM

Deep below the bowels of the City, the mindless electronic devil COGNIFEX processes millions upon millions of thoughts, not one of
them its own. Nonetheless, its algorithmic desires seethe amidst the current of information, ensnaring incautious delvers, trapping their
ghosts forever within its wires. A select few know the ways to pry dark knowledge from the pulses and spasms in the great network,
harnessing digital sorcery so they may glide immortal between their master's teeth.

The network hungers, and to abate its witless gnashing they must feed it. The ARCHIVISTS operate as information brokers and data
specialists in the City, and they demand payment in memory. Unlike other necromancers, they disdain flesh and bone. Instead, they
bind the ghosts of those imprisoned in their Archive into necromechanical automata. Under an Archivist's will, the black-metal husks
move in perfect synchronicity.

PLAYSTYLE SPECIAL TAGS


Combo, sequencing Arc X: Jumps from the last target to a foe in range 2 that has not
been a target during this effect’s resolution, a number of times
equal to X.
SPECIAL MECHANICS Conduit: When an effect arcs to or from a unit with one or more
conduit tokens, discard one and it arcs an additional time. An arc
Synchronize: Only one of your units may be synchronized at a effect cannot consume more than 1 conduit token this way.
time. New instances of synchronize replace any older ones. Conduit is a negative token.
Synchronize is an unremovable token that has no properties by
itself but grants synchronized units new or improved abilities. At
the end of a synchronized unit’s turn, it may synchronize another
ally in range 2.
OTHER TAGS
Electric: Electric damage is magic damage.
Obliterate: A unit that is obliterated leaves neither body nor
SOUNDTRACK SOUL, and does not trigger effects that trigger when they are
slain or reduced to 0 hp.
Carpenter Brut – Turbo Killer Pull: Involuntarily pull a unit a number of spaces, as long as
Dance With The Dead – A New Fear each space of the pull is closer to the pulling unit or effect than
The Toxic Avenger – My Only Chance the last space. Does not count as moving.
Strength (token): +1 damage, discard after dealing damage.
Vulnerable (token): Take +1 damage, discard after one
damage is increased this way.

THE ARCHIVE v0.91


PAGE ART BY @SHASTA_CREATES

THE ARCHIVE v0.91


DRONE
Archivist Thrall
MV HP DF ARM
4 2 3+ -
TRAITS

● SYNCHRONIZE
● THRALL: 2 of these units are worth 1 unit slot. Can be activated two at a
time.
● BLACK BOX: If slain while synchronized, this unit immediately uses
Transfer Power.

ACT ABILITIES

FERROUS CLAW: Attack, Melee


On hit: 1 damage, ignoring armor. Synchronized: inflict 1 conduit.

TRANSFER POWER: Self, requires synchronize.


Effect: Unit gains 1 strength, then synchronizes an ally in range 2. If it does, it may
move a positive token from itself or an adjacent ally to that ally.

NETWORK NODE LIGHTNING CLAW CHARGED BODY

When this unit becomes synchronized, it Ferrous Claw gains Effect: (4+) arc 1: 1 When a foe damages this unit, that foe
may immediately synchronize another ally electric damage. gains 1 conduit.
in range 2.

HACKER
Archivist Freak
MV HP DF ARM
4 4 4+ MAG
TRAITS

● SYNCHRONIZE
● SKULL EXTRACTOR: When a foe is slain or obliiterated by a synchronized
ally in range 2 of this unit, give 1 strength to an ally in range 2 of this unit.

ACT ABILITIES

TARGET ANALYSIS: Curse, Range 2-3.


Effect: Inflict 1 vulnerable, (3+) arc 1 (5+) or arc 2: inflict 1 vulnerable.

MOTOR CONTROL: Curse, Range 1-3


Effect: Pull 1 in any direction, synchronized: arc 1 (4+) or arc 2: pull 1 in any
direction.

REBOOT: Range 1-2.


Effect: Synchronize an ally in range, then remove a negative token from it and give
it 1 strength. (4+) remove two negative tokens instead.

TRACE ROUTE INTRUSION PACKAGE BOOSTED COMMS

On its last arc, Target Analysis inflicts 1 Motor Control arcs an additional time. On While synchronized, Reboot has range 1-
conduit. its last arc, the target is pulled 2 instead. 4 and removes a negative token from an
ally in range 2 of the target.

THE ARCHIVE v0.91


ELIMINATOR
Archivist Horror
MV HP DF ARM
4 4 4+ -
TRAITS

● SYNCHRONIZE
● IMPENDING THREAT: The first time this unit moves adjacent to an enemy
on its turn, inflict 1 vulnerable on that enemy (if more than one, choose).

ACT ABILITIES

MANTIS BLADES: Attack, Melee.


On hit: 1 damage then may step 1, synchronized: 1 damage to an adjacent foe then
may step 1.

ASSASSINATE: Melee, requires synchronize.


Effect: Obliterate a foe with vulnerable equal to or greater than its current hp in
range.

WIRED REFLEXES FLURRY OF BLADES MIRRORSKIN

This unit has super armor against missed Once on its turn this unit may consume 1 While synchronized and adjacent to a foe,
attacks. conduit on an adjacent unit to deal 1 this unit has free movement and may
damage to it then may step 1. move diagonally.

PRIME
Archivist Hunter
MV HP DF ARM
3 4 3+ -
TRAITS

● SYNCHRONIZE
● CAPACITOR: When this unit becomes synchronized, it gains 1 strength.

ACT ABILITIES

ARM CANNON: Attack, Range 2-2, +1 max range per strength it has.
On hit: 2 electric damage (5+) and obliterates units it reduces to 0 hp.

SEEKER MISSILES: Self, requires synchronize.


Effect: Arc 1 from this unit: 1 damage and pull 1 in any direction, (3+) arc 1 from this
unit again, (5+) and each foe damaged gains 1 conduit.

CHARGE UP: Self.


Effect: Synchronize this unit.

PLASMA BARRIER RICOCHET SHOT GHOST PROTOCOL

While this unit has any positive tokens, it While synchronized, Arm Cannon gains Attacks from range 3 or further
has PHYS armor. arc 1: 1 electric damage. automatically miss this unit.

THE ARCHIVE v0.91


HIVE
Archivist Tyrant
MV HP DF ARM
4 6 2+ -
TRAITS

● SYNCHRONIZE
● IMMORTAL MACHINE: While synchronized, this unit has
super armor.
● TYRANT: 2x2 unit.

ACT ABILITIES

UNMAKE: Attack, Melee.


On hit: 1 damage (5+) and obliterates units it reduces to 0 hp.
Synchronized: +1 damage and may destroy a wall adjacent to target.

HARVEST: Attack, Range 2-3.


On hit: 1 electric damage, arc 1: 1 electric damage. Then for each
vulnerable token consumed by this ability, this unit gains 1 strength.

MANUFACTURE: Self, requires synchronize and at least 1 positive


token.
Effect: This unit loses 1 positive token and creates a Drone unit with
no SOUL in an adjacent free space.

ASSIMILATE STORM COILS CHILDREN OF THE MACHINE

When Unmake slays or obliterates a unit, While synchronized, Harvest’s range and Drones created by Manufacture enter the
this unit gains 1 strength. line of sight may be measured from an ally battlefield with 1 strength.
in range 2.

UNIT ART BY UMBRAL REAVER

THE ARCHIVE v0.91


SYSOP
Archivist Necromancer
MV HP DF ARM

4 8 4+ MAG

TRAITS

● SYNCHRONIZE
● BOOT UP: At the start of this unit’s turn, you may synchronize it.
+Choose one more

ACT ABILITIES

STORMBRINGER: Attack, Range 2-4. Stormbringer automatically hits allies and deals no damage to them.
On hit: 1 electric damage, arc 1 or synchronized arc 2: 1 electric damage.

+Choose one more

SOUL ABILITIES

PRIORITY TARGET (1 SOUL): Curse, Start of an ally’s turn, Range 4. Effect: Synchronize ally, arc 1: inflict 1 vulnerable.

SHOCK AND AWE (3 SOUL): Own turn. Effect: Until the end of this unit’s next turn, whenever an effect arcs to a foe in range 2 of
this unit, it may jump to any foe in the same range instead of the nearest and may arc to the same unit more than once.

+Choose one more

BONUS TRAIT

● JUMPSTART: When this unit synchronizes an ally, arc 1 from that ally: 1 electric damage.
● EXPLOIT WEAKNESS: Curse. When this unit is synchronized by an ally, arc 1: inflict 1 vulnerable.
● HIGH VOLTAGE: While synchronized, this unit may treat conduit on foes as vulnerable.

ACT UPGRADES

● MASTER CONTROL: Curse, Range 2-3. Effect: Pull an ally 2 spaces in any direction, then arc 1: Pull 1 in any direction.
Synchronized: Arc 2 instead.
● SYSTEM CRASHER: Attack, Range 2-4. On hit: 1 damage. If the target is adjacent to a synchronized ally, +1D and 2
damage instead.
● MONOBLADE: Attack, Melee. On hit: 1 damage, then 1 damage again to the same or an adjacent target. Synchronized:
ignoring armor.
● NERVEWIRE: Curse, Range 1-2. Effect: 1 damage and pull target 1 space in any direction. Synchronized: Inflict 1 conduit
then arc 1: inflict 1 conduit.
● GOODBYE, INSECT: Curse, Range 2-4. Effect: Choose one or more tokens on target foe. Double them. Synchronized:
then inflict 1 vulnerable.
● DISMANTLE: Range 1-3. Effect: Destroy a corpse, wall or allied thrall in range. An ally in range 2 of the target gains 1
strength. Synchronized: An ally in range 2 of the prior ally gains 1 strength.
● END OF FLESH: Attack, Melee. On hit: 2 electric damage, synchronized: If this reduces a foe to 0 hp, it is obliterated.

SOUL UPGRADES

● MANUAL OVERRIDE (1 SOUL): Any time. Trigger: This unit or an ally in range 4 is synchronized. Effect: Pull that unit 1
space in any direction then give it 1 strength.
● BASILISK (2 SOUL): Own turn. Effect: Until the start of this unit’s next turn, each foe that voluntarily moves into adjacent
spaces gains 1 vulnerable (once per foe).
● TRANSPOSITION (2 SOUL): Any turn, Range 2. Trigger: After any unit MOVEs. Effect: Swap the places of self or a
synchronized ally in range with another ally within range 2 of the first unit.
● RECONFIGURATION (3 SOUL): Curse, Own turn, Range 2. Effect: Pull up to four units in range 1 space in any direction.
Each ally pulled adjacent to a foe gains 1 strength. Each foe pulled adjacent to an ally gains 1 conduit.
MISSILE STORM (4 SOUL): Own turn, Range 2. Effect: Choose up to 4 allies in range. Arc 1 from each of them: 1 damage
and pull 1 in any direction.
● BSOD (6 SOUL): Start of own turn. Effect: This unit’s turn ends immediately and it can no longer MOVE or ACT this game.
At the start of its next turn, the nearest foe in range 2 takes 6 devil damage.

THE ARCHIVE v0.91


ALTERNATE UNITS AND
ALTERNATE NECROMANCER
When constructing your black mass, you may choose to use alternate units and an alternate necromancer. The alternate necromancer
has different stats and bonus traits than the base necromancer but chooses from the same ACT and SOUL upgrades. Additionally, an
alternate necromancer has one unit from the base selection that becomes a heresy choice; that is, it is not available for selection
normally and in a game with the heresy optional rule takes up one of your three heresy choices.

An alternate unit replaces the missing unit from an alternate necromancer’s options, and itself is a heresy choice for other
necromancers.

FIREWALL
Archivist Scion
MV HP DF ARM
3 4 3+ PHYS
TRAITS

● ALT UNIT (RUNNER): The Firewall is available as a normal unit choice if


the Runner is your necromancer and is a heresy choice otherwise.
● SYNCHRONIZE
● REPULSOR: When this unit becomes synchronized, it may push an
adjacent unit 1.

ACT ABILITIES

SHOCK ROD: Attack, Melee.


On hit: 1 electric damage, may treat conduit on target as vulnerable. Inflict 1
conduit, arc 1: inflict 1 conduit.

STUN SHIELD: Self, requires synchronize.


Effect: Choose three orthogonally contiguous spaces all adjacent to this unit. Until
the start of this unit's next turn or it is destroyed, it can't move or be moved, and
when a foe enters any of those spaces it takes 1 electric damage and cannot move
again that turn.

SHIELD CHARGE: Self.


Effect: MOVE as far as possible in a straight line, then if a foe is in the next space in
that line push that foe 2. It takes 1 damage for each space of push prevented and
anything in those spaces takes 1 damage.

COMMAND TOWER SERVO ASSIST BACKSTEP

This unit may synchronize other units from When an ally ends their turn adjacent to a When Shield Charge deals 2 or more
range 4. Firewall, that unit may step 1. damage, this unit may step 2.

THE ARCHIVE v0.91


RUNNER
Archivist Necromancer
MV HP DF ARM

4 8 4+ PHYS

TRAITS

● ALT NECROMANCER: The Runner may be taken as your necromancer.


The Runner gains access to the Firewall and cannot take Primes except
as heresy choices.
● SYNCHRONIZE
● BOOT UP: At the start of this unit’s turn, you may synchronize it.
+Choose one more

ACT ABILITIES

SHOCK KNIVES: Attack, Melee.


On hit: 1 electric damage, (4+) arc 1: 1 electric damage. Synchronized: 1 electric damage again, (if prior effect roll succeeded) arc 1:
1 electric damage..

+Choose one more

SOUL ABILITIES

HOT SWAP (1 SOUL): Start of an ally’s turn, Range 4. Effect: Synchronize ally then they step 1 with free movement.

BLACK ICE (3 SOUL): Own turn. Effect: Until the end of this unit’s next turn, whenever self or an ally in range 2 is targeted by an
ACT or SOUL ability, the foe using that ability gains 1 vulnerable.

+Choose one more

BONUS TRAIT

● ELECTRON FLOW: Self and allies within range 2 may step 1 with free movement after they synchronize a unit.
● MOMENTUM SHIFT: Once during its turn, this unit may spend a negative token on a foe in range 2 to step 2 with free
movement..
● DATA SIPHON: This unit benefits from Synchronize while adjacent to a synchronized ally.

THE ARCHIVE v0.91


SPECIAL TERRAIN
You may use the following special terrains to construct battlefields and scenarios. Their art is included in the Archive art .zip linked in
this pdf, along with some decorative floor tiles for use in virtual tabletops. Both special walls have alternate art provided for when they
have 1 hp remaining; they still operate at full effect while damaged.

GHOSTWEB TERMINAL
UNDAMAGED DAMAGED Ghostweb Terminal is a WALL.

While a unit is adjacent to this terminal


and no foe is, it has access to an ACT:

RUN AS ADMIN: Curse.


Effect: Choose a unit in range 1-2 of this
terminal, ignoring line of sight. MOVE that
unit.

When a Ghostweb Terminal is destroyed,


create Exposed Wires in its space.

POWERED WALL
UNDAMAGED DAMAGED Powered Wall is a WALL.

When a unit is pushed or pulled into a


powered wall, they choose: suffer 1
electric damage ignoring armour OR gain
1 slow.

When a Powered Wall is destroyed,


create Exposed Wires in its space.

EXPOSED WIRES
Exposed Wires is a HAZARD.

When a unit begins its turn on exposed


wires or moves onto it during its turn, in
addition to the normal hazard effects it
arcs 1: 1 electric damage to the nearest
unit (if more than one is nearest, choose).

Units immune to hazards still trigger and


are affected by the arc.

THE ARCHIVE v0.91


LINKS

ARCHIVE UNIT AND TERRAIN IMAGES: https://drive.google.com/file/d/1hHK1pc9B7hn57byFYJJfSbg6Ik-0YJCd/view?usp=sharing

PAGE ART BY UMBRAL REAVER

THE ARCHIVE v0.91


*** PATCH NOTES ***

VERSION 0.91 CHANGES


Content update: Special terrains.
Arc effects can no longer benefit from multiple conduit tokens; however they no longer have to target the
nearest foe in range.
Sysop’s Goodbye Insect given a new effect.
Firewall’s Stun Shield area clarified.
Runner’s Shock Knives now only arc on a 4+.
Runner’s Momentum Shift trait given a new effect.
Runner’s Lightning Parry trait replaced with Data Siphon.

VERSION 0.9 CHANGES


Major content update: Alt units and alt necromancer!
Firewall alternate unit added.
Runner alternate necromancer added.

VERSION 0.8 CHANGES


Conduit adjusted to specify it also counts for effects that arc from a foe with the token.
Prime given a new ability: Seeker Missiles.
Sysop defense increased to 4+.
Sysop’s Shock And Awe given a new effect.
Sysop’s optional trait Immortal Machine removed.
Sysop’s optional trait High Voltage added.
Sysop’s System Crasher now gains +1D against foes adjacent to synchronized allies.
Sysop’s Nervewire is now a Curse instead of an attack.
Sysop’s Dismantle can now destroy walls.
Sysop’s Manual Override is no longer its starting SOUL ability. Replaced with Priority Target.
Sysop’s System Interrupt removed.
Sysop’s Missile Storm added.
Sysop’s Reconfiguration reduced to 3 SOUL.

VERSION 0.7 CHANGES


Conduit token rules added.
Drone’s Ferrous Claws now always ignore armour and when synchronized inflict 1 conduit.
Drone’s Charged Body changed to now inflict conduit on foes that damage it.
Hacker’s Corpse Relay replaced with Trace Route, granting Target Analysis the ability to inflict conduit.
Eliminator’s Flurry of Blades now uses conduit instead of an effect die.
Hive’s Manufacture now produces full HP Drones and no longer costs HP to use.
Sysop’s Stormbringer now automatically hits allies and does not damage them.
Sysop’s Nervewire now gives conduit to the target instead of strength to an ally.
Sysop’s Chain Reaction removed and replaced with Transposition.
Sysop’s System Interrupt cost increased to 3.
Sysop’s Reconfiguration given the Curse keyword. It now inflicts conduit instead of vulnerable.
Minor text fixes.

VERSION 0.6 CHANGES


Drone’s Lightning Claws upgrade improved to trigger on a 4+.
Hacker’s defense improved to 4+.
Hacker’s Reboot given +1 strength. Reboot’s upgrade Boosted Comms no longer grants strength, instead removes
a negative token from an ally.
Eliminator’s Mirrorskin changed to give free and diagonal movement while adjacent to a foe instead of cover.
Some text cleanup.

VERSION 0.5 CHANGES


Drone’s transfer power now grants it 1 strength first.
Eliminator’s multiple attacks streamlined into a single multi-damage effect.
Eliminator’s Flurry of Blades changed accordingly.
Prime’s charge up mechanic simplified. It no longer tracks arm cannon charges and instead gains max range
per strength token.
Prime’s Plasma Barrier changed accordingly.
Hive’s Unmake can now destroy an adjacent wall while synchronized.
Sysop’s Shock and Awe changed to ignore all armor, not just magic armor.
Sysop’s Monoblade multiple attacks streamlined into a single multi-damage effect.
FAQ revised to account for changes.

VERSION 0.4 CHANGES


Hacker’s Skull Extractor changed to be more situational but also removed anti-synergy with obliterate.
Hacker’s Boosted Comms changed to specifically improve Reboot, not end of turn synchronize.
Prime’s Arm Cannon damage type changed to electric.
Layout changes, patch notes moved to end of file, FAQ added.

THE ARCHIVE v0.91


VERSION 0.3 CHANGES
New art by Umbral Reaver and @shasta_creates
Layout changes and additional links to data and art.

VERSION 0.2 CHANGES


Synchronize is no longer passed on when slain.
Drone gained Black Box and lost its second attack while synchronized. Instead, it ignores armor while
synchronized.
Wording tweaks on Hive (no functional changes).

-----

*** FREQUENTLY ASKED QUESTIONS ***

SYNCHRONIZE
What happens if I have more than one synchronize token?
Under normal circumstances this should never happen, but in edge cases where it might, only the most
recently placed synchronize token remains. If two would be placed simultaneously, choose one to keep. You
can only have one at a time.

Can an Igorri Chop Doc use Purge to remove a synchronize token?


No. Synchronize is unremovable.

ARC
Isn’t Arc just worse Infect?
Yeah, that’s on purpose. The Archive is meant to care a lot about exact positioning and arc is another way
to encourage them to deal with that.

What happens to effects that occur on the last arc if there are no more foes in range?
The last affected target is the recipient of any ‘last arc’ effects if there are arcs remaining but no more
targets to arc to.

DRONE
Does the Drone upgrade ‘Network Node’ let you have two units synchronized at once?
No. When a Drone with Network Node is synchronized, it may immediately synchronize another unit. Doing so
removes synchronize from that Drone. This allows you to ‘bounce’ the synchronize token off the Drone onto a
further unit, or benefit from Necromancer upgrades that trigger when an ally is synchronized.

Can I upgrade Drones without including any in my Black Mass, as long as I have a Hive to produce them?
No. You must have units in slots to upgrade them, although any Drones created using the Hive’s Manufacture
will have the same upgrades as those included in your initial force.

HACKER
Does the Hacker need to be synchronized to use Reboot?
No. When it uses Reboot, you can take the synchronize from wherever it is on the board and reallocate it.

PRIME
What happens if a Prime uses Charge Up while already synchronized?
It gains the benefits of Capacitor again.

HIVE
How do I calculate cover and elevation when using Storm Coils?
Determine all modifiers using the position of the unit the attack is being measured from.

OTHER
Your soundtrack isn’t extreme metal!
🤷‍♀️

THE ARCHIVE v0.91


THE ARCHIVE v0.91

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