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DBU - Adversaries - Android 18
DBU - Adversaries - Android 18
Sheet Changelog
order
ehicle's Output
ntarily left empty
w) and Attributes (these scale off of current ToP for now)
e and Soak
#VALUE!
Basic Information
Name Android 18 Player ARC Base Ki Pool 170
Race Android Subspecies None Base Capacity 86
Age Gender Skin Tone Tier of Power 3
Birthday Hair Color Eye Color ToP Extra Dice +1d6
Height Weight Base Size Medium DT Penalties ###
Attributes Status
Name Progression Base Score Total Score Base ModifierTotal ModifierMax Life Points #VALUE!
Agility +14 22 22 +11 #NAME? Modify Life
Force +14 22 22 #NAME? #NAME? Current Life 395
Tenacity +14 22 22 +11 #NAME? Health Status #VALUE!
Scholarship +0 2 2 +1 #NAME? Super Stacks #NAME?
Insight +4 12 12 +6 #NAME? Power Up ###
Spirit +0 2 2 #NAME? #NAME? Current Size Medium
Personality +10 12 12 +6 #NAME? Melee Reach 1 sq.
Skills Normal Speed #NAME?
Name (Subskill) Rank Prof Bonus Attr Bonus Total
Acrobatics Specialist (4) +8 +5 +13 Conditions
Athletics Qualified (3) +6 #NAME? #NAME?
Bluff Untrained (0) +0 #NAME? #NAME? Damage Reduction Calc
Clairvoyance Untrained (0) +0 +3 +3 Dmg Category Standard
Concealment Untrained (0) +0 +3 +3 Atk Maneuver TRUE
Cooking Untrained (0) +0 #NAME? #NAME? Health Thresholds
Craft Untrained (0) +0 #NAME? #NAME? #VALUE! #VALUE!
Craft Untrained (0) +0 #NAME? #NAME? +0 +0
Craft Untrained (0) +0 #NAME? #NAME? Saving Throws
Craft Untrained (0) +0 #NAME? #NAME? Impulsive #VALUE!
Creature Handling Untrained (0) +0 +3 +3 Corporeal #VALUE!
Intimidation Trained (2) +4 #NAME? #NAME? Strike Bonus
Intuition Untrained (0) +0 +3 +3 Haste Awareness
Investigation Untrained (0) +0 #NAME? #NAME? #NAME? #NAME?
Knowledge Untrained (0) +0 #NAME? #NAME? Combat Rolls
Knowledge Untrained (0) +0 #NAME? #NAME? Name Derived Value
Knowledge Untrained (0) +0 #NAME? #NAME? Strike #NAME?
Knowledge Untrained (0) +0 #NAME? #NAME? Dodge #NAME?
Medicine Untrained (0) +0 #NAME? #NAME? Attack Type Strike (crit)
Perception Trained (2) +4 +3 +9 Physical #NAME?
Performance Untrained (0) +0 #NAME? #NAME? Energy #NAME?
Performance Untrained (0) +0 #NAME? #NAME? Magical #NAME?
Performance Untrained (0) +0 #NAME? #NAME? Ballistic #NAME?
Performance Untrained (0) +0 #NAME? #NAME? Z-Soul
Persuasion Experienced (1) +2 #NAME? #NAME? Name
Pilot Untrained (0) +0 +5 +5 Alignment
Profession Untrained (0) +0 #NAME? #NAME?
Profession Untrained (0) +0 #NAME? #NAME?
Profession Untrained (0) +0 #NAME? #NAME?
Profession Untrained (0) +0 #NAME? #NAME?
Science Untrained (0) +0 #NAME? #NAME?
Stealth Trained (2) +4 +5 #NAME?
Survival Untrained (0) +0 +3 +3
Thievery Untrained (0) +0 +5 +5
Use Magic Untrained (0) +0 #NAME? #NAME?
#VALUE!
170 Power Level 13
86 Milestones 12
+0 Holding Back -0
+1d6 Life Points Roll 0
### Image Link
Status
#VALUE! Max Ki Pool #NAME?
Modify Ki
395 Ki Remaining 170
#VALUE! Capacity Rate #NAME?
#NAME? Modify Capacity
### Capacity Left 86
Medium Soak #NAME?
1 sq. Long Range 9
#NAME? Boosted Speed #NAME?
Talents
Name Notes Prerequisites Description
the Ki Point Cost by -2(T).
Effective Defenses --
– Once per Combat
next Combat Round.Round, when
If you do, using the
increase the Direct Hit o
other Aptitu
Balanced Defender Tenacity Score and Agility Score 10+ amount until the start of the next Combat Round. You ca
outside
DefenseofValue
your or
Melee
SoakRange,
Value you can0 immediately
below mov
in this manner.
Footwork Agility Score 10+ Normal Speed towards that same enemy. This movemen
a Counter Action against you.
High Speed Ace -- --
Power of Movement and/or High – Once per Combat Round, if you would move to a Squ
Fleet of Foot Speed Ace opponent when you were outside of their Melee Range p
Teamwork -- --
+2. Additionally, once per Combat Encounter, you may increase one of
Description
e Ki Point Cost by -2(T).
Once per Combat
xt Combat Round.Round, when
If you do, using the
increase the Direct Hit or Guard
other Aptitude by anoptions
equal of the
mount until the start of the next Combat Round. You cannot reduce your
tside ofValue
efense your or
Melee
SoakRange,
Value you can0 immediately
below move up to your full
in this manner.
ormal Speed towards that same enemy. This movement does NOT provoke
Counter Action against you.
-- -- --
-- -- --
-- -- --
-- -- --
-- -- --
-- -- --
-- -- --
-- -- --
-- -- --
-- -- --
-- -- --
-- -- --
-- -- --
ndary Traits
Total Technique Points 58
Signature
Points Spent on Signature Techniques 57
Techniques
Points Spent on Spellbo
Name Android Barrier TP Cost ### Techniq
Type Super Signature Dynamic TP
Foundatio
Aura Ki Cost 20
n
Profile Shield Dynamic Ki
Notes Free TP
Descripti another Aura. Auras last for 3 Combat Rounds.
on
Advantages and Disadvantages
Name Ranks Notes Tech Types TP Cost Dynamic TP
Quick Reaction Aura 8 0 As an Instant Action, you may activate this Aura d
-- 0 0 --
-- 0 0 --
-- 0 0 --
-- 0 0 --
-- 0 0 --
-- 0 0 --
-- 0 0 --
-- 0 0 --
Concentration Magic,
Martial Arts, -4 0 the Attacking Maneuver you are using the Energy
Auras, Magic,
-- 0 0 --
-- 0 0 --
-- 0 0 --
d Disadvantages
Description
ant Action, you may activate this Aura during another character’s turn by spending 1 Counter Action.
Technique Description
d Disadvantages
Description
your Strike Roll when attacking with a Signature Technique with this Advantage by +2(T) (+6).
he Wound Roll by +4(T) (+12).
Technique Description
d Disadvantages
Description
he Dice Category of the 1d4(T) rolled to calculate the number of hits to 1d10(T). These are Solid Dice.
he Wound Roll by +4(T) (+12).
king Maneuver you are using the Energy Charge Maneuver for.
Technique Description
Technique Description
Technique Description
Technique Description
Technique Description
Technique Description
Technique Description
Technique Description
Technique Description
Total Technique Points 58 Points Spent on Signature Techniques
Spellbook
57 Points Spent on Spellboo
Name Free? Prerequisites TP CostKi Cost
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
### -- -- -- --
lbook
Points Spent on Spellbook 0 Technique Points Left 1
Effect
Inventory
Worn Apparel
Topmost Layer Worn Benefit BV Doff Bonus
Dennim TRUE #NAME? -- 2
Middle Layer (inactive) Worn Benefit BV Doff Bonus
TRUE #NAME? -- --
Bottom Layer (inactive) Worn Benefit BV Doff Bonus
TRUE #NAME? -- --
Accessory Equipped Hide Text
TRUE FALSE --
Accessory Equipped Hide Text
TRUE FALSE --
Battle Uniform
Apparel
Name Dennim Description
The Benefits of Standard Clothing are that they increase your Personality M
Category Standard Clothing
Modifier by 2. You cannot wear Standard Clothing as a higher layer than A
Grade Standard 6 Break Value 4 /4 Doff Bonus 2
Apparel Qualities
Name Notes
--
--
--
Name Description
Category --
Grade -- Break Value 4 /4 Doff Bonus --
Apparel Qualities
Name Notes
--
--
--
Weapons
Name Type Break Value 5
Size Category --
Notes
Weapon Qualities
Name Notes # Purchases
--
--
--
--
--
Name Type Break Value 5
Size Category --
Notes
Weapon Qualities
Name Notes # Purchases
--
--
--
--
--
Basic Items
Name Notes Quantity TN
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
Additional Inventory
ory
arel
Penalty Qualities
-1 None
Penalty Qualities
-- None
Penalty Qualities
-- None
Description
Description
orm
l
increase your Personality Modifier by 6 and your Skill Checks that use your Personality
ing as a higher layer than Armor or Weights.
2 Combat Penalty -1 Craft TN 15
ities
Description
s
/5 Ammo -- Wound #NAME?
Range -- Craft TN 6
ities
Description
/5 Ammo -- Wound #NAME?
Range -- Craft TN 6
ities
Description
ms
Description
ventory
Character Progression
Progression Preview
Level Talents AG FO TE SC IN SP PE TP
#NAME? 22 22 22 2 12 2 12 ### Preview c
Main Progression
Level Character Perk Talents AG FO TE SC IN SP PE TP
Starting Stats 8 2 4 2 6 2 2 Acrobatics, Perception
Attribute Addition +4
Attribute Addition +4
1 Talent Addition Balanced Defender 25
Talent Addition Effective Defenses
Attribute Addition +2 +2
Skill Improvement Acrobatics, Athletics, Int
2 Attribute Addition +2 +2 0
3 Attribute Addition +2 +2 0
4 Talent Addition Footwork 0
Talent Addition High Speed Movement
5 Attribute Addition +2 +2 15
Skill Improvement Acrobatics, Athletics, Pe
6 Talent Addition Fleet of Foot 0
7 Attribute Addition +4 0
8 Attribute Addition +4 0
9 Talent Addition Teamwork 0
Talent Addition Synchronized Combatants
10 Attribute Addition +2 +2 15
Skill Improvement Acrobatics, Athletics, Ste
11 Talent Addition Flexible Flanker 0
12 Attribute Addition +4 0
13 Attribute Addition +2 +2 0
14 Talent Addition 0
Talent Addition
15 Attribute Addition 15
Skill Improvement
16 Character Perk 0
17 Attribute Addition 0
18 Character Perk 0
19 Talent Addition 0
Talent Addition
20 Attribute Addition 15
Skill Improvement
Character Perk
21 15
Character Perk
Talent Addition
21 15
Talent Addition
Attribute Addition
Skill Improvement
22 Character Perk 0
23 Attribute Addition 0
24 Character Perk 0
Talent Addition
25 Attribute Addition 15
Skill Improvement
26 Character Perk 0
27 Attribute Addition 0
28 Character Perk 0
29 Talent Addition 0
Talent Addition
30 Attribute Addition 15
Skill Improvement
31 Character Perk 0
32 Attribute Addition 0
33 Character Perk 0
34 Talent Addition 0
Talent Addition
35 Attribute Addition 15
Skill Improvement
36 Character Perk 0
37 Attribute Addition 0
38 Character Perk 0
39 Talent Addition 0
Talent Addition
40 Attribute Addition 15
Skill Improvement
Bonus Perks
Level Character Perk Source Talents AG FO TE SC IN SP PE TP
Character Perk 0
Character Perk 0
Character Perk 0
Character Perk 0
Character Perk 0
Character Perk 0
Character Perk 0
Character Perk 0
Character Perk 0
Character Perk 0
Character Perk 0
Character Perk 0
Character Perk 0
Character Perk 0
Character Perk 0
DownTime and Other
Level Training/Activity/Other Talents AG FO TE SC IN SP PE TP LP
Superior Adversary +4 +4 +4
Transformation AspectHeartbea
Dedicated
Customization
Transformation Transformation Type Aspect 1
Transformation t
-- -- FALSE
-- -- FALSE
-- -- FALSE
-- -- FALSE
-- -- FALSE
-- -- FALSE
-- -- FALSE
-- -- FALSE
-- -- FALSE
-- -- FALSE
-- -- FALSE
-- -- FALSE
-- -- FALSE
-- -- FALSE
-- -- FALSE
Unification Attribute
Active Secondary Character AG FO TE SC IN SP PE bT
Pts
### --
### --
### --
### --
### --
Fission
Fission Type Original Character AG FO TE SC IN SP PE Starting PL
Notes
on
Skill Ranks
Preview currently unsupported
Skill Ranks
Acrobatics, Perception
Notes
Skill Ranks & Notes
Battle Power Reading: 898,560
Scouter Model Basic Current Ki Pool 0
AG Modifier +0 Max Capacity 0
FO Modifier +0 Power Level 0
TE Modifier +0 Tier of Power 0
Scan Self 1 Auto Scan ###
Advance
Keep in mind that combinations at the top of the list take priority ove
endary FormsBottom
are split into Active
Layer separate cells toImage
support Ascended
Link
Settings
Race Settings Transformatio
#NAME? Custom Species Mutation
#NAME? Species Name Agility
#NAME? Proficient Save Force
Saiyan Tail Flawed Trait 1 Tenacity
Keratinous
Flawed Trait 2 Scholarship
Plating
Spellbound 1 Flawed Trait 3 Insight
Comb. Organism
Spellbound 2 Spirit
1
Comb. Organism
Spellbound 3 Personality
Comb. 2 Org.
Cellular Memory Pure Resolve
Namek. Clan Active
Bur. With Power Agility
Bonus of
Wonders Bur. W/ Power
Cyborg Force
Tech.
2 Beast-Man Attr.
Inh.
0 Tenacity
Traits Transformation
Inh. Transf. -1
Energy Core Infinite Energy 0 Insight
Specialized Enhanced ToP
Race of Scholars Spirit
Feature
Functional Reflexes
Destroyer Omega
Purpose
Gen. Mod. Trait Agility
Reflected Karma Force
Supernatural
Tenacity
Power
Soil Quality Spirit
Std. Quality
+1(bT)
Evol. Diversity
Variant and Optional Rules Settings
Average Life
1 Exp Gain FALSE Injury Rules FALSE
Points
Var. Attr. Generation Exp Remaining 0 Rest. Transform. FALSE
Variant Stress
0 Easy Difficulty FALSE New Generation FALSE
Tests
Hey everyone! Kota1908 here. I wanna give a special thanks to everyone who helped me get this sheet made! Worm, Ferh
you! And my assistant, Cameron, thanks so much for taking on helping me out! AkumaMatat, your help with data entry wa
helped this sheet reach even greater heights! Also, let me add special thanks to King Arthur, who helped make the "default ch
Universe. And of course, big thanks to each and every one of
If you want to report a bug in the sheet, please leave a comment on the sheet where you found the
Settings
Transformation Settings Talent Settings
Reincarnated Power Ascended Form Attributes Willpower Prof. Enhanced Reflexes
Past Life ToP Alternate Form Attribute Advantageous Scale Heroic Style
Magic Warrior
Agility Score Pacifistic Intelligence
Mod
Arch. Focus
Force Score Small Scale Structure
Type
Arch. Focus
Tenacity Score Large Scale Structure
Ability
Favored
Insight Score Android Fusion
Technique
Ult. Com. Fav.
Spirit Score Evil Aura
Tech.
Monster Form Neo-Tuffle Possession
Agility Is Possessing FALSE
Force P. Base AG Mod God Aura
Tenacity P. Base FO Mod Custom Species Tra
Scholarship P. Base SP Mod
Insight P. Base Size ###
P. Base Soak
Spirit ###
Value
Personality Monstrous Persona ###
Monstrous
Reduced Attr. 1
Power 1
Monstrous Attr. 1
Power 2 Reduction
Mutating Beast Reduced Attr. 2
Attr. 2
Warlock
Master's Sheet Reduction
Increased Attr. 1 Misc Settings
LinkSheet
Minion's
Increased Attr. 2 Size Override
Link
nt and Optional Rules Settings
Other Variant
Fighting Styles FALSE Power Limit FALSE Agility
Other Variant OtherRule
Variant
Gravity 0 Force
OtherRule
Variant Rule
Horse Eating
Roles FALSE FALSE
Rule Rules
et this sheet made! Worm, Ferhargo, and Vinesauce, this sheet would not have reached its initial completion without
atat, your help with data entry was a huge timesaver for me, thank you! And Drac, your skill, vision, and enthusiasm
who helped make the "default character images" for us! And a huge shoutout to Andreavnn, who created Dragon Ball
g thanks to each and every one of you using this sheet!
on the sheet where you found the bug at. I will try to fix bugs at my earliest convenience.