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Latent Traits • Talents

Player Jace Gold [1] Name [2] Timing Range Target Cost Effect Tag [3]
Asami Yamashita
Character (Morning Beauty, -600 Combat Combat Once per combat, target equips designated [Items]. For the rest of combat, target cannot
Under Mountian) [Descendant of Darkness]: You are able to acquire Spirit Barrier Start None [L]
Zone Zone [Die]. Does not consume [Start.]
Darkstalker Racial Talents. Also, you are able to [Equip]
World Influence Level 1 EXP 124 [Restrict: Darkstalker][Items].
Descendant of
Race Darkstalker M [4] Darkness
Spirit Burn Unique Refer Refer None Effect according to # of Bonds. [5] [L]
Cover Businesswoman
※ «Secrets of the Physical Attack.
Type Attack Item 1# [4,4] The user gains +2 [Rank] at [Damage Calculation].
[AS A]
Styles Faction Demon Hunter Society Crest Form Spear \ Shield Destroyer»
[6]
Center of the chest \ Unique Effect.
Arc Slayer A Age 28 Height 5'7" Location ※ «Crystal
nape of the neck Start User User [5] For the rest of the combat, the target gains +1 [Rank] at [Damage Calculation]. This Talent does not spend the [DC A]
Transformation» user's [Start].
Dragon Carrier A Gender female Weight 165 Bond Mitsurugi Soushi
Eye Color Gold / amber Sub Stats Base Modifiers Final Passive Effect.
Accuracy ▲ «Wall Walk» Constant User User None When the target [Climbs], they succeed at the [Check] regardless of the outcome of the [Roll]. Also, the target [R][Ds]
Hair Color Violet 7 5 ignores [Engagements] when making [Combat Moves].
[7]
Evasion
Skin Color Pale 6 6
[8] Unique Effect.
Someone bestowed ▲ «Bewitching Magic» Attack Other Other [O] May only be used [Out of Combat]. The user may alter, or erase the thoughts and memories of Innocents in the [R][Ds]
Conjure [Scene] (the GM decides the details).
Origins you with a Shard while 3 3
[9]
you were near death.
Modifiers Resist
Main Stats Base Final Goal 2 2 Use On {Accuracy} Check.
[10] [11]
«Yang Style» Unique User User [E] The target gains a +1 modifier to the result of the {Accuracy} check. This Talent may only be used once per [AS A]
Insight round.
Strength 5 1 6 1 1
[12]
To destroy the
Aramitama. P.
Passive Effect.
Agility 4 4 Damage 7 15 Each time the target uses a Talent that has one of [Effect Class: Use On {Accuracy} Check] [Effect Class: Use
[13] «Mysteries of Battle» Constant User User None On {Conjure} Check] [Effect Class: Use On Active Check], they gain a +10 modifier at [Damage Calculation]
[AS A]
(Max +20). This effect is instant upon each use of the designated Talents, and does not persist.
Intellect 3 3 Other M. Damage [14] 2 2
Initiative
Will 2 2 16 17
[15]
-- -- -- -- -- --
Hit Points
Luck 1 1 46 46
[16]
cost
ACC EVA CNJ RES INS PD MD INIT HP ARM BAR -- -- -- -- -- --
Name
[17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27]
Purgatory Dragonlord
1000 -2 8 -
[28]
-- -- -- -- -- --
P Targe Resist Elem.
Form Ranged Range 4 t
1 [30] [31]
Rank 1 WEAPON
[29]
Additional Range is charge 4. While [Equipped], the user may make [Ranged Attacks] and
-- -- -- -- -- --
Effects [Magical Attacks] after making a [Combat Move]. + enhance modification +4 PD

Targe -- -- -- -- -- --
Form Range
t
Resist Elem. Rank
WEAPON/SHIELD
Additional
-- -- -- -- -- --
Effects

ACC EVA CNJ RES INS PD MD INIT HP ARM BAR -- -- -- -- -- --


Name
[32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42]
2500 Action Suit 1 1 1
SUIT -- -- -- -- -- --
Additional Effects
Enhanced Riding
2000 1 1
Helmet [43] HEAD ACCESSORY -- -- -- -- -- --
Additional Effects

UPPER ACCESSORY -- -- -- -- -- --
Additional Effects
1000 Spirit Belt 4
LOWER ACCESSORY -- -- -- -- -- --
Additional Effects While [Equipped], when the wearer uses either «Crystal Transformation» or «Crystal Install», they gain a +4 modifier to [Armor] (if both are used, the effect does not stack.)
300 Spirit Wrist 2
HAND ACCESSORY -- -- -- -- -- --
Additional Effects While [Equipped], when the wearer uses either «Crystal Transformation» or «Crystal Install», they gain a +2 bonus to [Barrier] (if both are used, the effect does not stack.)

FEET ACCESSORY -- -- -- -- -- --
Additional Effects
--- -2 0 0 0 0 8 0 1 0 6 4 TOTAL MODIFIERS
-- -- -- -- -- --

Combat
total Move Actions Simple Full [45]
[44] -- -- -- -- -- --
-- -- -- -- -- --
6800 Use any one per round 1 8 22
[1] Money = ((World Influence LV - 1) x 1500) + 5000G
At [Initial Creation] = 5000G, +200G after creation

[2] ● Must be at WIL 3 or higher.


◎ Must be at WIL 3 or higher, and must be your main [Style].
※ Automatically learned upon [Style] acquisition.
▲ Racial Talent.
[V] Level 5+ High Talent.
[X] Level 10+ High Talent.
[Y] Level 15+ High Talent.
[Z] Level 20 High Talent.

[3] Full Lexicon of abbreviations:


[L] Latent Trait.
[C] Common Talent.
[CH] Common High Talent.
[CR] Common Racial Talent.
[R] Racial Talent
[AS] Arc Slayer
[DC] Dragon Carrier
[DH] Dark Hunter
[EA] Elemental Adept
[EM] Elder Mage
[DS] Digital Sorcerer
[GH] God Hand
[CN] Contractor
[DT] Divine Talker
[LG] Legion
[LU] Legacy User
[TW] Time Wizard
[Sc] Scion
[Ds] Darkstalker
[Hy] Hanyou
[Ma] Magus
[Hu] Human
[Dr] Dragon Lord
[Di] Divine Spirit
[Hs] Heroic Spirit
[Cy] Cyborg
[De] Demon Eyed
[Mb] Marebito
[Sa] Sakimitama
[Di] Divine Spirit
[Hs] Heroic Spirit
[Cy] Cyborg
[De] Demon Eyed
[Mb] Marebito
[Sa] Sakimitama

[4] Stat Type.


M = Martial (Physical-oriented)
U = Utility (Support-oriented)
A = Arcane (Magic-oriented)

[5] 1+: Add 1-3d6 to a check (lose 1d6 [Crest] per die added).
4+: Gain [Remove Downed], set HP to [Strength], lose 2d6 [Crest].
7+: gain +1d6 [Rank] then lose 2d6 [Crest]

[6] A or B!

[7] Accuracy. Increases chance that Physical Attacks hit.

[8] Evasion. Used to avoid Physical Attacks.

[9] Conjure. Increases chance that Magical Attacks hit.

[10] These include additional stats from character creation, and those gotten from Materials.

[11] Resist. Used to mitigate the effects of Magical Attacks.

[12] Insight. Used to avoid Special Attacks.

[13] Physical Damage. Increases damage dealt by Physical Attacks.

[14] Magical Damage. Increases damage dealt by Magical Attacks.

[15] Initiative. Dictates placement on turn order in [Combat].

[16] Hit Points. Indication of how much damage you can take.

[17] Accuracy. Increases chance that Physical Attacks hit.

[18] Evasion. Used to avoid Physical Attacks.

[19] Conjure. Increases chance that Magical Attacks hit.

[20] Resist. Used to mitigate the effects of Magical Attacks.

[21] Insight. Used to avoid Special Attacks.


[22] Physical Damage. Increases damage dealt by Physical Attacks.

[23] Magical Damage. Increases damage dealt by Magical Attacks.

[24] Initiative. Dictates placement on turn order in [Combat].

[25] Hit Points.

[26] Armor. Reduces damage from Physical Attacks.

[27] Barrier. Reduces damage from Magical Attacks.

[28] Combat Motorcycle

[29] Damage type.


P - Physical damage.
M - Magical damage.

[30] What happens when the attack is resisted.

[31] Element. Certain enemies are weak to certain [Elements]! (However, you can only apply 1 [Element] for a single attack.)

[32] Accuracy. Increases chance that Physical Attacks hit.

[33] Evasion. Used to avoid Physical Attacks.

[34] Conjure. Increases chance that Magical Attacks hit.

[35] Resist. Used to mitigate the effects of Magical Attacks.

[36] Insight. Used to avoid Special Attacks.

[37] Physical Damage. Increases damage dealt by Physical Attacks.

[38] Magical Damage. Increases damage dealt by Magical Attacks.

[39] Initiative. Dictates placement on turn order in [Combat].

[40] Hit Points.

[41] Armor. Reduces damage from Physical Attacks.


[42] Barrier. Reduces damage from Magical Attacks.

[43] Head Equipment in book page 180

[44] ([Initiative]+5)÷3

[45] [Initiative]+5

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