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Pysch 281 (1 - 6)
Pysch 281 (1 - 6)
Examples of classical conditioning: Blinking when a puff of air hits your eye,
salivating when you see food
An example of this could be: a puff of air - eliciting an eye blink, an open sign at
the door - evoke someone to walk into the store - anything that could potentially
impact a behaviour would be a stimulus.
Response- the behaviour following a stimulus event - blinking your eye would be
a response following the puff of air.
Overt behaviour - behaviour that can be observed by other people - for example:
walking into a store, clapping your hands
Appetitive Stimulus - an event that an organism will seek out - seeking out food,
water, shelter
Behavioural measurement:
Research Designs
Descriptive research - information gathering
- Consists of gathering information surrounding your target questions
Single subject designs - only requires one or a few subjects to conduct the
experiment/analyses.
Elicited behaviours
Classical Conditioning →
Delayed conditioning - the onset of the NS precedes the onset of the US, and the
two stimuli overlap - NS occurs first
Trace conditioning - the onset and offset of the NS precede the onset of the US -
sound ends before the food is presented
Simultaneous conditioning - the onset of the NS and the onset of the US occur
simultaneously.
Backward conditioning - the onset of the NS follows the onset of the US - food
first, then the sound.
Preparatory response theory: the purpose of the CR is to prepare the organism for
the presentation of the US
Treating Phobias
Aversion Therapy
A treatment procedure that reduces the attractiveness of a desired event by
associating it with an aversive stimulus
Eg. Paring the taste of alcohol/smoking with nausea or electric shock - used to
prevent the future occurrence of the behaviour - because they have a negative
association to them
Operant conditioning
Reinforcer: increases the likelihood of that behaviour occurring in the future under
similar conditions - BEHAVIOUR WILL CONTINUE TO OCCUR
Punisher: decreases the likelihood of that behaviour occurring in the future under
similar conditions - WE DO NOT USE REINFORCERS/PUNISHERS ON
PEOPLE - WE USE REINFORCERS AND PUNISHERS ON BEHAVIOURS
Dicirimative stimulus for punishment (SDp): a stimulus that signals that a response
will be punished
Four Contingencies
Positive reinforcement: the presentation of a stimulus following a response, which
leads to an increase in the strength of that response in the future - ex: getting a
paycheck for working - the money is given to you following the completion of
your work - and that increases the likelihood of you showing up for work
Positive reinforcement
Immediacy of reinforcer: the more immediate the reinforcer, the stronger the effect
on behaviour
Natural reinforcers: reinforcers that are typically provided for a certain behaviour -
a hug from a friend when you help them
Shaping