Professional Documents
Culture Documents
FWW Wave 9 Cards Mods 001LW
FWW Wave 9 Cards Mods 001LW
MOD CARDS
BAYONET MOD SNIPER TACTICAL
Handmade Rifle only. Handmade Rifle only.
Add at short and long range. Ignore -2 penalty for close combat.
Add
WAVE 8
MOD CARDS
SILENCED
©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.
WAVE 7
MOD CARDS
LONG BARREL
©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.
WAVE 6
MOD CARDS
ENRAGE CONDITIONING: ACTIVE CONDITIONING:
HAYMAKER
When a Critical hits the target, immediately
roll and control the target to perform a Quick Action below. When attacking using , may gain for the
When activated, make V.A.T.S. roll:
attack. Target model may discard a prior to the roll to
remove this bonus (instead its usual effect).
Huge models may only use if shown as Equipped.
After attack, model using Haymaker gains
Does not affect , or Huge models may only use if shown as Equipped.
Gain
Gain Gain based on Int or +2
Luc +3
Use when model is activated to gain: When activated, make V.A.T.S. roll:
If Unready, model can be made for free when
+ + Leader activates.
At end of activation, gains Huge models may only use if shown as Equipped. May not be used by Huge models.
CONDITIONING: ADRENALINE CONDITIONING: CHIEF CONDITIONING: CRAFTY
When Chief has damage equal to or less than half of Model does not cause triggers beyond one ruler length
When on 1 or 2 , Move color becomes (excluding damage caused by model.)
its starting , other models of same Unit
same as Charge color. Huge models may only use if shown as Equipped.
increase armour rating by 1.
Once per activation, after using a Charge Bonus, Immune to Push Back (unless willing).
can immediately Move Orange for free without giving Immune to
away a free attack. Increases armor rating by 1. Resistant to and
Cannot use Hit and Run if model uses Slide. Must be attached to an armor card that sets armor values. Must be attached to an armor card that sets armor values.
LENGTHENED BARREL TOXIC TESLA COILS
During set-up, place on this card. At the end of model’s activation, resolve 1
Short range is one color longer. Excluding the model equipped with this Mod, all models
On first attack with this weapon, give target
Long range is one color shorter. (not just opposing models) are affected.
if damage is caused to model;
otherwise, discard the
WAVE 3
MOD CARDS
BRACED CUSTOM FITTED HAIR TRIGGER
Weapon gains +
Always hits intended target when firing into melee. for attached weapon only.
Cannot be attached to a weapon that is already
At the end of model’s activation, resolve 1 At the start of the battle, place
Excluding the model equipped with this Mod, all models on this card. When performing Move or Charge, discard
+ for long-range / only.
(not just opposing models) are affected. 1 token to Move directly from start to end of movement
without considering difficult and/or impassable terrain up
to Yellow above base level at start of movement.
TARGETING HUD RUSTY KNUCKLES HYDRAULIC BRACERS
+ for / only. + when using Improvised weapon. + when using Improvised weapon.
When using a Quick Action to Move, Move is Increases and armor rating by 1 for area
Improvised weapon attacks deal instead of one color longer. effect damage only.
+2
+1
+1
ELDER PAINT INTERNAL DATABASE
Immune to
SENSOR ARRAY
+2 OR Gain based on INT. +2 OR Gain based on AGI.
On reaching zero , do not remove model When damage incurred and now below
Charge is one length longer. and then initiate self-destruct. 50%, roll self-destruct initiated.
Requires Sentry Bot Torso or Assaultron Torso. Requires Protectron Torso.
When on 1 or 2 , Move color becomes If Unready, model can be made for free
During ,1 treated as
same as Charge color. when Leader activates.
NOXIOUS ARMOR MAGNETIC ATTACHMENT SUBROUTINE: CARNAGE
When an opposing model is to be removed
Set-up: Place on this card. May interact with whilst at Orange distance. due to an attack by this model, flip
If damage caused during attack using whilst Must be unengaged and have Line of Sight to token.
there is a on this card, target is Poisoned and given If token is not resolved (i.e. Item not taken or Skill Test not If , give each opposing model
attempted), drop token touching base of the robot in the (not / / / )
one of the Poison tokens from this card.
direction it came from. within Yellow of the model to be removed a which
(If immune, token is discarded without effect.)
they discard after their next action or reaction.
1 blank face of any 1 / Firing the weapon does not cause triggers.
Falling damage resolved as if one color distance less.
Damage caused still causes trigger as usual.
counts as
Increases armor rating by 1. When model is charged (and not already engaged),
+2 / at long range only.
model that charged must resolve 1+
Must be attached to an armor card that sets armor values.
Increases rating by 1.
Must be attached to an armor ( ) card +2
that sets armor values.
INTO THE WASTELAND
MOD CARDS
©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.
©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.
©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.
©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.
CONDITIONING: CRAFTY CONDITIONING: SAVAGE CONDITIONING:
HIT AND RUN
When an opposing model is to be removed
Model does not cause triggers beyond one ruler length due to an attack by this model, each opposing model within Once per activation, after using a Charge Bonus,
(excluding damage caused by model). Yellow and LoS of the model to be removed Tests . can immediately Move Orange for free without giving
Gain which they discard after their away a free attack.
Huge models may only use if shown as Equipped.
next action or reaction. Cannot use Hit and Run if model uses Slide.
Does not affect / / / /