Casino Simulation Executive Summary

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Executive Summary

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Introduction

Having a profound understanding of the dynamics that occur within a gamified setting

provides insight that can be employed in various domains such as game theory or psychological

evaluation of how certain conditions influence the performance and behaviour of players.

Replicating casino games using computational resources provides a broadened scope of possibilities

that enable one to examine or replicate environmental conditions and investigate how various

aspects determine outcomes. Using Python code, the functionality and the implementation of the

blackjack and roulette games run in a statistically accurate environment using seeded variables to

ensure replicability (McKinney, 2022). The design of the simulation is focused on providing an

organized setup that includes game and user information to enable better decisions and

understanding of the different aspects of the casino environment. Documenting the state of play and

how users interact within the various games provides managers and interested parties with the

relevant information to understand and study various elements within the environment.

Functionality

The simulation includes an SQLite database to store user information and history about

gaming in the casino for reference and analysis of the performance and dynamics of the different

games (Gaffney et al., 2022). The game classes are designed to implement core features that are

reused across the functionalities that we aim to utilize in the simulation. There is an implementation

of Casino games such as blackjack and roulette which are intended to provide a real-world scenario

of the different settings and how users react within them. The User class defines a user and their

attributes such as the game they played. This information is essential to understanding the

corresponding parties and understanding the distribution of how games are played and their

popularity among the users. The Game class defines the individual games and also contains a check

that raises an error when a game is not implemented. The UIManager class provides a detailed

overview that enables interaction with the implemented features by requesting sequential inputs

regarding the simulation or data generated from the processes.


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Screenshot of Implementation

Testing

The user interface prompts for a seed to enable replicable results under different settings

and this ensures consistency when examining the different aspects or generating data. By utilizing

the seed to control the consistency in generating random variables or making random choices, we

ensure the simulation is representative of different conditions accurately and can be reviewed under

different settings.

Documentation and User Manual

The documentation of the implementation simulation features the code definition the various

elements within it and how to navigate the user interface (Aghajani et al., 2020). The database

functions are encapsulated within the Casino class and this provides the ability to interact with the

database through the user interface conveniently using the abstractions that are defined for either

users, games or viewing the information stored. The input prompts are numerical and occur

sequentially to guide the user experience without leading to bottlenecks that could break the

program.
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Conclusion

The implementation of the Casino simulation serves as proof of how environmental

conditions can be replicated using computational resources to analyze the various aspects that occur

within it. For future implementations and progression with the simulative understanding of gamified

settings, there can be an introduction of reinforcement learning agents to enhance the complexity of

gameplay and the quality of data that is generated. Investigating the various games and outcomes

for players under different settings using simulations is critical to not only enhance the quality of

gameplay but also perform a scientific examination of these environments.


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References

Aghajani, E., Nagy, C., Linares-Vásquez, M., Moreno, L., Bavota, G., Lanza, M., & Shepherd, D.

C. (2020, June). Software documentation: the practitioners' perspective. In Proceedings of

the ACM/IEEE 42nd International Conference on Software Engineering (pp. 590-601).

Gaffney, K. P., Prammer, M., Brasfield, L., Hipp, D. R., Kennedy, D., & Patel, J. M. (2022). Sqlite:

past, present, and future. Proceedings of the VLDB Endowment, 15(12).

McKinney, W. (2022). Python for data analysis. " O'Reilly Media, Inc.".

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