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Casino Simulation Executive Summary
Casino Simulation Executive Summary
Casino Simulation Executive Summary
Executive Summary
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Introduction
Having a profound understanding of the dynamics that occur within a gamified setting
provides insight that can be employed in various domains such as game theory or psychological
evaluation of how certain conditions influence the performance and behaviour of players.
Replicating casino games using computational resources provides a broadened scope of possibilities
that enable one to examine or replicate environmental conditions and investigate how various
aspects determine outcomes. Using Python code, the functionality and the implementation of the
blackjack and roulette games run in a statistically accurate environment using seeded variables to
ensure replicability (McKinney, 2022). The design of the simulation is focused on providing an
organized setup that includes game and user information to enable better decisions and
understanding of the different aspects of the casino environment. Documenting the state of play and
how users interact within the various games provides managers and interested parties with the
relevant information to understand and study various elements within the environment.
Functionality
The simulation includes an SQLite database to store user information and history about
gaming in the casino for reference and analysis of the performance and dynamics of the different
games (Gaffney et al., 2022). The game classes are designed to implement core features that are
reused across the functionalities that we aim to utilize in the simulation. There is an implementation
of Casino games such as blackjack and roulette which are intended to provide a real-world scenario
of the different settings and how users react within them. The User class defines a user and their
attributes such as the game they played. This information is essential to understanding the
corresponding parties and understanding the distribution of how games are played and their
popularity among the users. The Game class defines the individual games and also contains a check
that raises an error when a game is not implemented. The UIManager class provides a detailed
overview that enables interaction with the implemented features by requesting sequential inputs
Testing
The user interface prompts for a seed to enable replicable results under different settings
and this ensures consistency when examining the different aspects or generating data. By utilizing
the seed to control the consistency in generating random variables or making random choices, we
ensure the simulation is representative of different conditions accurately and can be reviewed under
different settings.
The documentation of the implementation simulation features the code definition the various
elements within it and how to navigate the user interface (Aghajani et al., 2020). The database
functions are encapsulated within the Casino class and this provides the ability to interact with the
database through the user interface conveniently using the abstractions that are defined for either
users, games or viewing the information stored. The input prompts are numerical and occur
sequentially to guide the user experience without leading to bottlenecks that could break the
program.
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Conclusion
conditions can be replicated using computational resources to analyze the various aspects that occur
within it. For future implementations and progression with the simulative understanding of gamified
settings, there can be an introduction of reinforcement learning agents to enhance the complexity of
gameplay and the quality of data that is generated. Investigating the various games and outcomes
for players under different settings using simulations is critical to not only enhance the quality of
References
Aghajani, E., Nagy, C., Linares-Vásquez, M., Moreno, L., Bavota, G., Lanza, M., & Shepherd, D.
Gaffney, K. P., Prammer, M., Brasfield, L., Hipp, D. R., Kennedy, D., & Patel, J. M. (2022). Sqlite:
McKinney, W. (2022). Python for data analysis. " O'Reilly Media, Inc.".