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Chess game

to print
Chess board, pieces and rules

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White pieces to cut and fold

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Black pieces to cut and fold

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Chess board: part2 of 4

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Chess board: part3 of 4

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Chess board: part4 of 4

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Rules reminder
General
Both players take turns moving one of their pieces (castling, which we will see later, is an exception to this
rule). If a piece moves to a square occupied by an opponent's piece, it is captured and removed from the
board. A piece cannot move to a square occupied by a piece on its own side. Only the knight can jump over
the other pieces.

Move the rook and bishop


The Rook moves horizontally or vertically, as many squares as it wants. In the diagram below, all the
squares that the e4 rook can move to are shown in color. The rook cannot move to a square occupied by a
piece on its side, nor can it jump over another piece. In the diagram, the black rook on b7 cannot go to g7 or
h7. The rook can capture an opponent's piece by moving to the square occupied by that piece. In the
diagram, the rook on b7 can take the white knight on b2.

The bishop moves diagonally, as many squares as he wants. In the diagram below, all the squares where
the bishop e4 can go are shown in color. Each player starts with a bishop on a black square and a bishop
on a white square. These bishops can never change color throughout the game.

Move the Queen and King


The Queen moves like the Rook and the Bishop: she can move vertically, horizontally and diagonally, as
many squares as she wants (without being able, of course, to step over another piece or take a piece from
her own side). Being the most mobile piece, it is also the most valuable.

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The king moves one square in any direction. When a king is attacked by an opponent's piece, it is said to be
in check. A player cannot leave his king in check. You also cannot move your king to a square where it will
be attacked (i.e. in check).

The movement of the knight and the pawn


The knight's move is a little more complicated, and there are several ways to explain it. I like to say that the
knight moves two squares horizontally or vertically, and then takes a step to the side. Thus, it forms a kind
of capital "L", turned in any direction. Note that a knight on a white square can only move to black squares
on the next move (and vice versa). The knight is the only piece that can jump over the other pieces (yours
and your opponent's).

The pawn is the only piece that cannot move backwards. Plus, it's the only piece you don't pick up as you
go. The pawns advance one square in the same row, if the square in front of them is free. They take any of
the two squares in front of them diagonally. A piece on its starting rank can (but does not have to) move two
squares forward. Thus, in the diagram, the pawn from b2 can move to b3 or b4. The pawn on e5 can
advance to e6 or take the knight on f6. The two pawns on h4 and h5 block each other, neither can advance.

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The passant grip
When a pawn on its original rank advances two squares and is next to an opponent's pawn, the latter may,
on the next move (and only on that move), take the pawn that has just advanced with its pawn as if the
pawn of the opponent would have advanced only one square. For example, in the diagram above, if the b2-
pawn advances to b4, the c4-pawn can take it (on the next move) by going to b3, as if the white pawn had
advanced only one square.

The promotion
When a player advances a pawn to the back rank, or takes a piece from the back rank with a pawn, he must
replace it with a piece of his choice (Queen, Rook, Bishop, or Knight), regardless of the remaining pieces on
the board. Therefore, you may end up with two queens, or 3 bishops, etc.

Castling
Castling is a special play involving the king and one of the two rooks. When the king and rook are still on
their original squares and there are no pieces between them, the player can move the king two squares
toward the rook and then place the rook on the square next to the king on the other side. Castling can be
done on the king's side (called small castling) or on the queen's side (called large castling).

The following figure shows the two stages of white's small castling and black's large castling. You have to
be careful to move the king first and then the rook, otherwise the move is considered illegal.

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Castling is a very special move: it is the only move in which two pieces can move at the same time, it is the
only move in which the king moves two squares and it is the only move in which the rook jumps over
another part.

Beware of the following rules that prevent temporary or permanent castling. A player may not castle if:

• there are one or more pieces between the King and the Rook

• the king or rook has already moved (and returned to its original square). For example, if the rook on
h1 has moved, white's small castling is no longer possible, but large castling may still be possible.

• The king is in check if a square he has to cross is attacked or if his arrival square is attacked.
Castling is then momentarily prohibited. But castling is possible if the Rook is attacked.

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